Presentacion ide investigacion home entertainment

Page 1

home entertainment

Investigacion de diseNo 2011 what da forck* research


Home Entertainment Timeline 1962 SatelliteTV 1940 TV

1951 Color

1998 FlatTV

TV 1972 Videogame

Creative Activities Making own amusement

1980 Home

2005 Internet

TV 2010 3DTV

theater

Console

1970 Sound

systems

1890 Gramophone

2006 Motion

1977 Video

sensing videogame

Rental

Audio Video Interaction Activity Setting 1900 Radio 2000s+

Reading Singing Dancing Playing Drawing/painting Story telling etc...

1971 Karaoke

1964 Cassette

1970s VHS

Connectivity Multicontrol Wirelessness Product sync

1991

WWW

1997 DVD

1980 CD

2005 Blu

ray

Home activity Home electronics Long ago

1890

1950

1970

1990

2011


video player

TV image proyector

e-reader

radio hi-ďŹ music

movies TV streaming

screens videogame console

audio player

music

sounds

speakers

karaoke

internet

video games

Audio

environment

e-paper sports

Visual

cook tools

write

imagine

+

Activity

Interaction

rs

sing

i

material

pa

Person

ss i

ve

watch

individu

al

listen

fun

experience

tive

c colle

communication

union

e-reader friends family

computer videogame console

tablets

shared experiences

PC

internet TV

data

feedback

relaxation gathering

space

lightning

he

play learn

Tec

user journey

Home Entertainment

ot

active s/

games

story telling

Setting

y

log o n h

mood

arrangement

ucts

read dance

Home?

w/

Universe x

furniture

comfort

w/prod

Home Entertainment Map

Universe y



Intelligent Home Entertainment* Content providers

Hardware manufacturers Intelligent CE Devices

Intelligent user navigation

own content just use other

Intelligent Distribution

special interest content

Want

Increasing programme choise

content as social currency

control -what & when they watch picture quality -manage simplicity advertising -control kids

Struggle

Consmers Concept of PVR

Setting up a home network

Changing standads and falling prices for AVIT equipment

Numbers of devices and remotes

ntent protection / Digita l i z a of co t ion ent o fc vem o n t pro e n m t /i

Broadcasters

Intelligent Content

in compres s i on

d on an distrib i t ut ea r i c

Consmers wants/needs

t en em

speeds / Fall of stora h t i w ge c nd a b ost e s s/ a e r im Inc pr ov / n o

Intelligent Storage

Telcos

Platform operators

*Map made by Roberto Kauffman for Sony Europe (2005)


TECNOLOGÍAS ACTUALES Y EMERGENTES

Michell Zappa Trabaja actualmente en Inglaterra y es un diseñador de Stockolmo, Suecia.. Ha pasado la mayoría de su tiempo en Sao Paulo y Amsterdam. Tiene un máster en comunicación social y ha trabajo en varias agencias de publicidad en donde predice diversas tendencias. Su principal interés radica en el saber de la tecnología a futuro y cómo la sociedad se adapta a estos cambios rápidamente.


MEGATENDENCIAS Y TENDENCIAS TIME ZONES ZONE 1: 2010-2015 ZONE 2: 2015-2020 ZONE 3: 2020-2025

TRENDS & TECHNOLOGY TIMELINE 2010+

Personal responsibility

A roadmap for the exploration of current & future trends (+ some predictions to stir things up. More at nowandnext.com) Convergence of healthcare and financial planning

Letter writing

Contents of British Library available on a postage stamp-sized chip

ZONE 5: 2035-2050 Notes on time travel This map is a broad representation of some of the trends and technologies currently visible. Improvement works are carried out at weekends and travellers should check to see whether lines are still operable before commencing any journeys. Helpful suggestions concerning new routes and excursions are always welcome. If you wish to travel outside of Zone 1 you are advised to bring comfy shoes and a camera. Travellers are also advised to bring their own supplies of food and water although weapons are unnecessary if you keep to well trodden paths. Also note that travel into Zone 5 is not available for people aged over 75 years of age.

