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SHERVIN PEYGHAMBARI OSKOUI ARCHITECTURE PORTFOLIO

2015

This document includes highlight of my ten years journey through the world of architecture and design. All the projects are either fully or partly done by me. All the other authors are mentioned and their rights stays reserved.

2012

MOSQUE EXPERIENCE

INTERNSHIP

MAIN DESIGNER

2013

2010

DESIGN ASSIST

EDUCATION ONE: IRAN ARCHITECTURE ANIMATION EXPERIENCE

2016


2019

EDUCATION TWO: PRAGUE

2020

EDUCATION THREE: UCLA

2017

2018

INTERIOR DESIGN

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shervinpeyghambari.com


CHAPTER ONE:

ACADEMIC EXPERIEN


NCES


IDEAS Mobility Studio at UCLA Instructor: Greg Lynn, Marta Nowak Student: Shervin Peyghambari Winter 2020


THE OBSTACLE SYSTEM at UCLA AUD, IDEAS Spring 2020


OBSTACLES (MAIN BUILDING)


VERTICAL ACCESS RAMPS AND SLIDES

OPEN FIELD (OUTDOOR SPACES)


THE OBSTACLE THEORY

They have been using lanes to separate different modes of direction and speed. But that means beauty of having differe If we cannot scale everything down to human size, then the m on their way, so nothing can actually go faster than a pedes


mobility but separation is not the goal. It’s their solution to make it more predictable in terms of ent modes on a single shared surface will be sacrificed for safety. main key is to slow everything down to pedestrian speed. In order to do that, we can place obstacles strian.


WHAT IT OFFERS As we go up, not only the flow but the spatial quality changes. Lower floors: - Bigger obstacles, more inside space and less outside. - Wider pathways. - Smoother and faster flow. - Suitable for bigger stores, neighborhood Grab n Go, PickUp, DropOff, and Ride-hailing. - More about shopping and less about leisure. - 0-45 min experience. As we go up: - The number of buildings and other obstacles increases as their size decreases. - Causing slower flow with lots of stops. - Narrower pathways. - Suitable for smaller shops and restaurants with a lot of outdoor spaces. - More about leisure and less about shopping.

OBSTACLES ARE INDOOR SPACES

WHITE GOES DOWN

PINK IS FREE FOR ALL


THE ONLY WAY UP: MICRO MOBILITY Rules are: - Go where ever you can go with your current mode of mobility. - Go with the flow. All roads lead to Rome. Goals are: - Elevate awareness - Cultivate responsibility Con: - Sometime collisions happen. But, - They won’t be serious as all the objects are moving close to pedestrian speed. Chaos and Order, A dynamic scene of human interaction and mobility.

BLUE ONES TAKE THEIR TIME

BLACK GOES UP


THE OBSTACLE SYSTEM These obstacles are not something alien. They are our buildings, shops, and furniture. This way, instead of defining different paths, we just take spaces we need and everywhere else becomes the path. Size and arrangement of the obstacles limit the size and speed of the moving objects, and then, size and maneuver abilities of each mode of mobility, filter them, as they move through space. Creating different modes, different flows, and different circulations on different floors. Therefore, bigger vehicles can only go up to the first floor, but pedestrians and micro mobilities can move freely through space where all the fun happens. There is no other vertical access for the public except for the ramp system. Rules are: Take your micro-mobility of choice and drive through the obstacles. Go where ever you feel comfortable going with your current mode of mobility.


WATCH HERE


SMALLER VERTICAL ACCESS

SMALLEST OBJECTS (PEDESTRIANS)

DIFFERENT TIME COST ZONES


THE OBSTACLE SYSTEM, WATCH HOW IT WARKS LARGER OBJECTS (CARS)

SMALLER OBJECTS (SCOOTER, BIKES)

LARGER VERTICAL ACCESS


Desgin studio A3 at UMPRUM aka Academy of Art, Architecture and Design, Prague, Czech republic. Instructor: Imro Vasko Students: Shervin Peyghambari, Frida Block Winter 2019


ARTIFICIAL NATURE

Architecture without people. Artificial Nature is a Data Center that collaborates with the city both physically and conceptually.It’s a scene of future technology. A monument one can touch, climb, populate and inhabit. A park where one can walk, run, relax, play, hold parties and events. A living mechanism that grows as the need grows. It’s a battlefield between the need for nature and technology, an open poll where people can decide how they want their future to be like. It would read as “The more outdoor activities you have, The fewer data storage you’ll need.”


