Lyceum Theatre - Treasure Island - Education Pack 2024

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EDUCATION PACK

ABOUT THIS RESOURCE

The Royal Lyceum Theatre Edinburgh is delighted to present this Education Pack to accompany our Christmas production of Treasure Island This resource has been designedtoprovideteachersandstudentswithpracticalexercisestoengagewiththestory andworldofTreasureIsland.Thepackfocusesonthreeprimaryareas:WorldBuilding, Character Development and Storytelling, reflecting the creative process that goes into developingourmainstageproductions.

Teachersandfacilitatorsshouldfeelfreetoworkthroughalltheexercisesorpickand choosethosethatbestsuittheneedsofyourstudents.Nooneknowsyourclasslikeyou do,sofeelfreetoadaptthegamesandexercisesasrequired;therearenolimitswhenit comestocreativity.

Themostimportantpartofthisresourceistoenableyourstudentstothinkcreatively, engage with performance and storytelling, and develop skills that will support them throughouttheirstudies.

Oh,andonelastthing HAVEFUN!

ontap

Ifyouarecomingtoseetheshoworhavealreadybeen,checkouttheamazingresource onTAP.

onTAP is a free digital resource for teachers and artists to facilitate discussions with childrenaroundtheatreanddanceperformances

The resource was developed by Imaginate, who produce the Edinburgh International Children’sFestival,andwasdevelopedwithinputfromprimaryschoolsteachers.

IfyouareattendingTreasureIslandwithaclass,thisisanexcellentresourcefilledwith pre- and post-show activities to engage young people in discussions beyond the performanceitself

Youcanaccessthetoolviaimaginate.org.uk/ontap.

warm up games shark island

Ages:AllAges

Objective:EnergyBuilder/ListeningSkills

Preparation

Set out and name some ‘islands’ around the roomusinghomemadeflagsorpiecesofpaper on the floor The names could be colours of locationssuchas:

FairyIsland

HauntedIsland

PartyIsland Nominateonestudenttostartoffasashark.

HowtoPlay

Studentsshouldwalkaroundthespaceinone direction at an average pace with the shark movingslowlyathalfthatpace

Everysooften,calloutthenameofoneofthe islands and all the students have to quickly makeittothesafetyoftheisland,beingcareful nottobeeatenupbytheshark,whocannow moveattopspeed.

Anyone who’s caught joins the sharks, and whoeverisleftstandingbytheendisCaptainof theHighSeas

Variation:

Setstudentsintogroupsof3-4 Givethemthe option to find safety on any island, allowing only one group to an island As the game progresses,removeoneislandatatimeuntilone groupsurvives.

Ifyouhavenamed/themedtheislands,instruct studentstoexplore/reacttotheislandtheyare on.Forexample,iftheyareonahauntedisland, they might act scared or if they are on party island,theyshouldhaveadance

ahoy, mateys!

Ages:P4-7

Objective: Energy Builder / Listening Skills / PerformanceSkills

Preparation

Allyouneedisaclearspacewithnoobstaclesor triphazardsandaclearinstructionastowhere thekeyareasoftheshipare(asdetailedbelow) Forexample,thefrontofyourshipmightbethe dootoyourclassroomsowhen‘Bow’iscalled, allparticipantsmaketheirwaytothispartofthe room.Plus,someonetoactastheShip’sCaptain (Caller).

HowtoPlay

Studentsshouldwalkaroundthespace

Ifthecallersays-theneachstudentdoes:

“Bow”-gotothefrontofthe‘ship’

“Stern”-gotothebackofthe‘ship’

“Port”-gototheleftsideofthe‘ship’

“Starboard”-gototherightsideofthe‘ship’

“Captain’scoming”-stopwalkingandstandto attention,salutingtheCaptain

“At Ease”-relaxandcontinuetowalkaround thespace

“Seasick”-headtothesideofthe‘ship’anddo yourdutyoverboard

“Jellyfish”-getdownontheground,onyour back,andshakeyourarmsandlegsintheair

“Rowboat”-quicklyfindapartner(2students intotal),sitonthegroundonebehindtheother and‘row’

“Octopus”-find7partners(8studentsintotal), gatherinacircleandhaveeachpersonstickaleg out

Variation

Feel free to come up with your own orders, maybe some of the students have thoughts on whatactionstheycouldadd

keeper of the treasure

Ages:AllAges

Objective:GoalOrientated/Focus/PerformanceSkills

Preparation

Theclassshouldbeseatedinacircle,onthefloororonchairs Somethingsmalltoactasthe treasureortreasurechestthatcanbeeasilyhiddenbehindastudent’sback

HowtoPlay

AsktheclassforonevolunteertobetheKeeperoftheTreasure.

