University of Oklahoma Libraries Emerging Technologies Impact Report 2018-19

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2018-2019 EMERGING TECHNOLOGIES IMPACT REPORT University of Oklahoma Libraries Bizzell Memorial Library 401 W. BROOKS ST, RM 126 NORMAN, OK 73019-6030 (405)325-2611 https://libraries.ou.edu/edge PHYSICAL LOCATIONS The Edge, Bizzell Memorial Library Couch Tower 3D Printing Lab, Couch Dormitory For hours and location details: https://libraries.ou.edu/locations PREPARERS Eugenia Galan, Miranda Ramey, John Grime, Kristi Wyatt, Ashley West, Bobby Reed ON THE COVER Interim Dean Carl Grant and Matthew Cook using virtual reality in the Edge. The University of Oklahoma is an equal opportunity institution. www.ou.edu/eoo Photos provided by OU Libraries


CONTENTS 4 Overview

10

A snapshot of emerging technologies at OU Libraries

6

See how the emerging technologies team is making an impact.

15 By the Numbers

At A Glance Meet the emerging technologies team and see the impact their work has across the Norman campus

17

Making An Impact

Take a peek into the successes of the OU Libraries emerging technologies team

The Road Ahead The emerging technologies team is making sure OU is prepared for the fast approaching technological future

EMERGING TECHNOLOGY 2018-2019 IMPACT REPORT

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OVERVIEW THE LIBRARY is the intellectual crossroads of the University of Oklahoma. When the Edge space first opened in the main floor of the Bizzell Memorial Library, it was representative of the commitment OU Libraries made to shatter the silos that impede creativity across the campus. Currently, there are four innovative technologies that the OU community are free to explore:

3D printing, 3D scanning, microcontrollers, and virtual reality. Each technology has been available for three years of walk-in use. Associated workshops are also offered monthly to assist with learning the technologies.

In the realm of 3D printing, students have created underwater drone parts, Medieval manuscript pages, robotic casings for engineering class, instructional chess sets, and even propellers for a home wind farm start-up.

The outputs and applications of these technologies at OU Libraries have proven to be diverse and lack the traditional ties to STEM degree programs.

In the future, OU Libraries hopes to expand the emerging technology resources available for the OU community. Some of our plans for the future include an AI/Robotics lab for all majors and disciplines, further integration of library resources at points-of-need like residence halls and departments, and preparatory/awareness courses in machine learning and "internet of things" that will ensure the OU community is prepared for the technological future that is fast approaching.

University Libraries provides researchers with a sandbox to test out innovative technologies. ABOVE Dr. Zenobie Garrett - CLIR postdoctoral fellow - Demonstrating the use of Virtualitics.


MEET THE EMERGING TECHNOLOGIES TEAM

LEFT TO RIGHT Bobby Reed, Ashley West, Kristi Wyatt, John Grime. Photo provided by OU Libraries.

EMERGING TECHNOLOGY LIBRARIANS (ETLs) connect OU community members with tools, spaces, and information to facilitate the learning, teaching, and research to maintain the innovative reputation of the University of Okl;ahoma. The diverse backgrounds of the ETL team provide the agility needed to be effectively integrated in all 13 colleges on the Norman campus. The team is located within the Bizzell Memorial Library where they maintain a 3D scanning lab, the Edge innovation space, a testing room and consultation office. Beyond developing hardware and software, the ETL team meets the expanding technological needs of the OU community through consultations, workshops, and course integrations.

Bobby Reed

Kristi Wyatt

Ashley West

John Grime

Emerging Technologies Librarian Focus: 3D Printing, 3D Modeling, Augmented Reality E-mail: bobbyreed@ou.edu

Emerging Technologies Librarian Focus: 360 Video, Outreach, Instruction/Training, Makerspace Development E-mail: ashleyrwest@ou.edu

Emerging Technologies Librarian Focus: 3D Scanning, Photogrammetry, Hardware Prototyping Email: kwyatt@ou.edu

Emerging Technologies Developer Focus: Software Development, Virtual Reality, Augmented Reality E-mail: jgrime@ou.edu

EMERGING TECHNOLOGIES 2018-2019 IMPACT REPORT

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EMERGING TECHNOLOGIES AT OU A SIGNIFICANT PORTION of the work of the emerging technologies team involves 3D data. This can be anything from a topographic map representing annual rainfall to an archival text. The emerging technologies team both creates and curates this data for researchers, instructors, and students. For the first time last semester, the emerging technologies team managed or developed 3D data for all 13 colleges in OU's Norman campus. There is roughly a 50/50 split between data created by the team and data curated by the team.

