Magnetic Press Ambassadors Club Magazine 06 - May'16

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May 2016

Aloha, Ambassadors! Bet you didn’t know it was National Luau Month, did you? Yeah, we didn’t either, and we’re not sure how official that really is, but it sounds fun so what the heck, right? I mean, Talk Like a Pirate Day isn’t officiated by any formal declaration or organization, but it’s fun, so we recognize it. And luaus are just as much fun as talking funny. Plus, any excuse to get our tiki on is fine by us… We’re ripping the lid off of WARSHIP JOLLY ROGER this month, an exciting new graphic novel by artist Miquel Montllo and writer Sylvain Runberg, hitting shelves in July! It is such a cool book, like an epic sci-fi animated feature film pressed into pages, created and rendered in eye-popping style by Miquel. Hard to believe this is his first graphic novel! We sit down and talk with Miki and Sylvain in this issue, along with a gallery of some of Miki’s other amazing work. We’re also shining a spotlight on an artist we’ve fallen in love with, Robert “DJET” Stephane! He stepped to the plate with last year’s awesome POET ANDERSON comic (created by multi-platinum recording artist Tom DeLonge), and we’ve got a gallery of some of his other knockout artwork right here just for you! And as usual, we’ve got more of THE LEVIATHAN’S DAUGHTER, illustrated by Caio Oliveira, more zany creative fun in THE IMAGYMNASIUM, another look at WHAT WE’RE DIGGIN’ ON this month, and more. As always, if you have any feedback or suggestions, we’d love to hear from you, and would love to start a letters column answering your questions every month! Oh, and if you’re at all professionally attached to the comic book industry, be sure to fill out your EISNER AWARD ballot before June 9th! Cast your vote for A GLANCE BACKWARD (Best US Edition of International Material), and TONY SANDOVAL and FEDERICO BERTOLUCCI (Best Painter/Multimedia Artist)! While the nominations themselves are a true honor, voting itself is a bit of a popularity contest, so help make us popular so these deserving guys can take home a trophy this July! Mahalo!

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THIS ISSUE: pg 2..... WELCOME pg 4..... NEW AND NEXT!

KLAW and LOVE: THE LION

pg 6..... KNOW YOUR NOMS:

2016 Einser Award nominee Federico Bertolucci

pg 7..... FEATURE INTERVIEW: MIKI MONTLLO & SYLVAIN RUNBERG on WARSHIP JOLLY ROGER pg 20... THE IMAGYMNASIUM pg 22... THE LEVIATHAN’S DAUGHTER pg 23... WHAT WE’RE DIGGIN’ ON: SPACE MULLET, TRANSISTOR, THE NOSTALGIST, and MOMENTS LOST

pg 25... ARTIST SPOTLIGHT: DJET pg 34... WHAT’S IN THE BOX? COVER ART - WARSHIP JOLLY ROGER Book One cover, illustrated by Miki Montllo

“Sonny Boy 2” by Miki Montllo

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IN STORES

THIS MONTH

KLAW

by Antoine Ozanam and Joel Jurion No one ever said High School was easy. We’ve all experienced the anxiety of exams, popularity contests, bullies, crushes, and that awkward phase where your very own body is changing out of your control. For Angel Tomassini, however, those changes are unlike anything his peers can identify with — he’s starting to realize he may be a wild were-tiger! Add that to the many stresses in his life already, and its enough to drive him crazy! This thrilling Young Adult series blends the thrills and excitement of a dozen different genres, from supernatural monster battles to inner-city organized crime, evolving in style as the series progresses. As young Angel matures, learning to live with his newfound abilities, so too does the drama, with a gradual, exciting shift from High School fantasy to gangland conspiracy to a lone-wolf tale of survival. Containing the first three chapters in the wildly popular series, this book reads like a fantastic, engrossing ongoing TV series, with each chapter containing what could be the arc of a single television season. The epic nature of this thrilling universe is filled with mysteries that unfold piece by piece over time, drawing Angel deeper into an age-old war between the various “Dizhi” — powerful spirits based on an ancient collection of totems that can posess and empower those deemed worthy. Not only must he survive the rivalry between the Dizhi, but the government forces that would see them all destroyed… Get more details at www.magnetic-press.com/klaw

