Shiyu Tian _ Portfolio

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SELECTED WORKS 2020 - 2023 SHIYU TIAN

Vernacular

The Bartlett School of Architecture, 2023

Chiesa Diruta Concert Hall

‘Reuse the Fallen Church —Chiesa Diruta’ Competition, 2020

Meta Ebon

Workshp “Computational Morphology “, 2021

Ever “Given”

Workshop “Architectural Narrative of Philosophical Archetypes”, 2021

Morden Siheyuan

Chang’an University, 2020

Fengmen District Renewal

Chang’an University, 2022

Riverside Stadium/ Passenger Station

Chang’an University, 2020

SHIYU TIAN

55 Gee Street, London, EC1V 3RS, United Kingdom shiyutian.official@gmail.com +44 (0)7536245173

issuu: https://issuu.com/shiyutian/docs/portfolio_8ce246eb5b6d29 vimeo: https://vimeo.com/user148211628

EDUCATION

The Bartlett School of Architecture, UCL

· Master of Architecture (1-year) | Architectural Design

The School of Architecture, Chang’an University

· Bachelor of Architecture (5-year) | Architectural Design

WORK EXPERIENCE

Tianjin Architecture Design Institute

Architectural Intern

· Mainly worked on Residential and Hospital design

· 2D Drawing and 3D Modelling

· Worked on detail design and concept development

· Assisted senior architects in materials, building codes and specifications

· visualized the design process and final renderings

ACADEMIC EXPERIENCE

The Bartlett School of Architecture

· Invited lecturer

09/2022 - 09/2023

London

08/2017 - 06/2022

Xi’an, Shannxi

HONORS & AWARDS

First Prize of Engineering and Architecture Graduation Design in Shaanxi

Second Prize of United Graduation Programme of Four Schools in Famous Cities 06/2022 Suzhou

Scholarship for Academic Excellence 2020 - 2021 Xi’an

Most Valuable Use Award of “Nursing +” Technology Innovation Forum 10/2020 Beijing

Excellent Design Award of the 3rd Xi ‘an Yanta University Student Design 06/2019 Xi’an

Scholarship for Excellent Contribution to the University 2017-2018 Xi’an, Shannxi

SKILLS

Tools

07/2021 - 10/2021

Tianjin

Languages

REFERENCE

· Grasshopper · Rhino · Revit

· SketchUp · Unreal · Unity

· Auto CAD

· Adobe Creative Suite

· V-Ray/Lumion/Enscape

· C#/Python

· Machine Learning

· 3D Cutting/ Laser Cutting

English (Advanced), Chinese Mandarin (Native)

· Jury panellist advanced advanced intermediate advanced advanced intermediate advanced advanced advanced intermediate intermediate advanced

Exhibition of Stadium Design 2021, Chang’an University

· Organized the exhibition, Worked on poster design, Exhibition space layout

· Worked on Stadium design (Rhino, Grasshopper), large span structure optimization, physical model making

Innovation and Entrepreneurship Programme of University

11/2023 - 03/2024

London

01/2021

Xi’an, Shannxi

Déborah López Labato

Associate Professor at The Bartlett School of Architecture, UCL

Co - Founder of Pareid Architecture

Email: d.lobato@ucl.ac.uk

Hadin Charbel

Associate Professor at The Bartlett School of Architecture, UCL

Co - Founder of Pareid Architecture

Email: h.charbel@ucl.ac.uk

04/2020 - 05/2021

· Research was published in the journal ‘Building Materials & Construction & Decoration’

Xi’an, Shannxi

· Researched on building envelope typology ; Optimized traditional ventilation and materials thermal performance (DesignBuilder, Honeybee, Butterfly), Reduced building energy use and local construction cost

NCFZ Parametric Design Winter Camp 08/2020

· Sharing parameteric resources with different school

· Researched on Complex geometry and building facade

· Worked on Grasshopper component development

Workshop ‘Impact Hub Silk Road’ jointly organised by Technical University of Munich and Chang’an University

