Final process book

Page 6

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ATTRACTION

E X P E R IE N C E D E S IG N

CON CLUSION EXTEN SION

TA NG I B L E

VA L U E

EN GAGEMEN T

U S E R E X P E RI E NC E

reducing cognitive overhead

C U S T OM E R E X P E RI E NC E

taking care of their existing consumers

S E RV I C E DE S I GN

creating new subscribers

CRITERIA FOR

FEASIBILITY

SUCCESSFUL IDEAS

DESIRABILITY

I NTA NG I B L E A SPI R AT I O N

S TAY H O L I S T I C

VIABILITY

JOURNEY FRAMEWORK

BRAND

CHANNEL PERCEPTION

A person’s gut feeling about a product, service, or company

BRAND PERCEPTION

“Not what you say it is, but what they say it is.”

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TOUCHPOINT RECOGNIZING THE VALUE GAP

STAYING TRUE TO THE BRAND ETHOS

RETHINKING INNOVATION

“Innovation is about looking for opportunities for increasing value for customers across the board, not just in products and services.”

reducing fragility through optionality

A point of interaction involving a specific human need in a specific time and place

Find information valuable to users A platform or medium of interaction with customers or users

Audience expectation of brand the most important aspect of any design is how it understood in the minds of the audience

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