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IN STORES

NEXT MONTH

LOVE: THE LION

by Frédéric Brrémaud and Federico Bertolucci A young lion wanders the Serengeti in search of a pride to call his own. But being alone, he is watched with cautious eyes by those families he encounters along the way, including a coalition of rival males in search of their own pride to conquer. So the nomad searches patiently, waiting for the opportunity to claim his territory and find a new family. But loneliness can breed ferocity… The third volume in the lavishly illustrated, award-winning series of wildlife graphic novels, each depicting a day in the life of different wild animals, told through the dramatic lens of Disney-esque storytelling, like a nature documentary in illustration. Written by Frédéric Brrémaud and illustrated by Federico Bertolucci. Get more details at www.magnetic-press.com/ love-the-lion

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KNOW YOUR NOMS! Federico Bertolucci

EISNER AWARD NOMINEE 2016

“BEST PAINTER / MULTIMEDIA ARTIST”

The LOVE series has wowed readers with its breathtaking artwork and emotionally gripping stories since the debut of LOVE: THE TIGER. With release of follow-up volumes LOVE: THE FOX, LOVE: THE LION, and soon LOVE: THE DINOSAUR, authors Fred Brrémaud and Federico Bertolucci have enjoyed a growing degree of recognition for their work. LOVE: THE FOX recently won a Gold Medal for Best Graphic Novel in this year’s Independent Publisher Awards, and Federico has been nominated for an Eisner Awards for Best Painter. There’s no doubt these two deserve the accolades, and our fingers are crossed for Fed to take home that Eisner trophy in July!

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well-told characters yearn to live. and truly dynamic art tricks the eye into thinking it is actually moving. illustrator miquel montllo uses pencil, pen, and a digital stylus to build visionary worlds and populate them with characters set free to breathe. You’d swear his pieces are stills from a feature film. and then writer SYLVAIN runberg gives those characters something to fight and die for.

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STATIC DYNAMIC

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WARSHIP JOLLY ROGER is a sprawling space opera filled with the sort of drama and adventure fans of STAR WARS and BATTLESTAR GALACTICA will very likely appreciate, yet it has a very unique look and feel to it. Miki, what first inspired the idea for WARSHIP JOLLY ROGER?

MIKI: Well, the main idea was to bring back the feeling of pure adventure that science fiction had in the 70s and 80s, when the first series of Star Trek were part of the pop culture, and movies like 2001 A Space Odyssey, Planet of the Apes, Blade Runner, just to give a few examples, were big hits on cinemas. I think these movies were giving people the possibility to speculate with different futures for mankind, or the dangers of uncontrolled evolution of technology and genetics. To me it’s really important that we discuss these issues as soon as we can because science fiction of today will be the science of tomorrow. So, at the same time I was trying to create something that had a strong entertainment element to it, but also to create an ethical and philosophical debate about how we want to build our society.

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TITLE pagE background: “Gung-ho” fan art PREVIOUS PAGE: (top, bottom) Ink panels from WARSHIP JOLLY ROGER THIS PAGE: (above): Early character study for Alisa from WARSHIP JOLLY ROGER (background): Various early character studies for WARSHIP JOLLY ROGER

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In developing the story, what elements did you want to do differently to make this feel so original?

MIKI: First of all, creating characters that would not represent the archetype of “the good guys.” The main characters in Jolly Roger are constantly dealing with the mistakes they committed in the past, or they are victims of their own circumstances. They suffer because they were in the wrong place, or other people manipulated them on their own benefit. In movies like the first Star Wars (which I like, by the way) there is a very simplistic point of view of good and evil, very common in western societies. You can be on the good side or on the bad side, if you are a good guy you will dress white or brown, if you are not, you will dress black or red… even the aliens have the same sense of good and evil as humans! I find this simplification dangerous. In real life, it’s way more difficult to differentiate what is good or not -- where is the truth and where is the lie? We all have both sides, and one cannot exist without the other. If some day we contact an intelligent lifeform, I doubt very much that they will have the same ethics and understanding of the universe that mankind has. I think Sylvain understood that idea perfectly, and probably that’s why it was so easy to connect with his direction for the story. THIS PAGE: (above): Early character studies for Munro, Kawalski, and Thirteen from WARSHIP JOLLY ROGER (background): Various secondary character studies for WARSHIP JOLLY ROGER

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Miki treats each page and scene like an animated sequence, first laying out rough storyboards, then refining them with pencil and ink. A palette study is applied to determine the lighting, color, and mood of each page and scene. Once the palette is defined, base fills are appplied before refining with cinematic light and shadow. The final stage includes vFX and atmospheric touches such as light blooms and particles.

Sylvain, you have written many, many books of many different genres, including several successful original sci-fi titles, such as ORBITAL. What drew you to WARSHIP?