*Watson, Richars. “What´s Next.com”. A brief history of the next 50 yeats. Future Files

A3 and A2 Prints of this map Full colour prints of this map are available to anyone that asks nicely. A small charge is levied to cover print and postage costs only. Contact< richard@nowandnext.com >stating whether you’d like A3 or A2 size and saying which country the map is to be delivered to. Delivery is available to anywhere in the world. Atternatively, just print this out yourself ( A3 minimum recommended )

Sourced

Material for this map has been soured from a number of publications including Future Files and What’s Next

www.futuretrendsbook.com www.nowandnext.com

Acknowledgements This map was conceived and created by Richard Watson at Nowandnext.com with some help from Benjamin Frazer at Snap. Also thanks to Oliver Freeman, Mike Jackson and Scott Martin.

Digital cash widely embedded in human body

Single global e-currency

Most people have multiple presences

Global population hits 9 billion

Brain drain from hedge funds to scientific R&D (energy #1 priority)

Hunger for shared experiences

Growth of ‘Tech-No’ movement

Baby licences

Animals suing humans

Online funerals

Desire for control

Cheques

Culture of immediacy

Search for meaning (Mondays to Fridays only)

Digital celebrities

Pastism Bio-mimicry

Nostalgia

e-voting in supermarkets

Folk-art revival

Children become luxury objects Turkey, Iran and Mexico Disintegration of EU become key powers

Increased immigration to solve skills crisis

Resurgence of hobbies & craft Widespread outbreaks of panic Virtual protests Growth of G2 Face recognition doors

Expecting less

Rising rage

First child born in space

Collapse of free trade 1/3 of all military vehicles now unmanned

Government PR budgets exceed military spending

Pulse bombs

Function based tariffs for electricity

Revival of far-right politics

2. Geopolitics 3. Energy & raw materials

Widespread use of nano-materials

Airborne networks

Power shift Eastwards

1. Society

People able to record every event from birth to death

Shape shifting materials Molecular machines Fully sensory internet Cosmetic brain Increasing influence of World’s first thorium reactor surgery 10-mile diets oil states on US politics Calorie taxes Food passports Convenience Well-being Provenance Traceability Regionality Green politics opens in India Energy harvesting buildings Biotechnology Epidemic of new Indulgence Authenticity Growth of virtual communities Open source intelligence gathering Virtual water mental disorders Genetic prophesy at birth Middle Class unrest Rise of N11 countries linked to uncensored Rising levels of autocracy Intelligent vending machines Globalisation unravelling Lunar dimming streetlights Whole life financial planning linked use of digital devices Growth of Business sustainability to whole family model Growth of state control Carbon trading Government Robotics micro-insurance largest determinant of Local energy transmission networks e-services First Internet court Artificial eyes stock price Men behaving like women Emergence of Gross National Meltdown of global Shopping 2.0 Happiness metrics financial system Emergence of Growth of bartering Womb based therapy Online communities Gross National Genetically Customer service avatars start physical Happiness enhanced pets Speech recognition become common place RFID Redefinition of health to Small indulgences Third spaces communities metrics Micro-finance 75-year mortgages Pre-pay currency cards Monolines include happiness/well-being Shift to Negawatts Clean coal Rare earths Last CD is Authenticity Carbon chaos local EDLP Widespread cuts in Figurative published trade public services revolution in the Paper statements & bills e-ink comes Face recognition Re-regulation Free-tailing Half the world now arts as Increase in Investment in renewable energy Growth of outsourcing Retirement Brain gyms of age living under double neoclassicism pigouvian taxes to Africa Conspicuous non-consumption Bionic Increasing longevity A graphic novel Acute labour digit inflation returns women behaving like men Mercantilism Olympics wins the Booker shortages in Infrastructure under-investment Networked risk Broader definitions of health Prize aged-care sector Synthetic biology Move to global pricing Peak landfill Nuclear power renaissance Home-based health Cities painted Just-in-time Seasonality of consumer goods Life story labelling white to Obesity shopping Too much choice (driven by shopbots) Blurring of sectors Sensory experiences Medical tourism increase reflectivity Consumer e-health Pensions funding crisis

