SALVADOR PANEQUE KIM 2023 PROJECTS
PORTFOLIO + 3D MODELLING INDUSTRIAL DESIGN
About me
I am a passionate Korean-born Spanish designer. I enjoy the process of designing and manufacturing objects and I specialize in modelling and visualization.
Lately I’ve been interested in the automotive industry and since I was young I’ve loved technology, sports and learning new things.
I am looking forward to working with a group of designers or professionals from other fields to learn and continue to advance as a person and professional.
Hope you like my portfolio!
Education
Bachelor’s Degree in Industrial Design and Product Development Engineering
Universidad de Las Palmas de Gran Canaria | 2018 - 2023
Erasmus programme in Industrial Design and Product Development Engineering
Politecnico di Bari | oct 2021 - 2022 feb
Industrial Design Engineering Workshop “las cocinas”
Internship | mar 2022 - jun 2022
Experience Languages
English advanced Spanish native Korean intermediate Italian beginner
Sketching
Research
Conceptualization
Software
CAD modelling
Class-A modelling
3D modelling
Prototyping Rendering Product animation
Salvador Paneque Kim Industrial designer | 3D/CAD Modeller
Illustrator Blender Inventor Solidworks Catia V5 AutoCAD Keyshot
Skills Rhinoceros InDesign Photoshop
Contents [DIS]PROPORTION REVOLVE RT-09 & PD-01 3D CAD WORK Chair Design Headphone Redesign Power Tools Redesign 3D Modelling p.5 p.22 p.32 p.40
[DIS]PROPORTION Chair Design
Bachelor’s thesis project
The aim of this industrial design and product development thesis project was to design an object that suited multiple postures or body configurations. This concept is as broad as the postural variety available to people.
The name comes from the chair having unusual dimensions and hints that there needs to be a [DIS]covering process to adapt to it.
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[DIS]PROPORTION 01 REVOLVE 02 RT-09 & PD-01 03 3D CAD WORK 04
Problem and necessity
When there are chairs, people usually sit in the conventional seated posture. However when there are no chairs, the user tends to sit in different ways and switch between different postures. One situation is not superior to the other as both have advantages, this object tries to combine the possibilities of both.
Cultural factors play a big role in how we use our body to sit. In some cultures, the main way to rest is to sit on the floor, while in others the chair is almost the only option.
They all sit the same way when sitting on chairs.
Meanwhile when sitting on the floor they sit in different ways.
In these images from the Korean film Parasites we can see how the protagonists interact differently with their bodies depending on where they are sitting.
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Overhead photographs of a set of postures taken on a 90x60 cm surface to obtain the necessary measurements.
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Ideation
Going from general to specific, problems are solved through freehand sketching. This allowed me to iterate between many options and choose one with which to continue development.
The process is cyclical so whenever I went forward and chose a concept I came back to evaluate and see what else could be done with it.
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Iteration and development
For the definition and development of the 3D model I used Rhino, Fusion 360, Blender and Linkage to make the appropiate design decisions.
Concepts taken from the sketching phase are modelled and then evaluated. This workflow gives me the ability to iterate between many options.
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Configuration
Configuration
Dimensions and configurations
The dimensions are key to this product as they are what allow the variety of postures.
Two basic mechanisms help configure the chair. With one configuration you can sit in the usual way and with the other you have more space to play with and sit in different postures.
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Personalization
The product is customizable to suit the tastes of a wider range of users.
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Engineering
An exploded view and a drawing is made for each part to fully define the object. Materials are assigned and tests are made to see that they will withstand the theoretical stresses. The object weighs 7 kg.
Manufacturing
The different parts of the product are manufactured using accessible industrial processes. This makes the product economically viable and mass-producible.
Hydraulic press
CNC machining
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Injection moulding
Tube bending
REVOLVE Headphone redesign
Personal project
This Headphone Redesign is an attempt to go through the headphone design process with an emphasis on the internal components of the object.
All parts are defined to function and interact well with each other.
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01 REVOLVE 02 RT-09 & PD-01 03 3D CAD WORK 04
[DIS]PROPORTION
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Ideation
The concept was to go from organic and fairly complex shapes to a simple and clear design. This was achieved through abstraction and the aim was to go beyond the exterior to define the internal components that make the product work.
With pen and paper, sketches are drawn to choose a concept from. This concept is then explored and refined in Rhino.
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This simple solution allows the headphones to fit all types of heads and the loudspeakers to rotate widely. Mechanism
Exploded view and components
A view of all the parts needed to assemble the headset including details such as screws.
RT-09 & PD-01 Power tools redesign
Personal project
This project is all about using visual skills to achieve a new power tool design. The goal was to achieve a series of visual elements that would form an unified language and could be applied to other objects of the same category.
The rotary tool is designed first and it’s where most of the work is put into. Market study and research play a big role in order to create value for this product. [DIS]PROPORTION
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REVOLVE 02 RT-09 & PD-01 03 3D CAD WORK 04
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Ideation and development
The main focus is on the rotary tool and this is where most of the testing is done to get to the form and so arrive at a specific formal language.
3D modelling and sketching are used back and forth to evaluate different concepts to get one where the desired visual elements are present and then refined.
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RT-07
RT-06
RT-03
RT-02
RT-05
RT-04
RT-01
RT-08
Functionality
Different rotary tool models are studied to see what features the tool must meet to be viable for each segment.
A high-performance, wireless with on-screen model was chosen as the entry-level market is very crowded and it would be an exercise in simplification, which was not the aim of the project.
Formal language
The power drill is an extension of the rotary tool. By using families of curves and shapes we obtain a product that creates a common and shared identity with potentially a number of tools.
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3D CAD WORK
Industrial design related personal projects
In this series of 3D projects I want to show how I’m interested in a variety of fields and how much I enjoy 3D modelling.
Antony chair - Jean Prouvé
CAD WORK 04
[DIS]PROPORTION 01 REVOLVE 02 RT-09 & PD-01 03 3D
Lariana chair - Giuseppe Terragni
Walkman TPS-L2 - Nobutoshi Kihara (Sony)
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La Cornuta - Gio Ponti (La Pavoni)
Fiat Fiorino 1st generation
Wolkswagen Scirocco I
Wolkswagen Scirocco II
Wolkswagen Scirocco III
Contact
Behance
www.behance.net/salvadorpaneque
Linkedin
www.linkedin.com/in/salvador-paneque-kim-753600208
Salvador Paneque Kim
paneqkim@gmail.com
Las Palmas de Gran Canaria, Spain
Thank you!