Fantasyworks Studio Concept Artbook

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CONCEPT ARTBOOK CONCEPT ARTBOOK

3003/MFX
Fantasywork Studios MAX
3003 Final Year Project 1
AMJAD ALASSME・CHANG SHI HONG・LIM SAM YEE MUHAMMAD KHAIRULANWAR BIN ROZALI
Amjad Al Assme 1191302749 Chang Shi Hong 1181103137 Lim Sam Yee 1191101986 Muhammad Khairulanwar bin Rozali 1142701098 GROUP MEMBERS C O N T E N T S 1
Treatment 2D Character Design: Amy Simon Doggo Environment Concept Art: Exterior Interior Kitchen Bridge Concept Arts Props Weekly Progress Gantt Chart FYP 2 Plan & Workload Distribution C O N T E N T S 2 TABLE
CONTENT 3 5 8 13 15 19 21 23 25 27 29 31 33
OF

A homeless girl, desperate for food, is given a chance by a sceptical baker, but their relationship takes a turn.

TARGET AUDIENCE GENRE 18 - 23 Drama

LOGLINE
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T M E N T 3
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SYNOPSIS

A homeless girl wanders through a shop lot aisle and sees a hiring poster on a bakery's window. She enters with hope in her eyes, but Simon initially ignores her until she drops her sign on the counter. After accepting her as a worker, Simon accuses Amy of stealing a pastry and punishes her by making her wash dishes. While helping Simon with his baking, Amy discovers a bag of perfectly good pastries that Simon asked her to throw away. She takes some bread and walks away, unaware that Simon is following her. As they approach a bridge, Simon startles Amy by grabbing her hand, but then notices an injured dog behind her. He takes them all back to the bakery to take care of them.

T R E A T M E N T
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AMY

2D CHARACTER DESIGN

This is Amy, our main protagonist in our animation. She is homeless and strives to get food for herself and her dog, Doggo.

We want the audience to love her cute appearance and understands her struggle with living as a homeless kid in the streets.

All sketches by LIM SAM YEE.

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Above sketches by CHANG SHI HONG.
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Sketches and colours by LIM SAM YEE.

SIMON

2D CHARACTER DESIGN

This is Simon, another one of our main protagonist in our animation. He is a hardworking baker who runs his own bakery. His visual resembles that of a father, chubby belly, a bushy beard, and above average male height. His attire is more of a casual baker attire, with casual shirt underneath an apron, rather than a full baker attire.

All of the sketches by LIM SAM YEE.

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Sketches and colours by LIM SAM YEE.

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DOGGO

2D CHARACTER DESIGN

This is Doggo, Amy's pet. He is also homeless and hungry. Doggo is injured on his right leg and in need of great care, which shows sympathy to the audience.

All drawings by LIM SAM YEE.

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ENVIRONMENT CONCEPT ART

This is the exterior look of the bakery. The design is inspired by bakery's within London, where the building materials are mostly bricks and not covered by plaster or cement.

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ENVIRONMENT CONCEPT ART

This is the interior look of the bakery. The design is inspired by bakery's within London, where there are a lot of wooden counters and glass display to show their products clearer.

Models by LIM SAM YEE and MUHAMMAD KHAIRULANWAR BIN ROZALI.
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ENVIRONMENT CONCEPT ART

This is the kitchen. Here is where the key shots of our animation, going to take place. The kitchen consist of mostly metallic and shiny look with a few wooden table tops to break the dull monochrome look and feel.

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ENVIRONMENT CONCEPT ART

This is the bridge. This is the place where the ending of our animation going to take place. It will be between evening and dusk time to show that the day is ending. The bridge also show wear and tear to enhance the homelessness feel to it.

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Models by AMJAD AL ASSME and MUHAMMAD KHAIRULANWAR BIN ROZALI.

C O N C E P T

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Concept art by

A R T

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Props

These are the props that our characters will be interacting with, in the animation.

by AMJAD AL ASSME.

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Weekly Progress

Week 1 20-26 Mar : Story Ideation | Everyone

Week 4 | Crit 2

Week 2 27 Mar - 1 Apr : Revised Story | Everyone Character Creation | Chang, Sam

29 Mar - 2 Apr : Environment Creation | Amjad, Khairul

28 Mar - 2 Apr : Thumbnail Sketches | Sam

Week 3 | Crit 1

3 - 8 Apr : Synopsis/Treatment | Chang, Khairul 4 - 7 Apr : Character Concept | Chang, Sam 4 - 9 Apr : Refined Thumbnail | Chang 6 - 9 Apr : Refined Character Concepts | Sam Environment Design | Amjad, Khairul Mood board | Khairul

10 - 11 Apr : Gantt Chart Creation 11 - 12 Apr : Group Studio Identity Creation 11 - 16 Apr : Revise Thumbnail into Storyboard 15 - 16 Apr : Add Sound Effects

Week 4 - 6| Crit 3 8 - 26 Apr : Revised Character 10 - 26 Apr : Revised Environment Revised Style Design

Week 6 - 7 | Crit 4 24 Apr - 7 May : Revised Animatics 1 - 7 May : Sound Effects

Week 8 - 9 | Crit 5 9 - 21 May : Market Test

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Khairul Khairul

Week 9 - 11 | Crit 6 18 May - 4 Jun : 3D Character Modeling

3D Environment Modeling

3D Asset Modeling

Sam

Chang Amjad

Week 11 - 12 | Crit 7 29 May - 11 Jun : Revised 3D Character Model

Revised 3D Environment Model

Revised 3D Asset Model

Sam

Amjad Khairul

Chang Amjad

Everyone

Initial Texture

Initial Rigging

Week 13 | Crit 8 13 - 18 Jun : Revised Texture

Revised Rigging

Week 14 - 15 | Final Presentation 20 Jun - 2 Jul : Finalized Texture

Finalized Rigging Report

Khairul Amjad Chang, Sam Amjad, Khairul, Sam Amjad, Sam

Chang

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Amjad, Sam

Chang Amjad, Sam Chang Khairul

| | | | | | | | Chang,
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GANTT CHART OVERVIEW

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FYP 2 Plan | Work Estimation

The chart shows our future plans for FYP 2. It is still in the drafting stage as we might change depends on what future events lie ahead.

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Amjad Chang

Head of Asset Modelling, Environment Concepts, Sound Design, Model Bridge Scene, Texturing, Video Editing.

Head of Rigging, Character Concepts, Revised Thumbnail, Animatics, Model Dog, Texture Dog, Animation.

Khairul

Head of 3D Environment

Modelling,

Head of Lighting, Revised Story, Synopsis & Treatment, Gantt Chart, Documentation, Animation.

Sam

Head of Modelling, Head of Texturing, Thumbnail Sketches, Character Concepts, Revised Environment Revised Animatics, Animation.

Concepts,

WORKLOAD DISTRIBUTION 34

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