The Global Family Indoor Entertainment Centers Market size valued to USD 2.56 billion in 2019, is predicted to garner USD 6.07 billion by 2030, with a growing CAGR of 8.10% from 2020-2030. Family indoor entertainment centers (FECs) are family-oriented entertainment zones based in interiors of the complex, specially designed for providing amusement to individuals of all age-groups. The FECs are majorly based in the city-hubs, for local communities, with far less per-person expense, than traditional amusement parks. The FECs can keep the entire family engaged with a variety of amusement options like arcades, video games, machine games, soft play areas, kid’s rides, games based on AR and VR technology as well as indoor playground arrangements. Besides family-oriented entertainment, FECs also organize group-events, such as celebration of birthday parties, or hosting corporate events. Market Segmentations and Scope of the Study: The global family indoor entertainment centers market share analysis is based on visitor, revenue source, application, type, and geography. Based on visitor, the family indoor entertainment centers market is segmented into Families with Children (0-8), Families with Children (9-12), Teenagers (1319), Young adults (20-25), and Adults (Ages 25+). Based on source of revenue, the market is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. Based on end-user application, the market is categorized into Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games and Others. Based on type the market is classified into Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Location-based VR Entertainment Centers (LBECs), and Adult Entertainment Centers (AECs). Geographic breakdown and analysis of each of the previously mentioned segments include regions comprising North America, Europe, Asia-Pacific, and RoW. Request free sample: https://www.nextmsc.com/family-indoor-entertainment-centers-market/ request-sample Geographical Analysis North America region is expected to dominate the global family indoor entertainment centers market throughout the forecast period, accounting for the highest market shares. This is attributable to factors such as higher adoption of AI & IoT technologies along with advanced gaming based on AR, VR, and 3D technologies. Besides, well-established infrastructure and presence of key market players are to boost-up the family indoor entertainment centers market growth throughout the forecast period. Asia-Pacific region is expected to witness a substantial growth in the family indoor entertainment centers market, accounting for the highest CAGR value, owing to expansions of