Portfolio — LGI (EN)

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Louis-Gabriel Imreh

Curriculum vitae

Louis-Gabriel Imreh M.Arch

lgimreh@outlook.com @lg.imreh lgimreh.github.io

M. Arch École d'architecture de l'Université Laval (ÉAUL)

B. Sc. Arch École d'architecture de l'Université Laval (ÉAUL)

Architectural student exchange ENSA Saint-Étienne Natural science degree

Extracurricular work

Graphic design committee Exposition des finissants en architecture (ExFA)

Volunteer - laser cutter and plastic 3D printer FabLab ÉAUL

Photo committee L'Objet

Student cohort representative

Professional experience

Architecture intern

ABCP Architecture

• Designing in a BIM workflow Coordination with MEP engineers in industrial projects

• Preparing daylight simulations for LEED projects using Ladybug+Honeybee Radiance

• Direction and animation of a virtual visit video

Teaching assistant

ARC-1062: Théories de l'architecture, de 1945 à aujourd'hui

Correcting exams and student work

• Assisting team projects; offering design and practical advice throughout the semester

• Occasional presentation of course material

Research assistant

Schola : Plateforme d'expertise en architecture scolaire

• Data wrangling teacher survey results with R Graph creation and examination of variables

• Cleaning a large building survey dataset in Excel using VBA

Administrative worker

L’Unique Assurances Générales, Développement des affaires

• Lead the automation of administrative processes using macros

• Creation of artworks, posters and visual content aimed at customers and internal communications

• Updating and maintaining the team's contact lists and Excel databases

Contests

Canadian Architect Student Awards of Excellence

Nominee | Musique pour quatre règnes

Nonarchitecture Archi-Hack: Oil Platform

Finalist | Biomes

Buildner Architecture of Illusions essay competition

Honorable mention

Philosopher collegial essay competition

Laureate

Software

Adobe CC

SketchUp

AutoCAD

Revit

Rhino + Grasshopper

Blender

V-Ray / D5 / Enscape

MS Office

TouchDesigner

ArcGIS Pro / QGIS

Spanish Languages

Interests

French English Hungarian

Art and history

Coding Music Photography

Hiking, camping, kayaking

Music for 4 Kingdoms

Over the last centuries, through the dominion of naturalistic ontology, humanity has extracted all types of matter from the Earth at an ever-increasing rhythm. Its excesses can be physically seen in the form of contaminated post-industrial territories. These scarred landscapes are increasingly common and exist at the margins of population centers, barely hidden from sight. This final project draws its roots in one such landscape: the bauxite storage area of Saguenay’s aluminum plant. Bauxite, or red mud, is the highly alkaline residue of aluminum production. Once alumina are extracted and the bauxite has lost its profitability, factories use up large tracts of land to dispose of it. For Rio Tinto’s Arvida plant, this storage area is a plateau 1.5 kilometers in diameter and 50 meters in height.

a living microbiome through design that is simultaneously architectural and mycological. An initial constructed web, composed of support beams and densely tied chitin-based filaments, creates a tensile environment that traps humidity and allows pioneer fungal species to break bauxite down into smaller particles that other living species will be able to digest, initiating ecological succession. Over a few decades, the project allows species of various living kingdoms (animal, fungal, vegetal) to re-territorialize lands from which they’ve been excluded by human industry. In generating an ecological assemblage where life could otherwise hardly prosper, the project puts into question the threshold between what is of the site and what is of architecture. It seeks what architecture can express beyond the restrictions of its anthropocentric functions. Final project

Active human processes can not recycle bauxite, but developments in the mycological field show the potential of passive remediation through lab-trained fungi. Thus, in this literal wasteland, the project seeks to create

source: Radio-Canada

Jonquière

Chicoutimi

Rio Tinto Aluminium
km
m
Bauxite lake
Saguenay River
fig. 2
fig. 1
fig. 3 Site plan Project location

Web density

fig. 1 : Fungal bed

fig. 2 : Vegetal net

fig. 3 : Canopy

Favors fungi
Favors fungi + vegetalia
Remains as architecturae

I. Architectural movement

6-9 months

A preliminary geomatic survey of the site enables the identification of areas with high hydrographic potential. The masts, which are to be erected through pile driving, will function as modules to house the other generating elements of the project.

II. Fungal movement

~2 years

Fungi are heterotrophic organisms: they derive nutrition from external sources. The density of filaments in proximity to the ground, coupled with the prevalence of bauxite, gives rise to a unique microclimate facilitating their proliferation.

III. Vegetal movement

~15 years

Plants continue to enrich the soil with nutrients, progressively making the habitat richer and more complex. Plants are autotrophs; they can photosynthesize. The web serves as a fulcrum for them to seek out light and gain water more gradually.

