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AWAIRU

-

uggg? MAIL ORDER

0141413115

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—bu|0“5 fa

..

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progra from your

c

favou rlte ‘

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Ata? 8 b|t Buy any

SPEC/AlBONUS

"°'

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sophisticated military helicopter. Your mission: To protect the town of Floodsville from ruin.

22; a!

Reversi Can ‘you beat the computer in this advanced versron of the classrc Othello board game? —

and

to

fthe last Ten of the a new disc full of the-tremend::sa::zz;s:ired that have zefm?:2::§?:gzames appeared in Atari User over recent issueSDue

Light Gun Blaster — The first ever listing for the XE games System. Blast the coloured squares to beat the clock

using the light gun.

~

-

shoot-

simulations and thought provoking strategy games alike -

__

_

.

.

E

.

-

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Bream

_

_

4

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Experience the thrill

enemy submarines.

”is? he

Tyrants of Torment — Can you save the world? Armed with your super hi-tech bouncing buggy you are the last hope

,

-

g a. 3.

3

g”

against the evil dictators. your accuracy in our fast-action shooting game. How many birds can you bag today? Brag - Saloon gambling in the Wild West as you take on three of the meanest card players this side of Dodge City. There may be more at stake than just cards. Clay Pigeon Shooting— Test

w

Dmv Trouble

nerve-tinglingexcitement of naval warfareand as you hunt the oceans for

Tyrants Of To’ment

“‘

Breakin - Fast

and furious version of the classic arcade action in our bat and ball game Breakout. Try your skill against the different bumper patterns and fatal ghosts. Submarine Hunter

i o r ‘uSt

5

underground exploration vehicle through increasinglydifficult levels of meandering tunnels and dangerous obstacles.

gas----nf:-:;='::_:§

=EEH==EE-=E""'="E = =

E

A‘.‘ this

Mine Runner — Guide your

7

L?fzpasrecl?lzewgign g

-

Trouble — Classic arcade fun puts you in command of a highly

“0&1“ 2215233233? $2213 £7.90

-

Dam

agaZ|ne-

ka'Lt‘i’??e: for my

Ten of the Best Games Volume II

Colour Punle - A brain teaser devised to confusemind-boggling and bewilder. Match the coloured squares in this version of the traditional sliding block puzzle.

_

4

Mm MIME—“L”;

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TO ORDER PLEASE

USE THE FORM 0 NPAGE45


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Vol. 4 No. 7

November

MANAGING

_

“in

Games reviews Under scrutln

1988

”an McLach'a“ Ken Hughes

.

i

Peter Glover

'

Mike Cowley

,:

REVIEWS COORDINATOR:

j

Pam

;

Turnbull

TECHNICAL

EDITOR

Andre Willev

l '

it‘s-g 1

‘x,

1.1

>

ADVERTISEMENT MANAGER:

John Snowdon

Andrea Fawkes

*

‘,

,

41‘th g

Tel: 0625 878888 (All depts) 0625 879940 (Subscriptions) Telex: 9312188888 Telecom Gold: 72:MAG001 Prestel Mailbox: 614568383 ‘°“ °625 879966

it;

see it 239; "A yes,

,

(11’s;

for future issues contact Sandy Ellingham on 0785

,

'

37 r,

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35

x

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E‘tf

*

AIL/$41

j," geeky—

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explaining how your Atari communicates.

26

.

sharp new game.

35

.

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ln

.

prlnt.

yes

Roundup

We assess

a

number of wargames and adventures for your Atari.

36 40

division

Group

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Mailbag

and Atari Corp (UK) Ltd are not responsible foranyofthe articles theycontam afforany of the opinions expressed. News trade distribution: Europress Sales and Distribution Limited, Unit 1, Burgess Road, Ivyhouse Lane, Hastings, East Sussex TN35 4NR. Tel: 0424 430422.

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amdes' “stings, or advertisements. "Atari User" isan independent publication

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Your favourite reSldent Atari adventurer looks at

every care is taken, the publishers cannot be held legally responsible for any errors in

is

l

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R OH I 00

1988 Database Publications Ltd. No (23mm, may be reproduced in whom or in part without written permission. While

Publications Database of the Europress

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”1,3? iii-Q,

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We continue our series

contact Stacey Mitchel, on 0785 213928

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Published by: Database Publications Ltd, Europa House, Adlington Park, Adlington,Macclesfield,SK10 4NP

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our resident technical wizard.

Cartography corner Charge round the Emerald Isle with the help of our colourful map.

le'WS EDITOR:

l

,

7

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Ne" Fawce’“

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nerve~tinglingtester.

22

Programming problems solved by

EDITOR_/AL ASSISTANT:

l

our ,

Software solutions

PRODUCTION EDITOR:

i

16

Bonfire Night mayhem when you try

FEATURES EDITOR:

i

14

Gunpowder Charlie

i l

:

Can you beat the bookies in our excellent dog racing game?

GROUP EDITOR:

i

9

Joe Blade ' Calif 0 rni a R“ n and M'Ckey M°Use'

y

Gamblers anonymous

50/793:

Derek Meakln

i

6

More help Wlth Atarl BaSlc: This month Boolean mathematlcs.

,

J

5 bit.

8

Easy programming

.

é'

”at...

1

--

,‘, 1

i

N9 W8 All the latest from the ever-changing world of the Atari

,

,

.

.

This is the last issue of Atari User in its present form. Our January issue will appear in the new year as Page 5 ATARI USER, a new bi-monthly publication providing outstanding coverage of your Atari from the resources of the two longest established Atari magazines. Any correspondence for ATARI USER, including advertising and articles for publication. should be addressed to: Page 6 Atari User, PO Box 54, Stafford, ST16 1DR.

'

November 1988 Atari User“ 3


SPEED UP YOUR PROGRAMMING

with

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1-

w;

i

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r

_

gm. Dimensmn

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THE FEHT

v

THE NEXT DIMENSION The fast and versatile language for the 8 bit Atari with a minimum of 48k

:

memory. FIG FORTH comes wrth useful sample programs and can also be used with an sr MOUSE with no hardware modif' rca t'ions .

NEW ON THE MARKET

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.

FIG FORTH DISK

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£14.95 inc. Postage FIG FORTH .,. MOUSE

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= . | I

SP?wafe L“?

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?-----------------------pf@.--4 Atari User November

VISA

lll-m—m-— l

Postage

1988

‘©


AWMRD

NEWS REVIEW

uses The

great

-

I

Christmas ’"" Show

8 b'tI

exhibitors, all offering brand new products or bargains in hardware,

70

software and add-ons. Heading the all-star line up will be Atari itself, with a range of products demonstrating that it’s still solidly behind the 3 bit range despite massive ST sales. That dual commitment is evident from the leading software houses too Tynesoft will be on hand with its complete of software, range including some titles on Sh°W ”the “r“ Fm” One the b'ggeSt .°f att’acmns f°’ game’s will be the Big Game High Score Contest h' h W' ." b e open t 0 a ll V‘.’ .'°

THE Atari

Featurin D

Double

9

.

ST version

ragon,the

Of

the arcade game of the f mm M e lb ourne near ouse, the free competition will offer a major from prize VirginMastertronic for the eventual winner. There’ll be any number of utilities on dis Ia for b th th 8 b't phyn ' s’ _

0d

.

.

software offerings. Atari UK boss Bob Gleadow told Atari User: “We consider this to be moneywellspent—there’sa sure

mlac "g? 112: a fresh batch of discs to f.“' W' ." b e sp0i “It f up, f"

a?“ Zitaoaiid-ooon Ch.°'°e’ w'th

.

g”_ces t Lor e orpsriphferahls er 0 t e deing ay.

And-for anyone

who

gets tired of Christmas shopping, there ll be a arcade the games ultimate before you try My experience.

scheme

which

is

we '

K:*

EVEN in the rarified MSdos-

dominated atmosphere of

>

w

.

* Pat’s busy

based legend

the Arthurian which offers a chance to wm a £5900 repIica of the Holy Grail. Price '

on

.

£14.95.

J

-

Konix (0495 350101) made its debut. The £1499 er g onomi c Navi tor ga_ was described by KOH'X d' t or S d ra H II as an_ -0 °WaY “irec .

\

_

@

U

-

thg'uce. bedSt19V5|thkhWiVe pro its a so tue est lookingjoystick ever Cheetah (0222 555525) provided competition with the Starfighter, described as “the ultimate in joystick technology", price £14.95, and the ”straightforward no nonsense” Challenger,price

\

1;

f’\

Little Office (051-6661190)

»

We

_

Cheetah’s Star?ghter

-

.

£4.95. The Mach I has been reduced in price to £10.95.

3

gi’fgg,"$§,;”ggvgg?iif '

-

mg a game b ass d 0", book and TV character Postman Pat. ”Postman Pat is being} programme d b y 3, mg, team and we expectifa?r: ~

Christmas numbé?fd?égg for this game "I , 331413 .spokesman. .

,

'

Grandslam (01-247 6434) launched its Atari XL ver-

*

.

animated_sequel to

Atari from

at xmas

budgetentertalnment

Gnome Ranger, price £14.95. A new '0 y stick for the

.

em

.

'

.

ONE of this year’s most impressive performers in the

£14 95 Th wast h e f,irst ere .

e

”1‘s

&.

l"

Mandarin Software (0625 878888) made its debut in the XL/XE marketplace With Lancelot, a triple adventure

;

v, "

.

.

sion of the Alternative Reality-The Dungeon, price

satirical

.

*

the year".

I' pubic showmg by Level 9 (0344 487597) of Ingrid’s Back, the

_

a:

an

established all over the UK and we expect this number will reach 110 by the end of

the PC Show there were products to interest Atari 8 bit users who were prepared to trawl the recesses of Earls Court. _

;

w

,.

Atari Games Centres

Ah” Interest the Pc Show

, ,

~

most successful with its attractive presentation of machines and software. ”At the moment we have 67

.

“we;

‘ A

becoming

.

.

bargain

lot of life left in the XE yet. “We’re promoting the 8 bit machines as much as we can. In particular we have the Atari Games Centres

—__‘—__

f

'|

(“at

.

for

machine and its latest lei-

VISItOI’S.

UK drive

dominance in the home computer entertainment shifts marketplace up another gear this winter. A nationwide, £2 million TV campaign will include a new commercial for the XE in order to promote the

or

h' I n es

mac

ID“

promo

THE theme for this year's

Atari Christmas Show is entertainment and that means games galore for 3 bit owners. The show, set for London’s Alexandra Palace on November 25.27, will play host to more than

e

was Clip

showing its new Copi document holder which

attaches to

a

monitor in the

samewayasthefirm's bestselling Thingi but" has a rotating arm. Price £6.99.

LINK WITH THE SHADES .

__

.

Latest additions to the facilities available on MicroLink include multiple fax and the

opportunity to play the popular cult

game Shades.

Subscribers can now send fax messages to up to 50 addresses simultaneously. And up to 128 users at one time can play Europe’s most

popular online game Shades

adventure which in-

volves a massive and mysterious universe populated by magical characters in search

of

treasure

and

status. November 7988 Atari User

5


M

LEN GOLDING continues

looking

.

at

h|s Baslc serles by quasi-mathematical short cuts

FASTEN your seat belts, because this month we’re going to take off into the world of Boolean algebra. No, don't panic — it's nothing like schoolwork

.

and bears only a slight passing resemblance to conventional maths. It's a lot easier to master for one thing, and allows you to perform all sorts of computing tasks which would be very cumbersome in conventional Basic. 80 it's worth a bit of effort to understand the principles' The first thing to get clear is that Boolean Algebra is not a math-

. . ‘

ematical system — or at least, not the kind you're used to. Boolean expressions look rather odd at first glance, since they resemble statements of fact, rather than algebraic equations

'

or

.

shorter, more

.

look at this statement:

a

single

‘ '

.

