Reflections in Designing digital play

Page 3

Reflections are an unavoidable part of interacting with the design Playful Prayer given that prayer has political messages (Group report, 2011, description). It is therefore interesting to discuss how our prototype can be characterized as slow technology, which Hallnäs & Redström defines as “a design agenda for technology aimed at reflection and moments of mental rest rather than efficiency in performance” (2001, p.161). Testing the prototype made me realized how powerful approach the reflective and persuasive environment can be in order to immerse users into the play. In spite of abnormal space for play, it was possible to provoke a playful attitude through the reflective environment.

In the following I will therefore discuss the

environment surrounding the prototype and how it encouraged reflections prototype). .

and

playful

explorations

(Group

report,

2011,


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