A PLACE TO A PLACE TO CALL HOME CALL HOME



A homeless girl, desperate for food, is given a chance by a sceptical baker, but their relationship takes a turn.
Drama
A homeless girl and her dog seek refuge under a bridge, hungry and desperate. The girl spots a nearby town and decides to find food. She comes across a bakery and notices a hiring poster on the window. Encouraged, she enters the bakery, hoping for a job. The bakery's owner, Simon, is preoccupied but eventually notices the girl's sign and decides to give her a chance. Amy, the girl, is thrilled and Simon hands her a jacket as a symbol of acceptance. Simon shows Amy around the bakery and takes her to the kitchen. He asks her to help mix dough while he tends to other tasks. Impressed by Amy's interest, Simon leaves her in the kitchen and goes back to the front. He realizes some bread display cases need restocking and asks Amy for assistance. They bring out more bread and Amy restocks the display cases. Tempted by a pastry, Amy considers taking it but changes her mind when Simon calls her. He scolds her for her momentary lapse and warns her about stealing. In the kitchen, Simon decides to test Amy's integrity once again. He gives her a basket for delivery and secretly observes her from the kitchen door. Amy leads the way to a spot under the bridge, but before she reaches it, Simon surprises her and catches her attention. The girl starts to cry, but Simon notices an injured dog behind her, desperate for food. Touched by compassion, Simon embraces the girl and takes both her and the dog back to the bakery, where they can provide care and support for them.
This is Amy, our main protagonist in our animation. She is homeless and strives to get food for herself and her dog, Doggo. We want the audience to love her cute appearance and understands her struggle with living as a homeless kid in the streets.
At first, the idea for Amy is just a normal looking girl, but after some research, we notice that the rounded face is more suited to younger girls where it gives off the adorable look to the character.
In her overall colours, we chose warm tone to give it more liveliness. We also combine some cool colours to show that she is homeless in a sense that she doesn't have shelter from the harsh environment.
This is Simon, our supporting character in our animation. He is a hard-working baker who runs his own bakery. Simon also have a good heart to people who are in need of a helping hand because he had been through an event which changed his life.
In the earlier design, we wanted simon to look old, similar to that of a dad that is around 50 to 60 years old. We then change his design to make it look more fatherly figure by giving him a bigger belly.
His visual resembles that of a father, chubby belly, a bushy beard, and above average male height. His attire is more of a casual baker attire, with casual shirt underneath an apron, rather than a full baker attire.
We've researched some of the United Kingdom's mo out some of them to get a better visualization with o that is small so it can match with Amy and also adora
This is Doggo, Amy's pet. He is also homeless and hungry. Doggo is injured on his right leg and in need of great care, which shows sympathy to the audience.
st popular dog breed and sketch out characters. We chose the one ble.
This is the exterior look of the bakery. The design is inspired by bakery's within London, where the building materials are mostly bricks and not covered by plaster or cement.
Models by LIM SAM YEE and MUHAMMAD
KHAIRULANWAR BIN ROZALI.This is the interior look of the bakery. The design is inspired by bakery's within London, where there are a lot of wooden counters and glass display to show their products clearer.
This is the kitchen. Here is where the key shots of our animation, going to take place. The kitchen consist of mostly metallic and shiny look with a few wooden table tops to break the dull monochrome look and feel.
This is the bridge. This is the place where the ending of our animation going to take place. It will be between evening and dusk time to show that the day is ending. The bridge also show wear and tear to enhance the homelessness feel to it.
These are the props that our characters will be interacting with, in the animation.
by AMJAD AL ASSME.
Week 1 20-26 Mar : Story Ideation | Everyone
Week 4 | Crit 2
Week 2 27 Mar - 1 Apr : Revised Story | Everyone Character Creation | Chang, Sam 29 Mar - 2 Apr : Environment Creation | Amjad, Khairul 28 Mar - 2 Apr : Thumbnail Sketches | Sam
Week 3 | Crit 1
3 - 8 Apr : Synopsis/Treatment | Chang, Khairul 4 - 7 Apr : Character Concept | Chang, Sam 4 - 9 Apr : Refined Thumbnail | Chang 6 - 9 Apr : Refined Character Concepts | Sam Environment Design | Amjad, Khairul Mood board | Khairul
10 - 11 Apr : Gantt Chart Creation 11 - 12 Apr : Group Studio Identity Creation 11 - 16 Apr : Revise Thumbnail into Storyboard 15 - 16 Apr : Add Sound Effects
Week 4 - 6| Crit 3 8 - 26 Apr : Revised Character 10 - 26 Apr : Revised Environment Revised Style Design
Week 6 - 7 | Crit 4 24 Apr - 7 May : Revised Animatics 1 - 7 May : Sound Effects
Week 8 - 9 | Crit 5 9 - 21 May : Market Test
Khairul Khairul
Week 9 - 11 | Crit 6 18 May - 4 Jun : 3D Character Modeling
3D Environment Modeling
3D Asset Modeling
Sam
Chang Amjad
Week 11 - 12 | Crit 7 29 May - 11 Jun : Revised 3D Character Model
Revised 3D Environment Model
Revised 3D Asset Model
Sam
Amjad Khairul
Chang Amjad
Everyone
Initial Texture
Initial Rigging
Week 13 | Crit 8 13 - 18 Jun : Revised Texture
Revised Rigging
Week 14 - 15 | Final Presentation 20 Jun - 2 Jul : Finalized Texture
Finalized Rigging Report
Khairul Amjad Chang, Sam Amjad, Khairul, Sam Amjad, Sam
Chang
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Amjad, Sam
Chang Amjad, Sam Chang Khairul
The chart shows our future plans for FYP 2. It is still in the drafting stage as we might change depends on what future events lie ahead.
Amjad Chang
Head of Asset Modelling, Environment Concepts, Sound Design, Model Bridge Scene, Texturing, Video Editing.
Head of Rigging, Character Concepts, Revised Thumbnail, Animatics, Model Dog, Texture Dog, Animation.
Sam Khairul
Head of 3D Environment
Modelling,
Head of Lighting, Revised Story, Synopsis & Treatment, Gantt Chart, Documentation, Animation.
Head of Modelling, Head of Texturing, Thumbnail Sketches, Character Concepts, Revised Environment Revised Animatics, Animation.
Concepts,