SYLVAIN: Actually, this project started in a very different way from how I’m use to working. I usually start to write my own story, creating my own characters, my own universe, storylines, and script, except when it’s an adaptation, from a novel for example. But with “Warship Jolly Roger,” it was actually Dargaud Publishing (the original Belgian publisher of the project) that contacted me. Miki had created the “Warship Jolly Roger” universe on his side, he already had a lot of designs and some ideas for characters like Munro, Thirteen, Ook, Alisa, and Kowalski, and he wanted to have a professional scriptwriter develop his universe so he could focus on the graphic side, while continuing to be involved in the storyline. So I wrote a script for the first book from the roots of what he had already created, adding a lot of new elements and characters, which Miki and Dargaud liked, so that’s how I become the writer on “Warship Jolly Roger.”

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The story is filled with mystery, betrayal, fantasy, technology, heartbreak, and revenge. What elements of the story do you find the most interesting and exciting to write?

SYLVAIN: For me, the core of “Warship Jolly Roger” is the “space pirate” theme. When I was a kid, I was a big fan of this Japanese anime, Captain Harlock, and I always had in mind writing my own version of a space pirate. So I was really excited when I received the proposition to develop “Warship Jolly Roger,” and was also amazed by the fantastic visual universe Miki was creating. But then, it’s really a mature, twisted, and violent version of the myth, as Jon Tiberius Munro becomes a space pirate after escaping from the prison he was serving a 170 years sentence for being a war criminal, having killed more than 10,000 civilians during an attack on a city during a previous civil war. The challenge was to develop a character that actually did that horrible thing he’s guilty of, no doubt about it, because as a military pawn, Munro was simply following orders from his hierarchy, without questioning them. But in the end, he’s the only one convicted for this terrible crime, the politician that gave the order, President Vexton, remains in charge and out of trouble. So Munro becomes a “space pirate” in order to achieve vengeance against Vexton.

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I always find it interesting to dig into this kind of character, and what could be the different sides of him. Yes, Munro is a war criminal, but he’s also a family guy, he has a wife, two kids, he loves them, and he has also his own sense of honor that includes the belief that a soldier must always follow orders, which is what brought him into this situation. I guess it’s like with the Tony Soprano character, from the HBO show. As a viewer, you follow him, have empathy for him, because he has some good sides, makes you laugh, or cry, but at the end, he’s still this Mafioso killing people and ruining other’s lives. So, mixing those twisted moral elements with an epic science fiction space pirate story was what made me want to write this story first. Were there influences that you specifically wanted to pay tribute to with the story?

MIKI: I remember on the early stage of character creation I was reading Treasure Island by Robert Louis Stevenson and I was fascinated by the character of Long John Silver and his relationship with Jim Hawkins. So I used them as an inspiration when I was working on Captain Munro and Thirteen, and I tried to capture that spirit and translate it to science fiction genre.

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PREVIOUS TWO PAGES: Various set and environment concepts for WARSHIP JOLLY ROGER THIS PAGE: (above): Environment study for the planet “Egevis” from WARSHIP JOLLY ROGER (left): Early character studies for Kowalski from WARSHIP JOLLY ROGER (bottom): Landscape matte painting (personal) NEXT PAGE: (above): Environment study for a starship interior in WARSHIP JOLLY ROGER

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Miki, your artwork has an extremely dynamic style, like big-budget featurequality 2D animation. What inspires your work?

MIKI: Thank you very much! The truth is that this came out as a result of the first years of my career working in animation and video games. Although I read a lot of comics, the classic cartoons and animated movies I watched as a kid had a deep impact on my visual education. The possibility of creating a new world and seeing it in movement totally captured my imagination, and I always dreamed I would be able to do that someday. The problem: money. Animation costs a lot of money. Then I discovered that comics, being a different language in itself, allowed the reader to fill the blank spaces between frames in a more interactive way than animation, and was also extremely cheap to produce, so here was the solution. Still, lately my style is evolving in a way that tends to differentiate from animated movies, but I can´t bring it further [in this series] as I need to stick to the style I created for the first WJR. How did you get into drawing and design as a career?

MIKI: It just happened. I always loved drawing, but I was very conscious that it was a difficult market, full of very talented people. So I tried to work harder than anyone else. When there was an opportunity, I would take it, no doubt. Even if I didn’t know how to accomplish the job, it would be a challenge. For that reason, I was getting small jobs since I was a student. Usually there was very little money involved, and the conditions were terrible. But I didn’t care. Eventually, conditions got better, the salary too, and I would like that to continue exponentially!

