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Content Curriculum vitæ


Selected projects Academic Artillery Gardens The new royal garden of Copenhagen


The Treasure Island Transforming identity at Folehaven


Moler Udstillings Park Knitting the edge


Professional Mi Archipelago Connectado The World’s longest coastal promenade Doktorens Anlæg A reunited park

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Róbert Schuck Birth: 01/09/1992, Budapest Address: Emblasgade 83 2100 København Ø Phone: +4591930800 Email: I am a third year Landscape Architecture Masters student, at the University of Copenhagen, specialised in urban design. I worked in very different environments and had been part of projects of many scales and approaches. I am passionate about sustainable development and new green approaches both in my professional and private life. The currently ongoing environmental crisis is most likely to be the biggest challenge that humanity ever faced. I believe that landscape architecture is one of our most powerful tools in this struggle. While keeping environmental issues in mind, it is still crucial to create spaces that facilitate human activities and are aesthetically pleasing. My wide knowledge of plants, digital, manual and verbal skills, furthermore international experience makes me able to contribute high value to the office’s work. I am eager to learn new things and looking for new challenges.


Professional experience 01/2019 – 07/2019

Landscape architect intern BOGL ApS, Sketching, drawing up proposals, building physical and Copenhagen, Denmark digital 3D models, selecting plants and materials, drawing sections Projects I have been part of: Esbjerg Byparken (competition), Västerport Varberg courtyard (competition), Nyhavna Trondheim, Holsterbrovej Stuer (prequalification)

02/2018- 02/2019

Assitant Petersen Service ApS Consulting with the customers, garden construction Farum, Denmark organising, material procurement, writing offers, planning


Landscape architect intern Grupo Aranea Working on the Paseo Litoral de Alicante international Alicante, Spain design competition, participating in all phases: sitevisiting, ideating, drawing up the plans, sections. Giving lecture and supervision at the University of Alicante.

10/2015 – 09/2016

Journalist Tasks: writing articles, mostly in connection with sustainable CHM/, development Budapest,Hungary

Education 09/2017 – 09/2015 – 01/2016

09/2013 – 2017/06

MSc in Landscape specialisation



Design University of Copenhagen Copenhagen, Denmark

Landscape Architecture – ERASMUS+ mobility Digital landscape visualisation, People & Environment

Swedish University of Agricultural Sciences Alnarp, Sweden

Szent István University BSC in Landscape management and garden construction Budapest, Hungary engineering – Garden Design specialisation

Languages Hungarian English

Native speaker Fluent (IELTS 8.0)

Danish Spanish

Basic (Modul 2) Basic

Software skills Adobe Photosop Adobe Illustrator Adobe InDesign Sketchup

AutoCAD MS Office QGIS V-Ray

Research The Effect of Global BSC Thesis, Environmental Change on Graded 5/5 the Use of Woody Plants in Hungary

Landscape Preferences in Hungary

Individual research project at SLU, Graded 5/5

Achievements Winner of international design Entry for the `Paseo Litoral 5th prize competition (as part of Grupo de Alicante` international Aranea) design competition

Budapest 2024 Olympic Site Design Competition, 2017


Artillery Gardens The new royal garden of Copenhagen

Location: Amager, Copenhagen, Denmark Area: 60 ha Group project with Lin Horn, Franziska Kolmer andvvw Pernille Vad Nørmark Course: Transformation Studio The Artillery Gardens have two major inspirations. The previously existing artillery training grounds and the royal forests, which were areas reserved for the monarch and his family for hunting. The former influenced our interventions and composition, while the latter is interpreted in a more democratic and contemporary way, by creating possibilities for foraging.

