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Lilyana Yazirlioglu Design Portfolio

Lilyana Yazirlioglu +90 538 325 71 60 Education Middle East Technical University Ankara/Turkey Industrial Design 4. Year Student

Hello, I’m Lilyana .

Politecnico di Torino Erasmus Student Mobility Spring 2016

Skills Rhinoceros 3D Keyshot Illustrator Photoshop After Effects Premier Blender

Awards 3. Place at the Social Responsibility Projects Competition of KKB (Hayal Edin Gerçekleştirelim) 2017 Honorable Mansion of Tropy Design Competition for Academic Awards of Parlar Foundation 2014

Yusuf Kalkavan Anatolian High School Mersin/Turkey 2008-2012



Turkish Native Speaker English C1 Italian A2 Arabic Spoken

Design Gang Torino/Italy Summer internship July,August 2017 Design Foundation Bodrum/Turkey Geo-inspiration Workshop February 2016 Yetisen Plastic Hatay/Turkey Summer internship July 2015

Model Making with -Wood -Metal -Clay -Styrofoam -Cardboard -Papier-mâché

Other Interests METU Design Club 1.5 years Aikido 3 years Swing, Lindy Hop, Salsa, Rueda, Bachata, Hip Hop

STAINLESS Resource-Efficient Affordable Laundry Solutions Targeting African Countries in Collobration with

Research and Problem Mapping In a large part of Africa, people face with harsh conditions. They combat with poverty and have limited access to critical resources such as clean water and constant electricity. Within these conditions, washing their colourful and patterned clothes is an essential but often inefficient and challenging practice when it comes to time and physical effort. This project aims to develop solutions for laundry considering these conditions by offering novel washing products or services.

•African people wear vibrant, colourful clothes.

Borehole Waterpomp Lake

• They usually wear two to three large pieces. Collar Pockets Armpit

River Puddle

Water With Vehicle Canoe Dray Cart Wheelbarrow


Waiting in water

Remove stain

Remove odor On head On hand

Carrying Long distance

Short distance


Remove dust



Young Women Kids


At riverside Together with Neighbour

• They change their clothes on a daily basis.



By walking

Soap Detergent

• In cities, they do the washing and drying in front of their houses. With hand To stones

With different buckets

At backyards Kids Mothers Carrying child Men Solitary Working in cities

•Lot of time and effort is spend for laundry. • They dispose of the dirty water in front of their homes and backyards. •The way people do the laundry is not ergonomic for their back and hands.

Cleaning Buckets Pooring waste water

Open sewage system To streets To Sea

Tidying surrounding


Lay on Backyard walls


•More detergent is spent to remove stains.


Collecting Sun

Laundry Riverside Backyard

From ground From clothesline

Shaking off Folding

•Pockets and collars of the clothes get dirty quickly. Hanging Clothesline Metal hanger Clothespin

• They wash their clothes by hand in plastic containers, using cold water. •In order to remove stains clothes is waited in the water for long hours.


Initial Concept

A washing system that filters water to be reused again

Washing clothes in one bucket only

Hand tools that eases washing process

Pressing and vacuuming to remove stains

A water filtering apparatus

Less water consumption while washing

Hand tool that uses heat to remove stain

Vibrated spheres to stir cloth fibres

Different postures trials while washing and squeezing

Drag and drop mechanism for easier washing Rinsing


Two parted washing hand tool

Two sided vibrated spheres to remove stains


Squeezing Balls Clothes Plastic Cover Sealing Cover

It is two sided stain remover hand tool.

Firstly, lids at bottom and top sould be removed. One side has soaped water, other has only water. Water and soap supply

Squuezable Material Brushes

Battery and vibrated spheres

Soaped water is for soaping the other one is to remove stain with vibrated spheres.

Final Concept

Usage Scenario

Stainless is a stain remover hand tool that is designed for being helpful in daily laundry practices in Nigeria. It aims to remove stains from clothes in less time with less human effort while using less water.

Bottom lead is removed before usage

Moving part can be opened to fill water.

With the vibration of the spheres stains are removed.

Its battery can be recharged.

Detergent should be applied on the stain.

Charging Extension

Gripping Area Rubber Injection Molding

Motor On/Off Button Rubber Injection Molding




Lid Prolypropylene Injection Moulding


Technical Details

Stainless has a moving disc that consists sinuous spheres. It makes stain removing easier. Styrofoam1 to 1 model.