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What other projects have you worked on, and did they contribute to your vision for WARSHIP?

MIKI: This is my first personal project, and my first comic book. In terms of aesthetics, the style I developed is the result of all I learned in animation, storyboarding, illustrating for advertising companies, etc. These were not personal works, but they had a creative element to them that I used to develop a style. What contributed to creating the characters and universe of WJR was everything I saw on a screen or printed on paper since I was a kid. From Tom&Jerry to R. Crumb´s comics, from Disney and Warner movies to Alien and Terminator, from Bradbury and Philip K. Dick novels to Alan Moore dystopias… all blended into a unique mix, trying to create a unique flavor. The story continues beyond the first two chapters featured in BOOK ONE. Without giving away any spoilers, what cam fans look forward to in the next Book?

SYLVAIN: Things will get harder and harder for everyone until the end, that’s for sure. So you will have at the same time more and more alien creatures, more space battle, but also a political side of the universe that will grow around Vexton’s character and his fight against Munro which will impact his political career. It will be a “House of Cards” mixed with a hardcore version of “Star Wars,” or perhaps a “Battlestar Galactica” mixed with “Captain Harlock” sort of!

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PREVIOUS PAGE: Art progression steps for WARSHIP JOLLY ROGER THIS PAGE: Various life drawing studies

YOU CAN FOLLOW MIKI’S WORK ON FACEBOOK:, https://www.facebook.com/ Miki-Montllo-ARTWORKSTUFF-152529784844709/

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MIKI MONTLLO’S JAZZ GALLERY With a passion for Jazz, Miki often warms up by sketching some of his favorite musicians. This page (clockwise from top left): Sam Chatmon, Fred McDowell, McDowell seated, Tom Waits. Next page (clockwise from top left): Blacksad, Chet Baker, Howlin’ Wolf, and Old Burnside.

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THE IMAGYMNASIUM is a place where you can practice using that universal tool called “Imagination,” to stretch that grey-matter muscle between your ears in a way that is not only fun, but useful when applied to everyday creative problem solving. Think outside the box and see things that aren’t there. Conjure reality!

You’ll need a 6-sided dice and something to write on/with. (analog or digital, doesn’t matter.) 1) Complete the following sentence by rolling a 6-sided dice for each of the three blanks:

Never in my life had I encountered such a volume of (A) . And then (B) . So I took control of the situation by (C) . 2) Use those numbers (in order) to fill in the blanks from these corresponding lists:

A 1. unwarranted praise 2. loose change flying through the air 3. soft cheese in an electrician’s tool box 4. shade thrown by a person who didn’t even speak the language 5. sexual inuendo hidden inside a children’s book about robot ferrets 6. sobering facts listed alphabetically

B

C

1. the FAX machine came to life, spewing sheet after sheet of illegible God-knows-what

1. flipping the table

2. a voice crackled over the loudspeaker, summoning the owner of a grey Toyota to the nearest courtesy phone.

3. quoting Darth Vader

3. the dog got sick on the couch

5. quietly exiting the room, leaving both of my parents to clean up the mess I had unconciously made

4. Candice belched 5. I realized I couldn’t remember my own phone number 6. twelve of the children in the audience started crying

2. deleting every file in the folder marked “do not delete” 4. collapsing suddenly and pretending I had been shot

6. unplugging the judge’s respirator

3) Complete a five-paragraph scene using the resulting sentence as the opening line!

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We all know how to connect the dots -- you draw a line from one numbered dot to the next until VOILA! A picture emerges! But what do you do when there are no numbers, just a bunch of random dots? You use your IMAGINATION! Check out the box full of dots below -- no rhyme or reason to them, right? There’s no picture in there... or is there...? You bet there is! In fact, there are COUNTLESS pictures in there, you just have to find them! Print out this page, pick a dot (any dot) and start connecting them with whatever sorta line you want. They can cross each other, curve, bend, twist turn, backtrack, whatever. Just make a picture out of ‘em! And if you can’t find a picture before you start, just start connecting dots until something emerges. And if nothing emerges until all of them are connected, then find the picture at that point and flesh it out with non-dot-connecting details and colors!

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PAGE 6

What happens next? 1) Are the badguys still behind her? 2) what does the monster do? We’ve set up a survey for you to vote on those very questions, so go there now and let us know what happens in the next set of pages! Head over to https://www.surveymonkey.com/r/SZV22JZ (or use the button below, if your viewer supports it) and vote BEFORE June 2nd, 2016, and we’ll keep the story rolling in next month’s magazine!