.

N=(S=S .

AND

.

X<Y)

In thls case N W!" become equal t01 both the conditions in the brackets are "U9 “ that IS, 'f S '3 equal 5 and X is less than Y. In a“ other t°_ Clrcum' stances, N W'!’ take the value 0- Conventlonal Basrc would put It in one of _

If

Mk” _

_

S-S THEN

. .

IF

X<Y

THEN

_ N'l

.

or N=E:IF 5:5

AND

X<Y

THEN

N=1

.

You can also use OR in just the same way.

.

N=(X>‘l on Y<1?)

Th'IS

-

rs

the same

N=?:1F

X>l

-

as sa y |n g OR

y<m

THEN

. .

N=l.

So far there's no major advantage over the familiar IF...THEN statements, but lets take a look at what happens if we go one stage further:

.

t hlftthe_fe>¢pressronInlbrackettSIshtruza Only one of the expressions in brackets can be true, since 8 cannot 's')'( flslginurgeygrei e ue elrf' anh e have two different values at the same —thenh “3 ' $1.8:ess Va t an onlt time. If S=7 the statement 5 Oct) eh a; ‘ll'bse°°me evaluates quaTgo 't. e’} entW'.in ea.“or t," .e to: x=x+1-o. lf s=11 the statement Basrc equrva conventiona becomes: X=X+0—1.Any other value fequ'fes M0 Statementsfor s will give: x=x+o—o. In other _ words, X is incremented if S=7, decrei? lifg?w?guxga mented if S=11 or left unchanged if S is any other number. Just the sort of or, more compactly: thing we need for a joystick routine. Conventional Basic, using lF...THEN x=?le Y>5? THEN x=1 statements, would require at least two ‘ program lines to achieve the above Even in a snmple example like thlS, result. And Boolean statements can

i

_

_

6 Atari User November

7988

_

1 a

k

'

a .

i‘l

state—

complex:

conventional Basic instructions. few examples:

A Boolean expression must be con. . tamed in brackets, and has to be phrased in SUCh a way that it can be either true or false. if it’s true, then the whole expression will behave just like the number 1. If it's false, the expression will behave like 0. For example,

fits into

tW° ways:

'

.

and

l

I

ment, so there’s no need fora newline or a colon. Here’s one that's a little

Here are a

(N=42) (m) (N=5 OR x<v> (HITS>1 AND LIVES>E) (A$=ELEPHA"T’

.

the Boolean version is considerably

‘ .

. .


Series

______—‘——"—

O

0 .

.

carry on introducing more and more constantly expressions, without

needing new

without

lines, and

pack—

ing up at the first un-met condition.

.

Two

be

sub-expressions can linked together into a single larger or more

expression, like this:

.

sub-expressmn is first evaluated independently in terms of true or '3 false,‘thentothe WW"? statement its overall examined determine, “Uth Valile- l" th's case, ‘f both SUb‘ expressmns are true, than N Will take the value 1, but if either is false, N _

_

_

Each

. .

becomes 0We saw an technique in

. .

.

example °f th's nesting last month's arcade game, which used a Boolean routine to move the gun right or left under joystick control. This was the line that did most of the work: x1=x+((s=7

.

s=6

OR

(X<l9))'((5=11 5:9) AND ”M”

ND R

OR

8:5)

A

OR

3:1”

0

.

.

work 'f it '°°ks complicated but, you it out, you ll see it b0ils down to a

.

X1=X+Y_Z format, where Y represents the true/false value of the

right, then add to the current value ofX. Conversely, if the stick is pointing left, or up—left, or down-left then, provided there is room to move left, subtract from the current value of)(. If the stick is pointing elsewhere, or if there is no room to move in the specified direction, then leaveX unchanged. Whatever the outcome, set X7 equal to the recalculated value ofx"’ it's a jot to squeeze into one line and Basic has to work hard to evaluate it so it’s a little slower than a properlydesigned set of IF...THEN' statements. But in many cases the reduction in program length and comp|exity is worth a small sacrifice in speed. Here's another example of Boolean versatility: room to move

. . . .

entire tBoolean expressmn m front Of the minus Sign, and Z the value of everything after it. In this example, X1 is the new position,Xis the old position andSis the number returned by the joystick- The left and right screen boundaries are set at 0 and 19 respeC?Velvr to 80“ Graphics mode 1. Because the joystick cannot be in two positions at once, only one of the two main expressions can be true at any given time _ though they may both be false, of course. This means that the entire statement can produce only three possible outcomes: _

.

X1=X+1—0equwalentto:X1=X+1 or: ,

X1=X—1+0 equwalent t°5 X1=X—1

or: ,

.

X1=X+°—0 equwalent to: X1=X just like our simpler example earlier. Here’s an approximate translation of the whole Boolean statement into

'

English: . ”If the joystick is painting right, or upright or down-right, and if there is _

_

_

_

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1

3,

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N is 0 at the time of checking, it changes to 1, and vice-versa.I've used this technique in the Gadgets series to flash lights on and off, but it could worklequally well in a game loop. For If

example, to toggle a character between two colours, or two shapes, as

Simple

.

1

it moves If you want

. .

Boolean statement to

a

generate numbers other than or 0 simple arithmetic will do the trick. For example' 1

.

.

'

N

5

(X

1”)

”5

“om”

.

The value of N will be 5 if x=1oo, or if X is any other number, Here's a novel application of this technique: 10

10 SOUND

ll,6ll,1ll,8*(STICK(ll

,

)<>15) :60T0 ill ,

. ,

the This plays middle C whenever and is any direction moved_in joystick falls Silent when it is centralised. _Can Y°U see why? The last number m a SOUND statement controls volume: 8 is normal listening level and 0 is off. if the joystick is centralised, it returns the number 15, so the Boolean expression evaluatesto 0. The.volume parametertherefore becomes 8*0 and .

.

t '

'

the sound turns offfAny other stick positionwill return a number other than 15, so the volume parameter becomes 8”: and YOU_ hear the_ tone. Remember the musncal JOYStICk. W8 it 100k 12 lines described in?February? of Basrc, With nine lF...THEN statements. Boolean algebra can do the

. . .

. .

Turn to Pages >

November 7988 Atari User

7


°

0 4 From Page 7

.

from Atari

is missing

about this: 10

_ lB S—STICK(0):P=121*(S=1A)+ 108*(S=6)+96*(S=7)+91*(S=5) + = : 9)+64*(s-1-

.

20 V=8*(S<>15):SOUND

,v:eoro ii

how

10*(STRIG(0)=1)+1M*

GOTO

_

.

.

the program until the joy{TEIS-Iocks 53": tr'gger '5 pressed' the" lumps to

Sizéigziézms

.

Basic. Or

ii,P,iii

line1oo. Another interesting effect

.

_

_

seen here:

Eight different pitch values are linked via Boolean expressions to the active stick positions. Only one o elfgIIt t ese can be true at an iven time, so only one pitch value geytsgselected the rest all become 0 and are ignored. Volume is controlled as in our previous example, turning on if the stick is moved, or off if it's centralised. Boolean techniques can often come Basic is flounthe when at;”ng- rescue Of example.

can be

_

.

. all °“t' V0“ , " you work 33? that N I:ecomes 0 'fft the sub-expressions are both true or both false, but1 ifthe two -

. ,

. ~

10 GOTO

we“

0

If you’ve stayed with You re now out of

-

COMPU

5

.

us so far,

the Beginner league and ready tack/e Intermediate level {0 startnexr We'I/makea progfgngmme the muItI-colour ggginogeéoogng rapfit-IC$3t0 7-Whmhl among other things, let you draw freehand shapes on screen. See you then.

This becomes GOTO 100 if x=o, o, GOTO 200 if it’s any other numb _er, simulating the ELSE command, which

.

'

are unequal. This Sin?“[truthtvalues e OR function, thh EXCIUSIV? Aates tari BaSlC doesn t possess.

I

0 _

.

ER-WIZE

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WISEMAN GROVE, NEW OSCO'IT, SUTTON COLDFIELD, BIRMINGHAM 823 5YG

_

A 8 Atari User November

10

021 '377 6698 1988

24

Hr Hotline


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STEPHEN FAWCE1T reviews the new games software released for your 8 bit Atari

I

fied 'HQ

Product: JoeBlade Price: £199 (tape) Supplier: players Software, Calleva Park, Aldermaston, Berkshire RG7 40W. Tel: 07356-77421

an

their safe release

isn’t paid they will

and if it all be

killed.

The governments of the world have refused to pay and, as the deadline draws closer they have decided to

take the only course of action left open to them —

Joe Blade.

send in

You play the part of Joe and armed only with a light, semi-automatic machine gun you must infiltrate Bloodfinger’s massive forti-

.

army and underground henchmen. As you traverse the corridors, any contact with them will drain your strength until you eventually die. Also located within the stronghold, in random Iocations, are six boobytrapped explosives, all of which must be armed. When this has been done you will have 20 minutes before they detonate to find all the hostages and reach the exit. To arm the explosives you must rearrange the access

codes into order using

ammunition

alphabetical

how much strength you

and

uniforms, ood scattered around the

garrison. When you eat the food you will find your strength rating will go back upto full. A uniform allows you to walk among the enemy without being troops drained of strength and the ammunition will replenish your limited arsenal. The main action takes place within a scrolling window in the centre of the At the bottom, screen. reading from left to right, for men are indicators remaining, keys collected, bombs armed and the amount of ammunition you have left. In addition is the time

remaining indicator—which registers when all bombs and your are armed overall score. At the top of

left, right and fire on yourjoystick to swap the letters. If you don’t do this correctly they will detonate and kill you. will find You also

the screen

a

have left — when it reaches zero you are dead. The graphics are brilliant and the sound effects—what there are of them are -—

excellent. I particularly liked the ricochet of bullets you hear when you return to the main

menu screen. l first saw Joe Blade

the

ST and

on

thoroughly

it. Now it has been released for the 8 bit Atari and is just as playable — and an absolute bargain at £1.99. Go out and

enjoyed playing

.

buy it straight away, you won’t regret it.

sound7 Graphics..............................8 9 Playabrllty........................... Va’uefo’moneY-------~----~--

70

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bar indicates 0

egg

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central

a

The base is heavnly guarded by Bloodfinger’s private

ambitious raid, a of group dangerous terrorists led by the infamous Crax Bloodfinger has kidnapped six ofthe world's leaders. A 30 billion dollars ransom is being asked for IN

in

American country.

amass W

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November 7988 Atari User 9


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supplier; Atari World,

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tions and completing numerical sequences in their proper order. To load the game you must remove all cartridges from older machines and hold down the Option key

Product: Mickey in the Great Outdoors (WaltDisney) Price'.£‘9.95 (disc)

a:

11

Fennel Street, Manchester M4 sDU. Tel: 067-834 4941

5;

on

'

_

obstacles

'.

further two, thus making four educational topics for the player to master. The first of the two major activities is designed to split into

'

lT has been a long time since a piece of educational software has been reviewed in Atari User, but Mickey in the Great Outdoors was well worth the wait. Designed for children aged 7 to 10, the idea is to

Mickey

Disney’s

Mouse along on his adventure as quickly as possible,

learning as he It’s always because

splitinto two

major activities: Mickey Goes Hiking and Mickey Goes Exploring and each is -

goes. a

challenge

the further Mickey

advancesthe harder are the

a

reinforce grammar and spel—

develop and essential

ling skills. This is accomplished by helping Mickey finish incomplete sentences and by creating words out of scrambled letters. The second is designed to develop and improve two

mathematical

basic

newer

complete gramatical sendevelop effective writing and

tences, this helps

while

models

speaking skills. The second

switching on. The program will load and you will be presented with the title

skills

and number sequencing. You must guide Mickey through this second adventure by finishing incomplete equa-

equation

solving

the main comes from where you choose between the two major activities pressing the Select key toggles —

between them. At any stage

skills. ln

during an activity you can opt out and skip to the next section. Pressing Option moves you to a sub-menu where you can make your

Supplier: Alternative SoftUnits 3-5 were Ltd, Bailygate Industrial Estate, Pontefract, West Yorkshire WF3 2L” Tel: 0977 797777

Run.

