Molly Polehna - Design Portfolio

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DESIGN PORTFOLIO

Molly Polehna

CONTACT

MollyPolehna@gmail.com

+1.810.938.2348

www.linkedin.com/in/molly-polehna

@beeanartist

EDUCATION

Savannah College of Art and Design (SCAD)

B.F.A. Interior Design

Minors: Themed Entertainment Design

Expected Graduation March 2023

SKILLS

Software

Revit, AutoCAD, SketchUp, Enscape, InDesign, Adobe Photoshop, Adobe Premiere, Adobe Illustrator, Bluebeam

Design

Collaboration, Hand Rendering, Sketching, Digital Rendering, Project Management

ACHIEVEMENTS

Tau Sigma Delta Honor Society 2021- Current

SCAD - Deans List 2020-Current

Little Diversified Architectural Consulting

Interior Design Intern | Orlando, FL | June 2022 - Current

- Assist in the production of construction documents using Revit.

- Create hand renderings for client presentations.

- Organize, order, and select materials for client presentations and for design purposes.

- Format using InDesign and participated in internal design and client presentations.

- Collaborate on major projects to find creative solutions.

Atelier Galerie

Jeweler Assistant | Savannah, GA | April 2021 - October 2022

- Solder with both an electric solder machine and torch to create custom jewelry.

- Worked with the lead designer on new creations.

- Set stones in earrings and handled small repairs.

- Participated in a creative work environment.

Custom Window Treatments and Home Decor

Renderer | Grand Blanc, MI | December 2020

- Created renderings for the client to aid a visual understanding of the proposed plan.

- Utilized both digital and hand drawing techniques.

- Working with the head designer to ensure that quality standards were met.

EXPERIENCE INVOLVEMENT

President Secretary Member Member

Themed Entertainment Association, SCAD (2022-2023)

Themed Entertainment Association, SCAD (2021-2022)

Themed Entertainment Association, Next Gen, (2022)

International Association of Amusement Parks and Attractions` (2021-Current)

CREATE WHAT CANNOT JUST BE SEEN, RATHER WHAT MUST BE EXPERIENCED

Design has the ability to take us places we have yet to know. Designing using all senses, is one of my main goals as a creative. We have such power in the way we curate an experience. To tell a story is beyond a simple selection of color but it is the way we orchestrate multiple discoveries through a space and choreograph the users journey. In many cases design of the interior is a layered discipline that takes into account many different points of interest.

Entranced Part of 01 04
SELECTED WORKS
Entranced Depaysement of the Cycle Rayless Warmth Hand Rendering Portal Exhibition Digital Rendering 01 04 02 05 03 06

01

Entranced Depaysement

Hospitality Design

PROJECT DESCRIPTION

An EDITION Hotel is set to open with the goal of bringing an upscale version of local life and nature to visitors. The purpose of the design is to allow guests to leave any outside worries behind, enjoying a space that is comfortable yet thought provoking. Through the use of light touches in combination with dense textures, mindless stimulation occurs.

DETAILS

Project scale:

Location:

Software used:

900 sqft Zurich, Switzerland

Revit, Enscape, Adobe Photoshop

Entranced Depaysement

The first floor of the hotel was designed based on overlapping multiple parti diagrams together. Recognizing natural structures, the path of circulation was examined. Accessibility and universal design played a large role in journey and what the best way to make sure all people can feel included while they interact with the space.

FLOOR PLAN - LEVEL 01 PROGRAM 1 2 3 4 5 6 7 8 9 10 11 12 13 Entry Reception Office Break Room Service Elevator Egress Meeting Alcoves Lounge Egress Restrooms Mechanical Cafe Main Elevators PARTI OVERLAY PARTI DIAGRAM 2 PARTI DIAGRAM
1 2 3 4 5 6 13 12 7 8 10

The lobby reception offers a custom made desk, with a large feature wall behind it. The ceiling sits lower than the rest of the space to have a more intimate experience.

01 - Entranced Depaysement

DESIGN INSPIRATION

These collaged imagery are different photos and textures gathered that help inspire the materiality, lighting and overall feeling of the space. These directly relate to the concept and have a heavy influence on design decisions.

ADJACENCY DIAGRAM

When looking at the spacial planning of this main level, adjacency diagrams can help understand what works best, and what should be directly related or does not need to be close by.

