Mehrdad Ranjbar Portfolio

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MEHRDAD RANJBAR

Architectural + Digital Design

05 - The Other Spring

17 - Arura Slide

TABLE OF CONTENTS

21 - 5C1-4rc - The METAVERSE

27 - The ROBO Concert Hall

31 - Design Development

37- The Employee Center

39 - Tectonics

43 - The Billboard

44 - Stair-Window Component

45 - The Spongy House

47 - The Monsters Park

49 - The RUG

50 - ZOO Hypothesis

51 - The Chair

52 - CATIA Design Experience

53 - Venice Glendon

55 - Alvarado

57- The Larchmont

59 - The San Salt

61 - The Cultural Center

63 - AUTOMA Photography

The OTHER SPRING

World-building Architect Mehrdad Ranjbar

Research Architect Junling Zhuang

Technical Artist Cecil Boey

Creative producer Matthew Doyle CEO Yang Wang Zhenzhen QI

Theory-fiction simulation project “Other Spring”.

This work theorizes a world where data-gathering and machine learning powered automation have harvested dominating support, resulting in the creation of an all-seeing network UNO (Universal-Network Observer).

UNO is an expanded, fully automated version of the Internet and the Internet of Things (IoT) created for the purpose of creating and optimizing automation.

Framing Structure + Cargo Paths Structure System + Unit transfer path Functional District - Outer Layers Residential Commercial Industrial
District Inner Layers Residential - Commercial - Industrial DATA Storage Place to save the collected DATA. Terminal Connection Decentralized DATA network Observation Center The last destination, main brain, process DATA Road Path Connection Inner layer of road system Highway Connection Outer later of road system
Functional
PROGRAM LAYERS DIAGRAM
by ZZYW the UNO PHASE - I
Cube Board City + Cargo Connection Single UNO Unit.
SINGLE CITY CLUSTER
Explosion Diagram - Data Tracks + Terminal Connections Observation Center Terminal Connector UNO Residential Diagram

TRIPLE CITY CLUSTER

Explore UNO WORLD, where the physical and virtual realms converge to create a futuristic city powered by the data of its residents. In this unique metropolis, advanced programs, inspired by AI and machine learning, collect, process, and channel humangenerated data to fuel the city’s central Brain. UNO WORLD is a testament to the seamless integration of technology and urban living, showcasing a new paradigm in data-driven city infrastructure.

Outer Functional District Outer Functional District Inner Functional District Top Layer Functional District The Functional District Type Diagram Three Cube Board City + Cargo Connection
Design Softwares: Unreal Engine Z-Brush Rhino Houdini
Final Structure of UNO

The OTHER SPRING

World-building Architect Mehrdad Ranjbar

Research Architect Junling Zhuang

Technical Artist Cecil Boey

Creative producer Matthew Doyle CEO Yang Wang Zhenzhen QI

the VILLAGE PHASE - II

In this world, the mysterious local area network, The Village, has emerged with its own unique set of network technology, HAZE, that not only offers complete invisibility from UNO’s observation and profiling, but also enables a complete different set of culture within the local communities.

HAZE promotes heterogeneity, individuality and privacy security.

Discover The Village, a mysterious village thriving on UNO World’s data. Hidden from public view, it caters exclusively to an elite community of high-profile individuals. Explore this covert sanctuary and unravel the symbiotic relationship between privilege, secrecy, and the UNO world.

PROGRAM LAYERS DIAGRAM

V A O N B A C K V A O N R G H
The Mountain The natural infrastructure of the village. The Grip Connector A DATA transfer connection from UNO.
Type 01 - Roof Inspired by traditional Chinese Architecture. Type 02 - Roof Inspired by traditional Chinese Architecture. Type 03 Roof Inspired by traditional Chinese Architecture. The Public Area Extension of the Village, shared space.
The Haze Emitter DATA circulation. DATA Storage Platform Place to save the collected DATA.
The Village Diagram Haze Emitters The Village Structure The Village Structure Diagram Final Village Cluster Individual Village Structure The Overall Village Chunks + Haze Emitters The Overall Village Chunks + The Mountain

The OTHER SPRING

The project exhibited in ARS ELECTRONICA festival in Eroupe, also Huyondai center South Korea.