It’s

the biggest race in — and the most

the first activity of Micky Goes Exploring you have to select the correct numeral or arithmetic symbol to complete an equation. This activity exercises the ability to solve

choice. AII Micky’s actions are controlled by a joystick plugged into port one, and the fire button will make his selection. Each action is always accompanied by an animated sequence so you know exactly what has happened throughout the 7

dangerous. Your little town has clubbed together and raised enough money to give you the choice of

a Porsche,

Corvette. As with nearly all

Fer—

rari or

car

racing games this one uses

YOU play the part of the afront-on perspectivefor all local hotshot and street the action. You control your racer from the town of car usingajoystick plugged Charlotsville and have been into port one. Pushing forchosen as the local rep- Vward will accelerate your resentative in the California vehicle and pulling back 70 Atari User November

'

1988

_

cation and division. The second exercise—and to my mind the most difficult — challenges you to completea logical pattern of numbers. By recognising the correct series of digits and then identifying those

numbers which complete e;

<~

.

306

i

Theactual race issplitinto

three stages, each of which must be completed within the time limit in order to

'

~.

a?

my?ig??

,

_

scape.

'

problems involving ad— dition, subtraction, multipli-

games. In Micky Goes Hiking you select a word from a group of four in order to complete

decelerates it. Left and right move the vehicle in that direction. . The main screen IS Spllt into three major sections. At the top is your time left to complete a course and your speed in mph. At the bottom is the scrolling road you drive along and sandwiched between them is the land—

,

,

‘4 America

you

become familiar with the correct placement of consonants and vowels, which will help build a firm foundation for good spelling

ran

Product: California Run Price: £199 (tape)

doing this

While

Next

menu

,

Also

activity in-

volves rearranging a random pattern of four letters until they form a word.

screen.

The game is

if

move

try to

overcome.

.

,

he must

The five word sentence. missmg word can. be a noun, verb, adjective or adverb. By emphasising

a

-

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(53:25; “3?

-

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7; ~

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1.7;-

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qualify for the next stage. to Take care avoid oncoming traffic, puddles


?ts?lf§\sas

°

.

2

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-.

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I

and trees by the roadside if you want to complete the run. Your car doesn't explode when you hit these obstacles, you just decelerate and lose valuable

time. On completion of the race your score is calculated by the amount of time left after each stage. Should you fail to complete stage one, your

.

will

be zero.

Screen scrolling is quite smooth, but | have seen

better. Sound effects

are

,

4!

numbers and multiplication signs on their backs with my index finger. They had to work the" answer out and write the answer on my back — great fun for the kids. Mickey in the Great Outdoors is an excellent packWell age. presented, superbly documented and, most importantly, very educational. Some of the ques-

,

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well known character children of all ages will be able to relate to him and enjoy a

the activities all the more. The only minor problem is a few American spellings.

Because Mickey Mouse is

Sound

6

Graphics._............................. Leafnabllltyuu---------------------

8

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gainer/ormoney.................3 are .................................

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asked are quite difficult, but you can get around them with a bit of parental contribution.

accelerates like one, too. All in all I found California Run an average car game. Not very spectacular and old hat. The only thing it has going for it is its low price.

.,

:

tions

unimaginitive and rather dull.The car looks likeaflattened dustbin on wheels—it

v

'~

~

as

1

the pattern-for example, 2, 4, 6, 8, ? you build a firm foundation for moving on to more sophisticated mathematical principles. In the detailed manual there is a section detailing several non-computer based activities you can do with your child to further enhance their language and math skills. found them particularly interesting and great fun when tried them with my children." Their favourite game is I’m Back in which drew

score

71»:

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November 7988 Atari User

77


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At the end of the race the winners winnings are shown and the program will loop back to the Forms

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bers along with recent form. The next screen is the Betting and Odds page. Each player is asked to enter his or her name — up to a maximum of nine Ietand they are assigned £100 ters pounds each with which to play. Then each player is prompted to enter the trap number of the dog he thinks will win and his bet — which must be in multiples of £10, up to a maximum of £90i All bets placed will be displayed and the race will begin. Each race lasts a random number of laps —from one to four. However, if you want every race to last for only one lap, change line 505 to read:

MAN has always had the urge to gamble. To satisfy this addiction he has bet on everything from the outcome of two small white cubes with dots on rolling across a table to watching man's best friend running round a race track. Unfortunately, you need money to gamble and in this day and age that’s getting scarcer all the time. So have devised this game to satisfy addicts’ needs without emptying their wallets. Type in the listing and check it with GlR ll before saving it to tape or disc. Once this is done you can run it. After a short initialisation period you will be presented with the title screen and a, prompt to enter the number of players participating - this will be asked for only when first run. On pressing Start the game passes to the Form screen, which displays Six dogs and their individual trap num-

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Turn to Page 43 P

November 1988 Atari User 15


THE party was

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a huge success. Bonfire Night has never been such fun. Then the morning after arrives and you have to tidy everything up-

Into the bags with the rubbish and then down into your cellar to the rubbish bins. As you near the bottom hear you something going tick...tick...tick. Somebody has activated your

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depending upon the amount of time remaining. After typing in the listing sure make and you save a copy beforerunning check it With Get it Right! rememberto When a” ts we" vou can run the programYou are presented with two options disc or tape save. it you choose the former you must insett a blank formatted disc with Dos on it into drive one. Press D and an AUTORUN .SYS file will be written to it. Now all you h ave t o d o t 0 0a d th e game is turn the computer off and then on and the game will automatically load and you choose to4create an autoboot blank, fullyrewound tape into your recorder and press Play and Record. Press C and your autoboot version will be created. To load it you hold down Start and Option while switching your micro on. Rewind the tape and press Play followed by Return to load and run cassette you mustinserta

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16 Atari User November 1988

10

defuse a bomb and after completing a screen you are awarded a bonus

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212,169,3,141,48,2,169,128,141,49,2,16 9,142,141,0 650 DATA 2,169,129,141,1,2,32,239,131, 169,0,141,0,6,141,9,6,169,2,141,10,6,1

CHARLIE’*

POWDER

* By STEPHEN BRQUMLEY COPYRIGHT ATARI USER

5

REM

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NOVEMBER

1988

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DATA

SAVED!“ POSITION 4,18:? PLEASE CHECK DATA" THEN

CASSETTE HEADER

DATA 0,27,234,127,247,127,169,60,1 41,2,211,24,96,169,0,133,10,169,128,13 3,11,96,-1

310

400

REM

410 490

DATA REM

DISK HEADER

255,255,0,128,103,1AT,-1 THE

GAME

DATA

76,200,136,112,112,240,196,0, 114,132,132,132,132,132,132,132,132,13 2,132,132,132,132,132,132 510 DATA 132,132,132,132,132,132,132,1 32,134,134,65,3,128,7,39,S3,46,13,48,4 7,55,36,37,50 520 DATA 13,35,40,33,50,44,41,3?,7,34, 57,0,51,52,37,48,40,37,46,0,34,50,47,5 500

,

DATA

3

530 DATA 45,44,37,57,0,35,47,48,57,S0, 41,39,40,52,0,33,52,33,50,41,0,53,51,3 7

540

DATA

50,0,0,0,46,47,54,37,AS,34,37

,50,0,17,z5,24,24,0,0,0,0,0,43,50 ~

37,51,S1,0,38,41,S0,37,0,52,A 7,0,A8,44,33,57,0,0,0,0,40,A1,51,35 560 DATA 47,50,37,0,16,16,16,16,16,16, 0,0,0,169,235,133,219,169,139,133,220, 550

DATA

32,158,135 570 DATA 173,10,210,160,0,153,0,113,20 0,192,4,208,248,185,0,224,153,0,120,18 5,0,225,153,0 580 DATA 121,185,0,226,153,0,122,185,0 ,227,153,0,123,200,208,229,160,0,185,2 42,128,153,8,122 590 DATA 200,192,80,208,245,169,120,14 1,244,2,160,0,185,236,137,153,128,118, 200,192,48,208,245,76 600 DATA 66,129,2,2,2,11,47,46,186,187 ,192,192,192,203,204,244,253,253,191,1 91,191,191,175,47 610 DATA 43,10,253,253,253,253,245,244 ,212,80,0,0,0,0,40,150,130,0,169,249,2 49,85,154,159 620 DATA 159,85,0,0,0,0,85,222,247,85, 109,93,101,105,93,21,5,1,0,0,0,0,85,94 630 DATA 103,105,0,0,0,0,64,1AA,228,85 ,169,0,141,47,2,173,10,210,41,240,141,

24,6,141 640

DATA

DATA 113,24,105,12,141,4,208,105,2 ,141,5,208,105,2,141,6,208,105,2,141,7 ,208,189,28 690 DATA 113,141,20,208,189,36,113,141 ,21,208,174,0,6,24,173,1,6,208,5,169,1 6,141,1,6 700 DATA 105,4,141,10,212,141,22,208,1 05,4,141,24,208,105,6,141,23,208,105,2 ,141,1,6,173 710 DATA 10,210,41,15,9,48,141,25,208, 206,10,6,208,8,169,3,141,10,6,238,9,6,

DATA 27,208,18,162,0,134,77,142,9, 6,169,2,141,10,6,173,24,6,141,1,6,142,

0,6 D<>-1

1,D:GOT0 170 180 CLOSE #1 190 POSITION

204,174,3

DATA 173,11,212,208,251,142,14,212 ,32,46,130,76,104,131,120,72,152,72,13 8,72,141,10,212,174 670 DATA 9,6,189,4,113,141,2,208,24,10 5,32,188,12,113,240,3,56,233,40,141,3,

60 open #1,A,0,A:" 70 GET #1,KEY 80 IF KEY<67 OR KEY>68 THEN 70 90 IF KEY=67 THEN FSfCASSETTE BOOTER ESTORE 300:PDKE 764,12:GOTO 110 100 F$=WT:AUTORUN.SYSHRESTORE 410 110 CLOSE #1 120 ? CHR$(125)

232,224

660

710,0zPOKE 752,1 A$(1),F$(20):CK=0

SK

720

62,192

10 GRAPHICS 0:POKE 20 DIM 30 POSITION 40 POSITION SETTE BOOT" 50 POSITION

910 DATA 201,201,208,3,76,252,134,169, 0,141,30,208,173,20,6,208,3,76,3,136;0 6,147,131,165 920 DATA 20,197,20,240,252,96,173,3,6, 141,0,208,141,1,208,174,S,6,189,133,13 9,170,172,4 930 DATA 6,169,28,TL1,255,6,173,7,6,20 8,15,189,53,138,153,0,124,189,81,138,1 02 53,0,125,24 940 DATA 144,12,189,221,138,153,0,124, 189,249,138,153,0,125,200,232,206,255, 6,208,217,169,0,133 950 DATA 207,169,114,133,208,173,4,6,5 6,233,5,76,7A,7A,168,165,207,24,105,48 ,133,207,144,2 960 DATA 230,208,136,208,242,173,3,6,5 6,233,46,74,74,24,105,3,101,207,133;20" 7,144,2,230,208 970 DATA 165,207,24,105,16,133,207,176 ,2,198,208,173,11,6,240,11,169,170,141 ,1,210,173,4,6 980 DATA 141,0,210,96,169,0,133,204,17 3,120,2,41,4,208,26,169,1,141,7,6,230,