side. They are connected by an elevated boardwalk. With the boardwalk we grant access to visitors, but also raise them closer to the canopy where they can perceive nature from an unique perspective. The mounds are surrounded by three meters high beech hedges, which are framing the gardens of the five senses on top of the five wider mounds. In the Garden of Flavour, visitors can enjoy different edible species and herbs. As people walk through the Garden of Colours, they see the plants arranged in big patches according to their colour. The Garden of Texture is divided into three rooms: soft, smooth and rough. The rooms are framed by plants representing these textures. The Garden of Fragrances is planted with species that have intense scents. The Garden of Sound has three rooms within itself. One room, where water creates sound effects, one, where flowering plants attract insects and people can listen to their buzzing sound, and one sealed off, where visitors can enjoy silence. The mound with the Garden of Colour is different than the rest. Instead of having a wall to the north, it has a slope to integrate the open area with the old hangar. The building itself is used as an event hall, creating room for various community activities.

Framing & Overview The mounds in the north combined with the viewing platforms and the tribune in the south refer to the former structures of the artillery grounds, and they also create a strong frame for the central area, where the orchards are placed. This edge is emphasised by the enlarged canal in the south and east which also is a way to manage the waterlogging in the area. The vegetation also supports the distinction between the focus area, characterised by more open, low profile vegetation, and the edge zones covered by forests and thickets. The non-orthogonal placement of the orchards and the lack of Orchards and Viewing platforms a strict edge on the western side make the The orchards in the central area are surrounded by hedges and filled with various fruit trees composition less rigid and more dynamic. and shrubs. They offer opportunities for foraging. It is a very popular activity nowadays, The Paths - Access The long, narrow mound is the main entrance and wild fruit trees and shrubs are already to the park. It crosses the northern forest thriving and characterising the area.The four patch, where it is gently sloping up until three viewing platforms in the south grant visual meters height. This way it is accessible for access to the whole area. They are acting as everyone, and people can see the forest from landmarks and orientation points. On each of different levels. The entrances to the park are the viewing platforms furniture and smaller formed by little squares, framed by hedges. plants are arranged differently, therefore they They invite people, but also hide the park offer various spaces for staying and activities. Aligned to the Garden of Colours, instead of partly, which creates an element of surprise. The different landscape elements in The a viewing platform the tribune is established. Artillery Gardens are connected by a two- This is a larger staircase that can be used level organically shaped path system, which for outdoor gatherings, such as concerts, makes the composition more dynamic and plays and other social events. All of these creates a more fascinating nature experience landmarks are connected to the southern area, and to strengthen the connectivity fruit to visitors. trees are also introduced in the southern area outside the Artillery Garden. The Gardens The mounds in the northern part are three meters high, like the terrain on the southern



Entrance Slope

Entrance Lawn Entrance

Staircase/ elevator

Old hangar - community centr Plaza


Boardwalk 3m high

Garden of Flavours

Garden of Colours Garden of Textures Garden of Fragrances

Lawn Tall grass

Plum orchard

Cherryplum orchard

Staircase/ elevator Garden of Sounds

Lawn Canal

Tall grass


Seabuckthorn orchard


Quince orchard

Pear orchard Lawn

Tall grass Cherry orchard Lawn


Apple orchard

Viewing platform Tribune




Archaeological site

Fruit trees Fruit trees


Masterplan 1:5000




Historic mounds

Currently existing vegetation

Planned vegetation

The two-level path system


Cherry orchard s urrounded by 1,25m high beech hedge

Cherry orchard surrounded by 1,8m high beech hedge

Semi-open area

Tribune, Canal, 8,5m continue over wide the canal and out to the central area


Viewing Main path platform

Clearing of the forest

Existing forest

Section: the orchards, the canal and the tribune 1:500

Visualisation of the tribune, with the canal, aviewing platform and an orchard in the background