ARS Electronica Festival - Austria

Hyundai Lab - South Korea

Created by ZZYW VH AWARD FINALIST

The Arctic Hotel YACADMY Competition

Finalist Mentions as a member of LAMRY Group

Imagine a special place on Ounasvarra Hill, where Finnish vibes blend with the magical Aurora dance.

Our project takes inspiration from traditional Sami tents, giving a nod to Finnish history with a modern touch. The unique design, shaped like a triangle, connects the forest and ski resort.

The building’s outside reflects the night’s beauty with a shiny surface that plays with the surroundings. It slightly bends, following the Aurora’s path, creating an exciting experience. This cozy hotel doubles as a hidden cultural spot in the forest, inviting folks to explore Finnish culture and enjoy the enchanting Aurora. Step into a place where nature and architecture come together for an unforgettable adventure.

proudly received recognition as a finalist nominee for the Young Architects Competition in 2021. This esteemed award celebrates innovation and excellence in design, acknowledging our team’s dedication to creating a unique space that harmonizes with nature and captures the essence of Finnish heritage. It is a testament to our commitment to pushing the boundaries of traditional architecture, offering an immersive experience that resonates with both the local culture and the mesmerizing beauty of the Aurora.

REFLECTIVE GLASS SKIN

CENTRAL SKYLIGHT WITH ALLUMINUM FRAMING

ENTERANCE SKYLIGHT WITH ALLUMINUM FRAMING

METAL STRUCTURAL FRAMING

Concept Diagram - Inspiration from Sami tentes.

FIRST FLOOR DIVISION (HOTEL ROOMS)

GATHERING AREA GROUND FLOOR POOL AREA
AURORA SLIDE
GROUND FLOOR LOBBY AREA
AURORA MOVEMENT DIAGRAM First Floor Plan Second Floor Plan SECTIONAL VIEW WARM WATER POOL BALLROOM AREA RETAIL SHOPS RESTAURANT LOBBY ENTERANCE OPEN VOID RAMP CONNECTION OPEN VOID

5C1-4rc

Architecture in the METAVERSE

Interactive Design School for students

Discover the future of education with 5C1-4rc, seamlessly blending learning, collaboration, and exploration in a virtual landscape. This innovative project features a central hub, exhibition spaces, and interconnected learning zones. From dynamic social condensers to private classrooms at the edge of the sky, This Idea transforms education through immersive experiences.

Connected to two additional worlds by portal doors, it breaks traditional barriers, shaping a new era of learning in the Metaverse. Welcome

Design Softwares:

the future
to
of education!
Unity Z-Brush
Cinema 4D Animation Available
Rhino
BALCONY OUTDOOR STUDIO FLOATING CENTRAL LIBRARY CIRCULAR MAIN BUILDING (classrooms, etc)
Space
- Classroom
Open
Studio Space - Community
Studio Space
Playground CENTRAL MAZE AREA FIDGET EXHIBITION GALLERY SECTION VIEW EXPLOSION DIAGRAM MAIN CIRCULAR BUILDING OPEN SPACE BALCONY SPACE GREEN AREA CENTRAL MAZE ROOF CONNECTION ELEVATOR ACCESS BRIDDGE CONNECTION LIBRARY ACCESS CORE FLOATING FIDGET CONCEPTUAL DIAGRAM PHYSICAL WORLD The Real World INTRACTIVE DIGITAL WORLD the metaverse
Exhibition Space - Upper Level Central Maze
WORLD 2 | Circular Main Building WORLD 3 | Immersive 1:1 Scale Project
Gallery Space Pespective View Gallery Space Central Projection Space Exterior Space Top View Front Yard Backyard Courtyard - Student Avatar Gathering Top-Veiw Perspective View

THE ROBO

PROGRAM DIAGRAMS

The site of this project is located in Los Angeles , Exposition Park.

