Big Picture Code Cards

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super-sized

46 cards

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List of Big Picture Code Cards a

Annie Apple (2)

m

Munching Maria

a

Mr A, the Apron Man

n

Noisy Nick

b

Bouncy Ben

n

Noisy Nicola

b

Bouncy Barbara

o

Oscar Orange (2)

c

Clever Cat

o

Mr O, the Old Man

d

Dippy Duck

p

Peter Puppy

d

Diana Duck

p

Patsy Puppy

e

Eddy Elephant (2)

q

Quarrelsome Queen

e

Mr E, the Easy Magic Man

r

Red Robot

f

Firefighter Fred

s

Sammy Snake

f

Firefighter Frank

s

Sally Snake

g

Golden Girl

t

Talking Tess

g

Golden Granny

t

Talking Tom

h

Harry Hat Man

u

Uppy Umbrella (2)

i

Impy Ink (2)

u

Mr U, the Uniform Man

i

Mr I, the Ice-cream Man

v

Vicky Violet

j

Jumping Jim

w

Walter Walrus

k

Kicking King

x

Fix-it Max

l

Lucy Lamp Light

y

Yellow Yo-yo Man

l

Linda Lamp Light

z

Zig Zag Zebra

m

Munching Mike

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See our full range at: www.letterland.com Published by Letterland International, Leatherhead, Surrey, KT22 9AD, UK. www.letterland.com © Letterland International Ltd 1996 This edition published 2003. Reprinted 2006, 2007, 2009, 2010, 2011, 2012. ISBN: 978-1-86209-224-2 10 9 8

Code: BPC ISBN 978-1-86209-224-2

9 781862 092242 Child-friendly phonics

LETTERLAND® is a registered trademark of Lyn Wendon. Lyn Wendon asserts the moral right to be identified as the author of this work. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without either prior permission of the Publisher or a licence permitting restricted copying in the United Kingdom issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London W1P 0LP.

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Big Picture Code Cards Contents This pack contains 46 double-sided cards featuring all the lower case or small letters of the alphabet. One side shows the plain letters and on the reverse are the picture-coded letters, using the Letterland pictograms. Using these cards will help you to achieve the Early Learning Goals.

As well as the 26 letters of the alphabet, five extra short vowel cards are provided (represented in Letterland by Annie Apple, Eddy Elephant, Impy Ink, Oscar Orange and Uppy Umbrella).

The five long vowel cards are also included, in the form of Mr A, the Apron Man, Mr E, the Easy Magic Man, Mr I, the Ice Cream Man, Mr O, the Old Man and Mr U, the Uniform Man.

The remaining 10 cards feature extra consonants of the letters b, d, f, g, l, m, n, p, s and t. These are known in Letterland as the ‘best friends’ of the original characters. They are used in words where letters are doubled up, as in the word egg, or where letters are needed twice in the same word, as in tent.

They are called Bouncy Barbara, Diana Duck, Firefighter Frank, Golden Granny, Linda Lamp Light, Munching Maria, Noisy Nicola, Patsy Puppy, Sally Snake and Talking Tom respectively.

Using the Big Picture Code Cards With their large format and consequently large images, the Big Picture Code Cards have been specially produced with the Early Years child in mind. To get the most out of the cards, it is strongly recommended that they are used in conjunction with the Early Years Handbook. Introducing the Letterland characters These cards are ideal for introducing each Letterland character as it is taught. If you give a card to a child to hold or wear, that child will immediately become a focal point for the rest of the class. If you add one or two props, such as an umbrella for Uppy Umbrella, the child can then pretend to be that Letterland character (see the photos in the Early Years Handbook for ideas). Live spelling The Letterland strategy of letting the children become the letters and make words in 3-D creates a highly effective learning experience, with many opportunities to practise spelling patterns and blending sounds. It can also become a game of discovery. For instance, two children can stand together holding or wearing the cards showing Annie Apple and Talking Tess. The other children have to work out which word they form (at). If a child with the Clever Cat card then joins them, the children can work out what the cards now spell (cat). If Clever Cat then leaves and Noisy Nick goes into the middle, the children will then discover that they have made the word ant. At each stage, the children say their sounds in sequence, receiving help as needed in blending the sounds to achieve the correct meaning.


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Further ideas for use Ask children to match a card to objects beginning with the same sound or to the appropriate character on the Letterland Class Wall Frieze.

use the plain letters sides; in this case, the plain sides for less regular o and e. The correct card sides for come would therefore be as follows:

• Encourage children to finger trace the letter shapes on the cards to practise correct handwriting strokes.

• Show the children the plain side of the card, and ask them to tell you everything they know about the Letterland character depicted on the other side. This encourages them to revisualise the picture side, exercise their descriptive skills, practise the sound and, in particular, learn to look very closely at both the plain and picture-coded sides of every card.

• To revise letters learnt so far, pick one of the appropriate cards and hold it behind your back. Then ask the children to guess from your clues which Letterland character you have hidden. For example, if you are hiding l, you could say, ‘She makes this sound: “lll...”’ or ‘She wears a lovely lemoncoloured dress,’ or ‘She starts words like leaf and lettuce’.

• Talk with the children about who goes beside whom in the alphabet sequence. Then ask them to set out all the letters in alphabetical order, using the Letterland Class Wall Frieze as their guide. Building less regular words Correct use of picture-coded sides in forming words is important. The purpose of the coding must always be to signal the exact sound illustrated by the pictogram. If you set out the word come, for example, with the o incorrectly depicted as Oscar Orange and the final silent e as Eddy Elephant, this would lead you to pronounce the o in come as in the word comet. To avoid this kind of problem, simply

Similarly, for any other mismatch of sound and pictogram, use the plain letter sides. Where a long vowel occurs, such as o as in over, remember to use the Mr O card. On the plain sides of the cards you will find, as a quick reference guide, the Letterland character’s name and some examples of words beginning with their sound. All of these words can be formed with the cards. The list below shows where long vowels (represented by pictograms) and plain letters (represented by a wiggly line) are needed in some of the examples.

pe~ as~ butto~ n a~ t empty ~ funny ~ give~ g

hamme~ r~ hobby ~ c~e~ is~ kitte~ n m muddy ~ n

ofte~ n pe~ n qu~ ick qu~ ilt unde~ r~ s~ e~ yo ~ ze~ r

Many of the children’s names will also have less regular parts. Again, use the plain letter sides as necessary when setting out any names. Contact www.letterland.com or e-mail info@letterland.com to obtain a set of Capital Letter Big Picture Code Cards.


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Big Picture Code Cards © Letterland Int. 2007

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Annie Apple starts words like and, ant and as with her ‘a˘ ...’ sound.


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Big Picture Code Cards © Letterland Int. 2007

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Annie Apple starts words like and, ant and as with her ‘a˘ ...’ sound.


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Big Picture Code Cards © Letterland Int. 2007

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Mr A likes to say his name ‘A...’ in words like ape and apron.


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Big Picture Code Cards © Letterland Int. 2007

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Bouncy Ben starts words like bad, bed and big with his ‘b...’ sound.


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Big Picture Code Cards Š Letterland Int. 2007

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Bouncy Barbara joins Bouncy Ben in words like hobby and rabbit.


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Clever Cat starts words like can, cap and cup with her whispered ‘c...’ sound.


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