Nosferatu / Program (2023)

Page 1

10 FEB – 5 MAR
This script was commissioned by Malthouse Theatre through the support of the Malcolm Robertson Foundation.

Malthouse acknowledges the unceded lands of the Kulin Nation. We acknowledge their sovereignty and their Songlines. We pay respect to their Elders and their Children. We embrace and celebrate the oldest culture in the world.

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Writer’s Note

I don’t know if you’ve ever spent two years resisting a metaphor but writing a vampire play is about the world’s most fertile ground. Love, death, sex, money, power. What do vampires mean? I’m still dodging an easy answer.

I’m writing this sitting in a blood workshop. The actors are testing different ways of biting and bleeding. I just ate a small cap of dyed-red baby food. I didn’t need to, I just wanted to feel involved. Everyone’s here— director, stage manager, assistant stage manager, intimacy coordinator, set and costume designer, dramaturg, sound designer.

It’s amazing how many problems you create with a few stage directions. There’s always this wonderfully bizarre moment in rehearsals when everyone is buying deeper into your story than you are. The way characters think, react, speak. The rhythm, meaning, pace. How the world sounds, looks, feels.

In this case, that’s meant a lot of blood meetings. Fight choreography. Intimacy workshops. It’s the rarest of privileges.

But also, occasionally, I swear they look at me like ‘you know this is all your fault, right?’

One thing I don’t know heaps about is vampires. That’s ok. Writing a play doesn’t mean you’re an expert, just means you’ve made a few choices. And there are things in the bloodsucking canon that stuck out to me—the humour, seduction, loneliness, the wanton chaos, the monotony of immortality, the grief of those left behind.

Do you know why we invite vampires in? I didn’t (forgive me), and of course the folklore varies, but I read that vampires - as monsters - represent the transition of terror from an external threat, to an internal one. We’re inviting them in— not just to our houses, but to ourselves. We are the monster.

So look, you’ve got a couple of choices— this play is entertainment. Have fun.

But if you’re still wondering: what’s the metaphor?

Well. What are you scared of? What do you hate about the world? About yourself? What do you think evil is? What makes you feel guilty? What do you hope no one ever finds out?

That’s vampires.

That unease you’re feeling? That’s all your fault.

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Director’s Note

Real life on stage can be such a trap for artists, you sometimes find yourself chasing accuracy and convincing simulation, instead of truth. They’re not the same thing. You can easily labour over cinematic realism, investing time in a task that may or may not add meaning to the story.

I love working with genre because it’s an immediate release from that trap. As a director, it’s permission to play, permission to find truth by looking sideways at something. Genre is a playground for your brain, letting you push ideas around in a place where you’re not as confined by the constraints of logic, culture, or history.

It’s also (I hope) a release for the audience, an agreement between you and us, the creative team, where there is absolute pleasure in knowing the players, the world, and the rules of the game (or most of them.)

When I first read this play, I was struck by Keziah’s treatment of the vampire horror genre— it at once satisfies and challenges, it isn’t scared to engage with tropes but there’s also a subversion of our expectations. Keziah’s writing contains both an acknowledgement of tradition and a clear defiance of it. It is this kind of approach that allows these myths to persist— their ability to contain the present moment, to show us a mirror, and to evolve with us.

Campaign Photography / Kristian Gehradte. Printed on 100% recycled paper. © Malthouse Theatre, the artists, designers, photographers, collaborators and contributors. All rights reserved, 2023. BRIDGET BALODIS / Director

Cast & Creative

KEZIAH WARNER WRITER MARK PRITCHARD DRAMATURG BRIDGET BALODIS DIRECTOR BERNADETTE FAM PRODUCTION DRAMATURG MAX BROWN CAST KEEGAN JOYCE CAST JACOB COLLINS-LEVY CAST SOPHIE ROSS CAST SHAMITA SIVA CAST ROMANIE HARPER SET & COSTUME DESIGNER PAUL JACKSON LIGHTING DESIGNER KELLY RYALL COMPOSER & SOUND ENGINEER CECILY RABEY STAGE MANAGER HARRY DOWLING ASSISTANT STAGE MANAGER

Malthouse Staff & Board

BOARD

FIONA M c GAUCHIE (CHAIR)

JADA ALBERTS

DEBORAH CHEETHAM AO

DEBBIE DADON AM

LINDY HUME AM PHD

DANIELLE LEIGH (OBSERVER)

ANDREW MYER AM

SUE PRESTNEY

PAMELA RABE

MARY VALLENTINE AO

JACOB VARGHESE

ALAN WONG

EXECUTIVE

MATTHEW LUTTON

SARAH NEAL

ARTISTIC & PROGRAMMING

ANNIE BOURKE

BERNADETTE FAM

LAURA HALE

MARLINE ZAIBAK

FINANCE & ADMINISTRATION

NESS HARWOOD

LIZ WHITE

ALLIE STAPLETON

CONNIE STELLA

MARKETING & COMMUNICATIONS

DAVEY SIMMONS

SABRINA ALDAY

JULIA ANTIQUE

TAMARAH SCOTT

PUBLICITY

TS PUBLICITY

GRAPHIC DESIGN

HOURS AFTER

DEVELOPMENT

ALEX BELLEMORE

PATRICK CRUMMY

EDUCATION

LYALL BROOKS

TICKETING & BOX OFFICE

PRUE SUTHERLAND

FIONA WISEMAN

BOX OFFICE STAFF

PAUL BUCKLEY

EMILY BURKE

PERRI CUMMINGS

BRONYA DOYLE

MELLITA ILICH

MIN KINGHAM

ISA MUNHOS

EMMA WHITBY

LIZ WHITE

PRODUCTION

BLAIR HART

BAIRD M c KENNA

DEXTER VARLEY

TIA CLARK

ZOE RABB

ROB BALLINGALL

BRENDAN JELLIE

DELIA SPICER

GOFFREDO MAMELI

ELIZABETH WHITTON

LENNON FOWLER

Additional Creatives

LYNDALL GRANT / FIGHT CHOREOGRAPHY

SUZANNE HEYWOOD / VOCAL COACH

CESSALEE SMITH-STOVALL / INTIMACY CHOREOGRAPHY

VENUE

DANIELLE GIORDANO

EMMA CORBETT

STEVE HEARNE

RYAN JONES

FRONT OF HOUSE STAFF

LUKE BRADY

MITCHELL BROTZ

LOUISA CARPINTERI

CHIARA GABRIELLI

DANIELLE GODER -

ZOE HADLER -

CATHERINE HAMILTON -

GEORGINA JEFFORD

SOPHIE MCCRAE

HAYLEY NEWMAN

TEXAS NIXON-KAIN

SARAH ONN

JULIE O’REILLY

ELLIE ROTH

CLAUDE SARMIENTO

LUCY SEALE

ELISABETH SHAW –

EMMA SHAW -

FLYNN SMEATON

BARNEY SPICER

KENNY WAITE

HENRY WALTER

OLIVE WEEKS

HAYLEY WOLTERS

HOLLY-JANE COHLE / BESEN PLACEMENT (SET & COSTUME DESIGN)

GIOVANNI YATE-GONZALEZ / BESEN PLACEMENT (LIGHTING DESIGN)

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