Ageing

4. Science & technology 5. Healthcare 6. Retail & leisure 7. Economy 8. Environment 9. Financial se

Urbanisation

Disappearance of checkouts

Device convergence Virtual libraries Blurring of scientific disciplines

Average lifespan 100 years

Widespread use of brain scans in job interviews

Full concentration

Near extinction of quality journalism spawns philanthropic funding

Single person households

Digital diets

Basic forms of AI Home swap holidays

Machines that can judge emotional state of user

Online video Physical newspapers become luxury items

Health & safety hysteria

Home/work convergence

‘Spinning disk’ memory devices

Empathy

Personalisation

Mind control toys Death of distance

Unexpected increase in fertility rates

25% of company HQs now virtual

Basic forms of AI

Digital mirrors High Street Internet addiction clinic

Localism

Increasing interest rates

Pets outnumber people globally Robot population surpasses human population

Globalisation

Price polarisation (High / Low )

Local shopping

Robocops in shopping malls

Devices re-programming themselves in light of experience

Tightening security Micro-blogging

Constant digital Growth in passenger numbers distraction Domestic tourism Voluntourism

Malicious intent detectors Growth of security algorithms

Stored value cards

Micro-power generation Telemedicine

Industries consolidating globally

Micro-finance

Use of fake information as a weapon Information pandemics

Volatility

P2P lending Mobile payments

Cloud storage Increasing regulation & compliance

T.I.M

Prediction markets Telepresence Online medical records Green IT

Virtual currencies

Flooding Bio-simulations

Growth of private currencies

Identity theft

Rising economc protectionism

Personal nooks

Payments to enter most cities by private vehicle

Shift to knowledge intensive industries

Individualism Droughts Energy storage

Growth of digital narcissism

Wilder weather

User generated content

Shorter formats

12.

Pilotless airliners

13. Home & family

Fully immersive gaming

Home/street level domestic waste processing

30% of all books now digital

All ads now personalised All televised sport now short format

Real-time car insurance

Emergence of green nationalism e-books

First moon hotel

Brain holidays

Believers versus heretics

User filtering

11.

Driverless lorries

Peak copper

Large screens everywhere

Face recognition doors

Quiet paint

* Low probability/high impact events that could derail any of the above trends and predictions

Commodity price spikes Raw materials shortages � Mass migration of population � Nuclear terrorism

Sustainability

Electricity shortages Rapid increase in cyber crime � Critical infrastructure attack � Rogue stakeholder

Green energy bubble Genetic terrorism � Collapse of US dollar � Global supply chain disruption