1,6,32,239,131,169,64,141,14,

730

DATA 104,170,104,168,104,64,169,0, 168,153,0,114,153,0,115,1§3,0,116,153, 0,117,153,128,117 740 DATA 200,208,238,177,219,201,128,2 08,11,169,235,133,219,169,139,133,220, 238,23,6,169,0,133,203 750 DATA 169,114,133,204,160,0,177,219 ,141,18,6,32,47,131,177,219,141,19,6,3 2,47,131,177,219 760 DATA 141,2,6,173,19,6,240,16,165,2 03,24,105,48,133,203,144,2,230,204,206 ,19,6,208,240 770 DATA 165,203,24,109,18,6,133,203,1 44,2,230,204,160,0,169,73,145,203,160, 48,169,72,145,203 780 DATA 230,203,208,2,230,204,160,0,1 69,71,145,203,160,48,169,70,145,203,20 6,2,6,208,233,160 790 DATA 0,169,74,145,203,32,47,131,17 7,219,201,255,240,3,76,84,130,32,47,13 1,169,0,141,20 800 DATA 6,169,0,133,203,169,114,133,2 04,160,0,177,219,24,101,203,133,203,14 4,2,230,204,32,47 810 DATA 131,177,219,170,165,203,24,10 5,48,133,203,144,2,230,204,202,208,242 ,162,0,188,48,138,138 320 DATA 24,105,65,145,203,232,224,5,2 08,242,238,20,6,32,A7,131,160,0,177,21 9,201,255,240,3 330 DATA 76,209,130,3Z,47,131,177,219, 141,21,6,32,47,131,177,219,141,22,6,32 ,47,131,96,230 840 DATA 219,208,2,230,220,96,138,72,1 52,72,160,0,185,0,113,109,2,113,89,0,1 13,162,0,109 850 DATA 2,113,93,0,113,249,0,113,125, 0,113,157,0,113,110,1,113,232,224,4,20

8,233,2001192 860

DATA 4,208,217,104,168,104,170,96, 32,158,135,169,0,141,200,2,141,11,6,14 1,13,6,141,16 870 DATA 6,32,72,137,169,25,141,172,11 8,141,173,118,169,99,141,15,6,169,1,14 1,17,6,169,255 880 DATA 141,252,2,173,252,2,201,33,20 8,20,32,158,135,169,255,141,252,2,173, 252,2,201,33,208 890 DATA 249,169,255,141,252,2,32,239, 131,32,246,131,32,132,13Z,32,31,133,32 ,169,133,32,29,134 900 DATA 32,197,135,173,12,208,41,12,2 40,3,76,252,134,173,15,6,208,3,76,252, 134,173,4,6

,

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6,224,48,24?,12,16G'96'32'1ii 33,201,0,208,3,206,3,6,174,3,6,173,120 ,2,41 1000 DATA 8,208,23,230,204,169,0,T41,7 ,6,224,200,240,12,160,98,32,1,133,201, 0,208,3,238 1010 DATA 3,6,165,204,208,13,173,11,6, 208,45,169,0,141,1,210,24,144,37,20606, 7 ,6,208,3z 1020 DATA 173,11,6,208,12,172,5,6,185, 214,139,141,1,210,140,0,210,169,3,141, 6,6,206,5 1030 DATA 6,16,S,169,3,141,S,6,96,169, 0,133,203,132,204,170,189,224,139,24,1 01,204,168,177 , 1040 DATA 207,201,70,208,2,230,203,232* ,224,6,208,236,165,203,96,173,8,6,208, 58,173,4,6,56 1050 DATA 233,5,41,7,240,12,238,A,6,23 8,4,6,169,1,141,11,6,96,162,0,160,241, DATA

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Turn to Page 19 >

November 1988 Atari User

17


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For a limited period we have reduced the price of one of the most popular offers we have ever run. Now, with a saving of £3, the Atari User Toolkit represents incredible value and is an offer you should not miss!

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73,17,6

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141,6,210,73,23,141,17,6,169 ,15,141,7,210,162,45,222,128,118,189,1

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1530 DATA 6,141,8,6,162,D,32,54,131,16 9,255,157,4,113,169,1,1s7,20,113,175,2 ,113,157,44 1540 DATA 113,169,0,157,52,113,232,224 ,0,203,227,173,10,210,41,7,170,203,1,2 32,160,0,169,1 1550 DATA 157,52,113,232,224,8,208,2,1 62,1,200,204,23,6,20s,23s,141,52,113,9 6,0,?,115,99 1560 DATA 111,11A,101,90,16,16,16,16,1 6,16,0,109,101,110,90,19,0,0,0,0,0,0,1

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240,5,222,44,113 1170 DATA 208,101,109,52,113,240,96,23 8,12,6,189,4,113,24,125,20,113,157,4,1 13,208,81,169,0 1180 DATA 157,52,113,173,10,210,41,7,1 70,139,52,113,240,10,232,224,e,z03,2,1 62,1,76,105,134 1190 DATA 169,1,157,52,113,173,2,113,4 1,1,24,10,157,12,113,168,169,1,192,0,2 40,2,169,255 1200 DATA 157,20,113,173,3,113,41,240, 9,10,157,28,113,173,0,113,41,240,9,14,

DATA

1,96,169,25,157,120,113,202, 76,239,135,32,158,135,169,10,133,203,1 69,12,141,0,210,169 1360 DATA 15,133,203,32,175,135,198,20 3,208,249,169,15,141,1,210,32,239,131, 169,2,141,1,210,32 1370 DATA 239,131,206,173,118,173,173, 118,201,15,208,s,206,172,118,169,25,14 1,173,118,173,173,118,201 1380 DATA 16,208,204,173,172,11s,201,1 6,208,197,32,158,135,162,50,32,239,131 ,202,208,250,162,34,254 1390 DATA 123,118,189,128,118,201,26,2 40,3,76,66,129,169,16,157,128,118,202, 76,87,136,112,112,112 1400 DATA 112,112,240,71,37,128,240,7, 240,7,240,7,240,7,240,7,65,109,136,72, 152,72,138,72 1410 DATA 172,0,6,162,0,24,141,10,212, 189,184,136,121,170,136,141,22,208,141 ,10,212,232,224,16 1420 DATA 203,239,200,192,6,208,2,160, 0,140,0,6,104,170,104,168,104,64,0,4s,

157,36,113,173 1210 DATA 1,113,41,127,157,44,113,166, 203,232,224,8,240,3,76,36,134,169,1,13 3,203,166,z03,160 1220 DATA 0,189,12,113,240,2,160,30,18 9,197,139,170,169,15,133,204,185,137,1 39,157,0,126,185,15z 1230 DATA 139,157,0,127,232,200,198,20 4,203,233,230,203,165,203,201,s,208,21 1,169,0,141,2,210,162 1240 DATA 0,173,12,6,240,2,162,2,142,3 ,z10,96,3z,153,135,160,0,169,0,153,0,1 26,153,0 1250 DATA 127,153,0,123,200,208,242,16 9,8,141,192,2,169,1.,1l.1,193,2,169,4,17 4,3,6,16,2 1260 DATA 169,252,133,205,162,6,173,19 z,2,73,58,141,192,z,160,14,32,239,131, 136,203,250,202,203 1270 DATA 237,162,252,169,143,141,1,21 0,142,0,210,173,3,6,41,240,201,16,240, 15,173,3,6,24 1280 DATA 101,205,141,3,6,141,0,203,14 1,1,208,32,239,131,202,202,202,202,208 ,215,206,147,118,173 1290 DATA 147,113,201,16,240,3,76,104, 131,32,158,135,162,60,32,239,131,202,2 08,250,160,0,185,136 1300 DATA 118,217,148,123,208,A,200,19 2,6,208,243,24,1A4,13,160,0,185,136,11 8,153,14g,123,200,192 1310 DATA 6,203,245,76,z00,136,169,3,1 41,15,210,169,0,163,153,0,210,200,192, 9,203,243,96,162 1320 DATA 13,254,128,113,139,123,113,z 01,26,240,1,96,169,16,157,128,110,202, 76,177,135,230,16,6 1330 DATA 173,16,6,201,20,240,6,169,0, 141,7,210,96,206,15,6,169,0,141,16,6,1

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Upgrade from Tape to DISk.| wrth the new Atari XF55l DISk Drive and Transdisk IV ,

i“

Upgrading from the slow Atari cassette system to a fast, reliable disk set-up certainly desirable but what do you do with all the games you have on cassette? Wouldn‘t it be nice if you were able to transfer your collection of tapes to disk for faster, more reliable loading? With the new Atari XF551 disk drive and Transdisk iv you can do is

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Atgri XF§§| Di§k Drive Fggtgrgg; '

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Double-Sided,Double Density for maximum data storage 5051 connection and quiet operation ' Smon styling to motor) your Atori Computer ' Suitable for 800XL, 65XE and 130XE Computers. 11 n i k v 1 r ‘ transferof latest cassette games to disk Easy ‘ Aimed at the ?rst-time disk user ' Step-by-Step instruction booklet supplied ’ Completely self-contained No other programs required ' For more info see Ad elsewhere in this issue

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Order phone with credit card no. or make Cheque or PO. payable to: Digicomm Computer Services Ltd. and send to:

To

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D|g|Comm, 170

Bradwell Common Boulevard, Milton Keynes, BUCKS MK13 BBG. -

"

Credit Card Orderline: (0908) 663708

20 Atari User November 1988

— VISA —

Normal Price For XF55i Disk Drive Normal Price For Transd1sk N

= =

£179.00 524.95

——

=£20395

Together Normally ATCiri XF55i Disk Drive + Transdisk lV Our Offer Price .

=

£1 95 00 1.

Incluswe of VAT and Next Day Delivery -


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.______—_

Your programming prob|ems solved by ANDRE WILLEY ,

few weeks have been pretty quiet here at Atari User due to the postal strike, but I've still got a few letters in hand which present some quite interesting points. The first question comes from THE past

abroad for

change, namely Madrid

a

Spain, where Klaus Estrugo

in

Eckstein lives.

He’s been working out complex graphical formulae using his trusty Atari, but has hit a slight snag when it comes to creating the neat useroriented front end he is attempting to

design: The most useful thing the program does is to draw the x axis, y

axis and graph, then it allows you to

zoom in toapart ofthe curve in order to take a closer look, or to pull back and see the whole graph. The main loop of the program, the one which does all the calculation and plotting of the curve, is as follows: 695 RE" 615 RE" Fun?ion 615 RE"

“"'““'““j"'“"j‘“

Plotting Rom“ STEP

'

F

232igszgggio 6“!