· Teamleader

· Worked on project concept design, AR application testing, Population movement simulation (Grasshopper), Evaluation of the commercial form of the Silk Road

Online

08/2019 Munich

VERNACULAR CONTRACT

The Bartlett School of Architecture, UCL, 2022-2023

Site: Bugoma Forest, Uganda

Group Work

Team: Shiyu Tian, Hadi El Kassar, Dingsheng Xu

Advisors: Déborah López Lobato, Hadin Charbel

Role: Outpost design, MoCap data collection and processing (Grasshopper), Machine Learning, Modeling, Animation rendering and post-production (Unreal 5, Premiere pro), Interactive platform design (Unity)

Located in a Ugandan Forest ravaged by ecological threats, a refugee crisis and the remnants of European colonial planning, the project finds the opportunity in creating communal craft settlements that operate on indigenous preservational paradigms. A carbon offsetting scheme is proposed where displaced indigenous participants adopt an “inhabitation as protection” model by relying on a platform that manages the planning and building process of relocation settlements and simplifies contractual elements into platform rules. Combining local materials and using the human body as a design generator and building constraint, pragmatic construction systems and vernacular architectures form a language that is individually pleasurable and communally monumental.

Vernacular Contract proposes the use of a contract as an entry point not only into designing architecture, but into defining the relationship between the users of the project and the environment. Moreover, the project imagines itself as the contract in different formats, architectural, diagrammatic, and written.

The written contract is conceived in an exercise to structure linearly the relationship between the two “parties” of the project, the indigenous users, and Bugoma Forest. Through defining a value system, limits, duties and rewards, the written document allows the design process to explore the relational dynamics between the two “parties” instead of only catering to human needs.

Outpost towers scatter in the forest as protection hubs
Infrastructural building for communal use

Body Tracking

Due to a lack of means and heavy industry in the process of constructing settlements, the project resorts to exploring the body and its movements as the main driver of craft. The explorations mainly revolve around the question of producing facade panels that perform environmentally and aesthetically using minimal materials and tools. Two branches of experimentation were undergone, movement patterns that were facilitated through motion capture technology, and bodycasting moulds that create different tiles. The main material used for the experiments is a mud - straw mix that can be found anywhere on site. The project envisions the craft process to evolve into a production chain that can “mass produce” the needed construction panels without compromising in sustainability or the link that the users have to the architecture.

Motion Capture

Redundancy Fatigue Tracking

Motion Capture allows for the accurate studying of how select movements change over time due to the effects of repetition on the studied actor.
Data Collection Data Translation and Visualization Movement Track Body Joints Skeleton

Motion Capture and Anthropomorphic Thermal Patterns

A collection of easily replicable anthropomorphic body movements are reduced through motion capturing into vector data. Through computational processes, the vector data is extrapolated into a three dimensional indentation on a mud panel as if the movement has carved a path into the mud. These panels are assessed for their solar, thermal and water flow performance.

Body Casting

The principle of bodycasting fits into this anthropomorphic practice of craft. Where extracting movement patterns turns kinetic qualities into shading and ventilation, the body`s forms are used as formwork for clay tiles to be replicated on. Subsequent tiles have several usages including roofing and drainage. Different body parts bent in different ways create nuances between tiles that can be used together such as in the case of concave and convex roof tiling. Combinations between bodycast tiles and mud pattern panels also yield prefabs with specific functional uses.

Material Archiving

A local - cased material archive is built in aims of creating a smart palette that is assessed by performance and indigenousness as well as cost and carbon efficiency.

Settlement Workflow

Merged Panel Archive

A series of panels have been designed, to incorporate the patterning and bodycasting processes with other traditional crafts such as weaving and bamboo shingling to create an archive of facade panels that can be easily crafted for various functionalities.

Settlements as part of the project, were influenced and built by useres. Platform integrates building knowleges to assist useres on construction process.

A value matrix of 1x1 meter panels is matched to the data encoded facade in a materialization process which aims to optimize wind flow, light penetration and solar performance at a discreet facade level. Several panels can be found for every value point.

