Portfolio 2016

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seek a portfolio by lisa he



Contents Academic Kroger Makerspace Modular Tiny Living

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Professional Diagramming G Hotel

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Conceptual Art

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01 | Kroger For our retail design studio, we partnered with Kroger and designed a bistro and dining area for a new Kroger store in Corryville, which is right next to the University of Cincinnati’s campus.

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The Client

Site

Kroger is the second largest supermarket chain in the US and seeks to provide the best customer experience through great people, great products, great prices and great experiences.

The Corryville Kroger location is right off of the University of Cincinnati campus and thus the primary visitors to the supermarket is students, as well as residents nearby. With this prime location, Kroger hopes to bring together the residents and students alike and create a “third-place� for these guests.


Concept: You’re invited! The theme behind this concept is a dinner party. Because of Kroger’s focus on creating memorable experiences for its customers, a dinner party was chosen as the theme as it is an event where close friends and family come together to share stories and have a wonderful time. Similarly, the concept for the bistro and dining area is to invite both students from UC and the residents of Corryville to come togetehr and create and share great experiences in Kroger and with Kroger.

Indoor deck

Rooftop garden

Bar

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ni a z z

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Kitchen

Terrace Outdoor terrace

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oo d fl

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The area of intervention is limited to the food stalls and dining area of the ground floor and mezzanine.

Ground floor plan

Mezzanine floor plan

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Materials 3 1

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Ground floor plan

The materials apply to both the ground level and the mezzanine to evoke a familiar and cozy outdoor atmosphere.

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North elevation


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Kitchen

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Rooftop garden

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Terrace

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Bar

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Outdoor terrace Starbucks

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Indoor deck

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Mezzanine floor plan

West elevation

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You’re invited! The concept for this project is a dinner party where the residents and students of Corryville are invited to come and interact with other residents or students, and create and share stories with one another.

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the kitchen The kitchen is usually the first place guests go to when visiting a friend’s house for a dinner party as they greet the hosts there. The visual references to a residential kitchen evokes a sense of familiarity with the environment and staff.

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the terrace After getting their food from the kitchen, guests gravitate towards the terrace as they eat and mingle with their friends. Elements like the photo wall by the windows and the wishing tree encourage guests to share their Kroger experience with others in creative ways and act as conversation starters between strangers.

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the rooftop garden As night dawns and guests start to ease into a more relaxed state, the rooftop garden becomes a popular hang-out spot for many. From the green carpet to the path lights, the furniture selection evokes an quiet outdoor setting.

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the bar The bar provides a relaxed setting for people to wind down after a busy day. It is also an ideal place for friends to catch up with one another. A social wall allows guests to write and share stories with other guests.

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the digital social wall By tagging #kparty on Instagram, Facebook and Twitter posts, posts will automatically show up on the digital social wall, forming a visual collection of guests’ experiences at Kroger.

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the indoor deck Here, people can find peace and quiet away from the party that is going on outside. A dark and cozy environment provides guests with comfortable seating and a chalkboard wall encourages guests to share whatever they want with other guests.

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02 | Succession Succession is a group project in which we analyzed the trends of the office workspace culture and planning in conjunction with the development of the maker culture. Ultimately, we proposed a future workplace solution catered specifically to the makers.

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Initial concept Because the maker culture is new to many, our group identified the need to educate the general public on this movement as well as its technology. Thus, we came up with a 3-step approach to programming the makerspace: educate, collaborate and create. As one progresses through the facility, his learning deepens and he finally gets to work hands-on on a project with a maker staff.

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Showroom

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Work stations

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Fabrication lab Education center

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1. Educate

2. Collaborate

3. Create

The showroom exhibits new technology and information while the education center allows for teacher-student mentoring and interaction.

In the work stations, maker staff meet with clients to discuss their project and offer expert advice on technology and process.

In the fabrication lab, makers and clients execute their ideas with the help of 3D printers, CNC machines and laser cutters.


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The showroom is the first space a visitor encounters upon entering the makerspace facility.

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Group workstations allow for collaboration between staff and clients as well as provide a range of set-ups for group meetings.

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Mobile individual workstations offer flexibility as to where the staff can work and are equipped with screen projectors.

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Group workstations allow for collaboration between staff and clients as well as provide a range of set-ups for group meetings.

