Connections Fall 2015

Page 17

top 5

5 APPS FOR THE CLASSROOM KAHOOT! Allows teachers to create quiz games that make learning competitive and fun. Games, or “kahoots,” take minutes to create and can include videos, images, and diagrams to engage students. Kahoots are played in a group setting that encourages friendly competition. getkahoot.com (for use in your device’s web browser)

CLASSDOJO An online tool and app that helps students, teachers, and parents track behaviors, set goals, and celebrate students’ growth. The ClassDojo points system can provide motivation for students, especially at the K-6 level, and is also an easy way for teachers to document student behavior and attendance. classdojo.com  

TOO NOISY An easy-to-use classroom noise-level monitor that gives immediate feedback. The app provides students with the ability to monitor their own volume, be engaged, and stay on-task. toonoisyapp.com  

REMIND Allows the user to be connected when outside of the classroom. Remind provides a free and simple way to instantly text one-way messages to students and parents while keeping phone numbers private. The user can send reminders, assignments, homework, assessments, or motivational messages directly to student and parent phones. The app also works with email, has a chat option, and enables group messages. remind.com  

SOCRATIVE A student-response system that goes beyond simple online quizzes. The app enables responsive teaching methods by immediately gauging student learning, instantly responding to students, or giving students instant access to peer ideas. socrative.com     Fall 2015 CONNECTIONS 17


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Connections Fall 2015 by Mississippi State University Research & Curriculum Unit - Issuu