

PAUL ANTHONY C. LIBRES

Date of Birth June 6, 2000
Nationality Filipino

Email libres.paulanthony@gmail.com
Contact +63 966 184 7041 (Philippines)
MBTI ENTP-T
Interests Music, Dance, Travelling, Fashion Language English, Filipino, Cebuano, Proficiency Basic Italian
ACADEMIC BACKGROUND
University of San Carlos – Talamban Campus | Cebu City (2018-2023)

Bachelor of Science in Architecture
Plaridel National High School | Baybay City, Leyte (2012-2018)
Junior High School (JHS) & Senior High School (SHS)
Class Valedictorian, With High Honors (SHS – General Academic Strand)
Class Valedictorian, Top 1 (JHS)
AWARDS AND RECOGNITION
◙ Bronze Awardee in the SAFAD Design Awards 2023
◙ Special Mention and Nominee in the SAFAD Design Awards 2021
◙ Consistent Dean’s Lister (2nd Year First Semester-5th Year First Semester)
◙ Leadership Excellence Awardee, Plaridel NHS 2012-2018
◙ Participant: National Schools Press Conference 2017 (Photojournalism)
◙ Consistent Honor Student (Top 1, Grade 7-Grade 12)
WORK EXPERIENCE
Lantawan Magazine | USC School of Architecture, Fine Arts and Design
Official Magazine Publication
CAD Operator/Team Leader (Lantawan Issues: 2020-2, 2021-1, 2021-2, 2022-1)
WORKSHOP
Anton Yap Warehouse Conservation Workshop | USC School of Architecture, Fine Arts and Design
A Proposed Foodhub Adaptive Reuse of Anton Yap Warehouse (2019)
SKILLS
Autodesk Revit
Autodesk AutoCAD
Sketchup Pro
Graphisoft Archicad
DIALux evo
VELUX Daylight Visualizer
Enscape
Lumion
Adobe Photoshop
Adobe Illustrator
Sony Vegas Pro






UNGERGRADUATE THESIS
CEBU CREATIVE DISTRICT : AN IMMERSIVE DESIGN CENTER AND STARTUP INCUBATOR CULTIVATING CREATIVITY AND INNOVATION THROUGH EXTENDED REALITIES




CEBU CREATIVE DISTRICT : AN IMMERSIVE DESIGN CENTER AND STARTUP INCUBATOR CULTIVATING CREATIVITY AND INNOVATION THROUGH EXTENDED REALITIES
Location: Apas, Cebu City
Project Type: Academic Project, Undergraduate Thesis

Project Composition: Partnership
Contributions: Primary Research, Planning & Development, 3D Modeling, Design Conceptualization, Site Analysis, and Architectural Diagrams
Thesis Advisers: Ar. Nheil Crisostomo & Ar. Ralph Richard Su
Cebu City is designated as a “Creative City of Design” by the United Nations Educational, Scientific and Cultural Organization (UNESCO) however, the city’s creative landscape was found to be sporadic leading to a lack of a dedicated arts and design district.
Aswetransitiontothe FourthIndustrialRevolutionorthe Industry 4.0, it is hightime that we adopt emerging technologies such as extended reality (XR) which includes virtual reality (VR), mixed reality (MR), and augmented reality (AR) as a new medium for ideation, production, and distribution in the creative industries.
To accelerate the developments in the creative industries, creative start-ups play a huge role in the introduction of new ideas and innovation. However, these start-ups are subjected to factors such as high entry market costs and production which can hinder their growth.
Additionally, emerging technologies in XR only stimulate the auditory and visual senses which lacks the stimulation of haptics. This leads to lacking characterstics of immersive experience as a new medium for creatives.
SITE ANALYSIS




The site in focus is in Camp Lapu-Lapu, Apas, Cebu City. The site being a former military base camp opens up as a new growth driver of the city in creating spaces for the creatives as a true “Creative City of Design”.
The site has a total land area of 24.79 hectares with a sloping terrain and abundant vegetation. It is in close proximity to existing creative activities, high commercial activity in IT Park, and universities offering creative programs.













DESIGN CENTER & START-UP INCUBATOR EXPLODED AXONOMETRIC DIAGRAM





immersive
enhanced user experience through harmonious fusion of architecture and emerging technologies of extended realities












dynamic
dynamic user experience through a non-linear approach to planning and circulation along with stimulating environments for creativity, productivity, and collaboration.