3. WFC Rule Setting

Link to the video: https://vimeo.com/883249282

An animated film showcased the building process of the project through the grounded perspective of an individual participating in it.

Film

Chiesa Diruta Concert Hall

'Reuse the Fallen Church —Chiesa Diruta' Competition, 2020

Site: Grottole, Matera, Italy

Individual Work

Tutor: Zeyuan Meng

Chiesa Diruta, one of the most important churches of the bishopric, has been abandoned for too long. It is urgent to bring life back inside this religious building by transforming it into a concert hall.

The design hopes to respect history with modern means and warn the future with historical spots. Look to the present as we live in the past, heritage is not only a reflection of the way we came, but also a gauge of how we can draw the future. By thinking about the relationship between past, present and future, the mirror is used as a tool to connect time. Like a trio in music, through multiple levels, people living in this building can perceive the changes of time conveyed by the building, including the cognition of the change of cultural attributes behind The Times and their own cognition of being in the current of The Times, so as to arouse people's sense of identity and responsibility in their hearts.

Concert Hall
45° See the damaged part from the past of the church
30° See the new addition from the design
15° See the perfomance from a different angle
5° See the visitor themself

META EBON

Workshop "Computational Morphology", 2021

Site: Ebon Atoll, Marshall Islands

Individual Work

Advisor: Meizi Li

Tools: Rhino 3D, Grasshopper, GIS, Vray, Photoshop

More and more islands are disappearing in the face of severe climate problems. More and more people are being forced to leave their homes and become "climate refugees". The design uses Ebon Atoll as an example to provide a permanent solution for the survival of endangered islands around the world. Indigenous attachment to the land and rapid practical construction are key considerations in this programme. Look at the past of the land and the present of its people, and use parametric means to build the future of the island.

Hope one day, “no one's drowning; no one's moving; no one's losing their homeland; no one's gonna become a climate change refugee.”/Kathy Jetnil-Kijiner (A teacher in the Marshall Islands)

Land Forecast

Marshall Islands are at the forefront of climate change. A one metre sea level rise will put almost 40% of buildings at

and

are

Site Conditions

Ebon Atoll is located in the southernmost part of the Marshall Islands. Its location gives Ebon one of the highest annual rainfalls of any atoll in the Republic. If the Marshall Islands are at the forefront of climate change in the world, Ebon Atoll is at the forefront of climate change in the Marshall Islands. Ebon Atoll has a whole system of life, and its small but exquisite size makes it an appropriate guinea pig for solving the world's climate problems.

Migration Movement
By 2020, A third of population have already left the islands.

[Geometry Subtraction]

[Keep the Four Corners]

[Rotate the Four Corners]

[Extract the Contour]

Contour]

Slicing] [Attachment Simulation]

The lower part of the skeleton of the "brick" placed on the beach as a support structure becomes denser. After the erosion of seawater over time, organic matter such as salt will gradually attach to the "brick", forming a biological dam with porous structure, which effectively prevents coastal erosion and provides a more stable support for the lower part of the overall structure.

EVER "GIVEN"

Workshop "Architectural Narrative of Philosophical Archetypes", 2021

Site: Suez Canal, Egypt

Group Work

Team: Shiyu Tian, Wenjia Shao, Baiyang Hou

Advisor: Yu Yan

Tools: Rhino 3D, Grasshopper, Vray, Photoshop

With the advent of the new era, the development trend of digital platforms has become more powerful, and to a large extent, have highly aggregated various resources. What it gathers is not only wealth and resources, but also a huge matrix, a more macro control network, on which all the previously scattered users and manufacturers, suppliers, logistics providers, financial institutions, etc. are integrated into a Leviathan monster.

March 23, 2021, a freighter ran aground in the Suez Canal. The design use the freighter "EVER GREEN" as a metaphor. By transforming abstract symbols into concrete spaces, it exposed the booming platform capitalism. They don't produce goods. They has even no employees. But they handle all the logistics, information and value flows through their platforms. It is a center without an entity; it is an exterior without the interior.