The school of music/concert hall, the concept was initiated from the Exquisite Corpse idea, collecting different random parts and creating forms and sculptural shape which functions with the program.

ENTERANCE & LOBBY STORAGE SPACES

ADMINISTRATION OFFICE

MUSIC LIBRARY AND MEDIA ROOMS

PERFORMANCE HALLS

ORCHESTRA REHEARSAL

INDIVIDUAL CLASSES

CAFE & RESTAURANT

CORRIDOR CONNECTIONS

ENTERANCE & LOBBY STORAGE SPACES

ADMINISTRATION OFFICE

MUSIC LIBRARY AND MEDIA ROOMS

PERFORMANCE HALLS

ORCHESTRA REHEARSAL

INDIVIDUAL CLASSES

CAFE & RESTAURANT

CORRIDOR CONNECTIONS

EXQUISITE CORPSE PROCESS

ENTERANCE & LOBBY

STORAGE SPACES

ADMINISTRATION OFFICE

MUSIC LIBRARY AND MEDIA ROOMS

PERFORMANCE HALLS

ORCHESTRA REHEARSAL

INDIVIDUAL CLASSES

CAFE & RESTAURANT

CORRIDOR CONNECTIONS

Design Softwares: MAYA Unreal Engine Z-Brush Rhino
Concert Hall and Music School
1. 2. 3. 4. 5. 6. 7. 8. Step - 01 Step - 03 Step - 05 Step 02 Step 04
Composition
Step
06 Final
Plan View
ISOMETRIC VIEW
EVENT SPACES
AMPHITHEATER AI-GENERATED TEXTURE MAPPING
View Plan View
View REHEARSAL SPACE CONCERT HALL ELEVATOR CONCERT HALL ADMINISTATION SPACES
AMPHITHEATER ELEVATOR STAIRCASE
CONNECTION
OUTDOOR
OUTDOOR
Perspective
Section
OUTDOOR
CORRIDOR

DESIGN DEVELOPMENT

CONCERT HALL - INTEGRATED DESIGN

Improving the concert hall project as a team and focusing on three main chunk of the building, improving different systems structural and architectural, environmental, implementation of design: technology, the use of materials, systems integration, and the archetypal analytical strategies of force, order and character.

The project includes a review of basic and advanced construction methods, analysis of building codes, the design of Structural and Mechanical systems, Environmental systems, Buildings service systems, the development of building materials and the integration of building components and systems.

Perspective View
TRIANGULATED TRUSS CORE STRUCTURE CORE STRUCTURE BICYCLE TRUSS SYSTEM BICYCLE TRUSS SYSTEM BRIDGE SYSTEM MAIN PERIMETER BEAM STEEL BRACED WALL FRAMING STAIRCASE
Elevation View
Sequence
Construction

CHUNK 1

Large Auditorium

CORRUGATED GLASS

RAILING

STEEL STRUCTURE

Glass Railing System

INNER TRUSS

CHUNK 2

Small Auditorium

INTERIOR WALL

UPPER MULLION

STEEL SUPPORT BRACING

CORRUGATED GLASS

Ground Mullion System

GROUND MULLION

UPPER TRUSS

VENT-AIR CIRCULATION SYSTEM

RAILING

CORRUGATED GLASS

CORRUGATED GLASS

Upper mullion system

GROUND MULLION

STEEL C CHANNEL STEEL TRUSS

RESIN COATING GREEN BOARD

FILAMENT LAYER

FRP

VERTICAL I-BEAMS

METAL SHEET

STEEL JOINT

PEDESTALS

FRP CEILING PANELS

STEEL FRAME FRP PANEL

VAPOR BARRIER INSULATION

INTERIOR STEEL FRAMING

CUSTOM PLANTER

RAMMED EARTH PANELS

CLADDING STEEL FRAMING

RAMMED EARTH PANELS

CUSTOM PLANTER

CONCRETE SLAB

RAMMED EARTH PANELS

BENT ALUMINUM PLANTERS

Wall
Large Auditorium Glass
Pannel Framing - Roof Connection
Rammed Earth Facade System

