Computing 24-25

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Curriculum overview for computing

Digital Literacy

• Mechanics

• Searching and selecting information

• E-safety (Project Evolve)

• Using and expressing themselves and developing their ideas

• Exploring and responding to key issues such as digital communication, cyberbullying, online safety, security and social media

. Our trust computing curriculum consists of three key strands. The curriculum has been adapted to our school’s curriculum with planned opportunities to link other areas of the curriculum in Information Technology and, where possible, other aspects too.

Information Technology

• Digital artefacts

• Computing contexts

• Developing skills to become active participants in a digital world

Computer Science

• Algorithms

• Programming

• Data and systems

• Using information technology to create programs, systems and a range of content

Pupils are taught to develop their skills through a range of planned software and apps:

Both formative assessment and end of unit summative assessments inform our planning. Summative assessments are recorded termly and shared with the subject leader.

Whole school overview for Computing

Nursery Digital Literacy

Asking for help

Computing Science

Following adult’s instructions

Reception Digital Literacy

Stranger Danger online and in person

Computing Science

Making instruction and following them

Information Technology

Use zoom and review images

Geography link – where is Ted?

Year 1 Digital Literacy

Self Image & Identity; Online Relationships; Online bullying and Health Wellbeing & Lifestyle.

Using a keyboard and mouse pad

Information Technology

Importing videos and photos

Geography link – where do we live?

Year 2 Digital Literacy

Self Image & Identity; Online Relationships; Online bullying

Computing Science

Coding with Scratch Jnr – fundamentals – Maths link - position and direction

Computing Science

Using cause and effect toys

Information technology

How to use the iPad and how to hold it correctly and take a photo.

Geography link – where is Bella?

Digital Literacy

Being a good friend in person and online

Telling an adult about something they’ve seen in person and online that upset them

Computing Science

Programming the Beebots

Digital Literacy

Privacy & Security; Copyright & Ownership

Using a computer/device

Computing Science

Coding with Tynker JR Maths link - position and direction

Information technology

Using the iPad for a purpose and taking turns on the iPad

Literacy link - Book creator – retelling a story

Computing Science

Follow a set of instructions (play Simon says)

Digital Literacy

Discuss ways to feel safe when using a digital device

Digital Literacy

Give example of being unkind online and in person.

Knowing which tools they can use to find out information

Computing Science

Physical technology coding themselves Maths link - position and direction

Information Technology

Literacy link – using Book Creator to sequence and retell a story with voice over.

Digital Literacy

Managing Online information; Online reputation

Information Technology

Taking photos and adding text History link – what happened to The Titanic?

Computing Science

Coding with Scratch Jnr introduction and fundamentals

Digital Literacy

Copyright & Ownership

Information Technology

Clip, Book Creator and camera History link – Why did the Great Fire of London happen?

Digital Literacy

Privacy and Security; Online reputation

Information Technology

Data handling and charts Geography link – how would living in Weymouth be different to living in Hyde?

Computing Science

Coding with Scratch Jnr introduction and fundamentals

Whole school overview for Computing

Year 3

Self Image & Identity; Online Relationships; Online Reputation; Copyright & Ownership

Information Technology

Multimedia using KeyNote and imovie Geography link - Why were Sir Edmund Hillary and Tenzing Norgay first to the top?

Digital Literacy

Online Bullying; Health, Well-being and Lifestyle; Privacy & Security

Computing Science

Lightbot – Algorithms – Cross Curricular Link Maths Position and Direction Tynker – Animations

Digital Literacy

Managing Online Information

Computing Science

Tynker – loops, debugging and events

If statements. HTML App coding

Information Technology

Data handling and logging Science link – how does the distance from the light source affect the size of the shadow?

Year 4

Self Image and Identity; Online Relationships; Privacy and Security; Copyright and ownership; Online bulling

Computer Science

Networks: Understanding the different ways computer communicate

Digital Literacy

Health, Well-being and Lifestyle; Online reputation

Computing Science

Tynker - Algorithms Conditions, Functions and App design

Information Technology

Multimedia refinement using imovie, Garageband and Pages

History link – how did the Viking gods help Arthur?

Year 5

Self Image and Identity; Online Relationships; Copywrite and ownership

Computer Science

Lightbot – Algorithms Procedures. Loops and Debugging

Scratch – Simple Game creation

Year 6

Self-Image and Identity; Online Relationships;

Information Technology

3D modelling and APP prototype History link – what happened in the Battle of Britain?

Digital Literacy

Online Reputation; Managing Online Information

Information Technology

Animation and numbers Science link – Apollo 11 and Infinity Park

Digital Literacy

Online Information

Computing Science

Scratch Creation of controllable maze game. Maths link - osition and direction

Information Technology

Animation, magic move and drawing Geography link – why are rivers important?

Digital Literacy

Health, Wellbeing & Lifestyle; Privacy and Security

Computing Science

Microsoft Kodu – Advanced game creation

Information Technology

Podcasting Geography link – how is our world changing?

Digital Literacy

Online Reputation; Copywrite and Ownership; Privacy and Security

Computer Science

Making an app about secondary schools to take home

Digital Literacy

Health, Wellbeing & lifestyle; Managing Online information

Information Technology

Collaborative learning task PSHE link – how do we keep ourselves healthy? (body and mind)

Computing Science

Swift Playground – conditional code, while loops and logic.

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.