Porous Part for Water Polypropylene Injection Moulding



DKDOOHVLLoLQ<HQLGHQ.XOODQÕP6HQDU\RODUÕ3RVW8VH6FHQDULRVIRUdL÷GHP In each sphere there are one hole and a metal ball that covers the hole. When there is no pressure, metal balls prevents water leakage.

Main Body Polypropylene Injection Moulding

Joint Between Motor and Vibrated Spheres Polypropylene Injection Moulding

Siunous, Vibrated Surface Rubber Injection Moulding

Snap Fit Rubber Injection Molding Bottom Lid Polypropylene Injection Molding


Teknik Çizimler Technical Drawings When Stainless is squeezed the pressure lifts the metal ball above and water can flow through hole.


Technical Drawings

Balls Aluminium Molding


Lid for Adding Water Polypropylene Injection Moulding



Spray painted, finished model.




Post-Use Scenarios for Çigdem Neighborhood In collobration with Çigdemim Assosiation . . Group project with Ege Çakaloz, Fidan Ismiyeva, Giray Çep, Irem Sanoglu, Ugur Genç


Visit to Çigdemim Assosiation

Firstly we went Çigdemim Assosiation to interview with neighborhood and discover the potencial of the association. Together with user and literature researches we created a board displaying the problems. After designing initial consept we had a chance to improve it with children in Ayşe Abla School and revise it according to children’s risponses. We also got opininons of the people at Çigdemim neighborhood as they are shareholders of the project.


Assosiation supports recycling, repurposing and reusing of wastes and stuff in the neighborhood. Therefore, they organize “neighborhood days” to exchange second hand staff.

Recyclable waste are gathered in the assosiation. Also reusable stuff are stored here for needers.

Ideation & Mock Ups Exploration of the toy box out of paper

Workshops with children and neighborhood Initial concept for a toy library

Meeting with children at AyĹ&#x;e Abla School

Adding a goodbye card into the box

Children making their own toys and trying toy boxes

Placing cardboard boxes on a panel

Inital backboard for carrying toy boxes

Getting feedback from neighborhood



System Board

Cafe Activity

Exchange Fest School Activity

Fund Installation Production Sırtlık


Usage Scenario

Event - Activity Space Actor - Stakeholder Equipment - Components


Opening Event

Teaching children the idea of sharing. Encourages children to use second hand stuff. Strengthens the bond between children and the neighborhood. Lowers the consumption of toys. Fosters communication between children and association.

An activity to bond the children, parents, attenders and the organisers


Sorting Toys

Productionand andInstallation installation of of Production necessary products necessary products Announcement for the Announcement attenders for the attenders

Child sorts the toys and picks the ones that will be used


Even though Ayşe has a lot of toys, she always asks for new ones. Her father is annoyed by her attitude.

He takes Ayşe to Toybrary, a portable system that can be set in association, schools and cafes’ of neighbourhood.

Ayşe gets registered to Toybrary with her toy, she gets a backboard, box for transportation and a farewell card.

Ayşe has fun playing the games on box’s faces while she builds her box.

Ayşe puts her toy and the farewell card in the box. She exchanges it with another one at Toybrary. She attaches the box on her backboard.

Toybrary can also be turned into a playground that frees children from prejudice about used objects and enhances the concept of sharing.

Informing the citizens



Toys Exchange

Staff provides the equipment


Child puts his box and takes the another one from the board

Child brings a toy




The toys should be in a proper state for other children to play. Initially, a child should bring at least one of his old toys to Toybrary. Child may bring as many toys as he/she wishes but can take only one toy in return.

Playing Fields

Child personalizes the equipment Kutu




Product Family

Toybrary project consists of three main components: First one is the panel on which children can hang their boxes. Panel is mobile and can be placed to the assosiation, neighborhood cafeâ&#x20AC;&#x2122;s or schools. Second one is boxes in which children put their toys to exchange them. Boxes come with small, medium and large sizes. The third component is a backboard that enables them to carry toy boxes as a backpack. This backboards are using the strength of the material. After registering Toybrary, child gets a membership card. Child can pick any toy in the boxes on the panel to take it home and leave his/her old toy for an other child.

