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07 SPEAKER MUSIC LINKER 1.0 MUSIC LINKER 2.0 ACCESSORY TO HELP SHARE MUSIC Based on the feedback received from M2.1, the main aesthetic and interaction features of the Music Linker 1.0 (extracted from the Cupcake Hearing Game) were widely appreciated during the user testing and demo day demonstrations, which also provided many useful insights. Thus, they will be used in subsequent physical product designs. During this process, many suggestions for improvement were also received, especially as most of the audience expected the product to be used as a sound system of itself. Therefore, the physical product side of Music Linker 2.0 will be designed as an integrated speaker with music sharing features, rather than as an accessory to a sound product. In addition, its specific appearance and corresponding structure will also be redesigned based on user feedback.
from FMP proposal
by poohbearoooh
After defining the general direction of the Music Linker 2.0 physical product, I built a simple interaction flow combining the physical product and the Spotify App as the basic framework for the subsequent design. This structure was based on the physical interaction flow of Music Linker 1.0 and the analysis of market research and interviews conducted for the M2.1 project. By reorganizing these two elements and combining them with the three design directions identified in the design challenge section, I have designed this new interaction flow.
Compared to the interaction flow in M2.1, the new interaction flow has three enhancements:
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1) COMBINING THE PHYSICAL SIDE WITH THE ONLINE APPLICATION SIDE TO CREATE A MORE UNIFORM SYSTEM
2) THE DESIGN OF A USER FEED-
BACK MECHANISM HAS BEEN ADDED, WITH THE EXPECTATION THAT IT WILL PROVIDE A SIMPLE AND EFFECTIVE FEEDBACK AVENUE FOR USERS.
3) COMBINED WITH THE USER INTERESTS AND EXPECTATIONS FOR LIGHT INTERACTION GATHERED IN THE M2.1 FINAL USER TEST, MORE ASPECTS OF LIGHT INTERACTION WILL BE ADDED. THEY ARE INTEGRATED THROUGHOUT THE PROCESS AND ECHO THE FEEDBACK FROM THE ONLINE APPLICATION SIDE.
The framework is currently only a very early prototype of an interaction flow, and more details will be added to make it a complete interaction flow following the brand analysis of Spotify and the new round of user research in February.