Flow of the Game ending your turn a. modify a. modify example b. Battle Winning the game Golden
about the game
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In ZYBEAR TRIKE you take on the role of a street kid, on the hunt for some quick bucks, discovering a sketchy underground community that turns Teddies into fearsome fighting mechs, called ZyBears, in order to pit them against each other for entertaining duels and cash prizes. Craft a custom deck of 18 cards to battle against your rival. Upgrade your ZyBear during the battle by fusing them together to increase their strength and grant them unique abilities to aid you in combat. Destroy two of your rivals ZyBears to claim victory!
Create your own deck
This is a deckbuilding game. That means that before you jump into an exciting battle against a rival, you need to build your own custom deck of exactly 18 cards first. When building your deck you have to follow these rules.
You need exactly 15 cards with the teal card back. You need exactly 3 cards with the magenta card back.
The above values are fixed. You can not put more or less cards into your deck. It needs to be exaclty 18. Distributed like above stated. 1. 2. 3. 2
You are allowed to have up to 3 copies of each card with the same ID number in your deck. (The ID is at the top of every card.)
card Anatomy Basics
Let us take a closer look at the 2 card types that exist in this game.
1.
2.
ZyBear. (All cards with the teal card back.)
Teddy. (All cards with the magenta card back.)
It is important to note that during a game all cards are referred to as ZyBears and follow the same rules. The differentiation here is only required for deckbuilding and game set up purposes.
15 in your deck. 3 in your deck.
3
ZyBear (Teal)
Teddy (Magenta)
card Anatomy Zybear
LV (Level)
This is how many energy cubes you have to pay.
Name of the card.
ID number of the card.
This is the effect of the card. (Some cards have no effects)
(Battle Power)
This is how strong your ZyBear is.
Dice
This game comes with 6 dice. Split into two categories.
the playing field
The playing field is where you place all your cards and all the actions happens. Both players have the same layout.
The Battle Stage Your side of the table.
what you need to play
The following items are needed in order to play the game.
Three shield dice. 1. 2. 3.
Your custom deck of 18 cards.
Three energy cube dice.
setting up the game
Follow these 7 steps before every game.
Shuffle your teal cards and place them face down into the deck zone.
Both players roll a D12. The one with the higher number beginns the game. If you have the same number, roll again. 1. 2.
Place your magenta cards face up, in whatever order, onto the battle stage. One into each of the three “Battle Zones”.
Place one shield underneath each Teddy. With the 12 on top. 3. 4.
Draw 4 cards from your deck. (No mulligan, you can’t change the 4 cards you draw) 5. 6. You are ready to play! 7.
Place the three energy cubes into your “Energy Pool Zone”.
Flow of the Game
At the start of your turn you draw a card from your deck.
On your turn you can either:
Battle with your ZyBear against one of your rivals ZyBear. A. b.
Upgrade one of your ZyBears that already on the battle stage.
You can only do one or the other. If you modify a ZyBear you can’t battle with it for this turn and vice versa.
You have three ZyBears in front of you on the battle stage. Choose one in any order you like and decide if you want to modify it, battle with it or do nothing at all. Repeat this for your other ZyBears. You can only modify a ZyBear or battle with it once per turn.
ending your turn
Your turn is considered over once you have completed all your available actions for said turn and all effects have been resolved. Or if you simply just pass the turn back to your opponent. If you do that you still have to make sure all effects have been resolved on your turn, if there are any.
a. upgrading a Zybear
This is how you increase the strength of your ZyBear, as well as how you give them their unique abilities. Upgrading a ZyBear simply means paying the required energy cubes and stacking the new card on top of the one thats already on the battle stage.
When you upgrade a ZyBear, check the level of the ZyBear that is already present on the battle stage. Compare that number with the number of the new card you wanna stack on top. If the new card is of a higher level, you have to pay the difference in energy cubes. If both ZyBears are the same level, you can’t use the card to make an upgrade. If the new card has a lower level, you don’t have to pay any energy cubes. However, in that case you will place the new card below the card that is on the battle stage instead of stacking it on top.
If a card requires you to pay more energy cubes than you currently have in your energy pool, you can’t use it to make an upgrade.
If you do have the requred amount, take that amount from your energy pool and place them into your opponents energy pool. Once all the required energy cubes have been placed into your opponents energy pool, your upgrade has been a success.
When you stack a card on top, make sure the text of all cards are visible at all times.
a. upgrade examples
Example 1: “Teddy Eddie” is the card that is already on the battle stage in this example. And you want to upgrade it by stacking the card “Iron Paw” on top of it. “Iron Paw” is a level 4 ZyBear while “Teddy Eddie” is a level 0. The difference is 4. That is how many energy cubes you have to pay. Paying means taking them from your energy pool and placing them in your opponents. Once a card is stacked it is considered one entity.
Example 2: “Iron Paw” is the card that is already on the battle stage in this example. And you want to upgrade with the card “Buddy”. “Iron Paw” is a level 4 ZyBear while “Buddy” is a level 2. Because “Buddy” is a lower level it gets placed underneath instead of stacked on top. Upgrades of this kind are free, you don’t pay any energy cubes.
b. Battle
ZyBears are able to battle against each other. This is the main way to reduce the shields of your opponents ZyBears. Once a shield of any ZyBear reaches 0, it is considered as destroyed. In that case move it straight into that players scrapyard. Destroy two out of the three ZyBears of your opponent to win!
When you choose this action, clearly announce that you do so, and pick the ZyBear you will be fighting with as well as any ZyBear on your opponents side you want to fight against. You only ever can fight against one target. Once you have announced your target, it’s your opponents call to react. Your opponet can make one upgrade to their ZyBear you chose as a target. Your opponent then resolves all their effects. (if there are any) This reaction step is not mandatory and your opponent is allowed to simply decline their reaction step all together.
Next. If there are any effects active on any of your cards trigger and/or resolve them now. If there are no effects, you can skip this step before moving to the last step of a battle.
Damage calculation. Compare the BP (Battle Power) of your ZyBear with the ZyBear it is in combat with. The ZyBear with the higher number is considered the winner of this particular battle. Subtract any leftover amount from the losers shield. When the shield of any ZyBear reaches 0, its destroyed and placed into the scrapyard of that player.
The battle is now complete. Any ZyBears that have a shield value of 1 or greater will remain on the battle stage.
A.
Winning the game
You win the game if one of the following occurs.
You have destroyed two out of the three ZyBears of your opponent.
c.
Your opponent can’t play a legal action on their turn.
b. Your opponent concedes the game by clearly stating “I concede the game”.
Golden rules
Whenever a card text contradicts any of the rules stated in this rulebook, the text on the card takes precedence. (You can think of the cards and their effects as ways to bend the rules of the game in your favor)
When an action or effect allows or directs something to happen, and another action or effect states that it can’t happen, the negative text statement always takes precedence.
In the case where an action can’t be resolved or triggered and the negative statement rule can’t be applied, the effect of the card becomes void and you continue the game like nothing happened.
Should there ever be the case where both players have to resolve an effect at the same time, the player whose current turn it is, has the priority to resolve their effects and is granted the advantage.
Abilities and effects of ALL ZyBears always trigger from left to right and from the bottom to top. Always read active cards like that.