Boardwalk The room of soft textures

Dividers from soft materials

Tall grass

The room of scabrous textures

Dividers from rough materials

Tall grass Gravel path

The Garden of Textures

Elevated path

The Garden of Fragrances

The room of smooth textures

Tall grass

Dividers from smooth materials Bench

The Garden of Sounds

Tall grass

Detail plan of the Garden of Textures, Scents and Sounds 1:500

The Garden of Flavours

Mound, 3m high

The Garden of Textures

Beech hedge around the mounds 5m high

The Garden of Colours

Existing group of trees

Boardwalk, 5m wide

The Garden of Fragrances

Existing forest


Bike path

The Garden of Sounds

Steps leading down to the main path

Staircase Canal, 5m width

Section of the Gardens A-A 1:500


Visualisation of an entrance

Planting princple

Planting principle for the semiopen area

Planting principle for the area around the mounds

Planting principle for area near the canal

Planting principle for the orchards


T h e Tr e a s u r e I s l a n d Transforming identity at Folehavn

Location: Valby, Copenhagen, Denmark Area: 22,5 ha Group project with Anne-Mette Løve Dulong Gilbro and Thomas Lindtorp Pedersen Course: Urbanism Studio While exploring and researching Folehaven, we came to the realisation that the area possesses great qualities even though it is isolated and has a bad reputation. The area has a strong community, that helped to create public art pieces. There are large green areas in the neighbourhood and a petting zoo. We called these qualities “treasures’’, since they seemed to be hidden from outsiders and we felt like being on a treasure hunt. We built our vision of The Green Treasure Island on three strategies.

• The Dynamic Island, which is based on evolving vegetation and lively outdoor spaces. • The Shared Island, which is based on urban farming, education and citizen involvement. • The Inviting Island, which is based on good, visible and accessible connections. Following these strategies, we planned our interventions to realize our vision. • A bike connection from the urban spine of Valby to the new southern beach. Establishing a green, multifunctional plaza. • Making smaller neighbourhoods. • Introducing new functions and redesigning the vegetation. With the phasing of our design we created opportunities for further development and modification, therefore made the project more flexible and resilient.

Vision - The Treassure Island The vision of Folehaven is to change the rep- from a deserted island to a treasure island by utation of the area from negative to positive strenghthen the bond of the community inthrough the potential of the island effect of side and outside of the area. the place. The image of Folehaven will change


The Dynamic Island

The Shared Island

The Inviting Island

With the help of evolving vegetation and livelyoutdoor spaces, we create an ever changing, developing island worth exploring.

Strengthening bonds first within the Folehaven and secondly to the surroundings physically and socially.

Good connections and well defined edges make the area inviting, appealing and noticeable.



Market Square


Central Plaza



Petting Zoo

Central Plaza


Children’s Garden



Central Plaza

Green Entrance Plant Nursery Dog Park

Archaeological site


Illustrationplan Folehaven 1:5000




Edges & Entrances

Public connections

Visualisation of the Activity Neighbourhood


Phase 1

Phase 2

Phase 3

Establishing animal farm at the central plaza

Establishing childrens gardens

Establish new public garden at future elderly homes

Establishing orchards, allotment gardens and other facilities in neighbourhoods

Planting around the new entrances at Blommehaven and Vinhaven

Moving youth activities to new location

Establishing a playground and public space at central plaza

Establishing new inviting green spaces on northern and eastern edges

Establishing a dog park on top of underground southern garages

Planting trees as allĂŠs along main roads

Establishing a new market square at new eastern entrance

Building two new elderly homes at the central plaza Building a new culture house at the central plaza

Establishing a plant nursery

Relocating residents of north eastern housing block

Upgrading and expanding existing garages

Constructing new buildings for north eastern market square


Tearing down the existing elderly home at the central plaza Tearing down the existing marketplace Tearing down old school facility buildings Tearing down existing youth club


Moving parking spots to main roads Creating new car entrace and parking for the church

Closing down the roads going through neighbourhoods

Closeing down the road going through central plaza for car traffic

Establishing new path system in the neigbourhoods

Establishing a Bike path through the area

Timetable of implementation


The Central Plaza Garage/workshops Garage/offices Delivery parking Elderly home

Bike path

Petting zoo



Elderly appartments


Community center


Church Margrete Kirken

Event space


Shared space


Restaurant/ CafĂŠ

Church plaza Bell tower

Elderly home

Playground Bike path

Public art


Library entrance Library

The Central Plaza, a multifunctional public space for different markets, school photos, concerts and social gatherings 1:500