Environmental change

10. Food & drink

Plastic bridges

Peak Uranium

Metabolomics

Services outsourcing

Victim culture

Contactless payments

Digitalisation

Islamic finance

Sense of entitlement

Data security

Loneliness

Decline in real wages Debt Stress

Robotic surgery

Binge drinking

iPills

Modular spaces

Debt

Depression

Healthcare rationing Simplicity Unsupervised adults

Web 2.0 Societal feminisation

Home as refuge

Domestic energy dashboards

Online micro-payments

Anxiety

Declining fertility Urban/rural divide

Seabed mining

Face recognition rear view Fuel-cell cars Hypersonic mirrors (linked to ignition) airliners 4 billion mobile phone subscribers Intelligent packaging 3-D teleconferences Medical tourism Collapse of Fair trade Bio-fuel backlash Wireless re-charge Chinese banking Hybrid fuels Low-cost competition Shifting centres of economic activity Cyber-pet vets Return of food inflation and food riots Video wallpaper Aged care robots system Wind power Holographic storage Fractional ownership Outsourcing backlash Space tourism Green cities Urban car sharing Companies Laboratory grown meat Robotic insects for Slow food re-think Consumer e-health Cautious optimism in supermarkets Modesty Dining Rooms crop pollination OHS&E Computers with Electricity shortages Verbal search Increasing inflation 2-speed economies Increasing complexity after CHIME liquidity Comfort foods Green buildings moving parts Fragrance cartridges workplace Ocean dead zones Sustainable tourism in mobiles Lunar dimming streetlights stress Affective computing claims Global hospital brands Water labelling Ubiquitous computing Nano-solar End of low-cost inputs All vehicles fitted with GPS Oil at $200 Eco-cynics Gen X start to outlive their offspring a barrel Most people have 2+ careers 80% of global energy requirements still met by oil/coal/gas Facebook vacations Fuel-cell phones Holidays at home packages (meet your online friends in person) Skills shortages bite Human organ farms Augmented reality Phone spam Wearable computers contact lenses Solar energy generating windows Resources increasingly acquired on a no questions asked basis Open source explodes with global standard for Sleep hotels Communication free resorts Augmented reality windscreens royalty payments Global sensor network DNA Male birth control pill Urban (vertical) farming computing Focus on hardware reduces as Digital nomads Creative industries Generational conflict in the workplace Increasing automation Industrial repatriation Rise of the vegetarians Creation of new services more distributed and Plastic bones become dominant Water labelling arable lands as planet interoperable contributors to Variable road-pricing dependent on time of day/traffic volume of all products Second asset Artificial livers Declining water quality warms up Quantum computing global GDP bubble Oceanic thermal converters Hydrogen fuel stations Peak water Genetic diets No more anonymous email addresses All babies implanted with GPS & ID chips Vehicles bought for technology upgrades rather than model changes (one email address per person) Global migration drift to warming parts of Privacy 80% of global population now obese the northern hemisphere Fusion reactors Average car now 50% of weight of 2010 model equivalent Food allergies eliminated Individual energy/carbon monitoring leads to allowances Micro-scale health-bots Cities laced with small vehicle lanes separate from road system Humility and/or tiered costing based on system akin to personal Space solar power Scarcity of hydrocarbon service Self-repairing roads First moon mine Meditation/holistic services bundled with medical procedures Self-driving cars / fuel stations Intimacy Spray on surgical gloves Russia Creation of Department of alcohol, firearms, soft drinks and confectionary demographically ) ( DNA repair Optimism about the future (mandatory health warnings on all alcohol, junk food and candy) Stringent laws requiring high levels of recyclability in all products Bio-diversity Childcare robots

Global risks* This map is published under a creative Commons 2.5 Share-A-Like licence. This basically means that you can do whatever you like with this map just so long as you say where it came from.

Prison ships

First human clone

Digital cash widely embedded in clothing

Compulsory paternity tests

Printable TV screens Invisibility cloaks

Wealth asylum seekers

ZONE 4: 2025-2035

People renting dreams

Inheritance

LEGEND

Community theatre in the round takes off (again)

Gesture-based computing

US/China conflict Israel/Iran conflict � Bisphenol A link to cancer � Geographical expansion of Russia

Global pandemic Conflict with North Korea � Political disintegration of Saudi Arabia � Systemic failure of financial system

Middle class revolution Collapse of China � Mobile phone link to cancer � Credit Default Swaps

Mega trend Trend Prediction Dangerous currents Poor visibility High-speed link Partial ruin

Major nano-tech accident Space weather disruption to comms � Aliens visit earth � Return of the Messiah


NECESIDAD DE ANCLAJE Expresa la necesidad de definir y afirmar la propia identidad, de diferenciarse y de construirse. La sociedad globalizada e indiferenciada, la crisis de la representatividad de las instituciones, la pérdida de certezas y seguridades espirituales producen un vacío que se contrarresta enfatizando la responsabilidad individual en esta creación. La necesidad de anclaje se refleja en tendencias como la búsqueda y construcción de la propia identidad y también en el repliegue que lleva al individualismo extremo.

PENSAMIENTO EN RED Cualquier herramienta o soporte que permite la comunicación entre personas sin la necesidad de verse vara cara, el pensamiento en red fue evolucionando el encontrar hitos en la historia como las comunicaciones. La sociedad actual vive desplazando los límites de injerencia y alcance sobre los temas que le competen, los fenómenos que la afectan y el poder de actuar frente ante diversos acontecimientos mundiales que pueden ser vividos como locales. La globalización refuerza la interdependencia social y cultural y también la idea de vivid en la red.


