VladS

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Vlad Sepetov is an LA-based creative director and consultant with 10+ years working in the music industry. He gained attention for creating album artwork for artists such as Kendrick Lamar, Schoolboy Q, and Freddie Gibbs, including the widely discussed cover for Lamar’s To Pimp a Butterfly

PAO: You’ve been in music for a while. You’re working in creative direction now. Could you tell me a little bit more about what you do now?

VLAD: Right now, I work at UMG Fame House. Essentially, my role is to come up with ideas for artists and labels that are innovative and interesting, and push the boundary of what that looks like. Be it a marketing strategy, be it a product strategy, be it a specific product. For example, I helped develop the Olivia Rodrigo trading cards. She didn’t want them, she didn’t know what they were. But we positioned it to colleagues. We pitched it to the label. We approved it. We went to Florida to look at the trading card company, spoke to them, got it all. That was a two year process.

P: How was the transition from working directly in design to working more on the big picture?

V: I sort of appreciate both sides. I think that in little picture, there was a sort of constant, sort of endorphin rush of “We made shit happen”. It felt more substantive. Whereas, when you’re working at a corporation or for like, bigger picture, the stuff that you do is more nebulous. It’s strategy. It’s concepting, so you don’t have tangible things to look at exactly. The role really is like, “Hey, you’re an artist. You should work with this producer,” right? Can you say that you made the song? No.

Do you miss the more hands-on work?

V: Of course, yeah, I miss doing stuff. also think that artists are significantly more fickle. They’ve been almost cursed with this ability to make amazing music, but then they can’t make a single decision to save their life about what font they want to use. So do I miss that part of the process where I’m sending a million drafts and they don’t like it? No, but sometimes you find an artist who gives you free reign, and that’s really empowering.

P: I read your LinkedIn and noticed you were in ASUW Arts+Entertainment during your time at UW. I’m actually doing that right now! How do you feel like your experience with A+E helped you move to the bigger entertainment industry?

V: I worked as the director [2014-2015]. I think that it just made me more cognizant of the way that the system worked. There’s a lot of movers and shakers in the process as it’s not as project-oriented or it’s like, “Hey, if you want to do this concert, you kind of need to get in touch with the booking agent. To get to the booking agent, you can’t just email agent@ca.com”. It’s a lot more complex than that, and I think that gave me a bit more insight to the process, which allowed for me to temper my expectations, and also get a better handle on how to approach relationships with people.

P: This may be a more personal question for me, as someone who is getting that sort of experience right now. What advice would you have to leverage that?

V: That is a hard question to answer. Honestly, I think there’s a lot of luck, and I think there’s also obviously a lot of skills involved. I think that the goal is to utilize your networking as much as possible. When I was booking at A+E, I remember we did a bunch of good shows, and Adam Zacks reached out and was like, “Oh shit. It’s like, actually, cool shows”.

The way that I know people get work is by not only creating some sort of platform for themselves to get noticed, but also positioning themselves to utilize that platform to build community. One reason why I got introduced to one of my first internships was because I did a poster and album cover for an artist in Seattle. That artist was opening for a band in LA that was performing at Neumos. And then, the manager of the artists performing from LA in Seattle was like, “Who made this poster?”.

I kind of hate people who do that “I’m gonna reimagine [so-and-so]’s album cover” thing. You’re doing that for yourself. That’s great, great for you. But, you’re not doing anything that puts the work that you do in the context of community and network. You’re sort of doing it like an echo chamber for yourself. I think that it really requires you to speak to the people performing around you, and speak to the community that’s around you.

P: How do you think someone starting out should break into working with artists in a meaningful way?

V: I think the opportunities for you to develop earnest relationships with an artist requires a degree of selflessness that isn’t always afforded when you are looking for money. If what you want to do is go with some artist on tour like you’re essentially part of the band, you’re going to be paid the amount of money that they have to offer you. There’s a conversation there to be had. There’s also the other part of it, which is, “How are they ever going to trust you?”

Sometimes it’s about finding an artist that you love that’s like, on the precipice of some sort of come up, building a brand with them saying, “Hey,

I’m down to sleep on your floor. I’m down to work late nights”. The work that I was doing for artists when I was in college, I was legitimately up until three in the morning— going out, printing stuff out, making booklets. It requires that sort of sacrifice. I think it also requires you to work with an artist at a level where they’re open to that.

Either find someone online that you fuck with, that you want to reach out to and see what’s up. You can also find someone locally, or find your homies.

(MORE ON SIDE

JESUS PIECE

THE GAME

(2012)

Vlad worked on this when he was still in UW. His first credited album work, this album cover received controversy for its depiction of Jesus.

The album is full of religious references, with songs titled “Heaven’s Arms,” “Church,” and “Hallelujah”. The cover art follows the church theme, depicting Jesus in a stained glass window, but as an African American “gangsta”.

OXYMORON SCHOOLBOY Q

(2014)

At the time, this was Vlad’s biggest project to date!