TheKeeperoftheTreasureshouldsitinthecentreofthecircleandbeblindfolded.

PlacethetreasurenexttotheKeeperinthecentreofthecircle

Silently,selectonestudentontheshouldertobetheTreasureThief

Then,studentsshouldmaketheirwaytothetreasureandstealitfromtheKeeper,returningto theirplaceinthecirclewiththetreasurehiddenjustbehindthem

Oncethishasbeencompleted,theKeepershouldremovetheirblindfoldandguesswhointhe circleistheTreasureThief.

IftheKeeperselectstheTreasureThief,theyhavewonthegame.

YoucanplaythisgameinmultipleroundswiththecaughtTreasureThiefbecomingtheKeeper oftheTreasure

Variation:

YoucanplayavariationofthegamewheretheKeeperoftheTreasure(whilstblindfolded)must pointtotheTreasureThiefbeforetheymakeitbacktotheirplaceinthecircle

Anotherpossibleextensionisthatthethiefhastodoafulllapofthecirclebeforereturningto theirplace.

world building

Theexercisesinthissectionaredesignedtoprovidestudentswiththeopportunitytoimagineandbringto lifetheworldofpiratesandTreasureIsland.

discussion soundscapes

Ages:AllAges

Objectives: Focus / Creative Thinking / Listening/Cooperation

Preparation

Spacetosittogetherinacircle

WhatToDo

Before beginning the main exercises, this is a great opportunity to gage the students’ knowledgeofpirates,shipsandTreasureIsland.

Sitthestudentsinacircleandbeginbyasking questions to help facilitate the start of a discussion about pirates and spark their imaginations of pre-existing understandings Encouragefreediscussionbetweenstudents

Askopen-endedquestionslike:

Whatdoyouknowaboutpirates?

Whatdopiratesdo?

Whatdopirateslooklike?

Whatdopiratessay?

Howdotheygetaround?

Whatdotheylike/lookfor?

What do they do with treasure once they findit?

This is an excellent way to engage children’s creativethinkingandactsasasteppingstoneto getting up and embodying the role of a pirate andexploringtheworldofTreasureIsland.

Ages:P4-7

Objectives: Voice / Creative Thinking / Improvisation

Preparation

Spacetosittogetherinacircle

WhatToDo

Explaintostudentsthattheyaregoingtocreate theatmosphereofapirateshipwithsounds.

Ask someone to start making a noise, using either their voice or body to achieve this, without telling anyone what their noise is intended to be They must repeat their chosen noiseorphraseoverandoveragain

Movetothenextstudentandletthemaddtheir noise,andsoonaroundthecircleuntilyouhave afullsoundscape.

Askthestudentstoclosetheireyesandimagine wheretheyare.

Finally, ask the students what they heard and saw? What did the landscape, or seascape, look liketothem?

Variations

Youmaywanttostartthisexercisewitha1or2 other locations that students might be familiar with to start them thinking. Locations might include: CityCentre JungleorZoo SwimmingPool

Continuesoverleaf

soundscapes cont.

You can split the class into groups and give themdifferentlocationstoworkon Theycan thenperformthesebacktotherestoftheclass, with the other students guessing what each locationis

Youmaywanttoextendthisexercisebyinviting studentstochooseobjectstocreatethesounds, thoughrefrainfromusingmusicalinstruments. Instead,challengestudentstoconsiderhowan object might be used in different ways to contributetothesoundscape.Forexample: Tearingpapertosoundlikethecrunching ofsnow

Sittingonachairmightsoundlikecreaky floorboardonaship

Shakingabitofpapermightsoundlikethe windblowinginasail

fizzy fish

(AvariationofAlphabetObjectsorBuzzyBees)

Ages:AllAges

Objectives: Performance Skills / Movement / CreativeThinking

Preparation

Clear space with room for students to walk around.