MODULES ARE DIFFERENT SHAPES FOLLOWING A RULE

The modules are made in such a way to follow the geometry of a dodecahedron by their main nodes. Making it possible to have infinite types of different modules that can easily be connected to each other through their core structure. The living mechanism is consist of different type of modules. Each of them have specific task. Data storage, fire safety, cooling system, power generators are some of these tasks. The right proportion of these modules is the key to survival for this building. Other than that, all of them are equiped with solar panels, absorbing the some of the necessary energy from sun and delivering it to the battery modules. All of them have their own seperated structure allowing them to be removed or added when needed.


There are different type of modules. Some are the space where data lives, some are for cooling system some are fire extingusher and etc. As long as the proportion of these modules is right, the system lives. For such a modular system the growth pattern needs to be geometric enough to be predictable and non-geometric enough to not be repetitive. Considering the main shape of each module is bounded to a dodecahedron, it makes it much easier to achieve this goal. One other incredible characteristic of this complex geometric shape is that unlike a cube, it’s impossible to fill a space with dodecahedron making it perfect for places where having airflow is important.

BACKUP BATTERY

POWER GENERATOR


MODULES HAVE SPECIFIC JOBS FIRE EXTINGUISHER

SOLAR PANELS

COOLING SYSTEM DATA BLOCK


GROWTH PATTERN BASED ON STRUCTURE


Another upside to using dodecahedron as the bounding box is that this geometric cahedron is that because of its twisted symmetry it happens to be extremely strong when it comes to structuring. In artificial nature, the structure follows the dodecahedron’s geometry but is completely separated from the shape. Making it perfect for emergencies such as a fire where the structure will stay standing but the module will let go of the sides. Another advantage of this system is that these modules can be easily replaced or repaired as they are separated from their structure.


Life of Muqarnas is a combination of complicated, beautiful geometries of Muqarnases, which will make it possible to use any area of land to the fullest, and the concept of surrounded yards which considering the climate of Estonia, could make a huge difference in life experience. The goal is to create suitable atmospheres for all sort of human activities. A place that is private enough for one to rest, work, enjoy, and public enough to host all sorts of social activities when needed. After all that’s what architecture is really about, Human Interactions.

Desgin studio A3 at UMPRUM aka Academy of Art, Architecture and Design, Prague, Czech republic. Instructor: Imro Vasko Student: Shervin Peyghambari Fall 2019


LIFE OF MUQARNAS


GROWTH PATTERN


IDEAS Moobility Studio at UCLA Instructor: Greg Lynn, Marta Nowak Student: Shervin Peyghambari Winter 2020


A SCENE OF MOBILITY


DIRECTIONAL OBSTACLES Directional obstacles were used to manage the speed and direction of bigger modes of mobility so pedestrians could move freely between them. On the first floor, a shared environment was designed, where people using various modes of transport, can meet before going to their main destination. So there are two different worlds. On the ground floor, everyone is on maximum awareness to find some order in this chaos. The first floor, on the other hand, hosts a calm environment where people can have a meeting, overlooking the groundfloor, so they can see their friends or their next means of transport arriving. The main focus is on making the waiting time of a commuter a pleasant experience that can be between 5 to 90 minutes. This makes it a perfect meeting point where various modes of mobility coming from different directions converge.


CHAPTER TWO:

PROFESSIONAL EXPE


ERIENCES


MCDM Architecture Firm CEO: Mohesn Oghabi DESIGNERS: Shervin Peyghambari, Maziar Shirchi Team Members: Fatemeh Shakiba, Golsa Mohammadi


MID-CITY VILLA


The entrance is design based on Iranian historical geometrical shapes put into modern means. It’s inviting and open. right after entrance there is the courtyard where the guests can sit, relax while they wait for the host to come meet them. This characteristic is very useful for big business owners who meet some clients in the privacy of their home but still want to keep their privacy intact. The entrance is made out of large peaces of stone to remind us of the heaviness and stability of Ancient Persian Architecture.


Negin Roz Main Office The Central Management office (located in Tehran) of Negin Roz Group, one of the largest fabrication producers, located in Isfahan, Iran. Architect: Shervin Peyghambari Designer: Aram Aghillou


INTERIOR DESIGN BASED ON IRANIAN ARCHITECTURE


After getting to know the client a little more, we decided to change the design to be more close to the architecture of the the region and make it more traditional along side with modern details and materials. What follows is the changes we made through the project. There’s an animation on Vimeo. You can scan the QR code on the first page to watch it. The ceiling in the conference room is based on the ceiling in the “Chehel Sotoon” Palace, Isfahan Iran. The wallpaper on the wall is based on a “Sasanid Empire” near to thousand years old pattern.


The ceiling above the CEO desk is based on the Traditional Ceiling of the region. This design upgraded into a more modern version in the final outcome. The library arcs are based on Iranian Entrance Arcs. Which is basically a simple arc put into a frame. The proposal for the conference room entrance was some moving panels with ther company product on the sides. But in the end client decided not to use moving panels for financial reasons.