Karar senin How Might We Break Young Women’s Prejudice Towards Engineering? In Collaboration with UNDP (2017/12 Weeks) Group Project with Elif Bilir, Inci Üçkök, Lilyana Yazirlıoglu, Meltem Düzgün, Yusuf Tatlı

Team BreakEng

an architect

a psychologist

an industrial designer

User Research

Project Aim Interdisciplinary Design Studio is a elective course that accepts students from various disciplines to collaborate with organization which are looking for design solutions to their problems. We created team BreakEng and worked in collaboration with UNDP who asked us to design an educative tool that can chance young women’s thought about STEM, especially in the engineering field in Turkey. Ministry of Education and Limak Holding were also stakeholders of the project. Our interdisciplinary team conducted literature research and supported it with interviews and questionnaires. After these we realised that our solution should target senior high school students not only females as brief indicating but males as well.

Is being good at physics enough to study engineerings?

Lack of engineer role models in teenagers environment Lack of self-confidence among young women

Ideation and Mock Ups First mock up to concretise the initial ideas

Mock ups for cardboard house

Biases about engineering is a male dominant study field Engineering is just my cup of tea!

I’m the engineer son of my father!

Girls are meant to be teachers not engineers!

Can women work at building site? Is engineering a right choice for me? But my parent want me to study medicine...

Knowledge deficiency job definition of different engineerings what are the research interests with whom the engineers work with where does an enginer work at We created quick ideation scenarios

interactive board game with qr codes

Female population of Turkey

a civil engineer

Problem Mapping

Trials to make genderless character cards

Usta bir sorun oldugunu bildirdi?


Köprü yapımına devam et


Projeyi yeniden gözden geçir

Test playing

a sociologist

50,2% 32,1% 21%

of workforce in Turkey is constituted by females

of engineers in Turkey are women

students can observe the field through videos

Pawn trials fot the test play

Finalization Karar Senin (Choice is Yours) is an interactive board game that is planned to be played at high schools in Turkey to break the gender based prejudices against engineering profession. In the game, each student is role playing as an different engineer and asked some question related to their engineering field. They are offered with two possible choices and the choice is only theirs to make. The aim of the game is to introduce the students the job description of an engineer, explain where and how do they work, also with whom they work. To do so we prepare videos from the offices, work site of the engineers which students will interact while they are playing the game.

arar Karar senin Makina Mühendisi Ad: Soyad: Yaş: Güçlü Yanlarım:

Ne İş Yaparım?

Ne İş Yaparım?

Her türlü mekanik sistemin, makinanın, makina elemanlarının belirli kriterler çerçevesinde tasarımını yapar, geliştirir, üretimini planlar, test ederim.

Bina, karayolu, demiryolu, metro, köprü, tünel, rıhtım, baraj, sulama, pis su arıtması gibi birçok yapıyı tekniğe uygun ve ekonomik olarak tasarlar ve yapım sürecini denetlerim. İstenilen yapının planını yapar, Yapının yapılacağı alanın uygun olup olmadığını kontrol eder, proje için gerekli yapım malzemelerininve donanımların hesabını yapar, İnşaatın farklı bakış açılarından görünümlerini çizer. Proje için insan gücünü sağlar ve şantiye alanını kurdurur, Çalışanların iş güvenliğini sağlarım.

ElektrikElektronik Mühendisi

Endüstri Mühendisi

Ad: Soyad: Yaş: Güçlü Yanlarım:

Ad: Soyad: Yaş: Güçlü Yanlarım:

Ne İş Yaparım?

Ne İş Yaparım?

İnsan, makine, bilişim, donanım ve enerjiden oluşanbütünleşik sistemlerin tasarımı, iyileştirilmesi ve kurulması ile ilgilenirim. Üretilecek ürüne göre üretim sürecini planlar, Üretimin en uygun maliyet ve zamanlama ile gerçekleşmesi için makine ve tesisatın seçimini ve yerleşimini sağlar, Ürün veya hizmetin, tüketicilere sağlayacağı faydanın en yüksek düzeye ulaşması için dağıtım yöntemini tespit eder ve uygulanmasını sağlarım.

Player starts with writing his/her name on the upper part of the card. At the bottom part he/she can find the basic information about the engineering profession.

Board is divided into 4 color each represents one engineer. If the pawn is on the red for example, it is mechanical engineer’s turn.

With the start qr code opened by smart phone Industrial engineer starts the game. The code opens a video of an engineer that has a problem and two possible solutions for the player. Player choose.

There is a certain rate of quality, budget and time graphic at the beginning of the game. Aim is to keep them at the optimum rate while accomplishing the tasks.

Game is completed in 3 turns for each player. The order is random due to the choice freedoom. After each turn a tip box is opened and instructions are followed to build a house mock up at the board.

Completing 3 tip boxes and keeping the quality, budget and time indicators at optimum means the game is finished. Students build a house together by putting themselves in the shoes of an engineer.