HowtoPlay

Students should move around the space. Encourage students to imagine they are a fish swimmingthroughthesea

Tobeginwith,thefacilitatorshouldcallouta randomletterofthealphabetandeveryonehas fivesecondstomaketheshapeofanobjectwith theirbodywhichbeginswiththatletter

Afterfiveseconds,theyshouldfreeze Itdoesn’t matter how correct the shape is Ask students aroundthespacetoguesswhateachotherare

Now that you have had a few rounds of this, bring in the idea of pirates, ships and the sea Start calling out things related to this, for example:

Anchor

Plank

Sail

Shipswheel

Puffin

Cannon

Ship

Shark

Jellyfish

Desertisland(ingroups)

Treasurechest

Treasuremap

Seamonster

Alternatively, you can continue to call out lettersandaskstudentstomakeashapethathas somethingtodowithpirates,shipsorthesea.

Youcanalsoaskstudentsforideasorletthem take turns being the caller to engage their creativity and explore their own knowledge of thestoryandworldofTreasureIsland

After a few rounds of making shapes, ask students to make a sound to accompany their shape.

Again, ask students around the space to guess whateachotherareandseehowmanyideasyou cancomeupwith

Variation

Oldergroupscandothisindependently,aswell aspartofagroup Whencallingaletteroritem, also call our a number, then students have to gatheringroupsofthatnumbertocreatetheir shape.

ship builders

Ages:AllAges

Objective:CreativeThinking/ArtisticDesignSkills

Preparation

Largeclearspaceandaselectionofitems/resourcestobuilda‘ship’with

WhatToDo

InTheLyceum’sproductionofTreasureIsland,theshipisbroughttolifeonstagewithfound objects,creatinganimaginativeandplayfulworldontheseas.

Inthisexercise,providestudentswithspaceandaselectionofresources(thiscouldbeanything fromdesksandchairs,tobitsoffabric,gymequipment,etc.).

Splitstudentsintogroupsof4-6andaskeachgrouptobuildashipoutoftheitemsprovided Encouragethemtothinkaboutwhatashiplookslike,whatyoumightfindononeandhowthey canusetheresourcesprovidedtodepictthis

Setatimelimitandaskstudentstotakeaplaceon/intheircompletedship

Takeeachgrouparoundthespacetoinspecteachothers’ships.Askthemwhattheyseeineach ship, focusing on the different creative approaches to the design of each ship and how the resources have been used. Encourage discussion and constructive feedback between students, askingwhattheylikeandwhattheymighthavedonedifferently.

Variations

Ifyouhaveappropriateresources,youcanworkwiththewholeclasstocreateaninstallationofa shipinyourclassroom,givinggroupsofstudentsspecificareastoworkon

Nowthatyouhaveyourship,youcancombinethiswiththesoundscapesexercise,withstudents makingsoundsthatmightaccompanytheshiptodepictitgoingonajourney

creating character

Through this section, students will work to create their own pirate characters and develop their performanceskills.

sculpt - in pairs

Ages:AllAges

Objectives: Collaborative Working / Creative

Thinking/Physicality

Preparation

Spaceforstudentstoworkinpairs.

WhatToDo

Splitstudentsintopairsandnameonepersonas

TheSculptorandtheotherasTheClay

AskTheClaytostandinaneutralpositionas

The Sculptor slowly moves The Clay’s body into a new position to represent their idea of whatapiratelookslike.

Ifastudentdoesnotconsenttophysicaltouch,

The Sculptor may use verbal commands or demonstrate how they would like The Clay to move

The Sculptor can show The Clay facial expressionstocopy

Once the statues are complete, take The Sculptorsonan‘exhibition’sotheycanseeeach other’s creations and ideas of what a pirate mightlooklike.

After this, swap The Sculptor and The Clay aboutsotheyeachhaveaturn.

During this exercise, you can also give The Sculptors specific situations or emotions for themtobuildintotheirsculpture Ideasmight include:

AngryPirate

ScaredPirate

ConfusedPirate

Piratesword-fighting

Piratesteeringtheboat

Piratemoppingthedeck

Pirateburyingtreasure

Andmore

Be careful not to let everyone hear these ideas (includingTheClays),thenotherSculptorscan trytoguesswhatisgoingoninthesituation

Variations

If the class have seen Treasure Island at The Lyceum, you could ask them to sculpt a character from the show, thinking about what theyhaveseenonstage.

If they are available, you could incorporate a selection of items or materials to explore how costumeandpropsaffectthecharacterisation

lead with your...

Ages:AllAges

Objectives: Performance Skills / Movement / Physicality

Preparation

Clear space with room for students to walk around

WhatToDo

Directstudentstowalkaroundtheroom.Now explain that you will call out different body partsthatstudentsaretoleadwithastheywalk.