Y=X‘2

650 A=X*20tF1+156+82

m 3=-(y)*zgm+96+a1 '679 IF A<l THEN 6010 720 685 IF A>319 THEN GOTO 730 690 IF B<i THEN 5070 729

7" Ii B>i9i 7” PLOT A'B igg mg 1

1

THE“

5070 72“

FOR

ll:

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SOUND

B

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MW,“

745 RETURN 750 RE! --------------------------

The

variables U, 0, El, 82 and

22 Atari User November 1988

Turbo Basic which lalso use, do not have an ’evaluate string’ command, such as those provided on the Commodore 728 and MSX machines. This would allow the user to enter a string like Y=EXP(X) or Y=2* (X3)+5*(X2)—10and have the computer evaluate it like a program line. lfirst tried to use the VAL command, but it doesn’t seem to work the wayl wanted. Later I wrote each type of function into a special menu which would then ask the user to enter each parameter for the particular type of

the Graphics 8screen. How is it possible to enter a new formula into a variable or variables which will allow this kind of f/eX/b/l/ty?

'f(x)=x‘2'

H=i {0 150:

740 NEXT

define the scale of the graph and the portion of the curve to plot. These would be set via a number of INPUT statements according to what view I currently require. The routine would be entered via a GOSUB command after the computer was put into Graphics 8 and the colours set accordingly. My big problem is that whenever I want to change the main equation I have to halt the program and edit the calculationson/ine640. AtariBasic, or

equation. However this method is still limited to the choices given in the menu —and also destroys the whole flurd/ty of the program since whenever I want to analyse a completely new function / have to change all the equations in the whole program. This includes the text on line 735 which is output directly to

':""""""6';;;';""' 0

'

F7

.

.

.

,

Q As you have correctly surmised in your most comprehensive letter, there is no simple way of telling Atari Basic

to evaluate a string

as though it were a mathematical formula the closest being the VAL function, which is only capable of converting a string full of numbers into an ordinary numeric variable. —

This iS ObViOUSiY Of no real use to YOU, bUt thankfully a little lateral thinking Wiii provide a rather elegant SO|Uti0fL simply by resorting to that Oid faithful known as Return key mode — WhiCh has cropped UP once or twice before 0" these pages. In fact what we Wiii create is a 39” modifying

program. i'” first explain hOW this system works, and then provide YOU With a practical example by way Of a subroutine WhiCh COUid easily be modified for use in many other PTOgrams. The

first thing required is to store the formula you wish to evaluate in 3 string EVAL$ in my example. This would normally be input at some other stage in your program, but i have defined a simple formula on line 10 to show how the system works. Don’t forget that whatever you type in this string must be a completely valid Basic statement — although you could try using the TRAP command to catch the Error 17 that would otherwise be created. Once this formula is in string form you can start to stored manlpulate it. Changing line 735 to contain EVAL$ is easy enough, but how do we enter the string as a command on line 640? This is where Return key mode comes into play, and we must first put the micro back into a standard text screen for the technique to work hence the Graphics 0 command. Next we move a couple of lines down the screen and print out the text of the modified line 640. This IS done on program line 1030. Note that the exact text you print is entirely up to you, just so long as it is —

.


O

.

,,

Programming _a

remain unsolved for formula is:

number (in this

line

preceded by

valid

?a‘see nglljaggullsda even Basislprogram mo ly more than one line at a time using this method—just so long as theywill allfit on to the screen.

multiply the number by 100,000,

time. The

some

it

_

'

100,000 again to get back to the, original value—albeit less some of the

USING RETURN-KEY

"ODE GRAPHICS 0

1010

new“: 1353sgilif196ull02’L3ET PRINT:

1040 1050 1060

PRINT "CORT?

Position 2,0 POKE 842,13:

197“

STOP

1080 1090

REll

1100

RETURN

,

¢

mal places. For seven significant figures you would use a multiplier of 1,000,000 instead, and for five you would use 10,000. The general format in Atari Basic is: '

10 HULT=100000 20 NUHBER=INT(NUMBER*HULT+0.5)/HULT ‘

The 0.5 added to the larger figure simply rounds any fractional part left over to the nearest whole number

answer5, bUt25N0'5) returnsaresu/t

_

l,

050510005400 ”

Of 499999981 Please can you tell me what is wrong? Is there an alternative method or is my poor com p uter g oin g senl ,/ e.7

'

RE-SzijllfRTSf HERE POKE 842 r 12: REH‘HDDE OFF PROGRAM

'

AI t h oug h t h' WI-“ enable I-s you to more eaSlIy, figures calculate the think you might find the limitations of

,

,

, ' ~

Return-key mode demonstration

I

the single precision floating point

0 What you have come acros is known as floating point inaccuracy, and it is particularly severe 0" the 8 bit Atari. What has happened is that the formula used to calculate the result of raising a number to a given power is not accurate enough to give a full 8 ,

Next we must tell Basic what we want it to do after our new line has been accepted — which in this case is to continue running the program, hence the CONT command printed immediately after our new line. Finally, we move the cursor back up to the top of the screen and enter the Return key mode using POKE 842,13. When the program reaches a STOP command (line 1070), the micro tries to enter each line of text from the current screen, just as though you had typed them in from the keyboard, and

decimal places

-

3135: rLZrLCitstoagclzano‘i 555135;ng good old Fermat’s formula will remain unsolved for a little while yet '

0 Well that’s about all the

hence the error.

space I’ve

gotforthis month. Nowthatthepostal

system is back into some sort oforder. trust you’ll all be putting pen to paper, or printhead to paper in this day and age, and sending me lots more programming questions and prob/ems.

Depending on the degree of accuracy you require you can get the micro to adjust the final result to round up or down to, say, six significant figures. The best way of doing this is to first

I

modifies line

640 accordingly. It the CONT across comes command and continues the program where it left off. All that” remains to be done now is to hence

fine detail in the final couple of deci-

[set about writing a program On my 800XL which would go through some of the possibilities and display them on the screen. All was going well and the program worked fine forpowers of2, for which I used the SQR function to calculate square roots. However, to work with other values of n I needed to use the general format of x ill/n), which seem very accurate. does_not US'"9 503/25lg’ves me the 00m?“

,

19 EVALS=’SIN(X)+25' 29 eosua 1950 30 EN!) 1000 REM MODIFY LINE

or

ivi dnearest dosvnhto t en Lhe e it w rorunld upber, an oe num

.

then

_

,,

de-activate Return key mode with

° °

POKE 842,12 and thejob is complete— the new line 640 will have become part of the program and will execute whenever that section is used. This technique could be extended to

any type of program which requires user modification, and the only Iimitation is the amount of information you can fit onto a text screen in one go. If you require any more you must split it into multiple blocks with a CONT at the end of each.

.

Staying with pure mathematics for a while, Stephen Pocklington from Chieveley in Berkshire is also having problems With formulae: .

recently read in a newspaper of Fermat’s Formula, which has

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WILLEY continues his look at computer talk

-

you were all paying attention last month you should by now have a fairly good understanding of how a

given peripheral down

parameters

#chan,aux1,aux-2,”Rn:” (initialise lOCB for use)

chan: IOCB channel number (1-7) aux1: 4 for concurrent input, 8for block output, 9 for concurrent output, 13 for concurrent input/output (P:R: Connection uses 12 for |/0) aux2: unused (usually zero) chan: lOCB channel number (1-7)

,

, '

-

CLOSE #chan (close current IOCB)

the

a second

Command OPEN

from

line. There are a number of additional connections, but these are often left unused and can be discussed once the main principles are fully understood. Unfortunately, no Atari 8 bit micro comes with an RS-232 interface, so if

RS-232 interface functions, and what its needs and limitations are. If you recall, data is sent from the a

and returned

peripheral using

simple

computer to

wire

one

IF

,

chan: lOCB

chan: lOCB channel number(1-7), var$: string variable for returned text chan: lOCB channel number (1-7), numb: value or variable to send (0-255)

.

avar: lOCB dummy variable, PEEK(746) gives error status, PEEK(747) gives handshake status

when

in

block mode, PEEK(747)+PEEK(748)*256 gives number of bytes unread in the concurrent input buffer, PEEK(749) returns number of bytes in concurrent output buffer (See also Figure II)

,

,

D|Stmct mOdes

chan: IOCB channel number (1-7), text: string or variable(s) to send chan: lOCB channel number (1-7)

(Get current status of RS-232 link)

channel number(1-7), variable for returned byte

avar: numeric

(input Single byte) INPUT #chan,var$ (input multiple bytes) PUT #chanmumb (output single byte) PRINT #chan;text (output multiple bytes) STATUS #chan,avar

,

'

XIO 32 #chan 0 0 "Rn'" orce ou put 0 s O”? 0° XlO 34,#chan,aux1,0,"Rn:” (Set control lines)

h

'

IOCB

(B'OCk mode

h

'

only)

chan: lOCB channel number (1-7), aux1: Sets values for DTR, RTS and XMT (See also

Figure m)

XlO 36,#chan,aux1,aux-2,"Rn:" chan:

IOCB channel number (1-7), aux1: Sets baud rate & number of stop bits, .

(Set speed/stop bits/etc.)

aux2. Tells computer whether to monitor ,

lines

iggecgliocliijufgijvl):SR

' '

XlO 38,#chan,aux1,aux2,"Rn:” chan: ‘

(Set parity/line feed/trans.) ,

XlO 40,#chan,0,0,"Rn:" (Start concurrent l/O) ”

IOCB channel number (1-7), aux1: Sets translation mode, input and output parity and line-feed mode, aux2: “Won’t translate” character (See also Figure V) chan: lOCB channel number i1-7i N.B: No other XlO commands are allowed once concurrent mode is activated.

7

Figure

l."

35-232 commands available from Basic

26 Atari User November 7988

you want to access devices such as modems and serial printers you must first buya separate interface box. Normally it will be Atari's own 850 module, and so we’ll concentrate on this device. The module contains its own rombased software which loads into the micro at boot time, in much the same was as Dos loads itself from disc. You'll find in practice that many third party interface units, such as ICD’s PzR: Connection, use exactly the same even down to the software system control codes so what follows should apply to most users. |f YOU are planning to use a modem, some form of communications software, such as that provided with Mini Office ”’ M” be invaluable, ht.“ there may well be occaSions on thICh you want to control the interface system directly. This is handled from Basic using x|o commands, but there are a few things you should understand before starting on your first RS-232 program. —

'

,

_

Firstly, RS'232 is a_bi-directional data transfer system. Th's means that bytes must be able to Pass in what Of data direction and, more importantly, at any time. You might, for example, have to deal with received information at the same time as transmitting your own message. At 1200 baud this could _

a

second

mean up

to

in

120 characters either to direction,.so_ the_software reqUired

the point, it must be monitoring the received-data line constantly so that no information is lost. This means that the micro will be completely tied up

hantdlingf me or theth‘S-2t32 systfmfand hf-Ne 0 er ypes O |°n -In orma

no ransfer printer

such

as

to

a

disc

drive or

To get around this problem there are two distinct modes of operation for the interface — block mode and concurrent mode. The latter is used

when full two way communication is required, but if you only need to send data you may select block mode, Wh'Ch frees en°ugh pr°°e.ss°r “me t° allow any other V0 functions to take place. In concurrent mode any information which is sent or received is dealt with .

.


real-time

as soon as you send a byte of data from your program it will be immediately transferred to the peripheral at the other end. Equally, any data coming from the peripheral will be instantly available to your program. However, the use of concurrent mode prevents any other use of the so no cassette, disc serial I/O system

in

° _

.

'

/(

.