Public Space

New culturehouse with an opening to the plaza

Open plaza provides space for different events like food festivals

Playground for kids close to the school and restaurant

Section AA of public space 1:100


Shared Neighbourhood Islands + Orchard + Sitting area + Entrance to plaza + AllĂŠ + Road

+ Car parking

+ Path + Private gardens

+ Bike parking

+ Bike parking + Allotment plots

Today - a closed, underutilised courtyard with hedge around it


B + AllĂŠ

+ Buffer zone Tall grass + Barbeque area + Trimmed lawn + Paving Private zone

+ Sheds

Semi-private zone Common zone

Green Neighbourhoods - the Garden and Orchard Neighbourhood 1:500

Future - an open courtyard with vegetation defining private, semi private and common space

New Entrance

New buildings with shops on ground level and greenhouse on top

The opening between buildings acting as an entrance to Folehaven

Vegetation framing the new entrance

Section CC of new entrance 1:100


Moler Udstillings Park Knitting the edge

Location: Mors, Denmark Area: 140 ha Group project with Cecilie Bay Holm, Nicholas Dyakowski, Franziska Kolmer Course: Transformation Studio The unique landscape at Skarrehage results from eons of natural processes and continued human influences in the more recent past. Diatomic soils – resulting from the sedimentation and fossilization of microscopic phytoplankton roughly 55,000,000 years ago and subsequent exposure during the glacial retreat of 22,000 years ago – have distinguished this area as a profitable extraction landscape for centuries. Traditionally producing simple clay bricks and today yielding a range of industrial and domestic materials deriving from processed diatomite, this industry continues to be an integral part of the regional economy of Mors with the Damolin/IMERYS processing facilities at Skarrehage having developed as a central nodal point. In a changing situation where the deposits of diatomic soil on the island are soon to be exhausted, this site offers a compelling opportunity for transformation. With industry shifting towards a strict import/process/export model, the facilities here can act as a magnet for visitors at the site and begin to negotiate a shared landscape, limiting the industrial footprint and making spaces of interest more accessible Visitors to the site can begin at the existing Moler Museum, now acting as a showcase of rare fossil and rock artifacts and a base point for fossil hunting in the adjacent decommissioned quarry. Visitors can continue on foot or by car along the one kilometer stretch to the coast. An active quarry gives a view of the industrial extraction of diatomite on Mors while another decommissioned


quarry is open to exploration, showcasing unique spatial characteristics of the quarrying process. Descending from the MoClay shelf to the coastal wetland, the visitor arrives at the MoClay Centre. A converted factory building, the large complex now houses a Danhostel, industrial history exhibitions, café, ceramics studio, and diatomite lab where visitors can experiment small scale with cutting edge uses for the material – a hydroponic lab with diatomite as growing medium. These flexible facilities attract both tourists and regular local visitors alike. Continuing to the coast, visitors can pass through a historic drying barn that stretches approximately 200 metres, enjoying views of the adjacent wetlands, gardens, and Damolin/IMERYS facility. This dynamic visitor landscape is shaped by a range of interventions at the site. The reprogramming of existing, underutilized buildings nudges the industrial actors to shrink their footprint at the site given the changing nature of their presence here. Defining the boundaries and overlaps in usage for visitors and industry, a key point is a shared parking lot separating the Damolin/ IMERYS plant from the drying barn gardens. Framing pathways throughout the site, nature trails are anchored at points with brick mosaic platforms while a hardscape brick plaza is installed outside the MoClay Centre with a path stretch to the coast parallel to the existing drying barn. Working with vegetation, ornamental gardens beside the drying barn and overtop of a factory footprint adjacent to the coast create sightlines and zones of interest for visitors. More pragmatically, revegetation of steep and gentle slope zones of the quarries will secure their unique spatial character from erosion while reestablishing habitat. What results is a landscape that uncovers its natural and industrial histories while eagerly pursuing future transformations.