For example, start with the nose Ask the studentstothinkaboutwhattypeofcharacter might lead with their nose Next ask them to lead with their stomach or toes Try a few rounds of these, encouraging students to be as exaggeratedaspossible

Next you can start to call out emotions that might shape how they walk, asking them to think about the speed they walk, the shape of theirbody,whattheymightleadwith,etc.

For the final round, ask students to start imaginingthemselvesasapirate,thinkingabout what you have discussed and explored about pirates, and how they might move What do they lead with? What are they feeling as they walk? Again, explore different levels of exaggeration,possiblyusingascalefrom1-10(1 =notveryexaggerated,10=completelyoverthe topandsilly).

Oncestudentshaveexploredthis,splittheclass into2groupsandhaveeachgroupwatcheach otheranddiscusswhattheysee.

the north wind blows

Ages:AllAges

Objectives: Performance Skills / Creative Thinking/Imagination

Preparation

Variation

Ask groups to create a frozen picture Each pirate must be ‘Led by ’ something, and the othergroupshavetoguesswhattheyareledby

Clearspacewithroomforstudentstowalk/run around

WhatToDo

This exercise is designed to help your students think more about their character in terms of physicality,likes/dislikesandbehaviours.

Throughoutthegame,askstudentstoimagine themselvesasapirateandrespondtothegame in character (This may be the character/pirate thattheycreatedinapreviousexercise)

Ask students to stand in a circle, with one studentstandinginthecentre

The student in the centre of the space (the Caller)announces“TheNorthWindblowsfor anyone who...”, followed by a particular characteristic that a pirate might have. For example:

“The North Wind blows for anyone who hasapiratehaton”

“The North Wind blows for anyone who likestoburytreasure”

Everyone to whom that characteristic applies thenrunsintothecircleandswitchesplacewith someone else from the circle who shares the samecharacteristic.Asstudentsmoveaboutthe circle,askthemtomoveincharacter.

TheCallermustalsofindaplaceinthecircle, andwhoeverisleftwithoutaspaceinthecircle becomes the new Caller The game can be played for several rounds, enabling students to developtheircharacterasmuchaspossible

treasure chest

Ages:AllAges

Objective:CreativeThinking/Character

Preparation

Youwillneedsomethingtoactasatreasurechestandstudentsshouldhaveaccesstoitemstoact astreasuretoaddtothetreasurechest

WhatToDo

Askstudentstothinkaboutwhattheymightputinatreasurechestiftheywereapirate.

Studentsshoulddrawsomethingthatrepresentswhattheywanttoputintothetreasurechest-it doesnotmatterwhattheexactitemis.

Whendrawingtheitem,theyshouldincludeasmuchdetailaspossible

Whenputtingtheirdrawingsintothetreasurechest,theyshoulddescribewhattheiritemisand whyitissovaluabletothemasapirate

Oncethetreasurechesthasbeenfilled,closethelid

TIP:Youcanusethefilledtreasurechestinothergamesandexercises,suchasKeeperofthe Treasure(p4).

storytelling

Through this final section, students get a chance to put all their explorations of world building and characterdevelopmentintopracticebyperformingthroughgamesandstorytelling.

set sail for

treasure

Ages:P1-P3

Objectives: Storytelling / Creative Thinking / PerformanceSkills

Preparation

Spaceforstudentstoworkinsmallgroups.

WhatToDo

This exercise revisits one of the games already played, allowing students to approach them in character with a defined world and objective The familiarity of the games also enables students to fully immerse themselves in the exerciseandfocusontheircharacter,worldand story objective without getting too caught up learningnewrules.

ship builders

Begin by revisiting the Ship Builders activity Youcaneitherusetheship(s)youbuiltearlieror build a new one, with students encouraging themtobuildtheshipincharacter

Oncetheshipisbuiltineachoftheareas,ask the pirates to create a still image of something thatmayhappeninthatarea,creatingastoryas to why we ’ re moving to different locations on theship.Youcanextendthisfurtherbyasking thepiratestocometolifeinthatimagefor1530seconds.

ahoy, mateys!

Now everybody is on board, play the game Ahoy, Mateys!, but this time ask students to play the game in character as the pirates they havedeveloped,thinkingaboutthedifferent

areasontheship Remindthemtothinkabout theirbodyandhowtheymoveaboutthespace astheycompleteeachoftheactions.

