SFAI's Spring 2013 Course Schedule

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Design and Technology DT-105-1/SC-105-1 Structural Drawing / Design Visualization Joshua Keller Prerequisite: None Drawing and 3D studies are essential tools for the formation and development of sculptural concepts, objects, and projects. As a companion to other beginning courses in sculpture and ceramics that emphasize materials, fabrication and shop techniques, students in this class will employ a range of materials and methods—structural drawing, sketching, drafting, models, and experimental strategies—to conceptualize and explore pattern, design, structure, composition, narrative, image and other concepts applicable to a wide range of sculptural expression. Visualization systems such as perspective, orthographic projection, plan/elevation/section, pattern development, rendering, and writing will be examined with an emphasis on their application to sculpture, installation, planning, and problem solving. The class is primarily hands-on but will include an introduction to basic 2D computer drawing and programmable machine activation and also provide a substantive introduction to SC/DT 233 Expanding Drawing/Proposals. Drawing as a sculptural expression, performative action, and as art works in themselves will also be explored using a range of traditional and experimental media. The work of artists such as Leonardo DaVinci, Mathew Barney, Sol Lewitt, Claes Oldenburg, Rebecca Horn, Giuseppe Penone, Hanne Darboven, Mark Lombardi, Alice Aycock, Richard Shaw, Eva Hesse, and Fred Sandback will be examined in this context. Satisfies Design and Technology Distribution Requirement for Designed Objects Satisfies Drawing Requirement for Sculpture

DT-115-1 Internet Tools and Concepts TBA Prerequisite: None The World Wide Web is a platform for many everyday uses, ranging from home shopping networks and basic human activities to noble activism and philanthropy, but what about artistic intervention? As an infinite information space, there is room for artistic projects of all stripes, from the practical (portfolio sites) to the sublime (geographically-dispersed, real-time collaborative artworks). At the core of this boundary-bending data flow is code, scripts, programs, and protocols. This course is a hands-on introduction to what’s going on behind the browser. To produce work, students will work in all facets of HTML, the markup language at the core of the World Wide Web. Students will code pages by hand, validate them, and look at cascading style sheets. As projects gain in complexity, work will be completed in Dreamweaver, a more sophisticated approach to creating pages and managing entire sites. Having mastered static pages, students will move on to scripting and programming, and use JavaScript to enhance the look of sites, improve their performance, and to investigate the untapped creative possibilities of this web-focused language. The class closes with Flash, using it as a tool for improving interfaces. Satisfies Design and Technology Communications Design Distribution Requirement or Design and Technology Elective DT-117-1 Friending Art with Benefits: Probing Social Networks Paul Klein Prerequisite: None Students in this course will explore the social and cultural aspects of social media by using social networks as a canvas to create innovative work in a variety of ways, from using social media as sources for projects that are crafted in more traditional media, to creating work from collective users in which the audience determines the work. The course will consider examples of social media-based work, such as Man Bartlett, an artist known for his explorations of Twitter (his recent 24-hour performance at PPOW Gallery had him recite whatever people sent to him over Twitter, performing them for a camera feed); @Platea, an art collective creating crowd-sourced online performances where everyone can participate; and Texas web artist Brian Piana’s project Ellsworth Kelly Hacked My Twitter, a project that transforms tweets by people the author follows into blocks of color, to form an evolving, abstract grid pattern. Artists may also use social media to create social capital: to reach out to people, create communities, and get others engaged in their work. Through student projects the class will critically examine the implications of using social media in regard to authorship, originality, privacy, surveillance, corporatization, and its meaning and quality that exists beyond “me”. Satisfies Design and Technology Communications Design Distribution Requirement or Design and Technology Elective Satisfies Urban Studies Elective

UNDERGRADUATE COURSE DESCRIPTIONS | 71


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