INSULATION

HSS BEAM

VAPOR BARRIER

FOAMED ALUMINUM

STEPS

WIDE FLANGE

BOX BEAM

Type 3 curtain wall system Facade Assembly Chunk
CHUNK 3
Rammed Earth Structure Rammed Earth Pannel Facade Assembly Chunk Steel Staircase Connection Facade system Steel Framing Connection Ground
Floor Plan Section View
Second Floor Plan

EMPLOYEE CENTER

The Educational Center in Chinatown Los Angeles is an innovative project that serves as a hub for learning and community engagement.

Using advanced design practices with REVIT and BIM, the center represents a cutting-edge approach to architectural design and construction. The building is both functional and visually striking, featuring a dynamic and flexible space that can adapt to the changing needs of employees and learners.

One of the key features of the center is its emphasis on employee well-being and engagement. The design includes a variety of indoor and outdoor spaces for relaxation and socializing, including a rooftop garden, a meditation room, and a café. These spaces are intended to foster a sense of community and connection among employees, promoting collaboration, innovation, and creativity.

Bright Futures Academy, Chinatown LA Roof Garden Space
Open Space - Second Floor Open Area - Shared Space Interior Space - Library
Bird Eye View
Render - Office Space
Exterior
Floor
Ground Floor Plan
Second
- 02
Elevation - 01
Section
Elevation -02 Section - 01 BIM Revit Experience

Kadokawa Musashino Museum.

This project Analyzes and document a precedent in order to formulate a series of hypotheses in an attempt to construct a number of interrelated tectonic conjectures. In scrutinizing building assemblies, understanding of the tectonic- one that not only mirrors the realm of constructionmaterials, methods, sequences, tolerances, etc.but also embraces architectural processes of expression, encompassing issues of geometry and technique; posture and character. W

Granite Suspension Detail

L-CHANNEL

BOLT STEEL PLATE

STEEL PIN

GRANITE BLOCK

Chunk Axonometric

CONCRETE

WATER/AIR BARRIER

INSULATION

STEEL C-CHANNEL

STEEL L-CHANNEL

PIN FASTENER

PIN FASTENER

GRANITE CLADDING

Steel Structure

TECTONICS
Cladding Detail
Perspective View
GRANITE WATER/AIR
CONCRETE INSULATION DESICANT EXTERIOR GLASS AIR SPACE INTERIOR GLASS ARM CONNECTION I-BEAM C-CHANNEL L-CHANNEL Arm Connection Sequence
DOUBLE GLAZED WINDOW
BARRIER

View Axonometric

PARAPET

AIR BARRIER

INSULATION

CORRUGATED METAL PANEL

STEEL-BEAM

A1 - Roof Section Axonometric

CONCRETE

AIR BARRIER

INSULATION

C-CHANNELS

GRANITE

CONCRETE DECK

STEEL I-BEAM

A2 - Terrace Section Axonometric

STEEL BOLT

STEEL ARM

CONNECTION TO THE WINDOW MULLION

Arm Connection Detail

TRIPLE PANE GLAZING

INSULATED ALUMINUM PANEL

INSULATED ALUMINUM PANEL

GLASS FLY-BYE

Eye
Bird’s
Precedent Study: KADOKAWA MUSASHINO MUSEUM Envelope System: GRANITE EXTERIOR EXTERIOR
A2 A3
EXTERIOR EXTERIOR A1 A2 A3 AXONOMETRIC WORM’S VIEW
Worm’s Axonometric View

CULTURAL ART CENTER

Sustainable Architecture, Renewable Energy

The project represents the art and music center, the site was located in north of Iran.