After a few rounds of Ahoy, Mateys!, call out “LANDAHOY!”.

Tell the students they have arrived on a desert islandandmustnowtryandretrievetheburied treasure from a fearsome pirate This will lead youintothefinalgame,SneakyPirates

sneaky pirates

Ages:P1-P3

Objectives:PerformanceSkills/Focus

Preparation

Youwillrequireatreasure/treasurechestforthis gameandalarge,clearspaceforstudentsomove across.

WhatToDo

Choose someone to be the fearsome pirate hoardingthetreasure.Theyshouldstandatone endofthespacewiththeirbacktothetreasure chestjustbehindthem

Therestofthestudentsmusttrytosneakupand stealthepirate’streasure

Fromtimetotime,thepirateasks,“Who’strying tostealmytreasure?”andthestudentsmustcall out“WEARE!”inapiratevoice.

Continuesoverleaf

sneaky pirates

cont.

When the treasure hoarding pirate thinks the otherpiratesaregettingclose,theyshouldshout “HANDS OFF MY TREASURE!” and start chasingthepiratesbacktotheothersideofthe space

Studentswhoarecaughtareoutandmusthelp createanobstacleinthespacefortheremaining players. The game continues until someone is sneakyenoughtostealthetreasure.

perform a story

Ages:P4-P7

Objectives: Storytelling / Creative Thinking / PerformanceSkills

Preparation

Spaceforstudentstoworkinsmallgroups

WhatToDo

As a class, ask the students to summarise back the key story points of Treasure Island in 6-8 sentences.

Take a note of each of these points on bits of paper,numberingtheminorderofthescenes. (Asummaryofthestorycanbefoundoverleaf forreference)

Note: Ifyouandthestudentscannotremember thestoryexactly,that’snoproblem Studentscan either use the summary provided overleaf or be creative and come up with their own story that utilises the characters they have created and the worldtheyhaveexploredinpreviousactivities.

Split the class into groups of 3-4 students and giveeachgrouponeofthebitsofpaperwitha keystorypoint.

Encouragestudentstoincorporatetheskillsthey haveexploredinpreviousactivitiesandhowthis mightinformtheirscenes,suchassoundscapes for the world, and the body language and physicalityoftheircharacters

If you have access to resources, why not let students use bits of props or costume in the performance.

Remind students that different things can be usedindifferentways,asdemonstratedinThe Lyceum’s production. Can they think of any examples?

Let each group perform their section of the storybacktotheclass,inorderofthestory

Extension

Withalltheworkthat’sgoneintothis,whynot share it with the rest of the school, or invite familyandfriendstowatchatanassembly.

treasure island key story points

the discovery of the map

Jim Hawkins finds and takes a treasure map fromanoldpirate,BillyBones,afterhisdeathat theAdmiralBenbowInnforReformedPirates

This map leads to buried treasure on a remote islandinOrkney

leith docks

Jimescapesfromagroupofpiratesaftertaking the treasure map He runs to Leith Docks, where he meets the Laird of Leith The Laird hearsofJim’smapandofferstheuseofhisship, theHispaniola,togoinsearchofthetreasure. Together, Jim and the Laird recruit a crew for the journey with the help of cook Lean Jean SilverandherPuffin.Together,theysetsailfor Orkney

mutiny on the hispaniola

During the trip, Jim overhears Silver and her piratecrewplottingmutiny Thepirates,ledby Silver, attempt to revolt against Jim and the LairdoncetheshipreachesTreasureIsland,but luckilytheybothmanagetoescapetheship

the marooned pirate

LandingaloneonTreasureIsland,Jimbefriends themaroonedBenGunn,aformerpiratewho hasbeenlivingaloneontheislandforyears.Ben reveals that he has already found the treasure andiswillingtohelpJimgettoit

treasure island and the hunt for the treasure

Jim and Ben Gunn begin their search for the treasure,navigatingboththetreacherousterrain andthearrivalofthepirates TheLairdarrives

on the island and finds Jim. Together, they preparetodefendthemselvesattheBroch.

the battle for the treasure

AshowdownoccursbetweenJim,theLairdand the mutinous pirates The pirates win, taking Jimcaptive,butheeatsthetreasuremapbefore theycanstealitfromhim Meanwhile,theLaird escapes and swims to a nearby island for help whilstthepiratesforceJim,whohasmemorised themap,toleadthemtotheburiedtreasure.