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What we’re reading: SPACE MULLET

- by daniel warren johnson

If you read our February or March issues, you probably already know what huge fans of Daniel Warren Johnson we are. His longrunning webcomic SPACE MULLET launched in 2012, chronicling the drama and adventure of ex-space marine Jonah and his Zozobian pal Alphius traveling through the stars looking for work and worth while trying to stay clear of trouble. 6 years of regular weekly pages later, their story has been full of adventure and intrigue, as well as tons of action and heart. Now over 300 pages into it, this awesome comic finally sees print, thanks to Dark Horse Comics. Collecting the first four chapters of the webcomic (which is in its 8th chapter online), this trade paperback features the same black-white-and-blue tone art that Daniel uses so masterfully. With its mix of western-indie-manga styling and pitch-perfect pacing, this book is filled with so many cool ideas, visual designs, and genuine (sometimes heartbreaking) character moments, its hard to believe it has taken this long to see print. But man are we glad it finally has. The TPB is available from Dark Horse in comic shops everwhere and at Amazon, or you can read the webcomic in its entirety online at www.space-mullet.com

What we’re Playing: TRANSISTOR Linux)

(PC, PS4, iOS, Mac,

Did you play BASTION? That deceptively cute (yet deep) isometric action role-playing game by Supergiant Games that came out in 2011 on XBLA, PC, iOS, etc etc? If you did, you will recall three things: 1) the beautiful art direction and animation, 2) the simple but engaging combat variety, and 3) the fantastic soundtrack by Darren Korb. For a follow-up, the developers took everything awesome about BASTION and raised the bar even higher, seemingly without even breaking a sweat. TRANSISTOR does everythig that BASTION did well, but BETTER. The art direction is gorgeous, painting the future-retro metropolis of “Cloudbank” like Blade Runner’s towering LA with a more romantic, less filthy veneer. The beautiful animation brings the world to life with Red, the player’s fluidly dynamic female protagonist, fighting through a city filled with robotic sentries called “The Process.” These robots serve “The Camerata” who are hellbent on recovering “The Transistor,” a massive, powerful weapon that speaks to her with the voice of the dead hitman who had tried to kill her with it. The mystery unfolds nicely over time, with gobs of great voice work and narration, blossoming like a great movie or graphic novel, except when it lets the player take over combat in a hybrid of turn-based and real-time fighting combat. The RPG elements come into play as Red collects data from defeated foes, which can be used to unlock new powers with The Transistor. But the real star of this game (not to downgrade any of the other stellar aspects) is the soundtrack: Darren Korb does it again, painting moody, quirky, and groovy tracks,this time with even more vocals from Ashley Lynn Barrett who gives a lounge-y, melancholy voice to lead character Red in song. The game and soundtrack have won lots of awards, so go get it. https://www.supergiantgames.com/games/transistor/ May 2016 - page 23

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What we’re WATCHING: THE NOSTALGIST

(streaming on Wired.com)

Based on a short story by Daniel H. Wilson, the Carnegie Mellon Ph.D. who won rave reviews for his 2006 book HOW TO SURVIVE A ROBOT UPRISING and the followup ROBOPOCALYPSE, “The Nostalgist” is a short but thoughprovoking look at a future where immersive VR is the only solution to escape a world ruined by technological expansion. While ROBOPOCALYPSE was optioned by Steven Spielberg and Drew Goddard for feature adaptation, that development has lingered in pre-production for years. And in the meantime, Italian director Giacomo Cimini decided to tackle the more bite-sized “Nostalgist.” Featuring concept art and robot design by illustrator/designer LRNZ (the pen-name of Lorenzo Ciccotti, creator of Magnetic Press’s recent graphic novel phenomenon GOLEM), this live-action glimpse into a plausible future tells the story of a grandfather and his grandson who seem to enjoy an idyllic life in a beautiful fantasy world, but may infact be trapped in something quite the opposite. Without giving away the plot, this 17-minute offering delves into what-if questions that will make you look at the current consumer-VR craze like Oculus Rift and the HTC Vive with a new set of eyes. But beneath its sci-fi exterior lies a genuine story of love between generations. After racking up awards on the global film-festival circuit, the full short can now be viewed at wired.com. http://www.wired.com/2016/05/nostalgist-short-film-web-premiere/