Lobby/Art Installation Reception/ Concierge Entry Refresh Area Restrooms Elevator Staff Room Employee Office Mech. Room Lobby/Art Installation Reception/ Concierge Entry Refresh Area Restrooms Elevator Staff Room Employee Office Storage Room Mech. Room Private Area Public Area Directly Adjacent Secondary Adjacent Sustainability Focus Wayfinding Focus Universal Design Focus
LEGEND
2 OPT. 1
OPT.

The Main Lobby has different sized meeting space for families or companies to have a place to sit down and catch up.

01 - Entranced Depaysement

HOTEL SUITE

The suite room features a large king bed. With the use of natural materials and the bright light, the room becomes a refreshing space to return to after a long day of adventuring. Many of the small details are reminiscent of the nature found in Savannah.

CAFE SPACE

The Cafe space allows guests to quickly grab a coffee and snack to go, as they venture out into the city of Savannah. This space is also good to stick around and do some work or people watch.

01 - Entranced Depaysement

02

Rayless Warmth

Residential

Design

PROJECT DESCRIPTION

Take a walk inside this 900 sqft apartment located in Zurich, Switzerland. The apartment’s concept is called Rayless Warmth. Rayless Warmth captures a comfy and mysterious environment. Creating light from dark, a strong harmonious feeling is generated. Rose and gold tones meld together with flat grays and blacks, developing depth. This concept stems from the old libraries that create a warmth with the wood and the lighting along with the books that fill the space. With or without bright light a sense of warmth can be created and so Rayless Warmth is found.

DETAILS

Project scale:

Location:

Software used:

900 sqft Zurich, Switzerland

Revit, Enscape, Adobe Photoshop

Rayless Warmth

CLIENT PROFILE FLOOR PLAN PROGRAM 1 2 3 4 5 6 7 Entry Laundry Kitchen Living Room Outside Patio Bedroom Bathroom
Derek and Mia Young Professional Couple Likes: Natural materials, a space to unwind and recharge, entertaining friends, cooking at home. Works occasionally from home but often is working from the office. They needed a place to unplug after long work days. 1 2 3 4 5 6 7

MATERIAL SELECTIONS

The design language focuses heavily on dark and moody materials, reflecting the clients likes and needs. These spaces still spark a feeling of warmth.

Texture is mixed in with solid materials to create a harmonious contrast that does not take away from the overall space.

02 - Rayless Warmth

RESTROOM

The restroom in this space is filled with multiple textures from pebbled tile to a linear tile lining the back wall. The lighting is subtle with the use of back-lit mirror and minimal can lightings. 02 - Rayless Warmth

KITCHEN

The kitchen offers an extensive space for cooking and prep work. Using a peninsula the people utilizing the kitchen can still interact with those they may be entertaining. Floating shelves offer a more aesthetic storage with still ample opportunity to have some covered storage.

LIVING ROOM

The Living room leads directly in from the kitchen. It has a built in bookshelf that creates a cozy cover over the sofa. The wall of windows offers great access to light and the space can continue out onto the balcony.

Scan the QR code the camera on your phone and see a panoramic view of the living room.

02 - Rayless Warmth

Portal

Exhibition Space 03

PROJECT DESCRIPTION

Portal exhibition space is an interactive and immersive experiences that allows guest to learn more about the tangible and intangible history of Lacoste France. Portal combines a spot for rotating artists to display their work along with a more permanent installation revolving around Lacoste.

DETAILS

Project scale:

Location:

Software used:

7,000 sqft

Lacoste, France

Revit, Adobe Photoshop

ELASTIC TIME

Portal exhibition space blends together the abstract concepts and tangible history of Lacoste through losing track of time. The original architecture of Lacoste mixed with modern technology creates a fluid, theatrical, and stimulating experience. Users can learn through immersion with suspending their disbelief.

GROWTH

FLOOR PLAN 1 4 7 6 3 5 2
MATURITY FLOWER DECAY SEED

GUEST EXPERIENCE

03 - Portal Exhibition

MAIN EXHIBITION SPACE

ENTRY
DARK ROOM

GROWTH MATURITY FLOWER

PORTAL

Signature Projection Show

Created in Adobe Photoshop, these renderings showcase what the space would look like during the projection show.

Patterns with were created by the Fiber Consultants, Lucy Trede, Samantha Dederichs and Grace Lindstrom. Renderings with were created by McKenna Anderson and Jessica Sestrimski.