Although block mode

if

printer or disc. 8° mUCh for themy' ”9‘” lets see how the system works '" praCt'ce' Once you’ve connected all your cables and that’s h°t always as sample as 't sounds _ you are ready to power up

"

the computer and allow the interface software to b°°t into memory. Th'? '3 automatic for a tape system, dISC users must specrfy that they blt't wrsh the load to take place by use of the special AUTORUN.SYS file

'

a.“

5

/0

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‘ “Are you

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rightcontro/

codes down the 175-232!" »

Meaning of

m

eclma 7

6

va ue

128 64

bits returned by PEEK(746) _

_

error

eanmg

,

l

Input data fram‘ing'error (no stop bit found) Input overrun errOrlcomputer missedsom? '

'

,

bits) 4

32 16

3 2

4

1

2

0

1

5

8

lnput data parity error (if parity selected) Input buffer over?ow error (too much data} Illegal interface option requested by user“ External device not ready (if monitoring is anti}; Error on block data output (Atari lIO bus errorlf Error in command to interface module »

;

Meaning of bits returned by

PEEK(747) in block mode only

'

2

128 64 32 16 8 4

1

2

0

1

7

6 5 4 3

CLOSE,

INPUT, F’RlNT and 50 Oh- Also a wide range of XIO commands are used to adjust various aspects Of the data transfer. Although most XIO com-

page 29 b

QQ

\

o

the boot process. This is the special R: dfiVef |°adih9 and initialising. YOU can use the R3 df'Vef lh much the same way as YOU W0U|d any other C|0 driver. A” Of the usual commands

Turn to

, .

——

$3233: ?ggzigr2?2:$s?igla Lilérfég

available,including OPEN,

°

“af?x 0/45 \

you need to access other peripherals at the same time, two major Iimitations are imposed. Firstly there is no facility for the computer to receive RS-232 data from the interface — it is strictly an output-only system. Secondly, all data sent by the computer is first stored in a temporary 32 byte buffer. This means that your data Wi” "Qt normally be transmitted until the block is full, and then all 32 bytes will be sent as a single block — in very as . the much the same manner for other used system buffering

are

,o‘

'

'

-

ne

is more useful

5

.

printer operations are possible while concurrent mode is activated. or

Select your cha

1 ‘

/

_

Since they do not use the serial bus, internal operations such as access to the keyboard and screen are not affected.

,

.

.

128 means DSR shows ready (true) Gives previous DSR status (as for bit 7) 32 means CTS shows ready (true) Gives previous CTS status (as for bit 5) 8 means CRX shows read (true) Gives previous CRX status (as for bit 3) Not used Current state of received data line (1 or

0)

~

Figure

II:

The Status command

November 1988 Atari User 27


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mands may be used without first opening a channel, it is conventional

to allocate your channel number with OPEN the proceeding.

before

command

Four modes are available

when

buffer contents, even if that buffer is not yet full. XIQ 34 allows you to indicate your readiness to communicate With the remote devrce by setting the condition of the Data Terminal Ready, Ready to _

andPata Outlines. XIO 36 Is used to set the

These are specified using the first parameter of the OPEN command:

,

normal.

When you CLOSE

a

Turn to Page 30 P

baud rate

Add one number from each table to select the current control line status:

Don’t change DTR

0

the number 8 IS used to In this case specnfy block mode output. More information is given in Figure I. The PRINT and PUT commands work in exactly the same way as you would expect, and they may be used with channels opened for block or concurrent data transfer. On the other hand, INPUT and GET may only be used when concurrent mode is activated, but otherwise function as

eight). This command is also used to determine what sort of control line monitoring should be undertaken

Send

opening a channel, block output, concurrent (real-time) output, concurrent input and concurrent input/output.

.

_

(or speed) of communication, the number of stop bits and the number of bits sent_ per word (usually set to

128 192

Set DTR to Not Ready (false) Set DTR to Ready (true)

0

Dontchange

,

32 48

_ ,

'

RTS

Set HTS to N°t Ready (false) Set RTS to Ready (true)

;

Don't alter the data OUtPUt. line Set output fine to 0 (false) Set output line to 1 (true)

, ‘

~

..

F/gure Ill: XIO 34: Set condition of output control lines _

channel any

remaining output bytes will be sent and the channel will be freed for other concur-

Add the following numbers, one from each table, to give a value for Aux1:

rsenlilgtl.ng gesst’iilpzct‘dgrfaavrviil may wish to send data faster than the link is capable of transferring it especially at lower baud rates. For this reason text is buffered in both directions, and if the output buffer becomes full Clo will wait until there is space before letting you send any more text.

.

more imporThe input buffer is much tant Since you cant always stop the remote terminal from sending data to you, so the STATUS command is used ‘0 Check?“ (‘umbef of “mead Chem“ ters waiting in the input buffer. After issuing such a STATUS command You_ may PEEK location 747 and 748 to time VP,“ the number Of bytes currently waiting to be read. A good program should then GET or those characters until the lNPUT_ buffer IS empty. If the buffer gets too full some information may be lost, so you should check its status frequently. When in block mode, STATUS can

7

300 baud 45-5 baud (RTTY: 60 words per minute) 50 baud (RTTY: 67 words per minute) 56.875 baud (RTTY: 75 words per minute) 75 baud (RTTY: 100 words per minute) 110 baud 134.5 baud (used on some older IBM systems) 150 baud

9

600

0

1

2 3

4 5

6

through VXIO 32 is only required when you are working in block mode, and it will force the software to send the current

,

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~

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338 2:33

12 13

2400 baud 4800 baud 9600 baud 9600 baud (19,200 baud with PzR:

~

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14 15

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8 bits 7 bits 6 bits 5 bits

0

Add

1

128

Add

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word) word ) word ) word )

—-

,

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Connection)

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Only

are

stop bit stop bits

Use the following shiorgrzcnzegnaoo?{lifetlri‘rfki/cigctjhteogag

T° Se“ 3“ Came“ 3“ Read“ ”8“ Detect lines. A number of other functions are available, each controlled by its own XIO command. These are listed in greater detail in Figures l

'

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Value Monitor ——m—

Momtor

lines

None

4 CRX CTS CTS

5

6

cnx

7

DSR DSR DSR DSR

Imes

CRX CTS CTS

,

cnx

Figure IV: X/O 36 Details November 7988 Atari User 29


_—_________ 4 From Page 29

Add the following values (one from each table) for Aux1:

before sending any data. Thls monitoring system works in real time, and will return an error if any of these lines should indicate N t R eady du rin 9 transmission of date? XIO 38 controls the use of parity b'its, lf requ1red, as a Simple method of line error detection. It also allows you to add a line-feed byte after each Return and to convert between standard Ascii codes and Atari’s Atascii system. .

.

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O utput P arlty

None Set output to odd parity . S et output to even parity . Set parity bit to 1

0

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2 3

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Finally, XIO 40

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Don’t check parity, but clear parity bit anyway

Light Translation (155 (Carriage Return) altered to 13) Heavy Translation (155 changed for 13, plus ignore Ctrl Atascii Mode (No Translation)

0

16 32

.

has had time to sink in, /’/I show you how to use the

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a Line-Feed

IS the Ascii value of the character which will be returned if the Heavy Translation mode can't cope with an incoming byte.)

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ONE adventure released earlier this year which I haven’t told you about before is The Eternal Dagger from SSI _ Strategic Simulations Inc. This is another fantasy game based very much on its close relative, Wizard's Crown. As is usual with this type of tale, an evil Necromancer has laid waste an island. His conquest was made eaSier by a dragon which had stolen a holy relic from its normal resting place. You must first recover the relic from the dragon because without it you cannot hope to defeat the Necromancer and his evil army of undead. Before you can even get down to playing the game, you must create four — yes, four — playing discs with the aid of the program: These are all needed during the whole game. That takes some time, so be patient. Then it’s advisable to have at least a quick

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Iigence, strength, dexterity and $0 on), skills, abilities, weapons, armour and sundry other items. You may tailor any or all of your characters to build upjust the sort of band you fee| would fare the best in the coming adventure. The main screen is a two dimensional map across which the characters trek. They can move in any direction, rest, search and make camp. On encountering other creatures they may elect to talk, run or ?ght them. Combat can be quick—in which case the computer takes over most of the work and simply updates you on the progress of the battle _ or tactical _ in which case you take over all the decision making. Each round of tactical combat can take some time as many commands and movements are at your disposal. The sound and graphics are nothing to get excited about, butare adequate for the purpose. What this game does have to offer is stacks of detailed and accessible data on every character and plenty of commands and options for you to play around with. For instance, the combat commands

allow you to ready an item, sneak, throw a weapon, turn an undead, cast any one of a vast number of Spells up to your acquired magical ability, naturally load a bow or crossbow, defend, stand on guard, launch an aimed weapon, defensive or killing —

attack. Magic spells include unlock, freeze, invisibility, fumble, fear and protection at the easier end of the spectrum with fireball, lightning bolt, magic blast, paralyse and life steal at the tougher end of the spell range. Prayers can be invoked to heal and help the band in a number of ways. There are towns where you can visit the market place to buy and sell, the temple to pray and restore your characters’ karma, inns to carouse, eavesdrop and rest, docks to catch a ship, money changers to swap your less valuable coins for gold, the enchanter’s shop to buy magic items and the alchemist’s to create magic potions. There are also dungeons to be explored, and here you can search, cast Foxfire or Night Vision — so you

can all see in the dark of course — open and close doors and generally try to find what you can. Be very cautious here as these underground Iabyrinths are deadly. Numerous traps and

monsters wait for you around every

corner.

The Eternal Dagger has D'enW in 5t— vast land to explore, loads of characters, masses of stats and information and battles by the bagful. However, it is very similar to other games of this nature and you cOuld be forgiven for thinking that when you’ve seen several, you've seen them all. One of the drawbacks with a large game such as this is the constant disc swapping which is a real pain and slows down the action almost to the point of annoyance. However, the SSI games have a large following and for those who enjoy this type of fantasy cum strategy game, Eternal Dagger is "Ot likely to disappomt. Until next month, keep your knap330k fU” and your SWOfd arm strong. a

Turn to Page 33 > November 7988 Atari User 37


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THAT you'll want to , complete your collection. So if you re missin g an y of this ear’s issues, y ou’ll want to take advantage of our speCIal offer. Select any two back issues and they can be yours for the price of one! Buy FIVE issues and pay for only TWO! .

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YOU KNOW THAT Atari User has been the most informative, featu re-packed and up to the minute magazine for Atari 8 bit users. Month by month it has built up into a comprehensive reference Iibrar y of reviews, t e-ins, tutorials and much, much more.

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This month’s hints and tips concentrate on lnfocom’s Plundered Hearts. This is not one of the most difficult adventures ever released, but nevertheless it still has its fair share of teasers. lt certainly has its place in adventuring history as one of the few adventures to solely feature a female as the lead character.

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ATARI 2600 yes 2600 Games System .........39.95 Atlantis 995

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Please add 50p handling to all orders under £5. Cheques/PO'Spayable to: SUNARO SOFTWARE (AU) Girobank Transcash to account: 664 6638

555,

3 5;

mm

A November 1988 Atari User 33


33 Ormskirk Road

JR ATARI

ADBROKE OMPUTING

The leading North West Specialist 1mm Dealer

INTERNATIONA

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D esp!‘t e a mmor h,lCCllp over m 6 summer PAC”, IS "OW b (1C k with the same excellent support for all Atari owners. PAGE 6 is still the ESSENTIAL magazine for all serious Atari users. .

The"? 0"? TWO ways 10 make sure 1th you don't miss YOW COPY pop down to your newsagent NOW and order a copy Issue 35 is on sale 17th November* price £1.50 or -

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GET PAGE 34 Atari User November 7988

being

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YOU OWE IT TO YOUR ATARI!


