alphabets | N;C | Spring 2019

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alphabets syracuse university SOA B.ARCH | S ‘19 ARC 182 representation II tsz man nicholas chung professor molly hunker azadeh samiei ian mulich

helvetica new characters developed into spatial figures transformed into architecture


01 helvetica T

t

M

m

02 the blank tiles overlapped

03 variation > variety POP! mutants mutation

04 fabrication decomposition construction

05 scrabble! counter container

nested


helvetica | the blank tile “ While the English characters - and the various fonts that represent them -

have clear geometric logic, they do not always adhere to typical reductive

Cartesian formation processes. Rather, they are guided by more complex

processes that connect different geometric orders through a complex set of relationships. The kind of complexity that arises from the fusion of different geometric orders demands the deployment of an alternative system of de-

scription and conceptualization. To this extent, an effective practice of formal

analysis must understand geometry not as a set of static rules, but rather as

a kind of topological transformation that grows from one local instance to another one. “

deconstruction | re-composition | counter | geometry | defamiliarization

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helvetica T t M m

helvetica

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the blank tile overlapped

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the blank tile n e s t e d

the blank tile |

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variation > variety This is an exploration of modeling “regimes” of the digital environment in three dimensions. The modeling regime is a way of working and conceptualizing the tools available to produce coherent, logically ordered form. The first regime -“Euclidean” - uses familiar, nameable geometries like straight lines, circles and ellipses as the basis for building volumes. A hallmark of working in this way is that form can be described by a set of fixed locations in space: straight lines extend between two coordinates; circles have constant radii from a single point, and so on. The second modeling regime is Calculus-based. This method of working is characterized by geometries with continuous curvature that flows between fixed locations in space but cannot be reduced to a discrete set of fixed coordinates. The systematic, iterative transformations of the elements of the alphabetic letter will then be introduced to variation, versus variety. By manipulating specific variables of the underlying logic of the object’s geometry - namely profile curves in plan and section, something new and different emerges but is still guided by the same geometric DNA.

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variation > v a r i e t y P O P !

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3D figure | faceted | inflation | piped | surface treatment | smoothness or edge

POP!

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variation > v a r i e t y mutants

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block rearrangement | extrude surfaces | splitting planes | continuity | planar & sectional rotation

mutants

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variation > v a r i e t y mutants

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swept profiles | rails | self-intersection | uncontrolled | matrix | surface ambiguity

mutants

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variation > v a r i e t y mutants

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booleaned profiles | boolean intersect | boolean A-B | boolean B-A | figure-ground relation

mutants

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variation > v a r i e t y mutation contouring

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kit of parts

mutation

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variation > v a r i e t y mutation serial sectioning

1

2

3

4

5

6

7

8

9

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9 8 7 6 5 4 3 2 1

mutation

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variation > v a r i e t y mutation unfold

2

1

4

3

5

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5 4

3

2

1

mutation

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f a b r i c a t i o n This section transitions from digital to physical. The representation of form in 3D will prescribe clarity and more importantly, an understanding of the

tectonics of what is architectonic. The possession of a physical artifact also provided new insights that were not obviously interesting due to the inabili-

ty for a tight and spontainious inspection in digital space. 3 model types were prepared for the 3 digital operations previously explored. The Boolean model was made into an eggcrate by contouring, intersecting, and trimming lodges; the Swept model was made into a contour model, which was then seper-

ated on each layer to create flickering moments between solid and void. The

block rearrangment model was physically constructed to explore methods to produce smooth surfaces without decreasing the degrees of curvature.

eggcrate | serial contouring | unrolled surface | digital and physical fabrication

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fabrication

decomposition

egg crate

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A1 - A21

B1 - B24

decomp

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fabrication

decomposition

contouring

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1 - 42

decomp

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fabrication construction

physical model unrolled surfaces

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tabs | craft | continuity | simplicity | unrolled surfaces | shilhouette | documentation | detail

construction |

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fabrication construction

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construction |

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fabrication construction

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construction |

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s

c

r

a

b

b

l

e

!

The culmination of the previous efforts of developing spatial figures, this final segment aims to repurpose, hybridize, composite, and finally, develop a type

of proto-architecture that continues the rigourous form-making strategies explored previously. ‘Counter’ revisits the idea of openings, internal or oth-

erwise, found in the English alphabets. Their imperfect geometries derived from the logic of the grid fonts abide, or in some cases, break away from. Thickness and resolution is added to the figures that are perscribed openings

assertained from the 2D profiles that derive the 3D figure. ‘Container’ takes

3 figures developed and designs, then accentuates, the sequence of moving through them. The results are to be understood as purely speculative as they are then placed in both abstract and realistic scenarios.

figure-frame | occupant | openings | context | architectural

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scrabble!

c o u n t e r

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counter

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scrabble! container

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proto-architecture | plan | inversion | inhabitable | program | figure-ground | connectivity

container

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scrabble! container

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proto-architecture | section | intersection | inhabitable | program | landscape | connectivity

container

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scrabble! container

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texture | graphic mapping | exposure | figure ground relationship | hidden object | shadow

container

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scrabble! container

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fenestration | facade as structure | internal | indoor-outdoor | occupant | shell | subversion

container

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