Kindle Asking For Trouble: Murf's Second Law (Murf's Laws: A Card-based LitRPG Book 2)

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Asking For Trouble: Murf's Second Law (Murf's Laws: A

LitRPG Book 2)

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Some people hope for the best. Murf expects the worst... And damn, does he get it.Murf's finally leaving Canis and heading to the goblin lands. Millie has a job there to complete, and he's tagging along, mostly for moral support. After all, she's already got an oath-bound halfling warrior and one of the most talented cartomancers around helping her. Murf's just hoping to play some cards, drink some orc wine, and maybe dally with a few goblin lasses--assuming Millie doesn't knife him for trying.Too bad the Unity's got other plans. Millie's job turns out to be way more complicated than it should be. An entire orc clan has drawn them into its schemes. Azara's determined to turn Murf into a damn cartomancer. The Hag in Murf's soul keeps drawing more cards his way, most of them with their Holders still attached. And an orc warlord's still pissed off about what Murf did with his daughter and wants to explain that to him in long, painful, excruciating detail.Murf's cards might be the only thing between everyone and a seriously painful death, but they've got minds of their own, and those minds don't always agree with Murf's. He'll have to actually try to be a Holder to have a chance to survive, even if it's the last thing he wants to do. Anything less is just asking for

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Kindle Asking For Trouble: Murf's Second Law (Murf's Laws: A Card-based LitRPG Book 2) by moshetownsend - Issuu