Imported Diatom for Processing Skarrehage Mo-clayworks Ejerslev Harbour


Fur Mo-clayworks

Mors and Fur Islands

Global Reserves of Diatomic Soils (Mo-clay)

Danish MoClay Context


Factory Wetland


Drying barn Kindergarten

Exhausted quarry Skarrehage Lakes

Active quarry Archaeological site

Exhausted quarry

Moler Museum N

Agricultural museum

Tree plantations

Masterplan 1:15 000 18





Artist’s Residence and an exhausted quarry 1:3000

An exhausted and an active quarry 1:3000

The Mo-Clay Plaza and surroundings 1:3000

The drying barn, the wetlands and the factory 1:3000 19

Isometric view of the Moler Udstillings Park at Skarrehage

Moler Museum

Artists Residence

Mo Clay Centre

Drying Barn



The existing fossil museum will retain some of its exhibitions while shifting towards an activity centre, acting as the basis for fun fossil hunting exhibtions in the adjacent quarry.

The former quarry director’s house has been repurposed for an artist in residency program. Artists can enjoy a serene working environment while visitors can take a peak at their works.

The old factory building has been converted to a multifunctional centre featuring a hostel, labratory, exhibitions, and cafe.

A former drying barn, already acting as exhibition space to show the area’s industrial history has been improved and highlighted.

An active processing plant for diatomic soils, visitors can take tours here to see the modern refining process in action.

An active quarry is allowed for visits and tours during weekends and decomissioned quarries are used for fossil hunting and hiking for visitors and locals alike.

Gear up and go fossil hunting in a nearby decommissioned quarry

Hike the upper trails around the quarries.

Get hands-on with moclay and make something in the ceramics studio.

Learn about the industrial history of moclay at the drying barn exhibitions and enjoy the vieew to the wetlands

Take a tour of diatomite processing facilities at the active IMERYS plant.

Experience the active quarry from the viewpont and explore it in weekends.

Discover rare rocks and fossils at the Moler Museum

Enjoy the special location of the aritst’s residence right at the quarrys edge and have a look at recent artworks.

Enjoy a meal of hydroponically grown greens from the moclay lab!

Explore the Skarrehage wetland paths.

Tour an active quarry.

Relax with a campfire under the stars in the decommissioned quarry pit!

Relax in the cafe at the end of your day or extend your stay over night at the hostel.


Visualisation of the MoClay Plaza

Mo-clay Vegetation Development The plantings are developed through the principles of nature-based forestry management and on the tolerance of selected species to wet / clayish soil. The vegetation in the area will consist of 60% Birch, 40% mixed Pines, Spruce, and 10% mixed Oak, Willow, Rowan, and reed on the open wet areas. The forest vegetation is established with large volumes of small trees planted close to each other. This will force the trees to grow fast and give volume from the start. Over time the vegetation will be thinned and eventually develop into a layered forest vegetation.

Betula pendula

Larix decidua

Picea abies

Pinus sylvestris

Populus tremula

Quercus petraea

Sorbus aucuparia

Cytisus scoparius

Hippophae rhamnoides

Juniperus communis

Pinus mugo

Prunus spinosa

Salix caprea

Calluna vulgaris

Calamagrostis epigejos

Next to the Drying Barn the existing tree stands are selectively cleared out in a pattern echoing the built structure of the barn.


