HIGHTIDE

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“My responsibility is to protect the MARY A. WHALEN and to protect her from doing damage to the property of others.”
Carolina Salguero
Peter Rothenberg
Shipcat Chiclet
Co-creation workshop with PortSide NY

G0-bag?

The memory of Hurricane Sandy is f

Risk is rising.

Are we prepared?

Emergency plan? evacuation?

RED HOOK

A historically overlooked

neighbourhood in Brooklyn

yearly population growth

Increasing gentrification

Increasing house rentals over ownership

GROUPS

approximately 10,000 - 12,000 individuals

Moved to Red Hook for better school options for her two kids.

“Honestly, I know floods are a thing here, but it’s not something we ever dealt with back home. I wouldn’t even know where to go if something happened.”

USER PERSONA

International grad student from Nigeria. Chose redhook for affordability.

“It sounds serious, but it also feels... distant. Until someone shows me exactly what to do, it’s hard to imagine it being real.”

Born and raised in Red Hook.

Owns a small café.

“During Sandy, the water came right into my house. It wasn’t a warning it just happened. A lot of people here now have no idea how fast it can turn bad.”

LINDA MALIK ELENA

WHAT STOPS PEOPLE FROM TAKING ACTION?

Myopic Behavior

Lack of trustable resources

Complexity of existing resources

Ineffectiveness of existing solutions

Lack of mandates or incentives

What comes to mind when you think of ‘disaster preparedness’?
What if flood preparedness didn’t have to be full of stress and anxiety?

INTRODUCING HiGH TIDE

A Pokémon Go-Style Treasure Hunt for Resilience

Community Collaboration Play-Based EDUCATION Behavior Change

High Tide transforms real community gaps into active learning moments through localized, collaborative, and urgent play.

LACK OF PERSONAL PREPARDNESS

LOCAL MAPS SPATIAL IMMERSION

LOW COMMUNITY COMMUNICATION INACTION AND ANXIETY

COLLABORATIVE TEAM PLAY

URGENCY SIMULATION GO-BAG BUILDING

REALISTIC CHALLENGES

COLLABORATIVE STRATEGY

REFLECTIVE LEARNING

EXPLORE GATHER DECIDE

RISKS IN YOUR ENVIRONMENT

CRITICAL SUPPLIES

STRATEGIES UNDER PRESSURE

REFLECT

REINFORCE LEARNING & IMPROVE RESPONSE FOR THE FUTURE

EXPLORE

Neighborhoodbased challenges

GATHER DECIDE REFLECT

A data informed map based simulation of real world flood scenario.

SAFE ZONES AND DANGER ZONES EVOLVE OVER TIME

LOCATION-BASED CHALLENGES

Build your Go-Bag essentials

Scavenger missions to build emergency plan and go-bag, interacting with local business owners in neighbourhood.

MANAGING RESOURCES WITHIN LIMITED TIME AND MONEY

BALANCING SELF & COMMUNITY NEEDS

DECIDE REFLECT EXPLORE

Collaborate under uncertainty

Dynamic task cards and challenges simulate real choices

LIMITED RESOURCES FORCE TRADEOFFS

PRIORITIZE SPEED VS SAFETY VS SUPPLIES

HIGH TIDE COMING IN 1:00

Turn play into preparedness

Celebrating winners and sharing reflections.

Connecting gaming goals to real world.

ACTIONABLE TAKEWAYS REAL WORLD RESOURCES

Survey Responses

Interviews

Iterations

Event organised by community

orgs

Governmentmandated

drill

VISION

Onboarding requirement for schools

Top-Down

HIGH TIDE

Individual consumption Tabletop Boardgame AR Mobile Game

Bottom-Up

Iterative generation and testing of data-sensitive flood scenarios

Testing policy changes in a low-impact environment

Analyse perceived preparedness levels and deploy adequate support

$107.3 billion

BUILDING A BUSINESS CASE

Consumer spending on mobile games (2023)

101.8 million people

Affected by natural disasters worldwide (2021)

43 million people

Affected by 132 flood events (2024)

A for-profit ‘Games for Disaster Preparedness’ company

Revenue Streams: Game licensing for governments

In-game purchases for preparedness equipment

Advertisements

Scaling

Resilience: From Neighborhood to Man

Localizable | Scalable | Customizable

PREPARED

QUESTIONS?

STOCKED AND PACKED

INFORMED AND

APPENDIX

PHASE 01 (SEM 03)

Vulnerability Beyond Physical Proximity

Floods amplify existing inequities, leaving vulnerable communities disproportionately exposed

Social vulnerability indices reveal the stark contrast in flood readiness across neighborhoods. Low-income areas face compounding risks.

