CONCEPT ARTBOOK CONCEPT ARTBOOK



A homeless girl, desperate for food, is given a chance by a sceptical baker, but their relationship takes a turn.
TARGET AUDIENCE GENRE 18 - 23 Drama

A homeless girl, desperate for food, is given a chance by a sceptical baker, but their relationship takes a turn.
A homeless girl wanders through a shop lot aisle and sees a hiring poster on a bakery's window. She enters with hope in her eyes, but Simon initially ignores her until she drops her sign on the counter. After accepting her as a worker, Simon accuses Amy of stealing a pastry and punishes her by making her wash dishes. While helping Simon with his baking, Amy discovers a bag of perfectly good pastries that Simon asked her to throw away. She takes some bread and walks away, unaware that Simon is following her. As they approach a bridge, Simon startles Amy by grabbing her hand, but then notices an injured dog behind her. He takes them all back to the bakery to take care of them.
This is Amy, our main protagonist in our animation. She is homeless and strives to get food for herself and her dog, Doggo.
We want the audience to love her cute appearance and understands her struggle with living as a homeless kid in the streets.
All sketches by LIM SAM YEE.
This is Simon, another one of our main protagonist in our animation. He is a hardworking baker who runs his own bakery. His visual resembles that of a father, chubby belly, a bushy beard, and above average male height. His attire is more of a casual baker attire, with casual shirt underneath an apron, rather than a full baker attire.
All of the sketches by LIM SAM YEE.
Sketches and colours by LIM SAM YEE.
This is Doggo, Amy's pet. He is also homeless and hungry. Doggo is injured on his right leg and in need of great care, which shows sympathy to the audience.
All drawings by LIM SAM YEE.
This is the exterior look of the bakery. The design is inspired by bakery's within London, where the building materials are mostly bricks and not covered by plaster or cement.
This is the interior look of the bakery. The design is inspired by bakery's within London, where there are a lot of wooden counters and glass display to show their products clearer.
This is the kitchen. Here is where the key shots of our animation, going to take place. The kitchen consist of mostly metallic and shiny look with a few wooden table tops to break the dull monochrome look and feel.
This is the bridge. This is the place where the ending of our animation going to take place. It will be between evening and dusk time to show that the day is ending. The bridge also show wear and tear to enhance the homelessness feel to it.
These are the props that our characters will be interacting with, in the animation.
by AMJAD AL ASSME.
Week 1 20-26 Mar : Story Ideation | Everyone
Week 4 | Crit 2
Week 2 27 Mar - 1 Apr : Revised Story | Everyone Character Creation | Chang, Sam
29 Mar - 2 Apr : Environment Creation | Amjad, Khairul
28 Mar - 2 Apr : Thumbnail Sketches | Sam
Week 3 | Crit 1
3 - 8 Apr : Synopsis/Treatment | Chang, Khairul 4 - 7 Apr : Character Concept | Chang, Sam 4 - 9 Apr : Refined Thumbnail | Chang 6 - 9 Apr : Refined Character Concepts | Sam Environment Design | Amjad, Khairul Mood board | Khairul
10 - 11 Apr : Gantt Chart Creation 11 - 12 Apr : Group Studio Identity Creation 11 - 16 Apr : Revise Thumbnail into Storyboard 15 - 16 Apr : Add Sound Effects
Week 4 - 6| Crit 3 8 - 26 Apr : Revised Character 10 - 26 Apr : Revised Environment Revised Style Design
Week 6 - 7 | Crit 4 24 Apr - 7 May : Revised Animatics 1 - 7 May : Sound Effects
Week 8 - 9 | Crit 5 9 - 21 May : Market Test
Khairul Khairul
Week 9 - 11 | Crit 6 18 May - 4 Jun : 3D Character Modeling
3D Environment Modeling
3D Asset Modeling
Sam
Chang Amjad
Week 11 - 12 | Crit 7 29 May - 11 Jun : Revised 3D Character Model
Revised 3D Environment Model
Revised 3D Asset Model
Sam
Amjad Khairul
Chang Amjad
Everyone
Initial Texture
Initial Rigging
Week 13 | Crit 8 13 - 18 Jun : Revised Texture
Revised Rigging
Week 14 - 15 | Final Presentation 20 Jun - 2 Jul : Finalized Texture
Finalized Rigging Report
Khairul Amjad Chang, Sam Amjad, Khairul, Sam Amjad, Sam
Chang
| | | | |
Amjad, Sam
Chang Amjad, Sam Chang Khairul
The chart shows our future plans for FYP 2. It is still in the drafting stage as we might change depends on what future events lie ahead.
Amjad Chang
Head of Asset Modelling, Environment Concepts, Sound Design, Model Bridge Scene, Texturing, Video Editing.
Head of Rigging, Character Concepts, Revised Thumbnail, Animatics, Model Dog, Texture Dog, Animation.
Khairul
Head of 3D Environment
Modelling,
Head of Lighting, Revised Story, Synopsis & Treatment, Gantt Chart, Documentation, Animation.
Sam
Head of Modelling, Head of Texturing, Thumbnail Sketches, Character Concepts, Revised Environment Revised Animatics, Animation.
Concepts,