Mi Archipelago Connectado The World’s longest coastal promenade Mi Archipelago Conectado Location: Alicante, Valencian Community, Spain Length: 25 km International design competition with Grupo Aranea during internship. Our team also included Subarquitectura. The goal of the competition was to design the World’s longest seaside promanade (25km). Some parts of the promanade are already exisits, but they are disconnected, fragmented little pieces. Due to continuous deterioration and erosion, the condition of the Coastline of Alicante reached a level that is close to unacceptable. Our design proposal is a tool that through multiple interventions is aimed to reverse the deterioration. Despite the mistreatment of the coast, it still retains opportunities to become a point of interest for both locals and visitors. The coast can no longer be understood as a longitudinal thin line, as a corridor. The very concept of a corridor defines, implicitly, a fine border between the sea and the city, at times so fine that it has been broken. We can easily see how the coast of Alicante has become in many points increasingly interrupted because


of urbanization. Longitudinal flows prevent transverse flows. If we see the coast as space, not as a corridor, the very concept of a coastal corridor could be replaced by that of coastal space. The corridor implies speed, narrowness - concepts all associated longitudinally. Space is the opposite. It implies habitation, more organic limits. From this new point of view, where the sea and the land come into contact can be variable and be understood as a border ecosystem characterized by intense processes of exchange of matter and energy, generator of experiences and strong attraction for society, economy and tourism. The mountain and water were the nuclei of today’s Alicante. The relation with the landscape and nature has severely weakened. At the time of limitless expansion, the coast, the residues of nature and the historical monuments can be the place where we start reintegrating the city. One of the key elements of Mediterranean landscapes are island. With a multidisciplinary approach, we identified the “island” that can grow into coastal spaces. By carefully connecting them, we can start the reintegration of the coastline and the city.


The Islands The map shows the islands identified on the coast of Alicante, and what kind of path is planned for the areas. It is also presenting already exisiting user groups. Our porposal also contain the development of an application, that locals and visitors can use to learn more about each island.

14. The beach island Promenade A popular coastal promande with white sand and the sea

Serra Grossa Maritime park Creating connection from the mountain to the beach

The Tourist Island Alicante Making currently existing values more visible

The Lung Rabasa Reconnecting a neglected green area

Lucentum Archeology Showcasing Alicante’s history Cabo de las Huertas Geology Small interventions that enhances the speacial geological features of the area

The Port Mediterranean Creating new identity for the most detiriorated area

The Cultivated Island Public Park Creating a coherent green space

The Palmeral Island Urban Forest Reconnecting a neglected green area

The Island of Creativity The Tech City A new creative class and a new appriciation of the landscape

The Port Island The Airport The mainentrance of today’s Alicante. And oppurtinity to make a good first imperssion.

Fireplace The Island of Saltworks Production Park Reestablishing the original water flows, and recovering the production landscape

The Island of Sand Dunes Connecting the existing path to the protected spaces among the dunes.

The next: 15. The Flat Island Tabarca

Foo Distance

Kindergarten Atoll of Santa Pola The View of Tabarca Reestablishing the ecological pathway and presenting the relation between maritime and terrestrial ecosystems

Archaeological site


1:33 000 24

4.1. Serra Grossa - Calas Artificial continuity

2.3. Cabo the Las Huertas - Calita y Cala de Los JudĂ­os Natural continuity


Doktorens Anlæg A reunited park

Location: Esbjerg, Denmark Area: 140 ha Design competition during my internship at BOGL. Our team aslo included Ingvar Cronhammar and AART architects. First a harbour was built and then a city was founded, where the sand hill met the sea. In 1879, the first person with a degree in Esbjerg, Doktor Brunn planted pines on the sandy slope. Later people wanted a place that they can use for recreation. So the plantation was transformed into a park in 1917. After this, for a whole century the history of the park was a series of interventions. Each of these intervention cut out a piece from the park´s green fabric: the amphitheatre, the bunkers, the harbour administration building, the parking lots, the Art Museum, the Music Hall and the service roads. Therefor, although the park has a lot of qualities and potential, it is very fragmented and disconnected from the city. As a result of this is it is highly underutilised and unknown even for locals. Our proposal ties together the park’s many valuable areas and create unified place. It strengthens the connection to the city - and the link to the Art Museum and Music Hall. We facilitate more, and more diverse activity in the park. To reunite the fragments, we propose a series of measures that will enhance coherence and a strengthen identity. The poetry of a classical city park has to return. We drew inspiration from the Swedish Folkparks of the 1950s and the bright atmosphere of the Parisian