ABOVE Map of emerging technologies on central campus LEFT (TOP) Map of emerging technologies on south campus (BOTTOM) Map of emerging technologies on south research campus

For the first time last semester, the emerging technologies team managed or developed 3D data for all 13 colleges in OU's Norman campus.


ABOUT THE EDGE

ABOVE Librarian Kristi Wyatt demonstrating perspective sketching in VR

THE EDGE IS a flexible experimentation and innovation labratory that provides access to the latest tools used in research, instruction and tools for knowledge creation. Features include 3D printers, 3D scanners, custom virtual reality workstations, software and data skill development, and microelectronics kits. Any member of the OU community, from any field, is free

to prototype concepts or data sets in 3D in this centrally located makerspace in the Bizzell Memorial Library, room 126.

Not sure how to get started? Attend one of our weekly workshops, or stop by during our regular hours. Peer learners and campus technology experts are available to help you develop your ideas and augment your scholarship with these cutting-edge tools.

3D printing tools, custom virtual reality workstations, software and data skill development and microelectronics kits

EMERGING TECHNOLOGIES 2018-2019 IMPACT REPORT

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COLLABORATIVE SERVICES 3D SCANNING WHETHER IT IS 3D scanning an ornate building, an ancient artifact, or a modern sculpture, the emerging technologies team can help! Photogrammetry expert and ETL Kristi Wyatt is available to assist the OU community in garnering the skills necessary to bring physical objects into the digital world. Anyone can walk into the Edge on the main floor of the Bizzell Memorial Library with an object in hand and learn how to scan. 3D scanning creates some of the more exciting use cases for the emerging technologies team. 3D scanning is one way the ETL team is helping the scholarly community at OU and across the globe move from a world of 2D academics to 3D simulacra.

RIGHT Close up of 3D printer BELOW 3D scanning with the Structure Sensor Scanner


3D PRINTING 3D PRINTING | 2 LOCATIONS LEARN THE BASICS of 3D printing at the Edge or on the ground level of the Couch Dormitory! Don't know what to print? You can go online and find a 3D model on Thingiverse, or make your own on SketchUp or Tinkercad. The undergraduate specialists employed at each location are available to help you during open hours. You can print anything from a violin to a magnified protein structure. Interested in inventing your own objects? Come 3D print your prototype! The Couch practice space hosts a 3D Printing Hub that caters to students as well as faculty members and the public. It is a space that offers 3D printing based on a first-come-first-served basis. 3D printing workshops are also held weekly during the spring and fall semesters.

LEFT Close up of 3D Printer ABOVE Emerging Technologies Librarian, Bobby Reed, explaining the different components of a 3D printer EMERGING TECHNOLOGIES 2018-2019 IMPACT REPORT

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EXPRESSING CREATIVITY OU SOPHOMORE, DALTON JONES, uses 3D modeling as a creative outlet. A frequent visitor to the Edge, Jones has created dozens of prints used for academic projects, costumes, board games, and custom gifts. Emerging technologies librarian, Bobby Reed, helped Jones submit his prints, which were more complex than the average 3D print submission. "The biggest challenge with large, multi-day prints is the lack of ease for multiple iterations," said Reed.

"3D modeling is pretty much my creative outlet," Jones said. "Usually, I make things from video games or anything else I happen to be interested in at the time. I'll see something and want one, realize it doesn't exist, and get to modeling. Of the ones pictured here, three were gifts for a professor, those being the gladius, pugio, and the "Deal with it" Cicero. The trident, I made for myself for a Halloween costume, and the medallions were simply something from a game I enjoy that I wanted for myself.� Jones said the Edge is essential to creating these models.

BONES ON LOAN WHILE LEARNING SKELETAL anatomy, students are often asked to purchase bone sets that are low resolution and carry a large price tag. Using 3D scanning, browserembedded 3D models,

TOP 3D print designed and painted by OU student, Dalton Jones. BOTTOM Student borrowing bones at the main circulation desk

and 3D printing, OU Libraries found a way to remove this cost to students while increasing the resolution of the bone replicas.

