PP-1_Matthew_Kozel_V2_Character

Page 1

Changes from initial submission:

- Added current WiP personal branding and thoughts

- I intend to market myself as someone focused on 3D character character modeling and hard surface work

- With this in mind, I want to revamp my current ArtStation to better showcase this

- Also set some older projects to work with Marmoset Viewer

- Artstation layout

- Home page

- Art

- About

- Contact info

- Resume

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Week 3

- Compile any additional artwork to add to ArtStation and start gathering the old Marmoset, ZTL’s, and Substance files

- Week 4

- Developing personal logo and determining a set color palette

- Week 5

- Finalizing the logo

- Week 6

- Add the finalized logo to my ArtStation header and begin to tweak the current settings of the website portion of my ArtStation

- Week 7

- Continue to revamp my ArtStation website

- Begin to check if I have everything required and ready to go for Marmoset Viewer

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Week 8

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Start to upload older projects with Marmoset Viewer in mind

- Week 9

- Finish up Marmoset Viewer work and compile the pictures needed for the tutorial/step-by-step

- Week 10

- Upload the tutorial/step-by-step

https://www.artstation.com/khaibit66

- Current Artstation is rather basic

- At least one of the current listings needs to be culled

- Currently planning to add new projects as they are completed this quarter

- I’ve also never done anything with the personal website portion – so, it’s also rather basic

https://khaibit66.artstation.com/

https://artofjhill.com/ https://grassetti.artstation.com/ https://sketchzombie.artstation.com/

- Initial wip logo

- aiming to use my initials to imitate a 3D cube primitive

- One problem I’m facing currently is accidently turning the K into an R if I push it any further

- Other possible design alternatives include:

- A goat as the logo symbol

- Kozel translates to goat

- I have to be relatively cautious throwing goat imagery around, though

- Other than the goat, I could revert to my initial crow/raven logo idea

A quick example:

- The current plan for the tutorial/stepby-step is to showcase the modeling process of my last full project - utilizing a few, of the many, quick renders of each phase of the project

Blockout phase

Refining the geometry

Detailing and wear

- My three chosen pieces to showcase scope are my WiP Dr. Doom, Primaris Space Wolf, and Necron Scarab Overlord

- I’ve chosen these pieces not only because they are most recent –but, they all feature both character and hard surface work

- Photos of each are seen on the following slides.

- Necron Scarab Overlord

- SCAD Studio 1 project

- Zbrush, Maya, Substance Painter, Marmoset Toolbag 4

- Primaris Space Wolf

- Advanced character sculpting class final

- Zbrush, Maya, Substance Painter, Marmoset Toolbag 4

- Dr. Doom concept

- Personal work

- Zbrush

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