İnşaat Mühendisi

Ad: Soyad: Yaş: Güçlü Yanlarım:

Mekanik ve elektronik araç, motor, makina ve sistemleri araştırır, geliştirir, tasarlar ve test eder, Elektrik üreten jeneratörler, içten yanmalı motorlar, buhar ve gaz tribünleri, jet ve roket motorlarının geliştirilmesi ve üretilmesi için çalışır, Gerekli tasarımı yapmak için, gelen tasarı önerilerini, verileri inceler ve gerekli araştırmaları yapar, Araç, motor, makina ve sistemlerin üretimi, işletilmesi, kurulması ve tamir edilmesi için gerekli koordinasyonu sağlarım.

Game is played with four people. Each player is given an engineer character card.

Elektrik enerjisi üretilmesi, dönüştürülmesi, iletilmesi, dağıtma sistemleri ile her türlü elektronik aletlerin projelendirilmesi, kullanılması ve denetlenmesi konuları ile ilgilenirim. Elektrik enerjisinin nükleer, hidrolik ve rüzgar gibi diğer kaynaklara dayalı üretimini sağlar, Üretiminden tüketimine kadar geçen süreçte plan, proje, ve uygulamasını yapar, Elektrik enerjisini üreten ve tüketen tesislerin proje, montajında görev alır, Elektronik teçhizatlar için proje yapar, resimli şemalar hazırlar ve bu iş için gerekli olan iş gücünü, maliyetini ve yönetimini hesaplarım.

There are four character cards in the game stand for Industrial, Mechanical, ElectricElectronical and Civil engineer. Players can keep the cards after the game.

Autonomous METU Campus Shuttle In collaboration with Isuzu (2017/6 weeks) . Team project with Elif Soycan, Hatice Ada Şahin and Merve Yılmaz


Project Aim Providing the METU campus users rapid transportation was the project goal. Our campus is a highly occupied and lively site for educational, social, residential and business activities, and is an ideal environment for the exploration of public transportation opportunities. Therefore, we study in depth the potential users, the possible routes, destinations and usage frequencies. The project outcomes were expected to comprise a transportation system solution including the determination of routes and the vehicle itself, with emphasis on the vehicle identity, exterior styling and interior layout, and incorporating a focus on accessibility.


User Research and Problem Mapping

Airless tyres improve loadbearing capabilities, environmental design and driving performance

modular long life cycle flexible use


The lotus leaf’s ability to stay clean inspired development of self-cleaning materials

Young dynamic look

clean look

smart autonomous user friendly

Color explorations to create dynamic style and to code shuttle routes

I’m having difficulty to get on and off the shuttle with my crutches. Shuttles are always so crowded and airless.

Visions I’m a foreign student living at West Dorm and have no clue of shuttles’ route and time. There is no regular service after 6 p.m.

Being together with all vehicles causes traffic jam


There is no information about the routes, stops


I’m living out of the campus, every morning I carry my laptop, mock-ups, books for my classes. Transferring with all my stuff isn’t an easy task.

I am an administror at Metu collage. I use campus suttle everyday. It’s very hard for me to grip the handles placed high.

energy saving

Solar energy is the cleanest and most abundant renewable energy source available

Our shuttle should be addressing an extensive user group eco-friendly with material choices at lower cost and easing the production adaptable to the changing needs at Metu Our shuttle should have color coding of the routes and timetable airy and spacious interior

The way of opening and closing of doors creating insecurity.

People cannot get into the vehicle because of the crowd

There isn’t enough space to put personal belongings

There isn’t a reclining area while standing

Route and Timetable

main and pedestrian roads&hitchhiking points

determination of the shuttle’s route and insfrastructure A1 Gate A1 Gate

We examined the existing vehicle types in the campus and drew their routes and write their timetables in order to have a deeper understanding of the problematic areas. Also we spotted the critical pedestrian and hitchhiking points which are offenly used among the students when the existing transportation system is insufficient. Also we spotted the hot spots according to the user research and field trips we have conducted. After having seen the existing traffic flow in METU campus, we developed new routes, transferring systems and timetables for our future shuttle.

