Saomi | From Code to Thing

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S A O M I

S A O M I

S A O M I BAD C 2E BAD C 2E

Sam an th a S oh Nao mi C h e e

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N

D

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003

0.1 / INTRODUCTION

004 - 005

0. 2 / C O M P U TAT I O N

006 - 009

0. 3 / P RO D U C T I O N

010 - 015


Excercise 1 | From Code to Thing

004

FROM TO

CODE THING


Computation in Design 2 B-DC 123

Fo rm e d with coordinate s,

a

s eries

of

S aomi is born! T his exce rcis e involves th e input of coordin ates , by e diting a s ample code via p5js an d us ing th e obje ct ge ne rate d to even tually form a phys ical output. Nao mi an d Sam an th a initially s tarte d off playing with dif fe re n t coordin ates to form m any ran dom sh ap es . Af te r grasping th e idea of how the code works , th ey wan te d to focus on h aving a shape in min d, m aking th e s culpting of th e obje ct m ore re fine d.

A s rom ant ic as th ey are , a h eart cam e to mind . T h e p roce s s of cre at ing a sh ap e in co de and eve ntually ex p orting it to a phys ical outcom e is de f initely ch allenging but th e excercis e h elp e d imp rove th e un ders tand ing of th e vir tual an d physical s pace , as well as imp roving th e ap plicat io n of s of tware sk ills and mak ing sk ills . T his sh o r t publicat io n docum en t s th e p ro ce s s of creating th e Sao mi , fro m computing in co de to p roductio n of th e phys ical output, by Nao mi and Sam an th a .

005


Excercise 1 | From Code to Thing

006

C O M P U TAT I O N CODE | BLENDER D ur ing th e co mputat io n p ro ce s s , th ey re ali s e d th at it was e as ie r to f ir s t cre ate h alf of th e h e ar t - sh ap e , and make a duplicate to cre ate a wh ole h e ar t in th e p ro duct io n. T h ey cre ate d th e sh ap e o n p 5 js us ing co o rd inate s . A f te r which th ey us e d B le nde r to exp o r t th e te mplate fo r th e p r intout. To ge t th e o th e r h alf of th e sh ap e , th ey duplicate d it and re f le cte d th e duplicate co py.


Computation in Design 2 B-DC 123

007


Excercise 1 | From Code to Thing

F ig . 0 1

Fig.04

008

F ig . 0 2

Fig.05

F ig . 0 3

Fig.06


Computation in Design 2 B-DC 123

[10, [120, [120, [10, [10, [80, [80, [80, [10, [40,

40, 40, 50, 40, 50, 0, 40, 50, 80, 20,

10 10 10 -50 -50 0 -80 -80 100 40 009

Fig.04

Fig.01 & Fig.02 B ottom righ t an d top dow n view of sh ade d sh ap e in P 5 Js web. Fig.03 Wirefram e op tion activate d with coordin ates in dicate d on res p e ctive p oin t.

L oad exp o r te d f ile into ble nde r ap p. A s thi s i s h alf of a h e ar t, th e mo del h as to b e duplicate d . Fig.05 D uplicate d mo del i s mir ro re d and d ragge d back to join th e o th e r h alf. Fig.06 C o mple te d mo del in ble nde r, re ady fo r unfold ing and PD F.


Excercise 1 | From Code to Thing

010

P R O D U C T I O N PRINT | CUT | MAKE Fo r th e mak ing of th e p ro duct, 2 d if fe re nt k ind s of pap e r s we re us e d . A d ar k g rey matte pap e r and a white ar t card . T h e p ro duct io n p ro ce s s to ok twice th e t ime and e f fo r t fo r bo th Nao mi and Samanth a as th ey h ad 2 p olygo ns e ach to s co re , fold , cut, and pas te . To co nclude , th e p ro ce s s was wo r th it as th e p olygo ns tur ne d out to be be tte r th an wh at was exp e cte d : T h ey actually lo ok like h e ar t sh ap e s!


Computation in Design 2 B-DC 123

011


Excercise 1 | From Code to Thing

F ig . 0 7

Fig.08

012

Fig.07

Fig.09

T h e unfolde d polygo n shape was p rinte d twice , o n e as is , an d one mirro re d. T h e s olid line s we re care fully cut out, while the dotte d lin e s were s co re d with th e p e n knife. Fig.08 & 09 T h e s core d line s on the cut out p olygo n shape s we re folde d and double side d tap e was ap plie d to the joints, as m ar ke d out o n the pr in te d pie ce.

Fig.10 Top layer of th e double s ide d tap e is p e ele d off and s tuck down , forming th e fin al p olygon sh ap e. T his s tep is rep eate d fo r b oth th e n orm al an d inver te d s ides of th e p olygon , which wh en join e d toge th er for ms a h eart sh ap e.


Computation in Design 2 B-DC 123

Fig.10

013


Excercise 1 | From Code to Thing

S F i g .11

S

S

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F i g .12

F i g .13


Computation in Design 2 B-DC 123

S

A

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F ig . 1 4

Fig.1 1 , 1 2 , 1 3 D e tail sh o t s of th e p olygo n. Fig.14 Fin al physical out put.

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