Gaming Accessories Market Worldwide Opportunities, Driving Forces, Future Potential 2029

Page 1

Global Gaming Accessories Market Research Report, 2023-2029

Market Value:

• 2021 = USD 8.70 billion

• 2028 = USD 19.60 billion

• CAGR = 12.3%

• Date Published: May 2023

Publisher: Introspective Market Research

Annual Market Size and Forecast

Technological Roadmap & Regulatory Landscape

Analysis on type and applications

Industry Value Chain Analysis

Analysis on Major Trends

Key strategies by Top Market Players

Market Share Analysis 2021

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Gaming Accessories Global Market was valued at USD 8.70 billion in 2021 and is expected to reach USD 19.60 billion by the year 2028, at a CAGR of 12.3%.

A video game accessory can be referred as an individual piece of hardware required to use a video game console or one that enriches the gaming experience. Gaming accessories are packed with all other devices other than hardware and software that are used in a gaming system. Gaming involves a lot of movements, clicking, scrolling, etc., which lasts for many stretching hours hence, the gaming accessories such as gaming mice are developed for prolonged use and are built to improve the gaming sessions.

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The latest report on the Gaming Accessories market provides a detailed analysis of the market for the years 2023 to 2029. It presents a comprehensive overview of the global Gaming Accessories industry, incorporating all key industry trends, market dynamics, competitive landscape, and market analysis tools such as Porter's five forces analysis, Industry Value chain analysis, and PESTEL analysis of the Gaming Accessories market. Moreover, the research covers crucial chapters such as Patent Analysis, Regulatory Framework, Technology Roadmap, BCG Matrix, Heat Map Analysis, Price Trend Analysis, and Investment Analysis which help to grasp the market direction and development in the present and forthcoming years. The report is meant to assist clients to obtain information and making decisions that will help them build their businesses. The study is produced with a specific aim in mind: to deliver business insights and consultation to help customers make wise business decisions and achieve long-term success in their particular market segments.

The Report Will Contains A Crucial Chapter

• Patent Analysis

• Regulatory Framework

• Technology Roadmap

• BCG Matrix

• Heat Map Analysis

• Price Trend Analysis

• Investment Analysis

• Company Profiling and Competitive Positioning

• Industry Value Chain Analysis

• Market Dynamics and Factors

• Porter’s Five Forces Analysis

• Pestle Analysis

• SWOT Analysis

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The Major Players in the Gaming Accessories Market Include:

• Alienware (Dell)

• Logitech International SARazer Inc.

• Mad Catz Global Limited

• Turtle Beach Corporation

• Corsair Gaming Inc.

• Cooler Master Co. Ltd

• Sennheiser electronic GmbH & Co. KG

• HyperX

• Anker

• Reddragon (Eastern Times Technology Co. Ltd)

• Nintendo Co. Ltd

• Sony Corporation

• SteelSeries

• Microsoft Corporation and other major players.

Segmentation of Gaming Accessories market:

By Type:

• Gamepads/Joysticks

• Gaming Keyboards

• Gaming Mice

• Gaming Headsets

• Virtual Reality Devices

By Device Type:

• PC (Desktop and Laptop)

• Gaming Consoles

• Smartphones

Geographic Segment Covered in the Report

• North America (U.S., Canada, Mexico)

• Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)

• Western Europe (Germany, U.K., France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)

• Asia-Pacific (China, India, Japan, South Korea, Malaysia, Thailand, Vietnam, The Philippines, Australia, New Zealand, Rest of APAC)

• Middle East & Africa (Turkey, Saudi Arabia, Bahrain, Kuwait, Qatar, UAE, Israel, South Africa)

• South America (Brazil, Argentina, Rest of SA)

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Knowing market share in the base year provides you an idea of the competition and size of the suppliers. It reflects the market's fragmentation, accumulation, dominance, and amalgamation features. The Competitive Scenario provides an outlook study of the suppliers' various industry growth plans. This section's news provides vital insights at various stages while keeping up with the industry and engaging players in the economic discussion. Merger & Acquisition, Collaboration, Partnership, Agreement, Investment & Funding, New Product Launch & Enhancement, Recognition, Rewards & Expansion are the categories that the competitive scenario represents. All of the research data collected helps the vendor identify market gaps as well as competitor weaknesses and strengths, helping them to better their service and product.

Reasons to Purchase this Market Report:

• Market forecast analysis through recent trends and SWOT analysis

• Gaming Accessories Market Dynamics Scenarios with Market Growth Opportunities over the Next Year

• Market segmentation analysis, including qualitative and quantitative studies that include economic and non-economic impacts

• Gaming Accessories Market Regional and country-level analysis that integrates demand and supply forces that impact the growth of the market.

• Competitive environment related to the Gaming Accessories market share for key players, along with new projects and strategies that players have adopted over the past five years

Chapter

1.4.2

1.5

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1: Introduction
Research Objectives
Research Methodology
Research Process
Scope and Coverage
Market Definition
1.1
1.2
1.3
1.4
1.4.1
Key Questions Answered
Market Segmentation Chapter 2: Executive Summary

Chapter 3:

By Segment

4.1.1

4.1.2

4.1.4

4.1.5

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Growth Opportunities
3.1 By Type
Chapter
3.2 By Device Type
4: Market Landscape
4.1 Porter's Five Forces Analysis
Bargaining
Power of Supplier
Threat
Threat
of New Entrants 4.1.3
of Substitutes
Competitive
Rivalry
Bargaining
Power Among Buyers 4.2 Industry Value Chain Analysis 4.3 Market Dynamics 4.3.1 Drivers 4.3.2 Restraints 4.3.3 Opportunities 4.5.4 Challenges 4.4 Pestle Analysis 4.5 Technological Roadmap 4.6 Regulatory Landscape 4.7 SWOT Analysis 4.8 Price Trend Analysis 4.9 Patent Analysis 4.10 Analysis of the Impact of Covid-19

4.10.1 Impact on the Overall Market

4.10.2 Impact on the Supply Chain

4.10.3 Impact on the Key Manufacturers

4.10.4 Impact on the Pricing

Chapter 5: Gaming Accessories Market by Type

5.1 Gaming Accessories Market Overview Snapshot and Growth Engine

5.2 Gaming Accessories Market Overview

5.3 Gamepads/Joysticks

5.3.1 Introduction and Market Overview

5.3.2 Historic and Forecasted Market Size (2016-2028F)

5.3.3 Key Market Trends, Growth Factors and Opportunities

5.3.4 Gamepads/Joysticks: Geographic Segmentation

Chapter 6: Gaming Accessories Market by Device Type

Chapter 7: Company Profiles and Competitive Analysis

Chapter 8: Global Gaming Accessories Market Analysis, Insights and Forecast, 2016-2028

Chapter 9: North America Gaming Accessories Market Analysis, Insights and Forecast, 20162028

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Terms of Use:

This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.

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Top-down and bottom-up approaches are used to validate the global market size market and estimate the market size for Company, regions segments, product segments and Application (end users).

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