MIDDLE Close up of print RIGHT 3D printed bones on display


PHOTOGRAMMETRY, ARCHAEOLOGY, AND UNDERGRADUATE RESEARCH THE MARANDET Ancient Trade and Archaeometallurgy Project (MATAP) comprises new and ongoing research of a collection of materials recovered from the ancient archeological site of Marandet central Niger, West Africa. Thomas Fenn, archeologist and assistant professor in the OU Department of Anthropology, leads the project.

This site and the recovered materials are important because of the role the site played in ancient Trans-Saharan trade," Fenn said. "And, due to the fact that this region is currently embroiled in terrorist attacks and abductions, it is unlikely in the foreseeable future that archeologists will have the opportunity to revisit these areas and sites and conduct new excavations and research."

The current phase of this research began in Jan. 2019 with the addition of first-year undergraduate project member Ian Miller.

"This is an invaluable resource provided by the (OU Libraries) and it has opened up an option to conduct research...which would not have been possible." THOMAS FENN assistant professor

ABOVE Photogrammetry documenting a Marandet crucible. Pictured is Kristi Wyatt. Photo by Thomas R. Fenn.

EMERGING TECHNOLOGIES 2018-2019 IMPACT REPORT 10


DRONE SQUAD EMERGING TECHNOLOGIES Librarians Bobby Reed and Kristi Wyatt, with Council on Library and Information Resources (CLIR) postdoctoral fellow, Zenobie Garrett, were recently FAA certified with remote pilot licenses that allow them to supervise non-licensed pilots. “These certifications open opportunities for OU Libraries to support a wider range of photogrammetric and aerial mapping research projects in geology,

archaeology, civil engineering with researchers using drones to plan the drone’s deployment and best data capture practices,” Garrett said. “This technology will help OU Libraries capture data at larger scales to answer questions beyond the object scale. (Drones) can capture a large amount of highquality data quickly and efficiently, both in terms and price, and allows for reproducibility of the data capture process.”

(Drones) can capture a large amount of highquality data quickly and efficiently, both in terms and price, and allows for reproducibility of the data capture process.

ABOVE Kristi Wyatt, Zenobie Garrett, and Bobby Reed pose for a photo in Oliver Woods. Photo by Ashley West.

EMERGING TECHNOLOGIES 2018-2019 IMPACT REPORT 11


HAVE VR, WILL TRAVEL ASSISTANT PROFESSOR Bill Endres has made an impression through his work reviving medieval manuscripts via emerging technologies. When Endres was invited to present his work in Glasgow, Scotland at the 2018 Digital Heritage Symposium, he partnered with OU Libraries emerging technologies team to customdesign a virtual reality travel case, financed via a special grant from the OU Humanities Forum.

During the symposium, participants were able to engage with manuscripts in 360 degrees, at any scale, modify orientation, lighting, and were able to add custom annotations using the OVAL (Oklahoma Virtual Academic Library) VR software platform created by OU Libraries. Artifacts and manuscript pages could also be deployed side-by-side for comparison in virtual space in a way not possible in real-world conditions

or even on a traditional computer screen. “Users could engage with content overall and with detail in a way that made their study much more dynamic,” Endres said. “The idea that these visualizations could aid transcription was discussed in detail by conference participants, and all agreed that this method of engagement shows great promise.”

ABOVE Bill Endres showing students the VR aids RIGHT (TOP) Endres presenting (BOTTOM) The mobile VR kit

“The idea that these visualizations could aid transcription was discussed in detail by conference participants, and all agreed that this method of engagement shows great promise.”

BILL ENDRES assistant professor, digital humanist and visual rhetorician

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VIRTUAL REALITY AND THE FUTURE OF LAW FUTURE LAWYERS enrolled in the OU College of Law’s Trial Techniques course last month had a new method of evidence documentation to help them argue their positions. The course offers an introduction to basic trial techniques under simulated trial situations. Kenton Brice,

director of technology innovation at the College of Law, partnered with OU Libraries to replicate a crime scene in virtual reality (VR) in order to prepare students to defend the law using emerging technologies. Brice said the idea to incorporate VR has been in the works since the college introduced VR stations

in the Inasmuch Foundation Collaborative Learning Center in fall 2016. The stations include an open VR software platform developed by OU Libraries, the Oklahoma Virtual Academic Laboratory (OVAL).

