I’m a Product Development student at the University of Antwerp. What drives me in this field is the mix of designing and thinking in 3D, and then translating that into something that actually works.
I enjoy figuring out how ideas can become real. Not just as concepts, but as usable products. 3D modeling is a big part of that for me. It helps me test, improve, and visualize solutions in a way that feels concrete. I’m curious by nature and like to learn by trying things out, which keeps me motivated to keep developing my skills.
Skills
3D modeling
Sketching
Traveling
Scout leader
3D
PROJECTS
During my studies I had the chance to work on a variety of product design projects, both at university and in collaboration with companies. These projects gave me the opportunity to strengthen my skills in areas such as ideation, prototyping and developing product concepts. I also worked with companies on assignments ranging from logo design and vehicle branding to exploring new product ideas.
REYNAERS
Working at Reynaers Aluminum, I got hands-on experience in architectural productdesign. I focused on creating complex sliding door structures using Autodesk Inventor, a 3D modeling tool. To make our work more efficient, I used Autodesk Vault to organize and keep track of our project files, making sure everything ran smoothly. These are 3D renderings that demonstrate the careful work I put into creating sliding door assemblies. This experience at Reynaers Aluminum not only improved my technical skills but also sparked my interest for finding creative solutions in architectural productdesign.
FURNIFIED
During my internship at Furnified, I designed tables, coffee tables, and chairs that are now available on the market. This experience was incredibly rewarding, allowing me to transform creative concepts into tangible, functional furniture pieces. My contributions include designing unique pieces which are now part of Furnified’s product lineup. I’m proud to see my designs being sold and appreciated by customers, showcasing my ability to blend creativity with practical design.
JAN DE NUL
I had the privilege of working for an exceptional company called Jan De Nul. While primarily serving as a graphic designer, I occasionally had the opportunity to take on product design projects. One such project involved designing the Christmas gift box for all Jan De Nul employees. I also had the chance to work on logo designs, including creating the new logos for the company’s vehicles.
3D ANIMATED MODELS
These 3D models, created using Solidworks and Siemens NX during my academic projects, showcase my technical skills in 3D modeling. On the left, we see a character inspired by the animated film “Shark Tale,” demonstrating my ability to recreate popular animated figures in 3D. On the right, there are several figurines specifically designed to help children with incontinence issues discuss their concerns more comfortably.
FILL & LABEL MACHINE
This school assignment was in collaboration with a company called CAMP’S. It’s a company specialised in pickled vegetables and pickle sauce. They had a need for automation of a production line. My designs focus on the filling, capping and labeling of small jars. On the left side you can see two machines that I designed. The left one is a filling system that works with Archimedes screws. The labeling system works on two existing principles. The two principles have been simplified and combined into one machine. It’s both a chuck capping machine and an automatic label applicator.
THE WISHING LINK
For this school project a systemic design approach was taken to design a product service system for a complex problem. The wishing link is a product service system existing of a community hub, a personal device and a platform. This PSS-project was designed for the Wilgenstraat, social housing complexes in the region Antwerp North.
DESIGN BEAMER
The assignment here was to design a family of beamers with all parts needed to make the product ready for production. It’s a smart design using configurations in Solidworks.
ERGONOMIC SCOOP
This project focused on developing a family of ergonomic handheld products with a cohesive corporate identity. The team designed multiple tools emphasizing user-centered ergonomics, with me creating an innovative ice cream scoop. The design approach prioritized functional efficiency and visual consistency across the product range.
K2 LIGHTING
This is the K2 lamp from a company called ETAP. In groups of three students we were asked to redesign this lamp to increase production speed. This was a challenge because the production was mainly done by hand. The pieces we redesigned not only had to be cost efficient, but also had to be intuitive enough to be install without erroneous scenarios.
CLASSPAD
For a UX design exercise, our task as a group of two members was to design a product that prioritizes user experience. We focused on addressing the needs of children who are unable to attend classes for extended periods. In this context, we developed the concept of the “Classpad,” which offers a virtual learning experience closely resembling reality. The Classpad equips children with the necessary tools to actively engage in classes, enabling them to ask questions, participate in dialogues, understand classroom activities, and even have a workbook for making corrections. This user-friendly solution facilitates effective communication between teachers and students, allowing teachers to provide valuable feedback to the children.
SKETCHES
These are a few digital sketches I created using Adobe Illustrator and Photoshop during digital concept design courses. On the next page, you can find some of the hand-drawn sketches.