[Nexus Game World] [Other Woks] regroup recollection 01 02 03 04 reconstruction [The Art Studio] renovation [Y Box]
The Art Studio
The mass timber project builds a collective of people that socialize around food and desires close access to open space. The project is unique in that it uses the “Y” to create space simultaneously for residents and for the neighborhood at large. This will be done with public spaces such as teaching kitchens and markets on the first floor, affordable housing, green roofs and gardens, and a public park in the center of the buildings.
For our proposal, we took two major access ways, Tech Parkway Road on the side of Georgia Tech and Marietta Street towards the Science Square, and connected them, which becomes the backbone of our project. Then we have a minor axis which connects North Ave and Wallace Street. The existing Randall Building and the difference in elevation gave us the opportunity to connect the campus to Science square by taking the bridge through our building and in the process, it opens up the vrtical aspect of the spaces we wanted to create.
To start off, the site was divided into four programs - Retail and Offices, Student Housing, Hotel, and Art Spaces. Our aim was to expand the arts program in such a way that it could connect the streets without there being disturbance to the more personal areas of the site. There are two enterances from Marietta street, one at the ground level and the other which comes as a bridge from science square and connects to our Arts Space on the third floor. The first part of the Arts Program has access to the retail area through the food court directly attached to the building on one side and the theater on the other side. Continuing down the path towards the Campus we enter into the main arts area which is visually connected vertically through atriums. The atriums give a sense of grander scale to the space. Some of the programs are layed down horizontally and some vertically with internal and external connections between them.
The north facade is completely glazed to provide indirect lighting to the spaces. The east and west elevations are also glazed but have terracota tiles to shade from sun penetration. The use of terracotta aligns with the building’s green design, which primarily features mass timber.
Art plays a significant role in the community, enriching the campus experience and providing opportunities for creativity, expression, and cultural engagement The proposed art center has diverse functions including theatre production, dance performances, film screenings, and art exhibitions, contemplation and reflection, theatre, dance, and music. The site sits right in between Georgia Tech and the Science Square. Acting as a connection between the two, we have an opportunity to showcase how the arts and sciences could come together and form a beautiful amalgamation.
Finally, the site is phased in such a way that in the first phase people could come here and enjoy the green parks along with the arts centre and food court and after the completion of the project, the main axises remain and the programs are strategically connected to easch other like the student housing connected to the arts centre trough a common dining area on the roof of the building.
The mass timber project builds a collective of people that socialize around food and desires close access to open space. The project is unique in that it uses the “Y” to create space simultaneously for residents and for the neighborhood at large. This will be done with public spaces such as teaching kitchens and markets on the first floor, affordable housing, green roofs and gardens, and a public park in the center of the buildings.
is an architecture design studio course at the University of Cincinnati School of Architecture and Interior Design. The studio combines research of alternative development initiatives in Cincinnati with experimental making in mass timber, with the goal of proposing new collective configurations in the city and with each other.
2000 TO 2018 POPULATION CHANGE
Students: Mark Armendariz, Stephanie Circelli, Emily Elder, Chad Hayden, Qianhong Ji, Sydney Jones, Brendan Kiser, Mitchell Krock, Lauren McCarroll, Eric Pagan, Kaleb Telepak, Joshua Vietas, Avery Whitney, Logan Williams, Olivia Woods.
Instructor: De Peter Yi, Assistant Professor, yide@uc.edu.
The
CINCINNATI + THE PEOPLE
BARRON
Jason acts as the Parks He provides the oversight, and management of He has brought years stakeholder relations,
“We get to help people have fun in
done with teaching spaces and markets on the west side of the site, affordable housing on the east side, and a public park in the center of the buildings.
development initiatives in Cincinnati with experimental making in mass timber, with the goal of proposing new collective configurations in the
PROPOSED SITE
The parks in Over-the-Rhine serve thousands of people every year. The community at Liberty Street does not have a park served for them.
2000 TO 2018 POPULATION CHANGE
USERS OF
MATTHEWS
Christina, owner of is a volunteer garden Over-the-Rhine People’s committed to spending back to the community.
“I was drawn to the garden years ago excellent example of people coming a neighborhood...”
The population for the north has risen (dark gray) while the south has decreased (light gray).
CONTEXT BLOCKING AND STREET
Liberty Street is a significant corridor that runs through OTR, serving as a boundary between different parts of the neighborhood.
The building is the shell, are the core. This project renovates of existing buildings side of Liberty Street new wooden scaffolding the buildings. The project crosses over Elm Street. community and safety.
Stephanie Circelli, Emily Elder, Chad
CHRISTINA
JASON
2000 TO 2018 POPULATION CHANGE
The population for the north has risen (dark gray) while the south has decreased (light gray).
Revitalizing the community:
Combining an organic supermarket, ecological planting and a community park in a low-carbon wooden structure
The carbon reducing construction and design methods will be addressed with the use of timber structural bays, green roofs, and community gardens. The structure allows for green roofs which will ultimately reduce energy consumption in the building.
