Portfolio
Salma Ghanim Architecture/ Computationa Design Potfolio
2020 - 2024
Salma Ghanim Architecture/ Computationa Design Potfolio
2020 - 2024
Full Video Animation link
Full Book link
This project is designed with my teammates for the Design Morphine Masters in Advances Computational Architecture. The story of an AI being living in the aftermath of earth's explosion and finding ways to survive onthe remaining fragments with his pet companion Echo the Geko. My main role was designing the base of the character on zbrish, outline the armor on maya using subd modeling and creating custom procedural materials on arnold.
Programs: Maya, Rhino, Grasshopper, Zbrush, Houdini, Photoshop
Rendering: Arnold
The corpuscle is a habitat created for an AI being living on the fragments on earth after an explosion. I designed this project as part of my masters program in computational design. The main programs used were maya for th ebase forms, and houdini to create the procedural design of the shell. I created custom procedural materials on arnold for the rendering.
dual sculpture script to create the shell procedural pattern
Using the corpusle, my team and I created variations of it to then create the society of the fragmented oracle. This society was generated on grasshoper using the plugin WASP. The amalgamation was then put together on Maya and rendered using the custom materials on Arnold. The enviroment was generated with heightfields on houdini.
To create the society vertical and horizontal elements were created. I generated the main structure using aggregation on WASP, after creating the structure the elements were aggregated on top. The shown diargrams illustrtate the logic between the elements and the connections.
To be able to function in a society trasportation was needded. We designed vehicles that allow the fragmented oracle to trasport either individual or as a group. the main software used to create these designs was houdini and maya.
To complete the story, the world map was designed. to create intricate pathways and illustrate the connections of our world the plugin Nuclei. I created grey scale maps based on the terrain to feed it as information, using this information the pathways for the connections and trasportation was created.
Our world was mapped in two scales. This sale is the macro scale showing the core the fragments rotate around. This was created using C# in grasshopper to create the clustering and the connection and Adobe After effects for the visualization.
Designed a fine dinning resturant on rhino and grasshopper, created the furniture selection and mood of the space, as well as the BOQ. I have met with the clients and the lighting team to work together on making the design work seemlesly with an extra ordinary user experience. I also worked on producing architecture drawings for execution. The project is currently under construction with slight changes.
Firm: Badie Architects
Renders are by studio m6
Designed a pent house in maadi on rhino and grasshopper, designed the floor plan, the furniture selection and mood of the space, as well as designing custom furniture for the space. I have met with the clients and the lighting team. I have also went on site visits and coordinated the project with the contractor. Project is currently under construction.
Firm: Badie Architects
Renders are by studio m6
Designed a booth for Urbnlanes for the Cairo Cityscape exhibition, this project was one of the options presented to the company. Programs used to develop the design are rhino and grasshoppper.
Firm: Badie Architects
Designed a sales center for Marakez in the North Coast, Egypt. I have provided the architecture drawings and 3D design. Project was executed summer of 2023.
Firm: Badie Architects
Alongside my team, we created an immersive holistic experience called “THE ETHEREAL” as a headquarters for illuviumio where meta verse users can explore, engage and enjoy their experience. The main tower represents the obelisk and its energy and separate NFT exhibitions that users can teleport to representing the different affinities in the game.
Individual contribution: base model on maya, unreal engine render and experience
Modeling done on Maya and rendered on Unreal Engine 5.1
Duration 4 weeks
Watch full videos here and here
The Empyrean is the moon goddess world designed on unreal engine 5 and Houdini, the goddess, the all-seeing eye of the night, pulls the moon across the sky to light up her world. The world absorbs light from the moon to light up the world with the purple divine light.
Cora : A filtration wall born from the depths of the sea.
We designed this project as a fingerprint of identity in sustainable design, contributing to the COP27 Climate Change Conference of 2022. It merges the two ideologies of the natural clay material found locally in Egypt, and the use of computational design, simulation, and fabrication processes, to unlock and amplify their potentials in architecture. A robot was employed to sculpt and help assemble together the form. Cora speaks the language of the coral reefs, specifically the brain corals which hold qualities that optimize their architectural translation to a filtration wall. From the organic loops, the interlocking parts, the tapering of the form, and the polyp growths that exist on the smallest scale of the organism. Each panel was specially designed for the wall to fit as a puzzle, collectively working with each attribute to form a wall that acts as a filtration barrier for dust and harmful particles to improve air quality and help achieve an optimum temperature through the pressure variation.
Watch full video of design process here
Architecture/ Computationa Design