COMPUTING Our Computing curriculum inspires and enables children to find, explore, analyse, exchange and present information. The curriculum looks at the progression needed for all pupils to develop and embed skills in order to use technology safely and effectively in the modern world.
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Children have opportunities to explore their central topic themes using different media, i.e. creating videos using iPads, laptops to create reports in Writing etc. Retrieval practice also helps children to strengthen key skills using iPads, i.e. using online quizzing platforms.
at YPS
Big Ideas
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Digital Literacy (e-safety, automaticity, typing, mechanics, word processing, searching and selecting information) Information Technology (retrieving, storing and manipulating digital content, animation, photo/video editing) Computer Science (algorithms, coding, debugging, variables, app creation) Real-world links and applications
Retrieval Practice • Knowledge, skills and vocabulary identified • Low stakes quizzing to develop long term memory. • Deepening knowledge initiative allows for retrieval of theme based knowledge and learning beyond this. • Key concepts are revisited • Vertical and horizontal links across the curriculum supported by shared understanding of retrieval practice strategies.
Content and Sequencing
Children access Computing in the Early Years provision all the way through until Year 6. Half-termly units focus on the three main strands: digital literacy, information technology and computer science. Computing in EY - Fundamentals of e-safety, digital literacy, information technology and computer science. Computing in KS1 - Selected and progressive skills are taught in each of the three strands - Units include e-safety, typing training, fundamentals of coding and photo editing - Computing lessons are taught weekly and in a sequential manner - All units are designed to prepare children for the next steps in their learning journey Computing in KS2 - Selected and progressive skills are taught in each of the three strands - Units include e-safety, coding, animations, video making and website creation - Computing lessons are taught weekly and in a sequential manner - All units are designed to prepare children for the next steps in their learning journey
Outcomes
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Lesson sequences have clear outcomes and these are used to assess against. Quizzing is a vehicle to check out what is being retained and used deepen knowledge across the broader subject. Our Computing curriculum aims to prepare children for further Computing education and wider use of technology in the outside world.
Inclusion
Everyone has access to the Computing curriculum at Yarm Primary. Support is provided in several forms, such as audio and visual adaptations, in order to ensure that each child is able to thrive inside and outside of school. Some learners access additional computing-based experiences as part of a support offer around their needs.