Repucom’s latest comprehensive free report, Sport Online, is now available to download here: http://repucom.net/sport-online
Sport Online – how sport exists in a world of connectivity – paints a picture of how sport, as a premium live product, is thriving in an online age.
The report features a combination of Repucom insights and perspectives from across the industry and includes sections dedicated to.
eSports: Charting the rise of professional gaming competitions, as it transitions into a mainstream activity, including in-depth case studies focusing on a major eSports brand Fnatic, a leading game publisher Electronic Arts and the largest eSports broadcast platform Twitch.
Broadcast: As technology advances and consumer media habits change, how traditional broadcasters are facing new challenges and adapting to the complex new media landscape and how new players like Major League Baseball Advanced Media are pioneering new ways of producing and distributing content.