Nestled deep within the lush jungles of Gilan Province Northern Iran, our Art and Music Center blends seamlessly with the untamed landscape. Powered by solar energy, this sanctuary offers artists and musicians a space to thrive amidst the vibrant rhythms of nature. Welcome to our jungle retreat, where creativity flourishes harmoniously with the wilderness.

Process
Space
Concept Development
Interior
- Central Staircase
Section A-A Exterior Render - South View Exterior Render - North View Section B-B Exterior Render - Material Study

“Experience the evolution of civic engagement with ‘Democracy Unveiled,’ a groundbreaking 3D billboard project that transcends traditional art forms. Through a captivating fusion of beloved animation characters and meticulously crafted collages, this visually dynamic sculpture emphasizes the urgency of voting during critical moments in U.S. history. Witness the transformation from 2D images to a sculptural masterpiece, as ‘Democracy Unveiled’ is a powerful reminder of the interconnected voices shaping the nation’s destiny. Let the vibrant characters and symbolic silhouettes inspire a renewed appreciation for the importance of each vote in the democratic process.”

STAIRCASE - WINDOW COMPONENT

Conceptual Object Design

Using the staircase as both a functional and ornamental element presents a unique opportunity to create a dynamic and engaging architectural facade that interacts with the surrounding environment. The staircase can be used to highlight a sense of drama and movement.

By integrating the staircase with the window openings, it can create a series of visual connections and relationships between the interior and exterior spaces, blurring the boundaries between them and creating a sense of continuity and flow.

Ultimately, by reimagining the traditional role of the staircase in building design, we can create a truly transformative architectural experience that challenges our perceptions and expectations of what a building can be.

Design Softwares:

Series
of Window Openings
a Space
Characteristic by using Architectural Elements Infinite Circulation Design
A Staircase Functions as
New
Piece BILLBOARD IN THE 21ST CENTURY ! VOTE FOR THE UPCOMINF ELECTION
MAYA Arnold Z-Brush Rhino Billboard
Top View: Connection between Structure and Billboard BILLBOARD COMPONENT Billboard Overall Structure

THE SPONGY HOUSE

A Home vs. A House (minted in Metaverse)

This project aims to explore and define the complex concepts of “home” and “house” as they relate to our lives and experiences. “Spongy House is an innovative digital exploration of Persian courtyard architecture, utilizing 3D modeling and animation to reimagine traditional design principles. Departing from conventional tools, this project blends shape, form, and cultural symbolism in a captivating narrative.

Through dynamic animation, viewers engage with the evolution of the Spongy House concept, experiencing a fully interactive and adaptable digital representation. Embracing tradition and technology, Spongy House represents a fusion of heritage and innovation, inviting users on a visually compelling journey within the limitless possibilities of the digital realm.”

Design Softwares:

Window Close Up Living Room Space Restroom Interior Kitchen Space
Longitudinal Section
Cinema 4D Z-Brush Rhino
Perspective View - 01 Perspective View - 02 Perspective View - 03

THE MONSTERS PARK

The Monsters Park is the reimagining of existing Santa Monica Airport in Los Angeles, and transforming it into a breathtaking new landscape that’s unlike anything before.

Where the physical and digital space meet, layer of augmented reality of top of the physical landscape, the design approach is a merge of Pop-art, architecture, and my wildest imagination, “Monsters”.

Panorama View - 02 Panorama View - 01
Circulation
Pop-Art
Site Plan - Final Composition
Diagram Inspired by
Paintings - Augmented Reality Landscape
Panorama View - 02 Top View Final Composition
Event hall Building

THE RUG

Elementary School “The Classroom”

The conceptual genesis was sparked by a Persian rug fragment, intricately influencing materiality and design essence. Located in the heart of Downtown Los Angeles, this innovative initiative reshapes urban education by seamlessly melding indoor and outdoor learning experiences. Drawing inspiration from the captivating textures of Persian rugs, the material palette embraces cultural opulence and transforms the educational space into a dynamic tapestry reminiscent of a Persian garden. Through this project, we aspire to create a distinct and immersive learning environment where the vibrant aesthetics of Persian culture interlace seamlessly with the urban landscape of Los Angeles.”