IV. Animal movement

~45 years

Heterotrophic animals move around the territory to feed. The return of various animal species to the area, along with the restoration of ecological stability within the site's ecosystem, is a testament to the efficacy of these conservation efforts.

La pescéthèque

Aquaponic production facility

Vidrieux | FR W22

Fish farming and aquaponics farm on the Forez plain in France. The project includes the production of fish, vegetables and fish roe, as well as a restaurant to introduce visitors to local produce.

The project's organization is inspired by the U-shaped layout of vernacular Forez farmhouses, allowing the formation of an inner courtyard that is used for a fish pond. Two buildings are dedicated to the production and preparation of fish, roe and vegetables, and the restaurant is located in the south pavilion. Circulation on the farm has been designed so that visitors can see every type of product made on-site on their way to the restaurant.

Cottage Jacques-Cartier National Park | QC W20

First-year residential project to design a cabin under 100m² (~1100 sq. ft.) on the current site of Grand Kernan cottage, in Jacques-Cartier National Park.

The project brings a contemporary twist to the classic A-frame cabin so as to generate a naturally-lit space that emphasizes the wooden structure and connects the house to the nature surrounding it.

Place of contemplation

Québec | QC F22

With Sarah Ibrahim Portals

This team project’s objective was to make a non-denominational place of worship that used the potential of 3D-printed concrete. Starting from Gilles Clément’s concept of “third landscape” (tiers-paysage) and talks by Žižek and Harari on nature’s indifference towards humans and their impermanence, the project aims to gradually immerse visitors in one such landscape in order to catalyze moments of spirituality.

The resulting architecture consists of four pavilions arranged along a path through an overgrown site in Limoilou, each in dialogue with the uncontrolled vegetation that surrounds it. The first pavilion serves as a gathering place, and also acts as a bridge to the rest of the route.

A logic of gradients was used in every aspect of the project, first in its choice of location: based on a map of vegetation densities and existing trails from our site survey, a linear path was isolated, going from an accessible environment to a dense and secluded underbrush.

Biomes

Concept for a vertical city

International waters | East Atlantic W23

In calm international waters of the East Atlantic, far from any authority, a settlement was founded from the remains of a platform. Its first residents lived off fish from the sea and produce from small greenhouses, taking only what they needed. As word spread of this harmonious place, people from all over the world brought discarded fragments of platforms along with them, and built upon the existing village. New citizens would bring new expertise and offer increasingly varied and specialized services.

And so, the settlement gradually grew into a network of small, vertically connected communities. Eventually, the city became so tall that the climate at its summit was far colder than at its foundations: people above started producing food and offering services that could not exist at the tower’s warm base At the tower’s bottom, people started using the tides as a source of electricity: at the summit, they attached windmills and solar panels to the structure.

It has been a hundred years since this free city was founded. Trading and communication between zones is efficient. The citizens care for the well-being of the structure that holds them, and adapt to the fluctuating needs of its vertical biomes.

The tower is in a perpetual state of construction. The inhabitants of each sector participate in the maintenance and construction of the tower in different ways. They are always watching after the changing needs of the tower and the biomes it inhabits.

Within the city's living spaces, we find a polyphonic assemblage of reclaimed platform furniture and possessions that residents brought with them from their countries of origin. Over time, these juxtapositions will generate an aesthetic culture unique to the people of the megalopolis.

The tower's self-sufficiency is ensured by harvesting rainwater and cloud moisture, depending on altitude. At the bottom of the tower, the ocean serves as a major source of food. Every drop of water is put to the best possible use.

Vertical circulation within the tower takes place at several scales and degrees of speed. The slowest and most common is the staircase, but there are also elevators for intermediate travels and helicopters for exceptional vertical distances.

"One Plastic for One Concrete"

Board game homage Wood, steel, plastic, acrylic, concrete W23

A stripped-down, material interpretation of a classic game, "One Plastic for One Concrete" extracs the essential elements of architecture model-making, and translates them to the world of board games.

Based on CATAN, a creation and design of Klaus Teuber and property of CATAN GmbH.

Personal exercise to practice Blender modeling and photorealistic rendering.

Composite rendering
Blender, Photoshop
W22
Cabo

Territorializations

Fungal simulations

2' x 4' matte paper prints

This work proposes an artistic representation of the growth that mushrooms would have on fictitious territories, by applying different parameters for each sector of the territories in question. A selection of simulations was exported in video format and printed.

Photography

student auction Shootings and set design

F22-W23

As a photographer, the main challenge during these intensive days of photoshoots was to quickly grasp the character of the person being photographed and to make them feel confident in the space of a few minutes, in order to capture their personality while integrating our visual concept.

"L'Objet"

Multimedia work

Visuals created with TouchDesigner Images + Videos

F22-W24

Works exploring the intersection between space and mathematics. The following images combine sound waves and photography, resulting in an interpretation that combines the properties of each.

For more digital work, renderings and photography, see my Instagram account.

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