Selected Works

Page 1

Sarah Wong-McAdam Selected Works

Table of Contents General 01 Rice Paddy Landscape 02 Modular Kit 03 Boom Box Model 04 Z-Brush Set and Character 05 Skin Care Bottle Generator 06 Carousel Animation 07 Floating Island 08

Contact Information

Phone: (647) 648-3253

Email: Click Here

ArtStation: Click Here

LinkedIn: Click Here

Education Post Graduate Certificate

Game Art and Animation

Seneca College, Toronto ON

Bachelor of Arts Degree

Major in Architecture, Major in Visual Studies

Uniersity of Toronto, Toronto ON

Click on this icon on the pages below to watch animations or process videos

Rice Paddy Scene

Modelled in Maya and Houdini

Textured in Substance Painter

Rendered in Unreal Engine

Building Render

Modelled in Maya Rendered in Marmoset Toolbag

Bridge Render

Modelled in Maya Rendered in Marmoset Toolbag

Rice Paddy Landscape

Modelled in Houdini

Rendered in Unreal Engine 5

The following images depict the preceding stages of the creation of the rice paddy landscape that was used in my scene. Figure 1 depicts a heightfield that was created in Houdini. Figure 2 depicts the heigtmap that was exported from Houdini. Figure 3 depicts the heightmap after being imported into Unreal Engine 5, and being altered using the landscape and foliage tools.

Figure: 1 Figure: 2 Figure: 3

Lantern Renders

Modelled in Maya

Textured in Substance Painter

Rendered in Marmoset Toolbag/ Adobe Stager

Rock and Bonsai Tree Renders

Modelled in Houdini

Textured in Substance Painter

Rendered in Martmoset Toolbag/ Adobe Stager

The following models were created using Houdini. Generators were built to procedurally produce high and low poly variations of each model.

Above:

The wireframe images above depict a low-poly model to the left, and a high poly model to the right.

Potted Branch With Ornaments Renders

Modelled in Maya and Houdini

Textured in Substance Painter

Rendered in Martmoset Toolbag/ Adobe Stager

Koi Fish Renders

Modelled in Maya and Houdini

Surfaced in Zbrush

Textured in Substance Painter

Rendered in Martmoset Toolbag/ Adobe Stager/ Unreal Engine 5

Spirit House Render

Modelled in Maya

Textured in Substance Painter

Rendered in Adobe Stager

Paddle Boat Renders

Modelled in Maya

Textured in Substance Painter

Rendered in Marmoset Toolbag/ Adobe Stager

Modular Kit

Modelled in Maya

Brick material Made in Substance Designer

ID map made in Photoshop

Trim sheet made in Substance Painter

Rendered in Unreal Engine

These images depict a low poly modular kit of a European style home. The initial kit was textured using trim sheet method with original brick texture created in substance designer. Variations of the kit were then built in Unreal Engine 5 and styled with Quixel Bridge assets and materials to demonstrate how the pieces fit together.

Z-Brush Set and Character

Modelled in Z-Brush

Rendered in Z-brush

These images depict a character model, and a series of props that were modelled and sculpted in Z-Brush then were used in a short film.

Boom Box Renders

Modelled in Maya

Textured in Substance Painter

Rendered in Adobe Stager

Skin Care Bottle Generator

Modelled in Houdini

Textured in Substance Painter

Rendered in Adobe Stager

These images depict set of skin care products that were created procedurally using a generator that was made in Houdini. The models were then textured in Substance Painter.

Carousel Animation

Modelled in Maya and Houdini

Rigged and Animated in Maya

Textured in Substance Painter

Rendered in Unreal Engine/ Adobe Stager

These images depict renders of model that was used in an anmation of a child’s toy carousel. After the main carousel was modelled in maya, the joints and controls were created, the bones were bound to the mesh/skin, and the weights were painted. The lace flowers that adorn the arch were procedurally modelled using Houdini. The models were textured in substance painter, then the animation and models were brought into Unreal Engine 5 to render.

Floating Island

Modelled in Maya and Houdini

Textured in Substance Painter

Rendered in Unreal Engine

These images depict a model of a floating island that was created for a class project. The words gothic, fantasy, swamp, summer, and night were given as promtps to inspire the style of the final design. The gothic inspired tower was modelled in maya, and the island and tree stumps were modelled in Houdini. The pieces were brought into unreal engine, and quixel bridge assets were applied with the foliage tool to set the scene.

Thank You.

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Selected Works by Sarah Wong - Issuu