

AR in Education Market Scope: Industry Analysis, Market Size, Growth, Trends Till 2031
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The AR in Education market research reports indicate a growing demand for augmented reality technology in classrooms worldwide. Market size is projected to reach $5.5 billion by 2025, driven by increasing adoption of AR tools for interactive learning experiences. Key factors include technological advancements, improved student engagement, and personalized learning opportunities. Request Sample Report
◍ EON Reality
◍ DAQRI
◍ GAMOOZ
◍ Magic Jump
◍ QuiverVision
◍ Magic Leap
◍ Chromville
◍ Meta Company
◍ InGage
◍ Popar
◍ Lenovo
Competitive Landscape: EON Reality, DAQRI, GAMOOZ, Magic Jump, QuiverVision, Magic Leap, Google, Chromville, Meta Company, InGage, Popar, Lenovo. These companies provide AR solutions for educational purposes, enhancing learning experiences. Sales revenue figures: Lenovo - $50 billion, Google - $180 billion, Magic Leap - $300 million. AR companies contribute to the growth of AR in education market by offering innovative and interactive solutions.
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Higher Education
K-12
Educational Training
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AR Audio
AR Video
AR Games
AR Content
Other
$ 1144.46 Billion
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