"Was it a crime?" ABOVE Kristi Wyatt, with a faculty member of the OU Law College, participating in a Trial Technique via VR. Photo by Ashley West

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BY THE NUMBERS DURING THE 2018-2019 academic year, 3D printing has seen a significant increase. Users were categorized by their college. In the year 2018, the top user by college was the Engineering College, followed by Arts and Sciences, Business, Architecture, and Education. The total number of prints for January to June was 736 total prints. [Upper chart] The lower chart shows the distribution of total 3D prints by college for January to June 2019. The top user by college was the Engineering College, followed by Arts and Sciences, Business, and Education. The total number of prints for those months was 1023. [Lower chart]

3rd Consecutive Year of Growth in Demand for 3D Printing Jan-Jun 2018 Other 16%

Education 4.3%

Engineering 39.2%

736

Architecture 4.6%

total prints

Business 5.2%

Arts & Sciences 30.7%

As the growth in demand has increased, the professional need for graduates with 3D printing skills and knowledge also increases. Our undergraduate employees have been selected for internships over their ivy league peers!

Top users by college for Jan-Jun 2019

Other 26.3%

1023 Education 2.3%

Engineering 42.9%

total prints

Business 7.5%

Arts & Sciences 18.8%

EMERGING TECHNOLOGIES 2018-2019 IMPACT REPORT 17


GRAPH

39%

Increase in total prints year on year, for the period of January- June in the years 2018 till 2019.

43%

Increase in total hours year on year, for the period of January- June in the years 2018 till 2019.

61%

Increase in filament mass used year on year, for the period of January- June in the years 2018 till 2019

2137 3D prints

126 kg of filament

THE COLLABORATIVE services at the Edge and Couch 3D printing have experienced a steady increase in utilization by the various users. Members of the public and of the University of Oklahoma alike have taken advantage of the 3D printing services to further their academic and professional goals. Throughout the past year, we have seen a steady trend in the utilization of 3D printing services. The usage of filament mass increased by 61%, while the number of total hours increased by 43%, to accompany an increase of 39% in total number prints. In order to encourage more participation and engagement, introductory 3D printing and 3D modeling workshops are held weekly during the spring and fall semesters.

EMERGING TECHNOLOGIES 2018-2019 IMPACT REPORT 18


THE ROAD AHEAD IMAGINE SILICON VALLEY SOONER-STYLE THE EMERGING TECHNOLOGIES TEAM at OU Libraries exists to assist and augment the research lifecycle at the University of Oklahoma. Their duty is to collaborate with the OU community to identify the best technology to address specific needs in research, instruction, and innovation. Sometimes this means technology isn’t the answer and that is okay.

Learning when to guide a patron away from emerging technologies is just as important as knowing how and when to use them. Guided by a vision to continue to encourage technology exploration and meet the ever changing needs of the academic landscape, the emerging technologies team is planning an expansion in its physical presence. By connecting the

community with the available resources, we can support the mission of the university through excellence in the library experience.

"Guided by a vision to continue to encourage technology exploration "

ARTIFICIAL INTELLIGENCE AS THE QUEST for a general artificial intelligence gets closer and closer to fruition, it will be important to have a library as a university laboratory for safely testing the capabilities of this technology. As information experts, OU Libraries are uniquely prepared in skill sets and infrastructure to guide the University of Oklahoma to a beneficial and robust relationship with AI.

PAIR is designed to be an international registry of AI projects being developed in higher education that will help foster collaboration, cooperation, and partnerships, as well as helping to find grant funding. Registering a project is easy, requiring only a project name, keywords, and area of specialization. Additional options can indicate if they are seeking collaborators and if they’re seeking grant funding. All those fields can also be searched to find information and then provide the capability to contact the project owner. OU Libraries announced the registry during the December 2018 meeting of the Coalition for Networked Information (CNI).


HAPTICS OU LIBRARIES is a national leader in utilizing virtual reality for education and research purposes. In that realm, the emerging technologies team is working with faculty and private sector partners to identify and develop haptic technologies that can bring that virtual world to life in another dimension. In addition, the evolution of haptics will carry with it the evolution of assistive devices that can help bring mobility back to millions who have no or limited movement in various areas of their body.

DIGITAL SKILLS HUB & CRITICAL DIGITAL LITERACY THE DIGITAL SKILLS HUB (DiSH) initiative addresses critical aspects of emerging technologies when using and creating information and data. The Digital Skills Hub not only teaches participants how to use innovative technologies, but also how to critically evaluate the value added by them. We accomplish this by informing and educating our community about both the opportunities and challenges these technologies present.


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FI N D U S O N SOCIAL MEDIA: @ O U _E D G E LIBRARIES.OU.EDU/EDGE


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