The Operation Process

After the ship Ever Given aground, it built an ornate palace like a Crystal Palace, blocking capital from inside and outside. The new platform derived from it sets a lot of barriers, stratifies and presses the interior under the false gorgeous appearance, pillages the exterior and creates commercial interests by using external resources. It never produces goods, but it has absolute control over the capital world.

MODERN SIHEYUAN

Chang'an University, 2020

Site: Beijing, China

Individual Work

Tools: Rhino 3D, Grasshopper, Revit, Vray, Photoshop

In Beijing, China, there is an increasingly sharp contradiction between the centennial traditional siheyuan style of life and the new era of solitary culture. With the demolition of more and more courtyard houses, this contradiction has gradually become passive for Beijingers from active. The design discusses how to apply the separation to the new quadrangle courtyard, so that the modern Chinese people's habit of "Separation" and the concept of "Cohesion" can be organically integrated.

Space and Circulation

Aerial View

Windows Typologies

Because of the close residential space in hutongs,privacy of the home and the neighborhood is important.the way to set the Windows need to think about how can the people inside the house not only have access to the outside elements through the Windows but also maintain the privacy.

The Atrium View

The atrium in the center of the house is where the family spends the most time together, so the design hope here, more emphasis on communication, each space in the form of crisscrossed in the field of vision, for implicit characteristics of the Chinese people, the space part shows long and narrow or cloak, make its considerable interest of Chinese gardens, and ensures privacy at the same time.

South Elevation
Space

FENGMEN DISTRICT RENEWAL

Chang'an University, 2022

Site: Suzhou, Jiangsu, China

Group Work

Team: Shiyu Tian, Xuer Wang, Jianqiao Yin, Chenye Pan

Advisors: Wei Liu, Ye Lu

Role: Site analysis (Grasshopper), Master plan design, Residential & Retail & Sensory Spaces design, 3D modeling (Rhino), Rendering (V-Ray)

Suzhou Fenchmen district contains and inherits a variety of intangible cultural heritages and is one of the few blocks that truly carry and continue the historical memory. With the development of the city, the memory carried by the district was gradually dim. Project started from memory, divided the memory into three levels of long-term memory, short-term memory and sensory memory from the human brain mechanism. To translate the three-layer memory with architecture, project restored and transformed this famous neighborhood in three different ways. Algorithm assisted in optimizing the reorganization of alleys and introducing new landscape corridors. Featured spaces were placed in the thermal centers of different cultural experiences. Meanwhile, traditional elements were extracted and integrated into the new space. These fulfilled the new neighborhood’s requirements for preserving traditional culture, enhancing the quality of life, and innovating the tourist experience.

SMELL for incense culture
TOUCH for fabric culture

RIVERSIDE STADIUM

Chang'an University, 2020

Site: Xi'an, Shannxi, China Group Work

Team: Shiyu Tian, Xianyan Wu, Wenxi Zhang

Advisors: Wei Liu, Dong Li

Role: Concept design, Structure design (Karamba), 3D modeling (Rhino, Grasshopper), Rendering (Lumion, Photoshop), Model making (Laser cutting, 3D printing)

Project simulated twisted ribbon to blend in with the natural landscape of the ecological park. Two different venues within the ring can host large sporting events and cater to the activities of local residents. The main body of the “ribbon” structure provides an open and continuous semi-outdoor space for daily activities such as the market and morning exercise. Grasshoper was used as the primary tool to assist in functional and structural design.

PASSENGER STATION

Chang'an University, 2020

Site: Tianjin

Individual Work

Tools: Rhino 3D, Grasshopper, Lumion, Vray, Photoshop

A modern building served as the attraction for a small town in Tianjin. Extracted the curve from the meandering river aside. By transforming the curve from horizontal and vertical, the station got shape. The parametric shape and controllable windows made this building not only visually striking but also exceptionally comfortable.

Design Process
Window Shading System

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