Global E-Learning Virtual Reality market cagr 8.5%

Page 1


E-Learning Virtual Reality Market

E-Learning Virtual Reality Market Scope: Industry

Analysis, Market Size, Growth, Trends Till 2031

Request Sample Report

E-Learning Virtual Reality Market Size and Growth

The E-Learning Virtual Reality market is rapidly expanding, driven by increased adoption in educational institutions and corporate training. As of 2023, the market size is estimated at approximately $4 billion, with a projected annual growth rate of over 30%. Key drivers include enhanced engagement and immersive learning experiences. Request Sample Report

Companies Covered

(Covid 19 Impact Covered)

◍ Avantis Systems

◍ ELearning Studios

◍ Enlighten

◍ Google

◍ Immerse

◍ LearnBrite

◍ Lenovo

◍ Oculus VR (Facebook)

◍ Skills2Learn

◍ SQLearn

◍ Tesseract Learning

◍ ThingLink

◍ VIVED

◍ VR Education Holdings

◍ ZSpace

The E-Learning Virtual Reality Market features companies like Avantis Systems, Google, and Oculus VR that enhance immersive learning. These firms develop innovative VR solutions, driving market growth through engaging educational content. Sales figures include: Oculus VR (Facebook) reported $2.2 billion; Lenovo’s VR segment contributed $1.5 billion, and ZSpace generated $20 million.

Market Segmentation

By Application

VR Academic Research

Corporate Training

School Education

Other

Request Sample Report

By Product

Devices

Software

Services

Market Growth

Request Sample Report

$ X Billion USD

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.
Global E-Learning Virtual Reality market cagr 8.5% by ReportPrime - Issuu