Mailbag

TOTALLY agree with the letter from Stephen Pratt in the September 1988 issue of Atari User in particular his reference to several conver— sations he had with different computer owners. So I have decided to give you my own list of other computer owners and list them in order of tolerence being the worst and 5 being the I

.

1

least moronic:

The BBC owner:

Total/y intolerable. Hasahigh death rate in classroom arguments. He thinks the BBC is the best micro in the world despite its poor graphics, miniscule memory and high 1.

,.

price. BBC

quote: “The

Classic

really

is

a

good

bargain!" 2. The MSX owner: lnsuffer— able. You would think he could understand the lack of software problem, but all he ever talks about is Konami

'

roms. It’s a pity rom games play so slowly — especially Nemesis and they are very ——

expensive. Classic quote: ”Konami, Konami, Konamil”

_

~

in a frenzied state. 3. The Commodore owner: Aaghhl. He thinks his micro is the best in the world because it has all the latest games coming out for it. But why does it take so long to

USER GUIDE load even on disc? Fighter Pilot takes two minutes and ——

27 seconds. Some owners even think Commodore is a

British company. Classic quote: ”I’m just loading a game, it’ll be ready in three weeks time". 4. The Spectrum owner: Barely sufferable. Like the Commodore owner he thinks his micro is the best because of the games for it. But he is at a loss for words when cornered on colour clash, poor sound and the C5. Classic quote: “The sound is very realistic, it reminds me of a fly”. 5. The Amstrad owner: Not too bad at least in my experience, my brother owns one and he’s all right. Owners tend to understand the lack of software because —

of their Amstrad’s

problems in early days.

quote: "Oh dear!” My letter mayseem unfair to some computer owners but it does reflect the conceited opinions of the Classic

VEN ’ s ABOVE. '

”a

'

READ with interest the . . rewew of the Atari PI anetar/um m the August 7988 issue of Atari User. I have had the program for some time now, hawng bought it because of my interest in astronomy. lhave discovered that it not only shows sights in the heavens, but depending on the city, italso shows local land— I

-

-

-

-

marks.

For example,

in London it is the tower of Big Ben — but

not the rest of the building. Other cities I have discovered this interesting feature in are: Toronto (CN Tower}, New York (Empire State Building), San Fransisco {Golden Gate Bridge).

There could be others, but

haven’t yetfoundthem. I’m too busy wewmg astral events past, present and future. I own an 8 bit and ST I

-

didn't have the heart to get rid ofmy8bit when/got the ST— and it’sashame the new machine can’t match the older one in quality soft— ware of this nature. — C. G. Christie, London. —

0

I

it’s nice to see you

.

'

a letter out? missed one

_

Chf'S: bUt

YOU

compUtef

the ST owner. owner Classuc quote: “Over rated" OUt

“onywood bust

or

ON Monday September 12 l sat myself down in front of the television without the slightest intention of switching my computer on. The cult science—fiction movie Bladerunner was on and I wasn’t going to miss it. There I was enjoying the action when I caught sight

ofa neonAtarilogo.Atfirstl thought I was mistaken, but no, it was de?nitely there.

Around this time the ST wasn’t on the scene and the major Atari computer was the 8 bit. This shows just how

popular, and how well

Surprisingly though, Syd— , ney 3 two , famous landmarks arentshown. -

majority. I would think most Atari owners have, over the years, met people like this Iknow I have! —Christopher Smith, Welling, Kent.

have

still kept attached to your roots. But _we have found that a lot of ST owners were formally 8 bit enthusiasts who defected.

period of time I have spent more than £300 on good quality disc software. lam very proud of my all-original collection and I strongly speak against any form of computer software piracy. Which brings me to the point of my letter. During these four years of owning an Atari, the software supply has always been limited when compared to that available for many other machines. You could say I have, at times, envied some of these micro owners. This isn’t because the Atari can’t match the quality of these micros in fact it totally surpasses them in

the 8 bit is in_ advertised,’ America. Its a shame Atar/ , UK doesn I take heed of thls d l 90 k a ? er t.h e b est8 b'’t an l'ke ' ts Amer/can countMartin Wllkinson, erpart. . C attenc k ' V or k 5' .

. Th's ”St .

.

goes to .Show star Of the 'S|_Iverscreen your Am” 8 b't '3'

what

a

_

Drlven to p irac y IHAVE been an Atari owner for four years now and I use my machine mainly for entertainment. During this

hardware design. It’s the fault of the software houses. They simply don’t bother to convert popular programs to run on the 8 bit Atari. Abouta month ago lcame across two absolutely fabulous pieces of games software for my Atari and they have had me glued to my television set ever since — Elite and The Last Ninja. The catch? Well, both gamesare pirated and, as far as I know, haven’t been released in the UK. I would like to know why they haven't been released? I’m not surprised some people are lured from buying originals. It is a shame that

quality software of this

nature is denied us. What makes it worse is that there are many more games where these two came from. 5 can At ar_| 'U ser t II me W ho, o ’s pro d uclng suc hewonderfu/ games and why software houses h ’t relea se dth 7—N ame avend an address supple en}: d '

0 Frankly, we don't know who is producing these games. A few years ago there was a rumour that Elite had been written, but Firebird had quashed its

release. As to The Last Ninja we have heard nothing. it is a possibility that

independent programmers those outside a software house have produced the

games at home. November 1988 Atari User 35


_

NEIL FA WCETT casts more AM

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movements you can change gears upward qurckly and accelerate your but remember, car down the course you can't go down through the gears. Were this a new game would criticise it heavily, but in view of it’s years l’ll pull my punches. The graphics are plain and the sound effects abysmal. Gameplayis average, but got fed up after I'd been racing only a short time.

Product: Beamrider price: £9.95 Supplier: Activision, 23 Pond Street, Hampsread, London NW3 2PN. Tel: 01-431 7107

7

SET in the upper reaches of Earth space, a web of blue beams has spread everywhere. They are being used by alien life forms to invade our

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Dragglng

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Will you just watch, or will you take the required action and fight? if you choose to fight it's time to roll up your sleeves, mount the beams and ride. If ou o t to watch ou're in for a Zerriblepdeath at alienyhands

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intenSify the action as a dizzying array of objects zips from beam to beam. The game features numerous different aliens to destroy. Each sector you enter is progressively harder and you must be on your guard at all times. Beamrider involves fast "action, is fun to play and tests your reaction time love a good and nerve. If_ you shoot— emgup give it a try. It combines tomorrOW’s technology with game

,

Dragster cartridge tells you that you have just bought one of the most exciting video games ever designed. lt alsotellsyou thatthisisavery complicated game and takes a little time to

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the very early days when Dragster first came out would have agreed with the first comment but not now. Dragster, as the title informs you, is about driving one of the world's fastest accelerating cars in a race In

I

against time. As the clock counts down your stomach begins to churn with excitement and then it reaches zero and you are off down the track at around With a lOOmph. You control your car joystick which operates the clutch,

‘i

Fler

challenge Product: Fire Fighter (lmagic)

frice: f9-9A5ta” "700m?"

W0’ Id, 17 F enne [S f’eetg Manchester M4 3DU. Tel: 061-834 4947

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crackles and climbs. A desperate man waves his arms and races from window to window, floor to floor. His situation looks hopeless. —« . Be strong. Douse the flames With your hose. Line up your ladder and save him. Keep trying, you're his last chance — his only chance. As the fire spreads even higher, he climbs a floor at a time to escape the

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race back to the fire on and scramble up the ladder. Then snatch him from his fiery

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36 Atari User November 7988

Animated graphics create a 30 perSpeCt'VG that Vl?ua?v DUNS YOU into the screen. PU|_Sat'"9 39W“? effects

return to again and again.

vagERbUSEWan-E

on

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designer Dave Rolfe’s fantastic imagination to-forgea challengeyou’ll

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perilto the safety of the ground below.

You direct your rescue operations

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with the left joystick controller and when the game begins, your fire fighter appears on the fire engine. Move him to the front of the were

j

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and turn the water on — you have a limited supply, so make it house

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Product: Laser 3/35; Price: £9.95 Supplier: Activision, 23 Pond Street, Hemp-Stead, LOHdon NW3 ZPN-

m 5b

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AS the intrepid commander of .

a fleet of intergalactic spacecraft, you're engaged in a vicious battle with arace and they’re no pushovers. of aliens Their radar systems track your every move and their force fields block your —

Price-£395 Importer: Atari World, 11 Fennel Street, Manchester M4 BDU.

.

Tel: 067-834 4947

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FABULOUSweaIthin theform ofgold, diamonds, rubies and emeralds await a brave diver. But beware, man-eating

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sharks, sea monsters and other dangers lurk below the surface protecting the sunken treasure. Many_have tried to steal the booty from its watery grave, but all have failed neverto be seen again. NOW It's your turn, if you dare.

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every advance. Even when you des— a wave of attackers, tougher, more skillful reinforcements replace

,

The game conSIStsof two levels Wh'Ch must The ?rs‘ b? “990m"?d'

3.

has a stronger force field, which gradually forces your ship farther away from the ground, making it an even easier target.

Don’t give up when you take a direct hit. Even though your ship will quickly lose altitude you can still control its descent and crash into a base. This accomplishes two things— it destroys the attacker and it adds the value of the destroyed installation to your points total — which gets you even closer to receiving an extra ship. The graphics, sound effects and playability of Laser Blast are average. If you have bought all the other 2600 cartridges and want another one for your collection buy it. But at the end of the day it’s just another zap-the-aliens shoot’em up.

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enemy will quickly line your ship in its sights, leading to disastrous results. By flying low to the ground you can keep your craft under the radar. However, as the battle pro resses each new regiment of enemy atgtackers

fish Wlth your har-

has you spearmg

But keep on fighting: The more attackers you destroy the more points you earn, and eventually it will be your turn for reinforcements in the form of an extra life. The screen is split into two main sections. At the top is your lead ship and reserve fleet. The remainder is taken up by the lunar surface on which the enemy bases you must destroy are

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These ground attack forces are equipped with radar detection systerns which help them aim their lasers at your If you allow your ship to ships. hover m one place too long, the

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count. Extend the ladder until it rests directly against the warehouse wall. Have the fire fighter jump back on to the engine by leaning the joystick to the right then move him up the ladder towards the man. You've won the game when the ladder has been extended to the floor

where the man

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poon gun. When you have killed them all you must enter the sunken galleOn at the bottom of the screen — this will take you to level two. Be very careful though, the walls of the galleonare sticky and if your diver touches them he will be stuck until you free him by rattling the joystick from left to right. If he hits the wall at high speed he will stay there until his oxygen runs out and he dies. Inside this ship lurk three huge sea monsters which protect the treasure. You can’t kill them if you shoot at them so you must dodge them by swimming away. You will notice some Turn to Page 38 > November 1988 Atari User 37


anticipation and reflexes Of a world champion race driver to master the circuit facing you. Feel how your steering and handling change as you pick up speed. Ease your car past competitors, over oil slicks and across bridges at blinding speed. You’ll hear the sound and fury Of a true Grand Prix event. Your engine whines louder and higher as your car reaches maximum revs. Your wheels hum faster on the asphalt and your competitors zoom by. If you hit your

'

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37 narrow openings in the sndes and walls of the ship which your diver can go through,'but the sea-monsters _

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Tel.- 01-45'1 1101 _ 7

up, snap your chin strap, adjust your goggles and get ready to handle a high-powered formula racing machine. You’ll need all the nerve, BUCKLE

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All boxes are lockable, and are supplied with 2 keys. Made from anti-static plastic, they are a top quality product at rock bottom prices

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38 Atari User November 1988

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of those games that some people will love and others hate. is one

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can’t. Watch your oxygen supply at all times. After retrieving a treasure chest or, if your oxygen supply is too low, you will have to return to level one. The graphics and sound effects are reasonable as is the gameplay, but I’ recommend you try before you buy. lt

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important try to think ahead and anticipate what’s coming up next. When you pass a car you’ll almost never have to worry about it catching up with you from the rear. So keep that’s your eyes on the road ahead where the action will be. Grand Prix is very playable and well priced at £9.95. If you like a challenge and fancy a spin give it a try.


