Finding an optimal authentication method for different age groups in Virtual Environments: Focusing on user experience and information security Nayeon (Nancy) Kwon Cornell University nk434@cornell.edu Abstract The pandemic has increased our internet and virtual reality (VR) usage by significantly decreasing human contact. Almost all ages now utilize VR in his or her lives. With the increase in the internet and VR usage, there is a need to increase the information security of the internet world through a secure authentication method in the virtual environment with greater user experience possibility. This research tests four different authentication methods (textual password, graphical password, 3DPass, 3D Password) on four age groups {10 ~ 17 (adolescent), 18 ~ 25 (younger adults), 26 ~ 50 (adults), and 50+ (elderly)} in a virtual reality environment to find the optimal authentication method for each age group. Keywords: Virtual environment, Authentication method, Age, User experience, Information security, Spatial memory
Introduction With the pandemic limiting human contact, people have been directed more and more towards using the internet; it could be used for work, connection, or even to pass the time when staying home. For instance, after their online classes, children now use virtual reality (VR) to play games like Beat Saber. Adults often have meetings in a virtual environment to feel like they are more cohesive than the simple zoom screen. This increase in demand for online features also led people, both young and old, to look into the venue of a virtual world instead of real-life environments. They started having meetings in virtual environments, meeting new people on VR chat programs, or even