the treasure is found

Whilst searching for the treasure, Ben Gunn helps scare off most of the pirates, leaving Jim and Silver to fight one last time However, togethertheyreconcile,becomefriendsanddig upthetreasuretogether,onlytodiscoverthereis nothing left Ben Gunn reveals that he has destroyed most of the treasure in various ways duringhistimeontheisland,includingburning the paper money to keep warm, writing SOS messages on the shore in gold coins, and even eatingit!

reformed pirates

Years later in the Admiral Benbow Inn for Reformed Pirates, Jim and all the pirates from thestoryprepareforChristmas,settingupthe decorations before Jim’s mum, Ma Hawkins, getshome Together,theysingChristmassongs

crafty pirates

Design your pirate! This is a great cool-down activity that encourages students to reflectonwhattheyhavelearnedandcreatedthroughtheactivities.Askstudentsto drawapictureoftheirownpiratecharacterandcomeupwithanameforthem

pirate name:

Pirate colouring in! StudentscanuseCostumeDesignerAlexBerry’ssketchestodesign theirownpirateoutfitsfitforahighseasadventure

lyceum education programme 2024/25

AspartofourCreativeLearningprogramme,weofferarangeofopportunitiesforschools andteacherstoengagewithourworkandseasonshows.DesignedforPrimary,Secondary andHigherlevels,ourworkshops,toursandeducationpackssupporttheCurriculumfor Excellenceandoffercreativewaystosupportandenhanceyourexistingcurriculum

Abriefsummaryofourkeyoffersisavailableonthenextpage,oryoucanfindourmoreon ourwebsite.

workshops

DesignedforPrimary,SecondaryandHigherlevels,ourworkshopssupporttheCurriculumfor Excellenceandoffercreativewaystosupportandenhanceyourexistingcurriculum.

ChristmasisthemostwonderfultimeoftheyearatTheLyceumandwearedelightedtooffera rangeofworkshopstoenhanceyourpupil’sexperienceofseeingourChristmasproduction. Each75-minuteworkshopcanaccommodateoneclassandfeaturesarangeofinteractivedrama games, exercises and storytelling techniques that will allow pupils to explore the themes and charactersinoftheproductionaswellasbuildconfidenceandteamwork

Workshopsaresuitableforupper-orlower-primarylevelsandourexperiencedfacilitatorswill tailorcontenttoindividualneedsifyouhaveanyspecialrequirements

P1-3

Aguidedworkshopinwhichpupilswillcreatetheirownpiratecharactersandheadoffona swashbucklingadventuretorecovertheirlosttreasure!Exerciseswillfocusondevelopingskills inteamwork,problem-solvingandimagination.

P4-7

AguidedworkshopinwhichpupilsbecomethestorytellersofTreasureIsland,bringingthe storytolifethroughavarietyofgamesandchallenges Willtheychoosetochangethestory alongtheway,orstaytruetothetale?Exerciseswillfocusondevelopingskillsinteamwork, listeningandself-expression

Wealsooffercustom-designedworkshopsforbothPrimaryandSecondaryclassesonrequest. These aim to support studies across the curriculum and can cover anything from general performanceskillstoamorein-depthtopicorsubjectyouarestudying.Theycanbedesigned onaone-offbasis,orasaprogrammeacrossseveralweeks.

backstage tours

SomuchhappensbehindthescenesatTheLyceumandwe’dlovetogiveyouspecialaccess!Our toursallowyoutogetupclosetoourworkbyexploringspacesnotusuallyopentomembersof thepublic ToursofthetheatreandourproductionworkshopatRoseburncanbearranged

OurCLPLsessionsaimtosupportteachersandeducatorsinusingdramaintheclassroomby developingconfidenceandequippingthemwitharangeofdramatechniquessothatthisform ofteachingandlearningcanbeembeddedwithintheirday-to-daypractice.CLPLsessionscan betailoredtoanylearningarea

get in touch

Ifyouhaveanyquestionsabouttheproductionohowtousethispack,orwouldliketo make an enquiry about booking a workshop or tour, get in touch with our Creative LearningDepartmentatlearning@lyceum.org.uk. Credits

LyceumCreativeLearningTeam

CreativeLearningProducer:KerrieWalker

CreativeLearningAssistantProducer:ConnelBurnett

CreativeLearningOfficer:LeilaPrice

SeniorCreativeLearningOfficer:HeatherJohns

PhotographythroughoutbyJessShurte

CoverdesignbyJedlyDesign

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