MCDM Architecture Firm Archtiect: Mohesn Oghabi Designers: Shervin Peyghambari, Maziar Shirchi Team Members: Fatemeh Shakiba, Maryam Salami


THE MOSQUE OF 72


TDC Architecture Firm Architect: Sarah Kalantari, Reza Sayyadian Junior Architects Shervin Peyghambari, Arian Spridonoff, Sepideh Barazesh, Amirali Roohi,


MCDM Architecture Firm Architect: Mohesn Oghabi Desginers: Shervin Peyghambari, Maziar Shirchi


SARV PASSAGE, THE PERSIAN GARDEN Competition


There are no electrical force that runs this fountains. All the force required comes from an old Persian method called Qanat. Also, there are three main foutains in this garden making three completely different sound, scene and atmospheres. A persian garden is a true bound between nature and man.


MCDM Architecture Firm Architect: Mohesn Oghabi Designer: Shervin Peyghambari, Team Members: Fatemeh Shakiba, Golsa Mohammadi


YAAS MOSQUE, THE PERSIAN GARDEN Competition


A Persian paradise is different than a garden or a park; it follows certain rules and structures. It divides to four smaller parts, which is why it’s also called Chahar Bagh, meaning “Four Gardens”. The plants and trees follow straight geometric paths. The Main three elements creating it are; Water, Sunlight and of course plants. Usually there’s a majestic entrance and a summer palace located in the center of the the garden. It’s a combination of three elements. Water, Lights and Trees. Water flows through the garden and the sound of water fills the atmosphere. There is also four specially designed waterfall in the passage, each of them make a uniqe sound.


TDC Architecture Firm Architect: Sarah Kalantari, Reza Sayyadian Junior Architects Shervin Peyghambari, Mojtaba Moradi


CHAPTER THREE:

ARTWORK & EXHIBIT


TIONS


SHADOWS OF MUQARNAS

UMPRUM aka Academy of Art, Architecture and Design, Prague, Czech Republic. Student: Shervin Peyghambari Fall 2019


Creating architectural geometrical shapes using light and shadows as the main material. Shadow of Muqarnas is an interactive instalation that allows you to create your paterns by rotating the wheels. This installation was exhibited at UMPRUM gallery Prague, Czech Republic.


Molding Process


SHERVIN PEYGHAMBARI + 1

4 2 4

4 9 9

9 3 9 1

Shervinpey@ucla.edu Shervinpeyghambari.com

WORK EXPERIENCES

ACADEMIC

A &UD

A &UD

2020

Master’s Degree in Architecture. GPA: 3.8 UCLA AUD, IDEAS, Los Angeles, CA.

- Workshop assistant (part-time) at UCLA, IDEAS, Los Angeles, CA. - Operating CnC machine, 3d printer, Laser cuter. - Operating wood shop facilities.

2019

Master’s Degree in Architecture AAAD in Prague, ( aka. UMPRUM ), Czechia.

- Architecture assistant (part-time) at Atelier VLTAVA, Prague, Czech Republic. - Interior Design and Renovation, - Technical drawing, 3d model and rendering.

2018

- Team Leader and Designer at NiT Design Team, Tehran, Iran.

Teaching Assistant at Fotros Atelier. Tehran, Iran. - Rhinoceros, Grasshopper, V-Ray, Sketchup

Teaching at Fotros Atelier. Tehran, Iran.

2017

2016

- Exhibition, Interior, Decor Design, - Fabrication and Construction.

- Architectural Designer at MCDM Architecture Firm, Tehran, Iran. - 3D design, Rendering, Walkthroughs, - Verbal Presentation to the clients

- Animation Making in Architect - Rhinoceros, Sketchup 2014

Intern and Junior Architect at TDC Architecture Firm, Tehran, Iran.

Bachelor's Degree in Architecture. Azad University of Tehran, Iran.

- Technical 2d drawings, 3d modeling. 2009

PRESENTING SKILLS

Unity 3D

MODELING SKILLS

Revit

Adobe Photoshop

Unreal Engine

Rhinoceros 3D

Auto Cad

Adobe InDesign

Vray Renderer

Grasshopper

3ds Max

Adobe Premiere

Cinema 4D

Sketch Up

Maya 3D

Adobe Illustrator

Octane Renderer

Blender 3D

C# Coding


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Profile for Shervin Peyghambari

Shervin Peyghambari - Graduate  

This document includes the highlight of my ten years journey through the world of architecture and design. All the projects are either fully...

Shervin Peyghambari - Graduate  

This document includes the highlight of my ten years journey through the world of architecture and design. All the projects are either fully...

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