Global Blockchain in Media and Entertainment market cagr 7.8%

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Blockchain in Media and Entertainment Market

Blockchain in Media and Entertainment Market

Scope: Industry Analysis, Market Size, Growth,

Trends Till 2031

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Blockchain in Media and Entertainment Market Size and Growth

The global Blockchain in Media and Entertainment market is expected to reach a size of $1.54 billion by 2026, with a compound annual growth rate of 54.5%.

Factors driving this growth include increased demand for secure content distribution, transparent royalty payments, and digital rights management in the industry. Request Sample Report

Companies Covered

(Covid 19 Impact Covered)

◍ IBM Corporation

◍ Microsoft Corporation

◍ SAP SE

◍ Amazon Web Services

◍ Accenture PLC

◍ Oracle Corporation

◍ Infosys Limited

◍ Bitfury USA Inc.

◍ Factom Inc.

◍ GuardTime,AS

◍ Auxesis Group

◍ Nyiax Inc.

◍ MetaX

◍ BTL Group

- The competitive landscape of the Blockchain in Media and Entertainment market includes companies such as IBM, Microsoft, SAP, AWS, Accenture, Oracle, Infosys, Bitfury, Factom, GuardTime, Auxesis Group, Nyiax, MetaX, and BTL Group.

- These companies leverage blockchain technology for secure digital rights management, transparent content monetization, and efficient supply chain management in the media and entertainment industry.

- Sales revenue actual figures:

- IBM Corporation: $77.14 billion

- Microsoft Corporation: $168.09 billion

- SAP SE: €27.34 billion

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Market Segmentation

By Application

Content Security

Licensing and Rights Management

Smart Contract

Pay

Digital Advertising ◍ Online Game ◍ Other

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By Product

Bitcoin

Ripple

Ethereum

R3 Corda

Other

Market Growth

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$ X Billion USD

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