The lingering Payne

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The lingering Payne

Max Payne 2: the fall of Max Payne starts in the middle of things. You are in the hospital and you wonder how, what and why. You just look around to find yourself, bandaged and unrecognizable (probably thanks to better facial animation and graphic fidelity). The rain and the rhythm like thunder remind you that you are in a dark history. While you numb your thumbs, get out of the room, you get a hallucination from Mona Sax. She adds "love" in "A Black Love Story". You start to immerse yourself deeper, without knowing if in a fragment of your mind or in the real hospital. Soon you come across a 9mm and that's how a villain appears. The time slows down automatically and you shoot the masked author. He ragdolls quite impressive death and breaks the shelves behind him. Now you know Max Payne 2. Just let us do one thing, the writing is excellent. Max seems to have found time in the two-year gap between suites, encompassing all kinds of modern literature. Things were very confusing at first. Especially if you have not played the first game, but you have created some predictable twists and you have a very interesting story. The best way to experience the package is to reread the story for a clearer description. Honestly, I think Mona Sax served Max's wish, as the revenge of his wife. He does not really care about the arms trade and the gangs we're used to. In fact, I would say that history uses it as a backdrop for the love story that follows. In general, I felt that the story was a little weaker. Mainly because it was as if most of the turns were made for practical reasons. While Max Payne 1 was almost a clear story of revenge, Max Payne 2 felt like a sick puppy story.


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