DECAY SEED
03 - Portal Exhibition

04

Part of the Cycle

Regenerative Restaurant and Urban Agricultural Center

WORK IN PROGRESS

PROJECT DESCRIPTION

Part of the Cycle is currently an in process Capstone project. In the early stages, most of the work has focused on researching and understanding the project type. Part of the cycle pushes the boundaries of the general farm to table restaurant and looks to the future of urban agriculture and restaurant spaces.

DETAILS

Project scale:

Location:

Software used:

75,000 sqft

Los Angeles, California

Revit, Enscape, Adobe Photoshop

Part of the Cycle

Is a multifaceted facility that includes a restaurant, an onsite garden, and an educational space that focuses on regenerative practices

RESTORE EDUCATE

TYPOLOGY

FARM TO TABLE RESTAURANT

1950’S LARGE FOCUS ON PACKED AND PROCESSED FOOD

1880s - 1900sALLOTMENT GARDENS GAINED TRACTION IN EUROPE TO HELP WITH POVERTY

PROGRAM

FARMING SPACE

WORKSHOP/KITCHEN

OFFICE SPACE

MARKET

WATER STORAGE

JANITOR

MECHANICAL

IT

ELEVATOR

RESTROOMS

ACCESSIBLE REGENERATE HEALTH INCLUSIVE

1971 - ALICE WATERS OPENS ONE OF THE FIRST FARM TO TABLE RESTAURANT

1962 - PUBLISHED BOOK RESPONDING TO USE OF PESTICIDES

SUSTAIN

2007 - NONGMO LABEL AND ORGANIZATION WAS FORMED

COMPANIES LIKE ORGANIC GROWTH AND ORGANIC FARMERS WERE FORMED.

INCREASE IN POPULARITY AND DEMAND FOR ACCESS TO FRESH FOOD

RECEPTION DINING SPACE

BAR AREA

KITCHEN

WALK-IN COOLER

WALK- FREEZER

DRY STORAGE (FOOD)

FOOD PROCESSING

WASTE STORAGE

DISH-WASHING RM

Programmatic Needs

Informed Conceptual Sketches

SENSORY STIMULATION THEORY

Interactive pathways based on trucks used to transport food.

REFUGE

Based on organic forms, seating partitions or banquet backs that allow for some privacy while still relating to nature.

PROSPECT

Transparency represented strongly in small one off kitchens

BIOMORPHIC FORMS VISUAL CONNECTIONS WITH NATURE

Lounge area that connects guests back to nature artificially. Based on organic forms found in nature

04 - Part of the Cycle

Hand Rendering 05

PROJECT DESCRIPTION

Using a variety of mediums from colored pencils, to markers, to watercolors, these interior renderings are created. Each rendering takes into account the character of the space, and represents the overall feeling of being there.

DETAILS

Medium:

Software used: Watercolor, Colored Pencils, Alcohol Markers

Adobe Photoshop

KITCHEN AND GARDEN SPACE

FURNITURE SELECTIONS

LUXURY BEDROOM

05 - Hand Rendering

CONFERENCE ROOM

MEETING ALCOVE

PLAN UPSCALE LIVING SPACE 05 - Hand Rendering
RENDERED FLOOR

TRAVEL JOURNAL

During my travels to Lacoste France, I kept a travel journal to commemorate my time. Each page was water colored and finished off with a variety of pens and pencils.

05 - Hand Rendering

Digital Rendering 06

PROJECT DESCRIPTION

Using a variety of platforms like procreate and Adobe Photoshop, quick hand sketches evolve into a world that the mind can start to imagine.

DETAILS

Medium:

Software used: Ink/Pens

Adobe Photoshop

Playing in the Treetops

As you are venturing through the woods something catches your eye. A large wood structure pierces through the trees. It has an abandoned feel about it but not quite inhabitable. It soars high with vines growing over it and rickety bridges connecting the structures. Somethings off but you can’t quite tell what it is. The last people had left in a hurry. Was it that hissing noise in the background or were they on the run from someone? The only way to know is behind that door.

The initial concept came from a short 15 minute sketch. The final renderings were created in Adobe Photoshop. The style takes on an architectural feel that is light but effective.

EXTERIOR VIEW INTERIOR VIEW
06 - Digital Rendering
LINEWORK
Molly Polehna E: Mollypolehna@gmail.com T: +1 810.938.2348

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