Sofya Krasnaya, Urban Systems Lab

Disasters don’t create inequity—they reveal them. Vulnerable communities are already at a disadvantage when flood hits. Climate Policy Expert

NYC residents didn’t know evacuation zones existed.

People hesitate to act on flood warnings when they perceive information as incomplete or irrelevant Behavioral research (Harvard, 2021)

The Knowledge-Action Disconnect

Communities often lack the tools or motivation to act on available disaster preparedness information.

We know floods are coming, but we don’t know what to do or who to turn to for help.

NYC Resident, Focus Group.

Disaster communication often assumes a baseline of digital literacy and access that many communities simply don’t have Matthew Robb, Behavioral Economics Expert 64% Action Gap

Disaster alerts lack contextualized, real-time solutions for affected populations

Suspended service is suspended because of flooding across New York City

Please avoid non-essential travel.

Natural disasters are communication disasters

Disaster communication isn’t just about information; it’s about usability and trust.

During Hurricane Sandy, we just wanted information that made sense—where to go, who to ask. But nothing was clear. NYC Resident, Focus Group.

Our communication systems are designed for 'the average person, ' but that person doesn’t exist in a city as diverse as NYC Matthew Robb, Behavioral Economics Expert

Bridging the Data Divide

Disaster resilience hinges on making complex data actionable and inclusive for all stakeholders.

I just want a simple map on my fridge, not some complicated app on my phone.

NYC Resident, Focus Group.

Climate literacy varies widely, and tools must simplify data without oversimplifying solutions.

Daniel Sauter, Data Visualization Expert

Balancing a system approach & a community approach

Key takeaway

Stakeholder Dynamics

The game helped me understand what the perspective of each role might be. Through the discussions, the complexity of so many groups adressing the same issues were highlighted.

Collaboration

"Collaboration is very important to overcome a situation like this."

Human Behavior Under Crisis

People behave very differently than usual in a panic situation.

Shared biases, like distrust of authority, run deep—even without proof.

Creative ProblemSolving

Sometimes I don't think creatively in urgent problems; this workshop helped me think outside the box.

Gaps in public trust & engagement

There was a big spike in govt. website visits reflecting the public's need to seek trustworthy and timely information during critical situations.

Delay in govt responses

We only knew what to do because our neighbor had been through this before. The officials? They were silent." -Flood Survivor

Integrate participatory approaches in building neighborhood resilience and recovery to rebuild trust and foster collective resilience

Reliance on local business

Companies offering free services versus charging fees during emergencies raises ethical and logistical questions.

PHASE 01 (SEM 03)

Awarness & Onboarding

Sign up, receive game instructions, and select a role (resident, responder, etc.)

Facilitators onboard players at the Mary A. Whalen ship using digital & physical materials.

Registration kiosk, mobile app, facilitator dashboard.

Scenario-based Gameplay

Use AR-enabled devices to explore flood-risk areas and learn about past flood events.

Team Coordination & Problem Solving

Players form teams and receive scenario-based tasks (e.g., find evacuation routes, protect assets).

AR overlays guide players through different locations, showing past flood levels & risks.

AR-enabled maps, geofencing technology, historical data API.

Facilitators prompt players with scenario challenges using AR cues and real-world props.

Emergency Response Simulation (Challenges)

Engage in an emergency simulation where players must make real-time decisions to mitigate flood risks.

Players interact with AR emergencies (e.g., simulated rising water, NPC rescue challenges).

Game server with real-time role management, interactive task triggers.

Reflection & Learning

Discussions about individual and team performance, reflecting on decision-making strategies.

Facilitators debrief players using AR replays, discussions, and preparedness scoreboards.

AR-based emergency simulation, NPC AI for in-game responses.

Community Integration & Next Steps

Get access to real-world preparedness resources, connect with local groups, and discuss improvements.

Players get post-game insights, access to community preparedness plans, and discussion forums.

Player performance tracking system, AI-based decision assessment.

Community engagement platform, flood risk resource hub.

Educators widely utilize Cranky Uncle in various subjects to teach students how to evaluate information critically and identify misleading arguments.

Within 6 months of launch, 800,000 people had played the game 1.7 million times, and tens of thousands had forwarded it to friends or sent a letter to an elected representative.

As of May 2021, Plague Inc. had been downloaded over 160 million times and received positive reviews from critics.

The game has repeatedly surged in popularity following major virus outbreaks, including the 2014–16 Ebola outbreak and the COVID-19 pandemic.

AR AND VR

MOBILE

AI AND MACHINE LEARNING

CROSSPLATFORM SOCIAL OR COMPETITIVE NFT AND BLOCKCHAIN

MICHAEL PARTIS
HENK OVINK
CAROLINA SALGUERO
PETER ROTHENBERG
SHIPCAT CHICKLET
GABRIEL FLORENZ

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