is the Most Important Part of this Project, Carpet Texture

ZOO HYPOTHESIS

Story-telling in Unreal Engine Environment.

concept of the Zoo Hypothesis, unraveling hidden narratives of extraterrestrial life on Earth. Through seamless animations and immersive storytelling, I invite viewers to contemplate the mysteries of the cosmos, blending creativity and technology to spark conversations about our place in the universe. Explore my work for a glimpse into a world where reality and speculation seamlessly converge.

Using the cutting-edge technology of the Unreal Engine, this project is dedicated to creating an entire world that is inhabited by beings from beyond our planet.

World vs. Future Generation of Humanity.

SINGLE CLASSROOM PLAYGROUND
8 Classroom Clusters Materiality Ancient The Earth can be a Simulation World-Building in the Bigger Uni- The Earth under Observation, Collection of Human DATA.

THE CHAIR

Furniture Design Experience in Diaz Alonso Studio

“The Chair” is my ode to nostalgia, blending childhood memories with cultural influences and a modern aesthetic. Inspired by a beloved chair and table from my past, this design harmoniously integrates tradition with the complexity of modern, parametric elements.

The result is a contemporary masterpiece that reflects personal history and pushes the boundaries of innovative furniture design. It is more than a seat; it’s a seamless fusion of past and present, where form meets function in a visually captivating way.

CATIA DESIGN EXPERIENCE

Design a facade system using CATIA 3D software.

This system is comprised of small power copy pieces, each capable of changing shape and color according to the time of day and weather conditions.

Diagram Adjustable Parametrize Facade System Developed by CATIA WINDOW GLASS STEEL MULLION STRUCTURE ARM CONNECTION ARM CONNECTION POWER COPY PIECE
Exploded
Facade System
Design Softwares: Cinema 4D Z-Brush Maya Rhino
Chosen Furniture Piece 1 Chosen Furniture Piece 2 Chosen Furniture Piece 3

AUTOMA

The Robotic Photography Experience

Get ready to witness the future of photography as we introduce our groundbreaking project, which merges robotic automation with artistic expression. We have utilized Grasshopper scripting to enable a robotic arm to choreograph intricate movements while capturing stunning visuals. In our animated videos, you can observe dynamic scenes where moving objects seamlessly interact with dynamically shifting lighting, all meticulously orchestrated by our robotic assistant. This innovative approach not only pushes the boundaries of traditional photography but also heralds a new era of creative exploration. Come join us as we pioneer the frontier of robotic photography, showcasing the limitless possibilities of automation in shaping the art of tomorrow.”The future of automated photography is here! Our groundbreaking project merges robotic automation with artistic expression. You can now watch dynamic scenes unfold as our robotic assistant captures stunning visuals, choreographing intricate movements and orchestrating lighting. This innovative approach pushes the boundaries of photography, heralding a new era of creative exploration and showcasing the limitless possibilities of automation in shaping the art of tomorrow.

ADJUSTABLE LIGHTING TO CREATE DIFFERENT EFFECTS.

CAMERA CONNECTOR TO THE ROBOT ARM CANON CAMERA 50 D OUTDOOR AMPHITHEATER PHOTOGRAPHY GRID SYSTEM FOR ROBOT ARM MOVEMENT. ROBOT ARM LEG CONNECTION
FIXED CAMERA
TURN
TABLE ROTATION
Grasshopper Parameters to set up the movement of the robot arm.

ADJUSTABLE LIGHTING TO CREATE A COMPOSITION ON EACH FRAME.

POSTPROCESSING TO CREATE AN EFFECT FOR THE ANIMATION.

RELOCATING THE OBJECTS ON EACH FRAME. CAMERA MOVEMENT BY ROBOT ARM BASE ON GRASSHOPPER PARAMETERS.

THANK YOU!

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