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OVER the years a number of companies have produced several strategy/adventure games on the Atari 8 bit micros. Perhaps the best known of these software houses is SSI — Strategic Simulations Incor-

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being bothered by a beggar to being zapped by a wizard. Luckily a number of options are open to you, and if you think about a situation carefully enough you can often get out of it easily. The sound and graphics are of an outstandingly high quality. Each building you enter is accompanied by a multi~co|oured visual image of a

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ture came Ultima II, Ultima Ill: Exodus, and Ultima IV: Quest for the Avatar. All four went on to sell well around the world especially in Japan where computer—based adventuring is very —

popular.

.

Soldlers at the ready My next choice comes from the selection Of wargames currently available from SSI Strategic Simulations. Computer Ambush is based on the exploits of a group of American Gls who are engaged in combat with a squad of German troops in a small -—

village somewhere in France. The first thing you read when you is the open the game manual following quote taken from The Art of

War, written by Sun Tzu around 500 BC referring to the tactical deployment of troops in a battle.

Thus those unable to under-

stand the dangers inherent in employing troops are equally unable

to understand

vantageous ways of doing so.

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This just about describes this tactical wargame in full. Computer Ambush captures the nerve-tingling excitement and fear of war. rate this as SSI’s best simulation. A superb vocabulary of commands and instructions are available to you and the documentation is first class. If you like a good fight give this one a try, even though it carries a hefty price tag £19.99 — it's well worth every penny.

Methodical game play and superb a vivid world to romp around and an article about adventures just wouldn’t be complete without mentioning the

Ultima

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FUtU?Stlc combat Several

years ago Steve Jackson game called Car Wars. It

brought out a was a huge sparked

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success and promptly large amount of interest in

the computing community. In the latter part of the 19803 Origin Systems released Autoduel which is based on the original board-style Car Wars. Set in the 21st Century somewhere in the NE of America, death lurks round every bend of the You build a battle car and cruise around the motorways blasting the scum which inhabit them. As with all the Ultima series, the packaging is

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Flelds of Fire The Eternal Dagger The Cosmic Balance War in Russia

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In the beginning of 1980 a young procalled Richard Garriot grammer created a fantasy adventure game called Ultima. Based in the mystical world of Sosaria, a band of brave adventurers must explore the magical lands in search of fame and fortune. Released by Sierra On-Line it went on to sell around 100,000 copies worldwide. This was the start of a fantasy empire which was to set the standards for other companies to

Game

Conflict in Vietnam

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to buy?

freeways.

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The number of wargame/adventures for you to choose from is vast and you must consider what exactly you want from a game. If it is too complex you will soon lose interest and if too simple you'll tire of it quickly. A game has to strike a happy balance. Most of the SSI strategic simuIations require a lot of reading and knowledge of all the rules. On the other hand, Origin games are usually playable without even reading the manual though you usUally die very quickly. The Alternate Reality series are very user-friendly and enjoyable. If you are just starting out adventuring or wargaming on a micro be very careful what you buy. An awful lot of people have been put off by a bad choice. It really can be a fun experience recreating famous battles of old on your 8 bit Atari, so give it a try.

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November 1988 Atari User 47


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ARE YOU MISSING OUT?

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Now's your chance to upgrade your cassette games to disk with the most powerful tape to disk utility for the Atari - and at a special summer offer price! What makes Transdisk IV so powerful? Its the ONLY tape to disk utility for the Atari that will:,

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r--—---------------1

O 800XL

Revisionic internal 256K. 1050 drive with switch. 410 record. Two joysticks. Iazer, write/protect Two 100 disk boxes (both full). Many magazines, books. £350. auyer collects. Tel: 0423 379533 after

QFor

6pm. Reward

0

0

for information

full

Turkey. 800XL,

sheet

on using printshop XUXE connected to KX-P1081 via a stack interface or advice Tel: Richard 01-392 9655.

drive,

disk

XCll

stick, mags £200 o.n.o. Tel: 01 840 4325 Alex Powell. 0 Wanted Typesetter by Xlent software for 800XL. Tel: 0384379575.

cassette

.130XE, recorder,

XMM801 recorder, printer, over 100+ games and many magazines and books £300 Tel: 0222 628829. 0 Atari system wanted, swap for super phone, 41 handsfree or manual, clock, call-timer, memories, display, more!, cost £185. Boxed unused balance available Tel: 0912200335 lEveningsl. 01027

disc drive with doubler, joysticks, 156 games, disc and cassette £230 o.n.o. Tel: 091 471 3433.

0

800XL 810 disc drive, 1010 recorder, £200 of soft£260 Tel: 0733 66831. ware, joystick, 22" colourTV 0 Atari 800XL, 1010 cassette £60 for both, Also

cash

LCD

Printer plus the Atari word processor not Atari a full feature with full tutorial 55 Tel:

numerous

discs, cassette and cartridges all at reasonable prices. Tel: 01 302 5135. 0 800XL, 1050 disc drive, 1027 printer, joystick, various books, discs £200. Tel: 059452 614 evenings.

wr

Writer but

0742 740318.

0

800XL, 1050 disk drive, 1010 recorder, loads of books and magazines £200 Tel: original software, Horsham 54853 alter 5pm. .800XL+3OQames and1010 data recorder£75. 1050 disk drive £75. Touch Tablet £15. Software disk +

.Atari800Xl,1050disc

drive, 43 cassette 20 disc £275 o.n.o. Tel: 01 207 1535.

£70, 1010 Recorder

£15

3

£300. Tel: Jason after 6pm on 0272 717794. Atari 1029 printer £70 plus carrage. Tel: Shef?eld

O 800XL, 1050 computer and disc drive, transformers working £125 Tel: 0797 7736.

0

0

Wanted

.Atari

0

Wanted

879664.

1050 disc drive must be in good condition Tel: Mick 0945 587564 after 5pm. drive

reasonable

65XE, XC12 recorder, joystick, xmas present at £99.95 will accept £45. Tel: Jim 03552 28001 evenings, buyer collects.

Tel:

price

051-4891472.

O 800XL, 1010 tape, 850 interface, 1029 printer, all cables, manuals etc supplied. £200 the lot, possible split. Tel: 0305 823564.

0

800XL 1050 drive, joysticks, software, blank discs, instructions, magazines, all excellent TeI:03004 485 £150.

0

games for sale: Olympiad 88, Ram» Force, InttKarate, Gauntlet, Polar Piere,

Atari cassette

O 800XL, 1050 drive, touch tablet (new), Transdisc lV, Pawn, 40 cassettes, controllers, mags, £220 or offers Tel: 099289 2321.

page, Mirax,

O 800XL, 1050, 800 48K 810 drive archiver 1029 822 printers, WSZOOO with Datacable, 410 recorder, 500 discs lots of Atari Users£500 Tel: David 096 277 3360.

and £280 Q As new 130XE, 1027 plus Atariwriter,1010 All for £250. worth of software, excellent condition.

0130“

with

two

1050 disc drives

U.S doubler

Fight Night, 007, Druid, Leaderboard, Hardball, Super Zaxxon. All for £40. Tel: 0327 68074 Tamworth,

Will

+

Microsoft

Basic with

manual

Go Forth- Turbo

Atari Power Pack Basic, Dos 2.0

253.08PD disks,

11

boxes with Will deliver

60

miles

LX-80 printer 520 ST with

Tel: 0772 633593

lsrael.

0

joystick, 7522339.

2

years Atari

collects

buyer

£110

recorder, 1050 disc drive, 33 assorted games £200 Tel: Bristol 279434 after 6pm 0 Atari 130XE Data recorder, joystick, games, magazines £75. Tel: 0904 658059.

0

O 800XL, 1029 printer, touch tablet, Visicalc,

£220 o.n.o

(many games) No splits. Tel: 0305

.Atari800XL1010

Atari 80 games need more games. Agree for changing games for Atari ST. Write to: Tomer Marco Oten Street 36/9 Neshr PO BOX 3323

0

96 titles!

joysticks, orig. boxes, books, o.n.o. Tel: 0423 879533.

and boxes complete £430 0.N.0, No

of Winchester

splits, Tel: Itchen Abbas 0962 534 after 5pm Peter. O 130XE 1050 US doubler. Ferguson TX Blackthorn interface

C81D

Tel: 0244 381645

Q Hardly used 1020 printer (£50) o.n.o. Joystick (£31, Large assort of games l£401. Tel: 0304 373610. O 800Xl. plus 410 program recorder. Games, tapes,

Zork

MoonEnchanter, Triology, Triology, Wishbringer, Alternate mist, 11 games disks including, Reality U.2.1 MiniOfficell,4books forAtari Basic.2* 10 discs discs. All manuals

£500+ software,

s/synth, mouse. 773148-

Basic

if necessary.

sell individually

after 5pm. C Bonanza!

Spadata Dos fitted in one drive. 1701 Commodore colour monitor with leads Atari touch tablet, joystick.

-

1050 disc drive, XC12 cassette, Touch tablet, joysticks, £230 worth of games, 10 blank discs for

0800XL,

O 1027 printer Atari Writer Tel: Mike 0705 589990,

disc

programs,

Q 130XE, 1050 drive, 14 disc games, touch tablet, magazines, excellent condition £230. Tel: 0481 37303.

cassette Tel: 0245 267015.

1050

joystick, mags £198. Tel: 0624

0 800XL, 1050 XCII tapes, discs, 5 joysticks, Atari User from issue1 boxed v.g.c.£2500.n.o.Tel: 0443812768. 0 Atari 800XL 1050 disc drive £150+ software, joy»

Tel: 0423 879533. 1050

1010 recorder,

drive,

manuals,

discs plus locking boxes £295 o.n.o. Also 850 interface with manuals + box £75 o.n.o. Tel: 0908 610438.

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800Xl, 10501100 parallel printer interface) joystick, many discs including games and utilities, books etc. £175 o.n.o. Tel: 0742 740318. Atari XF551 disc drive plus 800XL over £100 worth of utilities, games, books, magazines and two joysticks only £120. Tel: 0582 608473.

1010 recorder, 1050 disc drive, AtariWriter. Games manuals, User Mags £250 Tel: Earnsley

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the complete saga from the foundation of the Order to its finest hour the quest for the Holy Grail. Guide Lancelot through his many exploits at t Camelot, battle with wayward knights. and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours and you’ll need all your strength. wit and valour to achieve your goal.

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“Postcode“ Send to: Mandarin Software, Europa House, Adlmgton Park, Adlmgton. MaCdeS?eld SK“) 4NP, Order Hotline: 0625 879920 Enquiries: 0625 879940

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Profile for Paul Rixon

Atari User Magazine Vol 4 Issue 07  

Atari User Magazine Vol 4 Issue 07 - magazine for Atari home computer users, published by Database Publications.

Atari User Magazine Vol 4 Issue 07  

Atari User Magazine Vol 4 Issue 07 - magazine for Atari home computer users, published by Database Publications.

Profile for prixon