




Changes from initial submission:
- Added current WiP personal branding and thoughts





- I intend to market myself as someone focused on 3D character character modeling and hard surface work

- With this in mind, I want to revamp my current ArtStation to better showcase this
- Also set some older projects to work with Marmoset Viewer
- Artstation layout
- Home page
- Art
- About
- Contact info
- Resume
-
Week 3
- Compile any additional artwork to add to ArtStation and start gathering the old Marmoset, ZTL’s, and Substance files
- Week 4
- Developing personal logo and determining a set color palette
- Week 5
- Finalizing the logo



- Week 6
- Add the finalized logo to my ArtStation header and begin to tweak the current settings of the website portion of my ArtStation
- Week 7
- Continue to revamp my ArtStation website
- Begin to check if I have everything required and ready to go for Marmoset Viewer
-
Week 8
-
Start to upload older projects with Marmoset Viewer in mind
- Week 9
- Finish up Marmoset Viewer work and compile the pictures needed for the tutorial/step-by-step
- Week 10
- Upload the tutorial/step-by-step
https://www.artstation.com/khaibit66
- Current Artstation is rather basic



- At least one of the current listings needs to be culled
- Currently planning to add new projects as they are completed this quarter
- I’ve also never done anything with the personal website portion – so, it’s also rather basic



https://khaibit66.artstation.com/













- Initial wip logo


- aiming to use my initials to imitate a 3D cube primitive
- One problem I’m facing currently is accidently turning the K into an R if I push it any further
- Other possible design alternatives include:
- A goat as the logo symbol

- Kozel translates to goat

- I have to be relatively cautious throwing goat imagery around, though
- Other than the goat, I could revert to my initial crow/raven logo idea
A quick example:
- The current plan for the tutorial/stepby-step is to showcase the modeling process of my last full project - utilizing a few, of the many, quick renders of each phase of the project








Blockout phase




Refining the geometry
Detailing and wear
- My three chosen pieces to showcase scope are my WiP Dr. Doom, Primaris Space Wolf, and Necron Scarab Overlord
- I’ve chosen these pieces not only because they are most recent –but, they all feature both character and hard surface work
- Photos of each are seen on the following slides.

- Necron Scarab Overlord



- SCAD Studio 1 project
- Zbrush, Maya, Substance Painter, Marmoset Toolbag 4

- Primaris Space Wolf



- Advanced character sculpting class final
- Zbrush, Maya, Substance Painter, Marmoset Toolbag 4

- Dr. Doom concept
- Personal work
- Zbrush