The VR Museum is a spatial exploration of a 360-degree space whichsetstheparameterforthedigitalenvironmentasareponse to the lack of haptics. The digital environment is complementary tothephysicalworld soasuserscanroamaroundthespaceand be able to touch these physical modules which are a representation of digital elements to achieve full immersive qualities


The AR Museum is applied with immersive room projections which can showcase various art of Cebuano artists to evokenew experience to the general public.

an integrated development establishing a supportive environment for creatives and startupsELEVATED PARK & SHARED STREETSCAPE DETAIL










CEBU NORTH GATEWAY: LILOAN INTERMODAL SEAPORT TERMINAL AND PLAZA REDEVELOPMENT


CEBU NORTH GATEWAY: LILOAN INTERMODAL SEAPORT TERMINAL AND PLAZA REDEVELOPMENT
Location: Municipality of Liloan, Cebu
Project Type: Academic Project
Project Composition: Partnership
Contributions: Primary Research, Planning & Development, 3D Modeling, Design Conceptualization, Architectural Diagrams, and Schematic Utility Diagrams
The Municipality of Liloan with its fast-paced economic growth, recent developments pose threats to the historical fabric of Liloan where there is a clear disparity and disconnect with recent developments and the identity of the locality. The spurring economic growth also poses the municipality as a gateway to the north-side of Cebu which calls for a state-of-the-art facility as the municipality reaches cityhood.
The redevelopment aims to bypass the land travel time to address issuesofeconomiclossesduetotrafficjam, connect different modes of transportation for user-convenience and revitalize the historic fabric of the municipality.




ZONING AND VISTAS
ACCESSIBILITY AND VEHICULAR MOBILITY


For an Intermodal Seaport Terminal, we looked into the flow of passengers and its relationship with other modes of transportation such as buses, PUJs, and even tricycles.
The vehicular and pedestrian circulation concept was formulated by taking inspiration from an airport circulation. This resulted into a two-level seaport terminal while maximizing the ground level use of immediate connection to buses and PUJs.

VEHICULAR AND PEDESTRIAN CIRCULATION CONCEPT 1 2 3
DEPARTING PASSENGERS
ARRIVING PASSENGERS
BAGGAGE
DEPARTING PASSENGERS
BAGGAGE
ARRIVING PASSENGERS
BAGGAGE
DEPARTING PASSENGERS
BAGGAGE
ARRIVING PASSENGERS












A PROPOSED REDEVELOPMENT OF USC-TC DORMITORY


Location: Talamban, Cebu City
Project Type: Academic Project
As a response to growing school population, the first USC Dormitory was redeveloped to cater to more students in campus. The design of the new dormitory is a reflection of USC's existing buildings which applied white massing and horizontal louvers of the existing adjacent dormitories. Courtyards were designed as communal spaces and for visibility of activities within the area. Two flanking wings (male and female) are linked by common study areas and vertical circulation. Inclusivity was applied thru the provision of a PWD unit within the dormitories and various room types ranging from one to four-bed types and modular designs for flexibility.
Initial massing based on program requirements
Volume Split

Mass split in two wings--male and female.
Venturi Effect
Masses pinched closer to create a Venturi effect of windflow

Link
Masses linked to create common spaces

Emphasis
Projected entrance











WINGED HOUSE


WINGED HOUSE
Location: Cebu City
Project Type: Academic Project, Residential (2019)


WingedHousewasdesignedtocatertoagrowingfamily in Cebu City who’s aiming for a work-life balance in their new home. The house was designed with flanking wings linked by a common area to separate function which led to an H-type layout. This layout maximizes the atrium for daylightingandaVenturieffectfornaturalventilation.
The tropical brutalist facade is complementary to its site nestled in the mountains of Cebu. The bareness of concretealongwiththewarmthofwoodgreetsthefamily in their own oasis away from the bustling downtown.







CEBU TECHNOLOGICAL UNIVERSIY: A LEADING EXPERIENTIAL LEARNING INSTITUTION FOR AGRICULTURE, FISHERIES, AND TECHNOLOGY


Location: Bogo, Cebu
Project Type: Academic Project, Institutional Masterplan Project Composition: Partnership


Contributions: Primary Research, Gymnasium Planning, Development, and 3D Modeling,, Site Analysis, Site Development, and Architectural Diagrams
“Experiential learning through dynamic and stimulating environments”
The masterplan of the university is aimed towards upskilling new generation of farmers with state-of-the-art facilities. The concept revolves around experiential, holistic, and adaptive design to cater to growing population and trends of education. Part of the process in the overall masterplan design was the simulation of solar radiation analyis in the massing and interior spaces to maximize natural lighting and ventilation using VELUX Daylight Visualizer.
Findings based on the iterations of form, fenestrations, and materiality led to the design of daylighting strategies such as orientation, roof monitors, bigger openings, light shelves, atriums, and sunshading devices. The gymnasium was designed to cater to various functions with retractable roofing for indoor or outdoor activities and the provision of a movable flooring to turn the gymnasium into an aquatic center or an indoor sports venue.
CEBU TECHNOLOGICAL UNIVERSIY: A LEADING EXPERIENTIAL LEARNING INSTITUTION FOR AGRICULTURE, FISHERIES, AND TECHNOLOGY






Lecture Rooms
MultiPurpose Event Space

Utilities
Locker Rooms
Stage
School Gymnasium Exploded Axonometric Diagram