Dep. of Basic English

Dep. of Basic English



Business Architecture Administration



Hot Spots

Social TeknoKentSciences Cafeteria

Market Place

KKM Market


A4 Gate

Main Hitchhiking Points



Civil Engineering

Market Place

KKM Market

Industrial Engineering


timetables and routes of the vehicles in the campus


A4 Gate

Cafeteria Gym

East Dorms OdtüKent

Mechanical Engineering Civil Engineering

East Dorms

Food Engineering Chemical West Dorms

West Dorms Aerospace Engineering

Kızılay and Ulus Dolmushes Morning hours Noon hours (after 10.30) Evenings(after 18.00) & Weekends

Ayrancı Dolmush Morning hours Noon hours (after 10.30) Evenings(after 18.00) & Weekends

Ego and Bus EGO (weekdays, mornings) Bus (06.30-22.30)



Aerospace Engineering

15 Min. Every 15 Min.

30 Min.

60 Min.

Chemical Engineering Mining Engineering


07.30 17.30



Mock Ups

explorations on dynamic, young look

solar panel placed on top of the shuttle can generate energy.

vibrant colored exterior to indicate status and route

informative external screens display route and timetable

modular compartments for ease of production

informative handles are appropriate for different heights

ways of placing personal belongings

layout planning mock ups

mobile apps for waiting less and more organized travel

initial concept with exterior and interior for the preliminary jury

Finalization Mody is a vehicle system that can be manufactured modularly and it allows costumer to add a new modul in case higher capacity is needed. Each module is 3 meters length. The smallest size consists of two modules while biggest one consists of four. It is designed to be an eco-friendly bus with green material choices. The interaction with the campus habitants are improved by the smart system integrated both into the stops and shuttle itself.

at night time, the leds covering Modyâ&#x20AC;&#x2122;s light gray surfaces illuminated with vibrant colors to make the shuttle visible.


at day time, the leds covering the light gray surfaces illuminated with dim light to indicate the route of the shuttle. 3000 cm

air free tires for uneven surfaces

100% recycable and lower CO2 emission

3000 cm 250 cm

2300 cm

leaning units that also cover the batteries of the electrical shuttle.

handles are easy to reach and grip from children to tall passengers.

spacious and airy interior design

2500 cm 900 cm 250 cm

7 °C


Aerospace Engineering

Emergency exit

Fast Charging Unit


West Dorms

Civil Engineering

OdtüKent Chemical Engineering

Food Engineering

Aerospace Engineering Cafeteria

When passangers come to the shuttle stop, there is a screen that they can input the information of where they want to go and system will show the best route for them for that moment

ventilation system

West Dorms

Civil Engineering

OdtüKent Chemical Engineering

Mody and METU system is connected to each other to create routes according to students’s schedules. It develeops new routes for changing needs

stop with solar panel

while buses are waiting at the stops, they can be charged with the help of induction charging point that is placed on the road.

the ramp can be requested by the passenger before the shuttle reach to the stop through the smart stop or application.

With the help of METUEvents, the spirit of METU is emphasized. One can easily track the events on the campus and go there with Mody

Food Engineering

Other Works

Free Hand Sketches

Trophy design out of styrofoam

Sun-shielded, foldable outdoor chair made of aluminium pipes

Form study out of papier-mache

Chess set that is made of colored felt and itâ&#x20AC;&#x2122;s package

Lamp made of handmade felt




HISTORY OF INDUSTRIAL DESIGN Volume produc tion First silver-plating Use of pattern books

Use of pattern books Elegance & simplicity First product catalog

B o u l t o n’s S o h o M a n u f a c t o r y

Josiah Wedgewood

Ornamental products Meissen Porcelain Manufactory

Steam engine discovered

Production for

Rise of middle-class Hundreds of skilled craftmen Royal manufactories

The Wylam Dilly train 1813

Proportioned design Aesthetic value with function Basic design principles settled

Group project with

Seperation of design from production

e.g.Gobelins Manufactory

J a m e s J o h n s o n’s t r a i n 1 8 9 3

Steam-powered machines in manufacturing

Automobiles became widespread in society and gave chance to travel freely with the affordability of mass-produced Ford Model T.

Transportation started with walking.

First train Premature aesthetic appearance Only mechanical function


As apersonal transportation vehicle, bicycles gave the chance to travel on rough roads.

At the Old Stone age, first shoes invented in order to protect feet from external factors.

Technical innovations such as steam and battery technologies lead steam and electric powered vehicles to appear.

With the emergence of agriculture, the sledges are invented to carry increased load.

The Moving Assembly Line

Complicated mechanism İnterchangeable parts Simplicity and precision in production Use of substitude materials Cheapness

Complicated mechanism

Rise of mass-production Production based on traditional skills & craftsmanship

Use of substitude materials Cheapness McCormick Reaper Machine 1833

Domesticating animals enabled humans to carry heavy loads and travel faster and further.