What we’re Listening to: MEMORIES LOST

- by analog sweden

In 2013, Swedish electronic musician Fredrik Segerfalk had an idea. As a massive fan of Greek composer Vangelis -- particularly his groundbreaking soundtrack to the film BLADE RUNNER -- he obtained a Yamaha CS-80 synthesizer, Roland VP-330 vocoder, an SCI Prophet 5, and more, just like those used by Vangelis to produce the still-unique-to-this-day soundtrack. But in Segerfalk’s hands, that unique score takes on brand new life, with 8 original tracks composed as the LP “Memories Lost”, a musical homage to Blade Runner. These tracks are, without a doubt, the most authentic recreation of the sound and mood generated by the original. It is almost as if the 41 minutes of original music were viable outtakes found on Vangelis’s studio floor. The “Memories Lost” project was crowdfunded with a companion 16-page booklet featuring short stories and illustrations made to accompany each piece, obstensibly from within the Blade Runner universe (while avoiding any character likenesses or trademarks). Swedish artist Killian Eng and japanese artist HR-FM each contributed several pieces to the booklet, which itself evokes an amazing 80’s mood, particularly with the album as background music. If you are any kind of Blade Runner fan, you should order the LP and booklet digitally or on disc (or vinyl) at http://www.analogsweden.com/ML May 2016 - page 24

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HOT ARTIST SPOTLIGHT:

DJET

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Robert “Djet” Stephane was inspired to draw from a young age, taking after his sister, then imitating artists and cartoons he liked, moving from Mickey Mouse magazines covers to more mature comics like AQUABLUE by Olivier Vatine. When he reached his 20’s, he took that passion into the field of animation, learning from other experienced artists and colleagues, working to refine a style he could call his own.

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Title page :

“Fear Monster”

PREVIOUS page:

(left) “Bangers” (right) “Family” (self portrait with his wife and child)

THIS page:

(top left / right) illustrations for LOTUS NOIR Magzine (left) May Chang fan art (below) “Popcorn Station”

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With influences that range from Claire Wendling to Matteo Scalera to Bengal, he

drew a lot from his interest in Manga as well. Books like DEATH

NOTE, BAKUMAN, and HIKARU NO GO by Takeshi Obata, and titles such as ONE-PUNCH MAN and EYESHIELD by Yusuke Murata were an eye-opening push to

mix modern characters with bizarre creatures and legendary fantasy figures. (left)

Piece for LOTUS NOIR Magazine (below) Triptych covers for POET ANDERSON #1-3

NEXT PAGE: (top) Concept for an undeveloped project (bottom left) “Fear Monster” (bottom right) piece for LOTUS NOIR Magazine

(top) Maria Dare and Sarah Kincaid thwart tropical kidnappers in THE DARE DETECTIVES “The Kula Kola Caper” (above) Red Dingo schemes anew in “The Kula Kola Caper” (right) Toby Taylor and Sarah Kincaid whisper sweet nothings while on the run in “The Kula Kola Caper”

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His first professional comic work was THE ISLAND OF PUKI (“L’ile de Puki”) for Vents d’Ouest/Glenat, a

story about a young girl who finds herself on a strange island seeking to escape with other lost children. This first project won him the Prix Jeunesse d’Alsace award and the Youth Award in Angouleme -- not too bad right out of the gate! That was followed by a lot of stalled project proposals before finally landing on POET ANDERSON, illustrating an origin story for the character created by multi-platinum recording artist Tom DeLonge (Blink-182, Angels & Airwaves).

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PRevious page:

(top) Piece for LOTUS NOIR Magazine (bottom) “War Child” (personal project)

THIS page:

(left) Piece for LOTUS NOIR Magazine (bottom left) misc character sketches (bottom right) line art of “Fear Monster” concept

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When he has free time, he likes to create imaginary worlds where the fantastic mingles with the ordinary. He is currently working on an unannounced project for Glenat that will be 150 pages in total when it is eventually released. All he can reveal is that it involves monsters, fantasy, and the ordinary seen through the eyes of a child

when a terrible event forces him to see the world around him through the eyes of an adult. Someday he’d like to draw Batman, American Vampire, or Hellblazer, but in the meantime he’s just happy to be doing what he loves every day.

You can FOLLOW DJET’S WORK at: https://www.instagram.com/djety/ Https://www.facebook.com/djetart/

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PREVIOUS page:

Character designs for AYO, from POET ANDERSON

THIS page:

(top) “War Child” (personal project) (bottom) “ Waiting at Buibui” (personal project)

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