Module 4 monicasutisna 614340

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MONICA SUTISNA Module 4

Student No: 614340 Semester 2/2013

Group 7


MODULE 1 IDEATION

Google Image, 2013


M1/IDEATION EXPLORING NATURE OF PERSONAL SPACE

01. THICK SKIN

02. CURL ITSELF

COMBINING TWO DIFFERENT ANIMALS WITH SIMILAR DEFENCE MECHANISM

PORCUPINE & ARMADILLO

03. HIDE ITSELF

During the process of exploring one’s personal space, I looked into different kind of animals of how they protect themselves. Animals are fascinating because many of them are unable to attact their enemies when they feel threaten, instead they secure themselves by hiding and frightening which cause the enemies to loose interest in them.

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M1/IDEATION ANALYSIS DRAWING AND PROCESS

‘ONE NEEDS TO BE APPROACH IN ORDER TO DISCOVER HER/HIS PERSONAL SPACE’

I agree with Sommer (1969) that usually sometimes people do not even realise about his/her personal space is being crossed by someone else in urgent situation. By playing with, cutting and folding the paper, I have a clear idea of the approach I need to take in order to continue with my second skin. As shown in the third picture that the spikes are facing down while in the second picture, it shows that the spikes alleviate as the paper is curled.

Sommer, 1969

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M1/IDEATION COMBINING DESIGN WITH MATERIAL SYSTEM

MATERIAL SYSTEM: 01. SKIN AND BONE 02. PANEL AND FOLD 03. SECTION AND PROFILE

Combining three material systems had been very challenging though I was aware that I did not have to include three systems in one design if I could not find any solution, but I really wanted to push myself to the limit. Hence, I used skin and bone as the main mechanism by allowing the second skin to react to the user’s body. Panel and fold as the spikes that respond to movement of skin and bone and lastly section and profile to join any seperated and extra section.

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MODULE 2

DESIGN


M2/DESIGN CONNECTING ALL MATERIAL SYSTEM WITH DESIGN AND BODY

PROTOTYPE TO DESIGN Being lost in this module especially for the shape of the design, I started on exploring of a system where a triangle torned paper rised up when it was being pulled on the two points. Though this may look very simple, when I decided to continue joining multiple of diamonds, they became quite complicated and this was where I started to focus on the design. This small prototype was made out of skin and bone, and panel and fold systems. In the first picture it can be seen that the pins are use as joints and the triangle is deliberately cut atleast half of the length to create largest angle. Moving on to the srips, they have to be thick enough to have a maximum strength so that they will not torn when being pulled.

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M2/DESIGN MEASURING AND BEING PRECISE

I decided to use Scott, one of my team mate, as the basic measurement for this design. This decision was not taken just for the sake of choosing someone but because this project seemed to be very effective when the user is tall and big. Hence after measuring Scott’s back, I measured the ideal length for every strips and triangles. The second picture shows the digital design on Scott’s back. The two pictures at the bottom are the result after measuring

Picture credited to Tony Duong (2013)

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M2/DESIGN DIGITIZING DESIGN

Picture credited to Tony Duong (2013)

Digitizing the second skin by first creating a curve surface to follow the shape of the human;s back. Secondly by creating a simple diamond shape for the basic shape to be applied to a flat surface with paneling tools. Then the last step would be taking that panelled surface as the basic surface for the curve surface. In my opinion, panelling tools might not be very helpful because it made the digitized second skin looked very thick where it was suppose to be thin and spiked out.

This is a crucial part of the design where there could only be two points being pulled which is shown in picture 2. Picture 1 shows how failure would occur if too many pulling points in the design, Hence the second skin rellied completely with the shape of a diamond. VIRTUAL ENVIRONMENTS Monica Sutisna 614340


MODULE 3

FABRICATION Picture credited to Tony Duong (2013)


M3/FABRICATION FABRICATING DESIGN “LASER CUTTERS IN PARTICULAR HAVE FACILITATED THE CONCEPTUAL AND PRACTICAL MOVE FROM MAKING MODELS TO EXECUTING FULL-SCALE CONSTRUCTION” Iwamoto, 2009

By using laser cutter, the work had became lighter because I did not need to measure each strips and triangle for so many times which could result in errors and inaccuracy

