ARCHITECTURE PORTFOLIO
ROHIT SINGH PARMAR
CURVE~
FINSBURY AVE SQR, UK
MODUS PAVILLION THE FACETS
University Square, UEL
URBAN OASIS WATERCITY
Pool of London, UK knowhere
THISTLE URBAN ENCLAVE
TOD,Thorncliffe Park, CA
THISTLE URBAN ENCLAVE TOD,Thorncliffe Park, CA
Project : Thistle Urban Enclave-TOD,
BLESSED
Script - Part 1
Script - Part 2
Driving Concave Form
Field Pattern for Landscape
SOLAR & SHADING ANALYSIS GH. SCRIPT
Blessed Milk Thistle Concave Pattern
Final Placement of Massing & Buildin
Inclined and Final 3D Form of Massing on Site
Directing Roof Terrace towards plazas. which acted as a crown of buildings.
Landscape Pattern via Field’s Experiment
EXISITNG SITE - SUMMER SOLSTICE 20TH JUNE 24, 9:50 AM
PROPOSED SITE - SUMMER SOLSTICE 20TH JUNE 24, 9:50 AM
EXISITNG SITE - WINTER SOLSTICE 21ST DEC 24, 9:20 AM
PROPOSED SITE - WINTER SOLSTICE 21ST DEC 24, 9:20 AM
I conducted a computational experiment in Grasshopper, focusing on creating optimized landscape patterns that guide movement toward the center of individual buildings. Through this process, I developed four different pattern options, each aimed at intuitively directing visitor flow. Of these, Option 1 stood out as the most effective because it utilizes hotspot points to direct movement seamlessly, avoiding unnecessary detours. This method has been particularly useful in designing landscapes that enhance natural wayfinding and create more efficient paths for visitors.
GH. SCRIPT OF FIELD’S EXPERIMENT FOR LANSCAPE FORM
Option 01
Building Center Points = Anchor’s
Hotspot Point’s = Attract
Option 02
Building Center Points = Anchor’s Hotspot Point’s = Repel Curve (Connecting East & West) = Attract
Option 03
Building Center Points = Anchor’s Hotspot Point’s = Repel Curve (Connecting East & West) = Repel
Option 04
Building Center Points = Anchor’s Hotspot Point’s = Attract Curve (Connecting East & West) = Attract
Visaulization of Grasshopper Output of Pixel Concept Building form.
Grasshopper Script
LANDSCAPE PATTERN RESEARCH - MAYA MASH
Component Used in Maya MASH Excercise.
This research demonstrates how the MASH tool facilitated the landscape design by allowing easy manipulation of modular components, seamlessly integrating them with the site’s existing massing and circulation guided by nHair curves. The use of MASH enabled the creation of a landscape with a gradient pattern of hardscape and softscape elements, making the design process efficient and adaptable to different site conditions.
The final arrangement of components resulted in a landscape with a clear gradation, distinguishing between hardscape and softscape elements.
Project : URBAN OASIS, POOL OF LONDON, UK
In Maya, experimented with generating numerou involved steps such as poking the faces, chamferin the surface. This exercise used standard tools to m rectangular surface with divisions, applied this pro selected a seamless and alternately connected p model design solution.
s patterns from a simple surface. The process ng vertices, averaging vertices, and smoothing eet specific design requirements. Starting with a ocess to create multiple patterns. Ultimately, pattern that proved ideal for developing a
This approach can inspire the idea of re-linking these patterns, allowing each component to connect and interact with others seamlessly. From a geometric perspective, combining shapes such as hexagons and equilateral triangles can form a cohesive pattern, demonstrating how different geometric forms can be integrated to create complex design solutions.
Connecting surfaces between hexagonal elements to create a continuous and integrated structure.
SIngle Curve Surface
Hexagonal Component Polygon Smoth Mesh Preview
Double Curve Surface
The surface is mirrored and duplicated along the axis to achieve a symmetrical configuration.
The pavilion design is developed through a generative approach, exploring various configurations of Maya patterns.
Connecting surfaces between hexagonal elements to create a continuous and integrated structure.
Hexagonal Component
Polygon Smooth Mesh Preview
Pavillion Component
The same component is adapted to serve as green spaces.
The same component is modified to create breakout spaces.
Reorg
anizing the isocurves to create esive arrangement that forms uctural framework of geomtry.
A smooth preview of the component offers a refined and more aesthetically pleasing version of the original geometry.
A polygonal preview with creased corners preserves the geometric integrity of a column or pavilion.
Developed into a structural support column for a water city through the application of the preceding steps.
Visualization of Aggregation
Ultimately, the components are aggregated to form a building block.
The Lattice tool in Maya deforms these patterns into an urban model, allowing flexible adaptation of functions and programs for cityscapes.
MODUS PAVILLION
UNIVERSITY SQUARE, UEL, UK
Design evolution from concept to exprimentation form is achived by using right software and its tools.
Pavillion Surface which is in continous loop, which have parametric roof designed by usign wraf deform er in maya. This pavillion can easily constructed by 3D printing concrete and tensile fabric for roof.
The surface is mirrored and duplicated along the axis to achieve a symmetrical configuration.
Merged double surfaces along the edges create a unified and continuous form.
Surface mirrored along the Z-axis creates a symmetrical configuration.
The surface is edit edges for a contin
ed to merge opposite
while each individual surface is
in the opposite direction along its own axis.
rotated
Refining the pavilion’s form and isolating its individual components.
Edges are extruded along the Z-axis to form walls and solid geometry.
By doing free modeling to create a modular element for building components.
Modular Building component.
Applied the Wrap Deformer to create a parametric roof.
UNIVERSITY SQUARE, UEL, UK
The pavilion was transformed into an adaptive column that changes its form according to specific needs. This design concept draws inspiration from the blooming mechanisms of flowers and peacock feathers. I developed this component using insights from previous studies where Maya’s nfluids tool was employed for initial form-finding, establishing a foundational shape. This shape was further refined using the Blend Deformer, creating sequential stages. The first stage focuses on aesthetics, while the second stage adapts the column to expand its outer layer and reveal an inner structure that provides shading, making it ideal for outdoor spaces.
MORPH PAVILLION
A Maya pattern exercise was conducted on the column surface to derive patterns for Skin design and aesthetic features.
A surface was derived from one-sixth of a hexagonal component, which then served as the basis for the Maya pattern exercise.
Increase the Surface Division
Multi-Cut the surface for getting th ture lines.
Project : MORPH PAVILLION, UEL, UK
For the column’s skin, overlaid a pattern derived from a triangular surface, providing an aesthetic link to the design while reflecting the concept of blooming mechanism.
Unwanted faces were removed, and the surface was shaped using the ncloth tool.
ncloth was used experimentally for column form-finding.
Geometry rotated and Tapered the stem.
Smooth Mesh Preview of GeometryCreased Corned
Shading Form Modelling Column Skin Form Modelling
THE FACETS FINSBURY AVE SQR, UK