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Final Iteration Second floor

- fabrication lab - education center

First floor

- work stations - collaboration space

Ground floor - showroom - collaboration space

Exploded axon

To keep up with our initial concept, we put the programs sequentially into an existing building and introduced 3 groups of users who would be working primarily in the makerspace. Together, the 3 groups will participate in the process of education, collaboration and creation on different levels within the makerspace.

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Circulation path

The 3 User Groups:

Corporate client

Maker staff

Student *Images of people taken online.


The showroom on the ground floor displays items created using the latest technology from the maker space. Digital screens are integrated into structural columns and provide information on the displays.

The collaboration space next to the showroom encourages students and corporate clients to meet with maker staff and discuss the newest technology and share ideas for new projects.

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On the first floor, a collaborative work environment promotes discussion and interaction between staff, clients and students.

Technology like holograms, virtual display and screen panels are integrated into the workspace to facilitate the sharing of ideas.

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Located towards the end of the visitors’ circulation path, the education center prepares visitors for fabrication lab.

Equipped with sufficient knowledge and skills, students and corporate clients can work on projects in the fabrication lab under the supervison of staff members.

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03 | Modular Tiny Living This project from our second year studio is based on the human proportions and body poses. After selecting a primary activity, we used verbs such as “subtract” and “rotate” to create spaces that cater to the activity. The result is a tiny house model which proportions are individually derived from our own body.

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Initial collage of spatial sequence using modular units

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After a series of studies on the basic human proportions, we created a collage based on a chosen activity, which is reading in this case. From the collage, we extracted five spatial moments to develop using verbs like “extrude�. The final model is a spatial sequence combining all five moments and is made of MDF and basswood.

Elevations of final model

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04 | G Hotel As part of my internship experience at Aedas (Singapore), I worked on the preliminary conceptual phase for a hospitality project. The owner of the existing G Hotel wanted an upbeat and youthful renovation. My supervisor proposed a style similar to that of Ace Hotel’s and I worked primarily on finding inspiration images and executing them in the lobby and guestroom designs.

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Hotel Lobby Rendered Plan

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Public Space Designs

Entrance Elevations

Lobby Elevations

Hallway Elevation

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Gym Design

Gym Rendered Floor Plan

The design of the gym is based on an industrial and raw look. My contributions include conceptualizing the space, looking for inspiration images, designing the running track floor, and creating rendered plans and elevations.

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Gym Interior Elevations

Gym and Hallway Elevation


Guestroom Design Building upon the rendered room perspective, I experimented with a series of iterations for the wall and ceiling design. *Perspective renderings done by Aedas.

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06 | Diagramming Working in Sasaki Associates as a summer intern, I helped to create interior and architectural diagrams for proposals, post-occupancy surveys as well as schematic studies.

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This location diagram shows the four renovated classrooms in an educational institution.

These three diagrams illustrate past examples of educational institutions the firm has worked on as an requirement in an RFP.

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07 | Conceptual Art Conceptual art is what defines my art practice in general. Following my art education in high school, I continued to create conceptual artworks for leisure.

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Help Needed To Make Artwork Concrete, 2011. Mixed media.

Instructions on How to Make Artwork Concrete: 1. Develop non-concrete ideas by splattering paint onto cotton. 2. Talk to your mentor about your non-concrete ideas. (Your mentor will tell you that your ideas are not concrete.) 3. Develop the framework which your non-concrete ideas must take up in order to become concrete. 4. Detach bits of your initial non-concrete ideas (do this step cautiously as rushing will result in permanent damage to original ideas) and try to squish them into the framework.

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If It Hadn’t Been For, 2012. Oil on canvas. 264 cm x 244 cm.

G.C.E. ‘A’ Level ART HIGHER 2 (Subject 9750) Paper 2: Coursework

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Messiness Goes Places Messiness Goes Places is a personal art project which exposes mess and its associations as well as the complexities that prevail in our daily life. The following are two works made for this project.

The Tower of Trying Too Hard, 2016. 3D printed model. This sculpture explores what happens when our society becomes overstructured, or has too much neatness.

The Microscopic Details of Being, 2016. Mixed media. This work puts mess in a scientifically objective context to challenge our biased perceptions against mess.

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thank you 43


lisa he 513-693-5258

lisahe.20108@gmail.com


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