parks around the turn of the century. A park that facilitates recreation and community and appeals to curiosity and imagination. The park has history, present and future. It is place where generations have lived. It is park for reflection, silence, joy, movement and play. It is robust and lightweight at the same time. Contrasts and experiences that arise in the present. One welcoming place that appeals to children and adults, young and old. For everyday use and for special occasions. The proposal creates a more coherent and unified park. The new park has a clear position in the city´s fabric, halfway between the urban areas and the sea port. To increase cohesion and to reinforce the unified green identity of the place, we are strengthening the edges all around. The large trees with the strong vertical trunks and the light shimmering through their dense foliage create a common spatial experience all around the park. In between these beech stands we created clearings to frame the activities of the park. The terrain is the basis for the park´s overall layout. The paths move in synch with the slopes and connecting the rooms, benches and amphitheatre terraces, so that a ‘flow’ is formed throughout the park. The furniture creates a special atmosphere, right from the moment you pass through the portals. All the inventory has a mint green colour that creates an appearance that is recognizable and likeable, while bringing a dreamy, artistic layer into the park. Together, the different layers of the proposal give the park a strong identity.

Concept diagram:



+ Havnepromenaden Havnegad


+ Hulvejen

+ Esbjerg Wa

+ Harbour administration + Landgangen

+ Open space

+ Amphitheatre

Ă˜stre Hav


+ Harbour



Main path and entrances

Terrain and edges



Englads gade



+ Entry Square

+ Esbjerg Art Museum

+ Hanging Gardens


+ Dog Park


+ Service Entrance

+ Main Path + Playground



Archaeological site


Masterplan 1:5000

The view of the stage from the amphitheatre, visualisation.


Axonometric view of the entry area in the north-eastern corner

Axonometric view of the open space

Axonometric view of the amphitheatre

Inventory design

Section C-C 1:500


Service road

+ Esbjerg Music Hall

+ Service Entrance Asphalt Seating Chicken coop Boats


Concrete Seating


Existing building Scooter track

Gravel Concrete path

Baskerball court

+ Playground

Football pitch

Picnic tables

Climbing toys


Sandbox Buoys Swing Climbing toys Gravel path



„Tarzan path”


Detailed plan of the playground 1:2500

The proposal retains the beech trees ( Fagus sylvatica) as the park’s character tree. But several new species are added to create a greater variety throughout the park. In sun exposed areas, we suggest the establishment of perennial plantings with a lush, wild appearance with some characteristic solitary bushes. For example Viburnum with Hemerocallis, Phlomis russeliana, Heuchera and ornamental grasses. Primarily native species are used, but we also used some non-native species to help to facilitate larger recreational value, support bird and insect life, and to keep the necessary maintenance relatively low. To create more closure towards Østre Havnevej beech will be the dominant tree on the southern edge, with some smaller trees and different shrubs (Ribes, Lonicera). This shields the park from traffic, therefor amplifying visitor’s experience of staying in a green space. At the playground and Hulvejen, we suggest planting different smaller flowering trees, which would also naturally occur in clearings or edges in beech forest - for example Sorbus, Prunus cerasifera, Crataegus. Around the Port Administration and Landgangen beech are planted. Under the large trees we suggest the planting of bulb plants, such as Anemone, Scilla and Narcissus to recreate the vernal blooming of the beech forest floor. Planting proposal: beech, flowering trees, vernal flowers and perennials

Section E-E 1:500



Profile for Róbert Schuck

Róbert Schuck Landscape Architect Portfolio  

Selected academic and professional works

Róbert Schuck Landscape Architect Portfolio  

Selected academic and professional works