outoftheCUBE: an artist’s catalogue Colleen Alborough
artist’s statement: an outline of the Balance working process
animation
still
Balance 2010 stop frame animation running time 03:46min music
by João Orecchia
A series
of monotype/drypoint prints were created throughout the working process
Grid
Colleen Alborough with one of the characters from her animation Balance view animation here: http://vimeo.com/25814587
Balance is a fantasy animation that reflects upon contemporary living in Johannesburg, South Africa.
It examines how the high levels of crime and disintegrating social structures lead to feelings of fear and may overwhelm the individual.
animation still
The animation depicts a headless character engaged on an endless search through the matted cityscape in the attempt to find his head.
On this futile search, the character is followed by nameless shadow figures, which present a perpetual threat to his existence and stability.
In the play, A Delicate Balance (1966) by Edward Albee, the characters Harry and Edna arrive unexpectedly at the house of their friends Agnes and Tobias, with a request to stay for a while, as they need to escape an unnamed terror.
In explaining this terror, Harry and Edna state:
HARRY: There was nothing ... but we were very scared.
EDNA: We ... were ... terrified.
HARRY: We were scared. It was like being lost: very young again, with the dark, and lost. There was no ... thing ... to be ... frightened of, but ...
EDNA: We were frightened … and there was nothing.
As a starting point, Balance draws inspiration from this quote. The animation explores the relationship between real and imagined fears. It considers the extent to which we can sometimes feel controlled by invisible, unnamed terrors.
monotype
Wanderers
print
In mapping imaginary landscapes, Balance aims to reflect upon the negotiations and maneuvers made within the complex, disconcerting and chaotic space of South Africa, more specifically, the urban terrain of Johannesburg.
animation still
animation still
By uttering the fear and searching for ways to describe the phantoms, Balance endeavours to present a way to express the feelings such fears inspire.
A sense of play is used to confront these nameless terrors. With a spirit of comic mockery, I hope to highlight an element of the absurd present in the strange worlds of imagined fears.
processes and creative methodologies
In my creative work, I am interested in exploring the intersection between traditional art media and digital technologies.
working
printmaking meets stop frame animation cotton waste physical computing
studio wall: the planning stage
studio and etching press
By integrating products and materials from the printmaking process into the animation, traces of the handmade become integral in creating a more tactile digital product.
printing gauze
In the stop frame animation, the sets and characters are made from cut-out elements from the drypoint and monotype prints.
acetate drypoint fragments
printed
fragments
drypoint
outlines of inked drypoint fragments on rough paper
Cotton waste, a cleaning material used in printmaking studios, is used extensively to construct the artworks – in my video installation, animation and prints. As a waste material, it performs an essential utilitarian function yet is seemingly insignificant, ostensibly “nothing”.
The landscapes of the sets are composed of cotton waste.
animation set
animation set
a detail of the animation set with cotton waste and inked gauze
animation still
Upon closer inspection, we see it is made of thousands of shredded cotton threads, forming a large mass of nebulous chaos. The cotton waste become a metaphor for the tangled threat of unknown fears and disorder.
Chaos monoprint with cotton waste and gauze
As with imagined fears, ill-defined and complex yet tangible in our minds, the formless piles of cotton waste become subterranean underworlds, hindering the movement of the figures that wander across its terrain.
The figures in the animation appear to be lost, on an endless struggle to escape the nameless terrors and break free of the anarchic mass.
I search for ways to include elements of both the handmade and the making process to import haptic qualities into the digital realm.
The medium of stop-frame animation lends itself to creating a more organic, “mortal” digital product. A stop-frame animation is produced by taking photographs of the characters’ tiny movements over space and time. These photographs are then seamed together in editing software to form a moving visual sequence.
Because each character or individual body part needs to be moved incrementally, traces of the artist’s physical presence and movement become part of the work. So, a jerky or imprecise movement of the character is captured in individual photographs, giving the stop frame animation a unique and tactile quality.
photograph of animation set
animation still
The element of animation is extended into my printmaking process as I use my monotype prints to storyboard and map out the narrative for my animations
The individual acetate figures and body parts I have created provide a versatile means to modify and change successive monotype prints. These drypoint fragments can be shifted into new poses altering the composition of the monotype, while the “ghostimage” retains the trace of the characters’ previous positions in the early stages of the image’s development.
In this way, the monotype lends itself to producing multiple iterations of an image, so the series of monotypes with their ‘ghost-prints’ become a form of early animation.
Traces of the creative process are further incorporated into the body of work in the soundscape of the animation. Musician João Orecchia recorded the sounds in and around my studio while I was working. This included recording the sounds of my equipment, such as the printing press, the CPU of my computer and the lens of the digital camera. All these sounds were then montaged together in digital software to produce the haunting soundscape.
animation still (detail)
An outoftheCUBE catalogue Catalogue by Mandy Conidaris