PRINT Magazine writes, “The subtle touches of this cover make for a far more compelling image”.

Oxymoron went on to achieve commercial success, receiving praise from critics for its production and lyricism. It debuted on number one on the US Billboard 200, and received a nomination for Best Rap Album at the 2015 Grammy awards.

TO PIMP A BUTTERFLY

KENDRICK LAMAR (2015)

Released in 2015, this became one of Vlad’s most significant and culturally impactful projects.

Created in collaboration with photographer Denis Rouvre and The Little Homies, the cover depicts a crowd of Black men and children celebrating on the White House lawn, a symbolic reflection of the album’s themes of race, identity, and liberation. The image quickly grew into a defining piece of visual iconography of the Obama era.

Vlad still thinks fondly of this project! See Side B for his brief thoughts on working on the album art.

ALFREDO FREDDIE

THE ALCHEMIST

GIBBS & (2020)

For Alfredo , Vlad worked in a small, tight-knit group assembled by Gibbs himself and creative director Ben “Lambo” Lambert. He was the sole designer behind the album artwork.

In 2021, Vlad commissioned then-VCD senior Ebrima Jassey to model a commemorative trophy for Alfredo’s 2019 Grammy nomination.

DAMN. KENDRICK

LAMAR

(2017)

One of his more controversial projects, the DAMN. album art faced criticism from people confused about its use of type. Vlad publicly responded on his X account, declaring that all of the design decisions were in fact intentional:

“...It’s interesting to see people talk about “bad” design. But I’m incredibly proud of this cover. I sort of bucked a lot of what my teachers taught me. I wanted to make something loud and abrasive...I’m glad that Dave and Dot saw the value in making something that didn’t fit the mold. Just given the bare bones we fleshed something out that has a lot of people talking...”

P: Why music? What got you into it?

V: I think it was something like how you mentioned you were always interested in it. I was really into music. I played piano for 10 years. I wanted to do fine art originally, but that didn’t really pan out. I didn’t have the hard skills for it, per se. And music was something I was passionate about. All my friends were doing music, and it just seemed like something I had a natural gravitation towards.

I think there’s some people who are nerds about things.Right at an early age, I was looking through the radio booklets. I was really impassioned by the idea of music as a concept. I think that just naturally evolved into working in it.

P: A lot of the time, I see album art and think, “Wow, these visuals pair really well with the music”. That’s exactly why I’m interested in music design. I was wondering if you associate your design decisions with the music you’re designing for?

V: Yes and no. I think that sometimes knowing what an album is like is helpful for the process. But, it’s not like, “Oh, there’s lots of guitars in this, and it’s sounds, and it’s recorded to tape. So, like, I should use, like, red and orange”. That’s not there. It could be conceptually, marketing wise, we’re just gonna put the face of these singers out front. Sometimes, you see stuff that makes a lot of sense. Sometimes artists definitely come to you with ideas that they have.

P: Totally. But if you have free reign, for example, where do you start? How do you start coming up with ideas for it?

V: You know, a lot of, like, inspiration. personally start by going on Arena. I start thinking about going down the rabbit hole, looking at influences. I ask the artist how they recorded the album, what the process was there, trying to connect dots and create threads between like, the inspiration, the vision, and kind of go from there. I think that you have to be excited about it too. Sometimes things just don’t compact.

P: Are there any challenges working in entertainment? I know you’ve talked about this sort of thing throughout our interview, and I no doubt have gone through some myself working in A+E. What would you say are some of the biggest ones?

V: I think it’s hard. I think we all have a vision of what it’s supposed to be, and I think it’s not always what you want to be. It’s very much what you make it. And I think it’s really easy to get caught up in not making it. I think there’s more to be had by being able to find it.

That’s like the one thing where I found out my success is whenever I’m in the position where it’s not working out the way I want to, I just need to, like, recontextualize and reframe. That requires a lot of self reflection. Like, shit happens.

P: You’ve worked on a lot of projects. It’s been 10+ years. When you think back, what project did you have the most fun designing?

V: Butterfly. [ To Pimp a Butterfly by Kendrick Lamar]

P: Yeah, how was that?

V: It was an intense project. A lot of travel, a lot of late nights, a lot of last minute stuff. That one was probably one of the more hands-on projects they worked on, really. And that process was...I don’t know how to explain it, because the answer to that question is probably an entire interview.

P: Well, perhaps you could share the CliffNotes version?

V: It was a lot of back and forth, a lot of conversations about ideas. It came from a really brief idea, and it blossomed into something a lot bigger. There was a lot of back and forth with label management. I have a lot of drafts. I have a lot of final edits. It also was like, 10 years ago. It’s been a while.

P: When you were working on that, did you ever think it would be this big? Like, “We gotta lock in and make this really good” type mindset?

V: I think we all understood, “Yeah, this is going to be big”. It felt really important to be a part of it.

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