Since the material is lighter than steel or concrete, it can be pre-fabricated and assembled quicker on the site which is more cost efficient.
Beating ribbons intertwine and create crossed stage. It brings more connection to nature, improves ventilation and circulation. By extracting a part out, the building becomes less chunky.
Inspiration comes from entangled roots of mangroves trees. By holding the soil in place, the trees stabilize shorelines against erosion. Seedlings that take root on sandbars help stabilize the sandbars over time and may eventually create small islands. Starting from the symbiotic relationship between the wood and the tree itself, we simplified the structure.
Nexus Game World
Georgia Tech, Atlanta
2024.8-2024.12
Individual Project
This project uses Rhino and Grasshopper for parametric design in architecture. It is a poché-togame project, where it studied hidden spaces in poché. By removing more rooms while maintaining the outer perimeter, it uncovered a game-like structure within the architecture, allowing the remaining rooms to shift, turn, and overlap, creating new spaces between them. This process challenged traditional architectural concepts, such as Kahn's distinction between served and servant spaces, similar to J.G. Ballard's exploration in "The Thousand Dreams of Stellavista" (1963). A key question is whether living in such architecture is also a game. Poché is seen as a space of speculation and fantasy. The workflow started from finding poché in existing structures to start with an open game board. The project aims to find the relationship between game pieces, the game board, and game rules.
Context of the game
At first, people didn’t take that thing seriously. It seemed like just another strange occurrence in an already unpredictable world. However, everything changed when they inadvertently crossed into another world—a world that defied all logic and understanding.
This new world was a labyrinth of endless stairs, stretching as far as the eye could see. The air was thick with an eerie silence, broken only by the faint sound of footsteps echoing through the vast emptiness.
Logic of the game
The game originated in the 14th century Sultan Hassan Mosque, a place steeped in mystery. In reality, visitors to the mosque began noticing rooms that had never been part of their memory or recorded history.
The game itself is played on a board that resembles no other. Two players sit opposite each other, their eyes fixed on the intricate pattern of interwoven red lines that cover the surface. These lines are not just decorative; they tell a story—a silent narrative that unfolds with each move.
6.
The sample region on the Black not-on-the-red-node board shows black pieces (selected from the final nexus play board instead of the keyboard) which don’t take place the red nodes.
1 - Black not-on-the-red-node board
2 - Black on-the-red-node board
3 - White not-on-the-red-node board
4 - White on-the-red-node board
Rules of transferring the 2D con gurations into 3D: 1. A Nexus game board is separated into 4 boards including black not-on-the-red-node black on-the-red-node white not-on-the-red-node white on-the-red-node boards. On-the-red-node boards have the pieces which take place the red nodes, and not-on-the-red-node boards have the pieces which take place around the red nodes.
Story of the game
Beast-headed players use their unique skills to collaborate and compete in a world filled with vertical spaces and staircases. This enigmatic realm is a labyrinth of towering structures and endless stairways, where gravity seems to bend and twist in ways that defy conventional understanding. The environment is both awe-inspiring and disorienting, challenging the players’ physical and mental endurance. Each beast-headed player possesses distinct abilities derived from their animal characteristics.
1 - Perspective of Black not-on-the-red-node
2 - Perspective of Black on-the-red-node
3 Perspective of White not-on-the-red-node
4 - Perspective of White on-the-red-node
5 - Perspective of game world
SKY
Player “Bird” lands in a unique sky world filled with floating islands and clouds at the beginning of the game. As Bird explores this expansive realm, they have several special skills that distinguish them from other players. One notable ability is to perceive different items scattered across the landscape without opening any doors. This skill offers strategic advantages, enabling Bird to carefully plan their movements and prioritize item collection based on visibility.
TREE
At the game’s outset, Player “Rat” lands in the tree world, a vibrant and lush place filled with towering trees and intricate foliage. Besides avoiding obstacles like falling branches or hostile creatures, Rat has some special skills that distinguish them from other players. One such ability is an exceptional memory capacity, enabling them to recall crucial details about their surroundings and previous encounters. This skill proves extremely valuable when solving puzzles or retracing steps in complex areas.
LAND
At the start of the game, Player “Cattle” arrives in the land world, featuring diverse terrains such as rolling hills and wide plains. Cow has extraordinary strength, which allows them to perform actions beyond what an average player can achieve, such as lifting heavy objects or breaking through barriers that would otherwise impede progress. Additionally, Cow boasts superior agility and endurance, enabling them to navigate tough landscapes with greater ease and efficiency.
WATER
Player “Fish” lands in a mysterious water world at the inception of the game. In order to survive and explore this vast water area, the player possesses some unique skills. Among them, the ability of fish to regulate their body temperature allows them to adapt to extreme cold or hot waters. In addition, some special types of fish have camouflage skills, which enable them to effectively hide themselves to avoid being attacked by enemies. In this way, the player can cleverly avoid predators while searching for opportunities to counterattack or acquire resources.
Behind this door, there is a treasure box. Hurry, let’s go!