URBANISMO Debido a que las poblaciones que vivían zonas rurales están pasando a vivir a las zonas urbanas, la población en las ciudades ha incrementado de manera exagerada limitando los espacios de vida en la ciudad. Las distancias a recorrer son muy largas y el tráfico es exagerado. De ahí nace el concepto de urbanización. Urbanismo pretende estudiar las ciudades desde una perspectiva holística y busca ordenar los sistemas. Es la forma en el que los edificios y otras estructuras de las poblaciones se organizan o la agregación y forma de estar distribuidas las poblaciones en núcleos mayores.

GLOBALIZACIÓN Desarrollo de mercados, comercio, etcétera, entre muchas naciones. Genera facilidad de comunicación, interacción, experiencias, conocimientos, étc.

CAMBIOS AMBIENTALES Debido a los cambios ambientales producidos por el exceso de contaminación provocada por los humanos y la industrialización, se han generado un sin número de cambios ambientales que han afectado en gran manera a los sistemas naturales, fauna y a los mismos humanos. Se considera una megatendencia pues ahora muchas personas se preocupan por los cambios ambientales, se hace una nueva ideología en la que las personas toman en cuenta elementos y actividades que no dañen más el medio ambiente. Los resguardos de personas en cuanTo a


CLASIFICACIÓN MEGATENDENCIAS CLASIFICACIONES Componentes Actuales


Electrónicos

CLASIFICACIONES MEGATENDENCIAS CLASIFICACIÓN Actuales Sofá / sillones

ESTETICA

Muebles decortivos

ESTRUCTURAL

Estante Base / montaje

GENERAL

Iluminación

Paneles acústicos

ILUMINACION

Montaje de pared

Difusor de sonido

GENERAL

Control remoto

Mando de control

CONEXIONES

Aplicaciones

Dispositivos y mecanismos variados


INVESTIGACIÓN DE CAMPO PREGUNTAS ¿Qué acostumbras hacer en tu tiempo libre? ¿Qué actividades realizan en tu familia para entretenerse? Menciona los 5 dispositivos electrónicos con los que más interactúas en tu hogar. ¿Qué tipo de actividades realizarías si no tuvieras Internet en tu casa? ¿Qué intereses personales, te ayuda a satisfacer la tecnología que posees actualmente? Qué actividades llevas a cabo sin ayuda de la tecnología? ¿Cómo crees que estas actividades puedan mejorar con la tecnología?

ANÁLISIS DE ENCUESTAS La falta de dispositivos que amplíen el rango de interacción entre diferentes individuos, al momento de que alguien toca un instrumento musical. La necesidad de implementar tecnologías que magnifiquen la experiencia al preparar y consumir los alimentos. La gran dependencia por los dispositivos móviles, incluso dentro del hogar. La computadora como medio para buscar entretenimiento. La fuerte presencia de la televisión en las tareas realizadas durante tiempos libres. Los dispositivos reproductores de música, como aislantes familiares y sociales.


GRÁFICAMENTE 3 APARATOS + USADOS 100% Computadora

25

91% Celular

20

86% TV

15 10

64%

MP3

64%

Ap. cocina

5 0

ora lar tad Celu u p m Co

t s a a s o a a TV Mp3 ocin DVD able ego mar lim ego adi dor T oju á C oju R ca C e C e Se d i V Vid

¿Qué tipo de actividades realizarías si no tuvieras internet en tu casa? “...estar más con mi familia, así no estaría tanto tiempo en mi cuarto”


BRIEF

Diseñar un Producto, servicio o sistema que produzca un entretenimiento activo, (tomando en cuenta actividades que involucran habilidad e intelecto) que permita encontrar intereses y habilidades, (muchas veces inconcientes), vivirlos y enriquecerlos con el fin de poder identificar las pasiones del usuario. Es decir se busca generar un tiempo y espacio en el cual el usuario pueda hacer lo que le realmente le gusta y ser el mismo. Se busca además considerar que lo que se haga sea fácil de instalar, y con opción de movilidad integrando las tecnologías existentes y emergentes.


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