MATERIAL CHOSEN: 1.5mm PLYWOOD Plywood is strong and flexible which is very suitable for the design as it had to follow the shape of the back as it curled

MATERIAL CHOSEN: 0.6mm POLYPROPELENE Polypropelene is very strong and flexible. It does not torn easily like optic card which was use for the earlier prototype

Picture credited to Tony Duong (2013)

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M3/FABRICATION MODEL ASSEMBLY PROCESS

Picture credited to Tony Duong (2013)

01. SEPERATING DIFFERENT LENGHT OF STRIPS

01. INSERTING SPLIT PINS

02. BOLTING ANY HOLES THAT HAVE NOT BEEN CUT

02. FOLLOW THE DESIGN SHAPE TO FIT SCOTT’S BODY

03. INSERTING EYELETS IN THE HOLES

03. INSERTING THE EXTENSION SPIKES VIRTUAL ENVIRONMENTS Monica Sutisna 614340


M3/FABRICATION INITIAL & FINAL PROTOTYPE

By looking at the first prototype, it determined me to create a better, simpler and neater prototype. It was improved by 01. Removing the velcro, putting hook on the top pulling point which was attached to a neck belt. 02. Another hook was inserted at the bottom pulling point which was attached to the user’s pants. 03. The spikes extensions were also extended in leghts resulting it to look more exaggerate. 04. Better materials chosen for the final prototype.

Picture credited to Tony Duong (2013)

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M3/FABRICATION FINAL PROJECT

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M4/REFECTION PROJECT ANALYSIS

MODULE FOUR

This whole journey had been very challenging and bumpy. Trying to get use to new technology in 12 weeks were not easy at all but thankfully with the help from lectures and weekly readings, they helped me a lot to understand it more. Dreamer and Bernstein (2008) mentioned that the most challenging aspect would be to transfer humans’ knowledge to computers or machines which made me realised that often my imagination was impossible to be reach and I had to be more realistic. When I first joined my group, I really had a hard time adapting to a new environment where often my ideas were rejected and I had to tolerate with my team mates. However, I realised that in this world I would never work alone, I always have to listen and accept my mistakes if I am being criticize with other people.

‘AVOID CRITICISM AND BE NOTHING’

However this is where I realized that I will never improve and learn anything without these criticism from the tutors. Although I often feel disappointed when I already did my best and I still get criticisms, I kept on reminding myself to never be sad about it or give up on all the hard work that I had put because in the end it paid off. Being in first year of university, Virtual was a little bit of a shock for me. During module three, I spent so much hours in the campus, working out which bit of the project was wrong and tried to improve it for the next coming tutorial. I even felt drained from a really small argument with my teammates when I was not happy with the decision taken. However, I always look at this experience in a positive way, even though me and my team mates had built so many failed prototypes, there always been an improvement.

I had learnt so much from working in a group of three with two other intelligent brains. My group had been criticized many times, started with the way we work on our ideas, presentation and material choice. VIRTUAL ENVIRONMENTS Monica Sutisna 614340


With all these experience of making a second skin, I also have learnt that it is better to be abstract and messy instead of being too uniform. Being abstract and exaggerate is the beautiful of art. However being messy does not mean that there is no measurement, it means that the measurement is still accurate but the result design does not look dull. During the last presentation, I felt like my project was not good enough compared to the rest of other groups but I realized that everyone’s project is different and that is what makes each of the design special.

‘ GIVE WHAT YOU EXPECT TO RECEIVE’ Lastly being part of this subject really had thought me to push myself to the limits and out of my comfort zones. This is so because often I did not realize of my potential and decided to give up instead, hence I am very grateful to be able to learn all those things in my first year. After all the criticism, every single second and pennies are worth it after hearing the compliments and positive feedback. Because after all I can only get from the effort and attitude I gave to this subject.

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BIBLIOGRAPHY

Iwamoto, L 2009, Digital fabrications: architectural and material techniques, Princeton Architectural Press, New York, Selected Extracts Google Image, 2013 Marble, S 2008 ‘Imagining Risk’ In P Bernstein, P Deamer (eds). Building the Future: Recasting Labor in Architecture/, Princeton Architectural Press, New York, pp 38-42 Sommer, R 1969, ‘ Spatial invasion’ in Sommer, R, Personal space : the behavioral basis of design, Prentice-Hall, Englewood Cliffs, N.J, pp. 26-38

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