Urbanization Commercialization

Industrialization brought out the need for faster and economic transportation for workers between home and factory.

Development of war and trade roads by Romans and Mesopotamians increased the efficieny of transportation. Four wheeled waggons enabled to hitch multiple animals and handle more weight. Also more stability is gained.

H e n r y C o l e ’s J o u r n a l o f D e s i g n 1 8 4 9

Consumerism Boost

The problems horses generate like filth, flies, fatalities give birth to the transformation of horse power into horsepower.

Invention of the wheel allows sledge to evolve into waggons and various kind of vehicles.

School of design founded Attempt to establish principles of design Searches of combining aesthetic & function

Workers immigration from rural to urban areas increased the needs of goods and services. Thus, cities enlarged.

From 100 B.C to 1900s, waggons were evolved according to the changing needs of humans. Thus, a variety of carriages and coaches were designed to provide more comfort.

After the oil crisis at 70s, governments increased taxes and oil prices to reduce oil consumption and to rise interests in mass transit.

However, number of automobiles keep increasing while their sizes and oil consumption were decreasing.

Congestion of buildings in cities forced municipalities to design underground rail networks.

Basic principles of mass merchandising Appropriate forms for social context

First moving assambly-line Decrease in unit cost Standart design with interchangeable parts

Efficient ways were planned for masses to create urbanized intracity tranportation routes.

Growth in Population

Oil Crisis

Great Exhibition held in Britain

S i n g e r ’s S e w i n g M a c h i n e s i n 1 8 5 1 & 1 8 7 0

Fo r d ’s M o d e l T

modern stores were built

Modern mass-production system

Longing of handcrafts Humanising machine-cut products “A r t m a d e b y t h e p e o p l e f o r t h e p e o p l e , a j o y t o t h e m a k e r a n d t h e u s e r .”

Te c h n i c a l innovations

William Morris

Contributor of Arts & Crafts Movement

Decorative arts & accessories Devoted to personal expressions Product planning & design development Development in kitchen, B e e c h e r S i s t e r ’s T h e A m e r i c a n Wo m a n’s H o m e

Christopher Dresser

The traffic conditions couldn’t meet the needs of increasing number of automobiles. Standardization of traffic control devices helped city traffic to be regulated.


Highly ornamented products for royalty & churches

Elegant geometrical forms Inspired by nature Aesthetic quantity Ease of manufacture & use

With the consumerism boost in post-wars years, automobiles were begun to be perceived as symbol of status.

Impressing use of electricity Innovative ornaments

Seamless tubular steel production Optimum combination of

“ F o r m f o l l o w s f u n c t i o n .” Louis Sullivan

S t a r l e y ’s “ S a f e t y ” B i c y c l e

Architect of Columbian Exposition

Group Project with Ege N. Çakaloz, Erdem Çankaya, H. Uğur Genç, İrem Sanoğlu, Lilyana Yazirlıoğlu

Wood bending technique Simple form & process Development of new formal approach out of a new production technique

Blowing & press techniques Low cost Large range of forms with glass

T h o n e t ’s B e n t w o o d N o . 1 4 C h a i r

Union Glass Company

Magnetic trains let people to travel long distances in considerable short time.

Humankind have been travelling for thousands of years to satisfy their passion for food, richess and

Renewable Energy

knowledge. These desires have changed both the face of the

Pollution Raise of pollution and ruining of natural sources necessitates the sustainable approach in transportation.



land and human itself. With the

Speed became a more important issue even in short distances.

changes in transportation technologies, we are being transported into the future.

Solar powered cars are planning to integrated in daily transportation.

Sharing system is planning to apply on stackable city cars.

Driverless cars will provide the freedom to disabled and old people in near future.

The search for alternative energy sources in transportation gain importance because of economical and ecological concerns.

Public bike sharing system is emerged response to dense city centres origined problems.

Group Project with Ege N. Çakaloz, H. Uğur Genç, İrem Sanoğlu, Lilyana Yazirlıoğlu, Necati Danacı ID222 ORIGINS AND ATTITUDES IN INDUSTRIAL DESIGN III İrem Sanoğlu, Ege N. Çakaloz, H. Uğur Genç, Lilyana Yazirlıoğlu, Necati Danacı

thank you

Lilyana Yazirlioglu +90 538 325 71 60

Lilyana Yazirlıoğlu Portfolio  
Lilyana Yazirlıoğlu Portfolio