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1. Introduction   2. Background  

3. 4.

5. 6.

7. 8.

9.

 

2.1. 1980s   2.2. 1990s   2.3. 2000s   Actuality   Technology  and  technique   4.1. Software   4.1.1.Resolume   4.1.2.Madmapper   4.1.2.1. Image  scanner   4.1.3.Module8   4.1.4.VDMX     4.1.5.VVVV   4.2. Hardware   4.2.1.Projectors   4.2.2.Computer   4.2.3.Graphic  card   Development.  Process   5.1. Patterns,  content,  videos,  projection   Types/  applications   6.1. Vj   6.2. Architecture   6.3. Theatres   6.4. Interactive   6.5. Audiovisual  performances   6.6. Projection  mapping   6.7. Live  shows   6.8. …   Materials   7.1. Reflective,  bright,  mat,  …   Relevant  artists   8.1. Antivj   8.2. Vj     8.3. ?   Some  applications.  Analysis.     9.1. Mappings  over  people   9.2. Black  line   9.3. Mappings  over  a  building   9.4. Mapping  on  a  show   9.4.1.“Com  va  la  vida”  –  welovecode,  tigrelab   9.5. Etc  


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