Orbs of Chaos
Game for two or more players.
The object is to deal lethal damage to all your opponents legends before yours are eliminated. The last man standing wins.
Each player selects their team of Legends.
Your team’s total cost cannot exceed 60 points. You will put up to 40 points into the arena with the other legends in your Valhalla area.
All legends on your team need to share the same boarder (to identify your team from other teams).

The Deck (Orbs and Chants)
Both players draw orbs from a single shared deck. There are two types of orbs. Basic and non-basic orbs.

The deck also contains chants that are not orbs and are played by following the instructions on the card.

GAME PLAY
Start the game with players flipping their Legends into the arena. Choose a player at random to go first and then take turns clockwise for each player adding one Legend until they have added up to 40 points and elect to stop.
If a Legends is flipped and lands either touching another Legends or in the void, the owner can manually move this in one direction until it is in a legal position (Not in void and not touching another card).

Each player draws four cards from the shared to start a round. Use a marker or token to track who goes first. This changes each round.
Start with a random player to go first. They must play one orb, then the next player plays one orb, etc. At any time a player may choose to end their turn. After ending their turn they can play no more orbs or chants this round and discard their hand.
An orb must be played form a height of at least one foot. The orb must flip and least 180 degree. If an orb lands face down, the text on the orb does not apply. It can still cover chi
Cleaning phase.
After all orbs have been played, or everyone has ended their turn, start the cleansing phase.
If a Legend has all their chi covered, that Legend is destroyed and is moved to that players Valhalla zone. Orbs are all moved to the discard pile.

If a players Legends are all destroyed, that player is eliminated.
If the draw pile is empty, each player counts the points of the Legends in their Valhalla zone. The player with the lowest total points is the winner.
Destroying a Legends
A Legend is destroyed when all the Chi is covered completely.
Not Lethal: Red Chi can still be seen.
Lethal damage. No Chi is visible.
Key rules:
• Clear sleeves should be used. If you can see Chi through a sleeve, the legend is not destroyed.
• Remember a face down orb does nothing, but is not a basic orb.
• Basic Orb need to be face up to be counted as a basic orb.
